| 1 | /* | 
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| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #include <Box2D/Dynamics/b2Body.h> | 
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| 20 | #include <Box2D/Dynamics/b2Fixture.h> | 
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| 21 | #include <Box2D/Dynamics/b2World.h> | 
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| 22 | #include <Box2D/Dynamics/Contacts/b2Contact.h> | 
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| 23 | #include <Box2D/Dynamics/Joints/b2Joint.h> | 
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| 24 |  | 
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| 25 | b2Body::b2Body(const b2BodyDef* bd, b2World* world) | 
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| 26 | { | 
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| 27 | b2Assert(bd->position.IsValid()); | 
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| 28 | b2Assert(bd->linearVelocity.IsValid()); | 
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| 29 | b2Assert(b2IsValid(bd->angle)); | 
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| 30 | b2Assert(b2IsValid(bd->angularVelocity)); | 
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| 31 | b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); | 
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| 32 | b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f); | 
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| 33 |  | 
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| 34 | m_flags = 0; | 
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| 35 |  | 
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| 36 | if (bd->bullet) | 
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| 37 | { | 
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| 38 | m_flags |= e_bulletFlag; | 
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| 39 | } | 
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| 40 | if (bd->fixedRotation) | 
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| 41 | { | 
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| 42 | m_flags |= e_fixedRotationFlag; | 
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| 43 | } | 
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| 44 | if (bd->allowSleep) | 
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| 45 | { | 
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| 46 | m_flags |= e_autoSleepFlag; | 
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| 47 | } | 
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| 48 | if (bd->awake) | 
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| 49 | { | 
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| 50 | m_flags |= e_awakeFlag; | 
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| 51 | } | 
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| 52 | if (bd->active) | 
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| 53 | { | 
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| 54 | m_flags |= e_activeFlag; | 
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| 55 | } | 
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| 56 |  | 
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| 57 | m_world = world; | 
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| 58 |  | 
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| 59 | m_xf.p = bd->position; | 
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| 60 | m_xf.q.Set(bd->angle); | 
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| 61 |  | 
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| 62 | m_sweep.localCenter.SetZero(); | 
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| 63 | m_sweep.c0 = m_xf.p; | 
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| 64 | m_sweep.c = m_xf.p; | 
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| 65 | m_sweep.a0 = bd->angle; | 
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| 66 | m_sweep.a = bd->angle; | 
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| 67 | m_sweep.alpha0 = 0.0f; | 
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| 68 |  | 
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| 69 | m_jointList = NULL; | 
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| 70 | m_contactList = NULL; | 
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| 71 | m_prev = NULL; | 
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| 72 | m_next = NULL; | 
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| 73 |  | 
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| 74 | m_linearVelocity = bd->linearVelocity; | 
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| 75 | m_angularVelocity = bd->angularVelocity; | 
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| 76 |  | 
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| 77 | m_linearDamping = bd->linearDamping; | 
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| 78 | m_angularDamping = bd->angularDamping; | 
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| 79 | m_gravityScale = bd->gravityScale; | 
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| 80 |  | 
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| 81 | m_force.SetZero(); | 
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| 82 | m_torque = 0.0f; | 
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| 83 |  | 
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| 84 | m_sleepTime = 0.0f; | 
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| 85 |  | 
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| 86 | m_type = bd->type; | 
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| 87 |  | 
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| 88 | if (m_type == b2_dynamicBody) | 
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| 89 | { | 
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| 90 | m_mass = 1.0f; | 
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| 91 | m_invMass = 1.0f; | 
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| 92 | } | 
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| 93 | else | 
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| 94 | { | 
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| 95 | m_mass = 0.0f; | 
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| 96 | m_invMass = 0.0f; | 
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| 97 | } | 
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| 98 |  | 
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| 99 | m_I = 0.0f; | 
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| 100 | m_invI = 0.0f; | 
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| 101 |  | 
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| 102 | m_userData = bd->userData; | 
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| 103 |  | 
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| 104 | m_fixtureList = NULL; | 
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| 105 | m_fixtureCount = 0; | 
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| 106 | } | 
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| 107 |  | 
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| 108 | b2Body::~b2Body() | 
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| 109 | { | 
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| 110 | // shapes and joints are destroyed in b2World::Destroy | 
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| 111 | } | 
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| 112 |  | 
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| 113 | void b2Body::SetType(b2BodyType type) | 
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| 114 | { | 
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| 115 | b2Assert(m_world->IsLocked() == false); | 
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| 116 | if (m_world->IsLocked() == true) | 
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| 117 | { | 
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| 118 | return; | 
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| 119 | } | 
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| 120 |  | 
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| 121 | if (m_type == type) | 
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| 122 | { | 
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| 123 | return; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | m_type = type; | 
