| 1 | /* | 
| 2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org | 
| 3 | * | 
| 4 | * This software is provided 'as-is', without any express or implied | 
| 5 | * warranty.  In no event will the authors be held liable for any damages | 
| 6 | * arising from the use of this software. | 
| 7 | * Permission is granted to anyone to use this software for any purpose, | 
| 8 | * including commercial applications, and to alter it and redistribute it | 
| 9 | * freely, subject to the following restrictions: | 
| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
| 11 | * claim that you wrote the original software. If you use this software | 
| 12 | * in a product, an acknowledgment in the product documentation would be | 
| 13 | * appreciated but is not required. | 
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
| 15 | * misrepresented as being the original software. | 
| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
| 17 | */ | 
| 18 |  | 
| 19 | #include <Box2D/Dynamics/b2Body.h> | 
| 20 | #include <Box2D/Dynamics/b2Fixture.h> | 
| 21 | #include <Box2D/Dynamics/b2World.h> | 
| 22 | #include <Box2D/Dynamics/Contacts/b2Contact.h> | 
| 23 | #include <Box2D/Dynamics/Joints/b2Joint.h> | 
| 24 |  | 
| 25 | b2Body::b2Body(const b2BodyDef* bd, b2World* world) | 
| 26 | { | 
| 27 | 	b2Assert(bd->position.IsValid()); | 
| 28 | 	b2Assert(bd->linearVelocity.IsValid()); | 
| 29 | 	b2Assert(b2IsValid(bd->angle)); | 
| 30 | 	b2Assert(b2IsValid(bd->angularVelocity)); | 
| 31 | 	b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); | 
| 32 | 	b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f); | 
| 33 |  | 
| 34 | 	m_flags = 0; | 
| 35 |  | 
| 36 | 	if (bd->bullet) | 
| 37 | 	{ | 
| 38 | 		m_flags |= e_bulletFlag; | 
| 39 | 	} | 
| 40 | 	if (bd->fixedRotation) | 
| 41 | 	{ | 
| 42 | 		m_flags |= e_fixedRotationFlag; | 
| 43 | 	} | 
| 44 | 	if (bd->allowSleep) | 
| 45 | 	{ | 
| 46 | 		m_flags |= e_autoSleepFlag; | 
| 47 | 	} | 
| 48 | 	if (bd->awake) | 
| 49 | 	{ | 
| 50 | 		m_flags |= e_awakeFlag; | 
| 51 | 	} | 
| 52 | 	if (bd->active) | 
| 53 | 	{ | 
| 54 | 		m_flags |= e_activeFlag; | 
| 55 | 	} | 
| 56 |  | 
| 57 | 	m_world = world; | 
| 58 |  | 
| 59 | 	m_xf.p = bd->position; | 
| 60 | 	m_xf.q.Set(bd->angle); | 
| 61 |  | 
| 62 | 	m_sweep.localCenter.SetZero(); | 
| 63 | 	m_sweep.c0 = m_xf.p; | 
| 64 | 	m_sweep.c = m_xf.p; | 
| 65 | 	m_sweep.a0 = bd->angle; | 
| 66 | 	m_sweep.a = bd->angle; | 
| 67 | 	m_sweep.alpha0 = 0.0f; | 
| 68 |  | 
| 69 | 	m_jointList = NULL; | 
| 70 | 	m_contactList = NULL; | 
| 71 | 	m_prev = NULL; | 
| 72 | 	m_next = NULL; | 
| 73 |  | 
| 74 | 	m_linearVelocity = bd->linearVelocity; | 
| 75 | 	m_angularVelocity = bd->angularVelocity; | 