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| 127 |  | 
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| 128 | ResetMassData(); | 
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| 129 |  | 
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| 130 | if (m_type == b2_staticBody) | 
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| 131 | { | 
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| 132 | m_linearVelocity.SetZero(); | 
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| 133 | m_angularVelocity = 0.0f; | 
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| 134 | m_sweep.a0 = m_sweep.a; | 
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| 135 | m_sweep.c0 = m_sweep.c; | 
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| 136 | SynchronizeFixtures(); | 
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| 137 | } | 
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| 138 |  | 
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| 139 | SetAwake(true); | 
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| 140 |  | 
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| 141 | m_force.SetZero(); | 
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| 142 | m_torque = 0.0f; | 
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| 143 |  | 
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| 144 | // Delete the attached contacts. | 
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| 145 | b2ContactEdge* ce = m_contactList; | 
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| 146 | while (ce) | 
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| 147 | { | 
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| 148 | b2ContactEdge* ce0 = ce; | 
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| 149 | ce = ce->next; | 
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| 150 | m_world->m_contactManager.Destroy(ce0->contact); | 
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| 151 | } | 
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| 152 | m_contactList = NULL; | 
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| 153 |  | 
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| 154 | // Touch the proxies so that new contacts will be created (when appropriate) | 
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| 155 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 156 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 157 | { | 
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| 158 | int32 proxyCount = f->m_proxyCount; | 
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| 159 | for (int32 i = 0; i < proxyCount; ++i) | 
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| 160 | { | 
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| 161 | broadPhase->TouchProxy(f->m_proxies[i].proxyId); | 
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| 162 | } | 
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| 163 | } | 
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| 164 | } | 
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| 165 |  | 
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| 166 | b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def) | 
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| 167 | { | 
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| 168 | b2Assert(m_world->IsLocked() == false); | 
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| 169 | if (m_world->IsLocked() == true) | 
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| 170 | { | 
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| 171 | return NULL; | 
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| 172 | } | 
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| 173 |  | 
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| 174 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; | 
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| 175 |  | 
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| 176 | void* memory = allocator->Allocate(sizeof(b2Fixture)); | 
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| 177 | b2Fixture* fixture = new (memory) b2Fixture; | 
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| 178 | fixture->Create(allocator, this, def); | 
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| 179 |  | 
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| 180 | if (m_flags & e_activeFlag) | 
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| 181 | { | 
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| 182 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 183 | fixture->CreateProxies(broadPhase, m_xf); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | fixture->m_next = m_fixtureList; | 
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| 187 | m_fixtureList = fixture; | 
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| 188 | ++m_fixtureCount; | 
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| 189 |  | 
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| 190 | fixture->m_body = this; | 
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| 191 |  | 
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| 192 | // Adjust mass properties if needed. | 
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| 193 | if (fixture->m_density > 0.0f) | 
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| 194 | { | 
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| 195 | ResetMassData(); | 
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| 196 | } | 
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| 197 |  | 
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| 198 | // Let the world know we have a new fixture. This will cause new contacts | 
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| 199 | // to be created at the beginning of the next time step. | 
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| 200 | m_world->m_flags |= b2World::e_newFixture; | 
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| 201 |  | 
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| 202 | return fixture; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density) | 
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| 206 | { | 
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| 207 | b2FixtureDef def; | 
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| 208 | def.shape = shape; | 
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| 209 | def.density = density; | 
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| 210 |  | 
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| 211 | return CreateFixture(&def); | 
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| 212 | } | 
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| 213 |  | 
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| 214 | void b2Body::DestroyFixture(b2Fixture* fixture) | 
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| 215 | { | 
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| 216 | b2Assert(m_world->IsLocked() == false); | 
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| 217 | if (m_world->IsLocked() == true) | 
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| 218 | { | 
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| 219 | return; | 
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| 220 | } | 
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| 221 |  | 
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| 222 | b2Assert(fixture->m_body == this); | 
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| 223 |  | 
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| 224 | // Remove the fixture from this body's singly linked list. | 
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| 225 | b2Assert(m_fixtureCount > 0); | 
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| 226 | b2Fixture** node = &m_fixtureList; | 
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| 227 | bool found = false; | 
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| 228 | while (*node != NULL) | 
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| 229 | { | 
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| 230 | if (*node == fixture) | 
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| 231 | { | 
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| 232 | *node = fixture->m_next; | 
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| 233 | found = true; | 
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| 234 | break; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | node = &(*node)->m_next; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | // You tried to remove a shape that is not attached to this body. | 
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| 241 | b2Assert(found); | 
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| 242 |  | 
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| 243 | // Destroy any contacts associated with the fixture. | 
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| 244 | b2ContactEdge* edge = m_contactList; | 
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| 245 | while (edge) | 
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| 246 | { | 
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| 247 | b2Contact* c = edge->contact; | 
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| 248 | edge = edge->next; | 
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| 249 |  | 
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| 250 | b2Fixture* fixtureA = c->GetFixtureA(); | 
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| 251 | b2Fixture* fixtureB = c->GetFixtureB(); | 
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| 252 |  | 
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| 253 | if (fixture == fixtureA || fixture == fixtureB) | 
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| 254 | { | 
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| 255 | // This destroys the contact and removes it from | 
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| 256 | // this body's contact list. | 
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| 257 | m_world->m_contactManager.Destroy(c); | 
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| 258 | } | 
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| 259 | } | 
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| 260 |  | 
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| 261 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; | 
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| 262 |  | 
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| 263 | if (m_flags & e_activeFlag) | 
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| 264 | { | 
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| 265 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 266 | fixture->DestroyProxies(broadPhase); | 
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| 267 | } | 
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| 268 |  | 
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| 269 | fixture->Destroy(allocator); | 
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| 270 | fixture->m_body = NULL; | 
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| 271 | fixture->m_next = NULL; | 
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| 272 | fixture->~b2Fixture(); | 
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| 273 | allocator->Free(fixture, sizeof(b2Fixture)); | 
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| 274 |  | 
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| 275 | --m_fixtureCount; | 
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| 276 |  | 
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| 277 | // Reset the mass data. | 
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| 278 | ResetMassData(); | 
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| 279 | } | 
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| 280 |  | 
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| 281 | void b2Body::ResetMassData() | 
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| 282 | { | 
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| 283 | // Compute mass data from shapes. Each shape has its own density. | 
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| 284 | m_mass = 0.0f; | 
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| 285 | m_invMass = 0.0f; | 
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| 286 | m_I = 0.0f; | 
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| 287 | m_invI = 0.0f; | 
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| 288 | m_sweep.localCenter.SetZero(); | 
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| 289 |  | 
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| 290 | // Static and kinematic bodies have zero mass. | 
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| 291 | if (m_type == b2_staticBody || m_type == b2_kinematicBody) | 
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| 292 | { | 
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| 293 | m_sweep.c0 = m_xf.p; | 
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| 294 | m_sweep.c = m_xf.p; | 
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| 295 | m_sweep.a0 = m_sweep.a; | 
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| 296 | return; | 
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| 297 | } | 
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| 298 |  | 
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| 299 | b2Assert(m_type == b2_dynamicBody); | 
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| 300 |  | 
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| 301 | // Accumulate mass over all fixtures. | 
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| 302 | b2Vec2 localCenter = b2Vec2_zero; | 
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| 303 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 304 | { | 
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| 305 | if (f->m_density == 0.0f) | 
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| 306 | { | 
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| 307 | continue; | 
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| 308 | } | 
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| 309 |  | 
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| 310 | b2MassData massData; | 
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| 311 | f->GetMassData(&massData); | 
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| 312 | m_mass += massData.mass; | 
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| 313 | localCenter += massData.mass * massData.center; | 
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| 314 | m_I += massData.I; | 
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| 315 | } | 
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| 316 |  | 
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| 317 | // Compute center of mass. | 
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| 318 | if (m_mass > 0.0f) | 
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| 319 | { | 
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| 320 | m_invMass = 1.0f / m_mass; | 
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| 321 | localCenter *= m_invMass; | 
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| 322 | } | 
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| 323 | else | 
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| 324 | { | 
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| 325 | // Force all dynamic bodies to have a positive mass. | 
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| 326 | m_mass = 1.0f; | 
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| 327 | m_invMass = 1.0f; | 
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| 328 | } | 
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| 329 |  | 
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| 330 | if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) | 
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| 331 | { | 
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| 332 | // Center the inertia about the center of mass. | 
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| 333 | m_I -= m_mass * b2Dot(localCenter, localCenter); | 
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| 334 | b2Assert(m_I > 0.0f); | 
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| 335 | m_invI = 1.0f / m_I; | 
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| 336 |  | 
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| 337 | } | 
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| 338 | else | 
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| 339 | { | 
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| 340 | m_I = 0.0f; | 
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| 341 | m_invI = 0.0f; | 
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| 342 | } | 
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| 343 |  | 
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| 344 | // Move center of mass. | 
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| 345 | b2Vec2 oldCenter = m_sweep.c; | 
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| 346 | m_sweep.localCenter = localCenter; | 
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| 347 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
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| 348 |  | 
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| 349 | // Update center of mass velocity. | 
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| 350 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); | 
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| 351 | } | 
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| 352 |  | 
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| 353 | void b2Body::SetMassData(const b2MassData* massData) | 
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| 354 | { | 
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| 355 | b2Assert(m_world->IsLocked() == false); | 
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| 356 | if (m_world->IsLocked() == true) | 
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| 357 | { | 
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| 358 | return; | 
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| 359 | } | 
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| 360 |  | 
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| 361 | if (m_type != b2_dynamicBody) | 
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| 362 | { | 
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| 363 | return; | 
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| 364 | } | 
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| 365 |  | 
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| 366 | m_invMass = 0.0f; | 
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| 367 | m_I = 0.0f; | 
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| 368 | m_invI = 0.0f; | 
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| 369 |  | 
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| 370 | m_mass = massData->mass; | 
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| 371 | if (m_mass <= 0.0f) | 
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| 372 | { | 
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| 373 | m_mass = 1.0f; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | m_invMass = 1.0f / m_mass; | 
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| 377 |  | 
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| 378 | if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0) | 
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| 379 | { | 
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| 380 | m_I = massData->I - m_mass * b2Dot(massData->center, massData->center); | 
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| 381 | b2Assert(m_I > 0.0f); | 
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| 382 | m_invI = 1.0f / m_I; | 
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| 383 | } | 
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| 384 |  | 
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| 385 | // Move center of mass. | 
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| 386 | b2Vec2 oldCenter = m_sweep.c; | 
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| 387 | m_sweep.localCenter =  massData->center; | 
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| 388 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
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| 389 |  | 
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| 390 | // Update center of mass velocity. | 
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| 391 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); | 
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| 392 | } | 
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| 393 |  | 
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| 394 | bool b2Body::ShouldCollide(const b2Body* other) const | 
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| 395 | { | 
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| 396 | // At least one body should be dynamic. | 
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| 397 | if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody) | 
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| 398 | { | 
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| 399 | return false; | 
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| 400 | } | 
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| 401 |  | 
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| 402 | // Does a joint prevent collision? | 
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| 403 | for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) | 
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| 404 | { | 
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| 405 | if (jn->other == other) | 
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| 406 | { | 
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| 407 | if (jn->joint->m_collideConnected == false) | 
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| 408 | { | 
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| 409 | return false; | 
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| 410 | } | 
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| 411 | } | 
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| 412 | } | 
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| 413 |  | 
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| 414 | return true; | 
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| 415 | } | 
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| 416 |  | 
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| 417 | void b2Body::SetTransform(const b2Vec2& position, float32 angle) | 
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| 418 | { | 
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| 419 | b2Assert(m_world->IsLocked() == false); | 
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| 420 | if (m_world->IsLocked() == true) | 
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| 421 | { | 
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| 422 | return; | 
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| 423 | } | 
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| 424 |  | 
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| 425 | m_xf.q.Set(angle); | 
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| 426 | m_xf.p = position; | 
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| 427 |  | 
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| 428 | m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
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| 429 | m_sweep.a = angle; | 
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| 430 |  | 
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| 431 | m_sweep.c0 = m_sweep.c; | 
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| 432 | m_sweep.a0 = angle; | 
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| 433 |  | 
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| 434 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 435 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 436 | { | 
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| 437 | f->Synchronize(broadPhase, m_xf, m_xf); | 
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| 438 | } | 
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| 439 | } | 
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| 440 |  | 
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| 441 | void b2Body::SynchronizeFixtures() | 
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| 442 | { | 
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| 443 | b2Transform xf1; | 
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| 444 | xf1.q.Set(m_sweep.a0); | 
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| 445 | xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter); | 
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| 446 |  | 
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| 447 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 448 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 449 | { | 
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| 450 | f->Synchronize(broadPhase, xf1, m_xf); | 
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| 451 | } | 
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| 452 | } | 
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| 453 |  | 
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| 454 | void b2Body::SetActive(bool flag) | 
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| 455 | { | 
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| 456 | b2Assert(m_world->IsLocked() == false); | 
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| 457 |  | 
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| 458 | if (flag == IsActive()) | 
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| 459 | { | 
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| 460 | return; | 
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| 461 | } | 
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| 462 |  | 
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| 463 | if (flag) | 
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| 464 | { | 
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| 465 | m_flags |= e_activeFlag; | 
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| 466 |  | 
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| 467 | // Create all proxies. | 
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| 468 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 469 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 470 | { | 
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| 471 | f->CreateProxies(broadPhase, m_xf); | 
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| 472 | } | 
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| 473 |  | 
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| 474 | // Contacts are created the next time step. | 
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| 475 | } | 
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| 476 | else | 
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| 477 | { | 
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| 478 | m_flags &= ~e_activeFlag; | 
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| 479 |  | 
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| 480 | // Destroy all proxies. | 
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| 481 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
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| 482 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 483 | { | 
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| 484 | f->DestroyProxies(broadPhase); | 
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| 485 | } | 
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| 486 |  | 
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| 487 | // Destroy the attached contacts. | 
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| 488 | b2ContactEdge* ce = m_contactList; | 
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| 489 | while (ce) | 
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| 490 | { | 
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| 491 | b2ContactEdge* ce0 = ce; | 
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| 492 | ce = ce->next; | 
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| 493 | m_world->m_contactManager.Destroy(ce0->contact); | 
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| 494 | } | 
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| 495 | m_contactList = NULL; | 
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| 496 | } | 
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| 497 | } | 
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| 498 |  | 
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| 499 | void b2Body::SetFixedRotation(bool flag) | 
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| 500 | { | 
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| 501 | bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag; | 
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| 502 | if (status == flag) | 
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| 503 | { | 
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| 504 | return; | 
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| 505 | } | 
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| 506 |  | 
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| 507 | if (flag) | 
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| 508 | { | 
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| 509 | m_flags |= e_fixedRotationFlag; | 
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| 510 | } | 
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| 511 | else | 
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| 512 | { | 
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| 513 | m_flags &= ~e_fixedRotationFlag; | 
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| 514 | } | 
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| 515 |  | 
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| 516 | m_angularVelocity = 0.0f; | 
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| 517 |  | 
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| 518 | ResetMassData(); | 
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| 519 | } | 
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| 520 |  | 
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| 521 | void b2Body::Dump() | 
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| 522 | { | 
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| 523 | int32 bodyIndex = m_islandIndex; | 
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| 524 |  | 
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| 525 | b2Log( "{\n"); | 
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| 526 | b2Log( "  b2BodyDef bd;\n"); | 
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| 527 | b2Log( "  bd.type = b2BodyType(%d);\n", m_type); | 
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| 528 | b2Log( "  bd.position.Set(%.15lef, %.15lef);\n", m_xf.p.x, m_xf.p.y); | 
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| 529 | b2Log( "  bd.angle = %.15lef;\n", m_sweep.a); | 
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| 530 | b2Log( "  bd.linearVelocity.Set(%.15lef, %.15lef);\n", m_linearVelocity.x, m_linearVelocity.y); | 
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| 531 | b2Log( "  bd.angularVelocity = %.15lef;\n", m_angularVelocity); | 
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| 532 | b2Log( "  bd.linearDamping = %.15lef;\n", m_linearDamping); | 
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| 533 | b2Log( "  bd.angularDamping = %.15lef;\n", m_angularDamping); | 
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| 534 | b2Log( "  bd.allowSleep = bool(%d);\n", m_flags & e_autoSleepFlag); | 
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| 535 | b2Log( "  bd.awake = bool(%d);\n", m_flags & e_awakeFlag); | 
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| 536 | b2Log( "  bd.fixedRotation = bool(%d);\n", m_flags & e_fixedRotationFlag); | 
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| 537 | b2Log( "  bd.bullet = bool(%d);\n", m_flags & e_bulletFlag); | 
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| 538 | b2Log( "  bd.active = bool(%d);\n", m_flags & e_activeFlag); | 
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| 539 | b2Log( "  bd.gravityScale = %.15lef;\n", m_gravityScale); | 
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| 540 | b2Log( "  bodies[%d] = m_world->CreateBody(&bd);\n", m_islandIndex); | 
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| 541 | b2Log( "\n"); | 
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| 542 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
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| 543 | { | 
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| 544 | b2Log( "  {\n"); | 
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| 545 | f->Dump(bodyIndex); | 
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| 546 | b2Log( "  }\n"); | 
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| 547 | } | 
|---|
| 548 | b2Log( "}\n"); | 
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| 549 | } | 
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| 550 |  | 
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