| 76 |  | 
| 77 | 	m_linearDamping = bd->linearDamping; | 
| 78 | 	m_angularDamping = bd->angularDamping; | 
| 79 | 	m_gravityScale = bd->gravityScale; | 
| 80 |  | 
| 81 | 	m_force.SetZero(); | 
| 82 | 	m_torque = 0.0f; | 
| 83 |  | 
| 84 | 	m_sleepTime = 0.0f; | 
| 85 |  | 
| 86 | 	m_type = bd->type; | 
| 87 |  | 
| 88 | 	if (m_type == b2_dynamicBody) | 
| 89 | 	{ | 
| 90 | 		m_mass = 1.0f; | 
| 91 | 		m_invMass = 1.0f; | 
| 92 | 	} | 
| 93 | 	else | 
| 94 | 	{ | 
| 95 | 		m_mass = 0.0f; | 
| 96 | 		m_invMass = 0.0f; | 
| 97 | 	} | 
| 98 |  | 
| 99 | 	m_I = 0.0f; | 
| 100 | 	m_invI = 0.0f; | 
| 101 |  | 
| 102 | 	m_userData = bd->userData; | 
| 103 |  | 
| 104 | 	m_fixtureList = NULL; | 
| 105 | 	m_fixtureCount = 0; | 
| 106 | } | 
| 107 |  | 
| 108 | b2Body::~b2Body() | 
| 109 | { | 
| 110 | 	// shapes and joints are destroyed in b2World::Destroy | 
| 111 | } | 
| 112 |  | 
| 113 | void b2Body::SetType(b2BodyType type) | 
| 114 | { | 
| 115 | 	b2Assert(m_world->IsLocked() == false); | 
| 116 | 	if (m_world->IsLocked() == true) | 
| 117 | 	{ | 
| 118 | 		return; | 
| 119 | 	} | 
| 120 |  | 
| 121 | 	if (m_type == type) | 
| 122 | 	{ | 
| 123 | 		return; | 
| 124 | 	} | 
| 125 |  | 
| 126 | 	m_type = type; | 
| 127 |  | 
| 128 | 	ResetMassData(); | 
| 129 |  | 
| 130 | 	if (m_type == b2_staticBody) | 
| 131 | 	{ | 
| 132 | 		m_linearVelocity.SetZero(); | 
| 133 | 		m_angularVelocity = 0.0f; | 
| 134 | 		m_sweep.a0 = m_sweep.a; | 
| 135 | 		m_sweep.c0 = m_sweep.c; | 
| 136 | 		SynchronizeFixtures(); | 
| 137 | 	} | 
| 138 |  | 
| 139 | 	SetAwake(true); | 
| 140 |  | 
| 141 | 	m_force.SetZero(); | 
| 142 | 	m_torque = 0.0f; | 
| 143 |  | 
| 144 | 	// Delete the attached contacts. | 
| 145 | 	b2ContactEdge* ce = m_contactList; | 
| 146 | 	while (ce) | 
| 147 | 	{ | 
| 148 | 		b2ContactEdge* ce0 = ce; | 
| 149 | 		ce = ce->next; | 
| 150 | 		m_world->m_contactManager.Destroy(ce0->contact); | 
| 151 | 	} | 
| 152 | 	m_contactList = NULL; | 
| 153 |  | 
| 154 | 	// Touch the proxies so that new contacts will be created (when appropriate) | 
| 155 | 	b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 156 | 	for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 157 | 	{ | 
| 158 | 		int32 proxyCount = f->m_proxyCount; | 
| 159 | 		for (int32 i = 0; i < proxyCount; ++i) | 
| 160 | 		{ | 
| 161 | 			broadPhase->TouchProxy(f->m_proxies[i].proxyId); | 
| 162 | 		} | 
| 163 | 	} | 
| 164 | } | 
| 165 |  | 
| 166 | b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def) | 
| 167 | { | 
| 168 | 	b2Assert(m_world->IsLocked() == false); | 
| 169 | 	if (m_world->IsLocked() == true) | 
| 170 | 	{ | 
| 171 | 		return NULL; | 
| 172 | 	} | 
| 173 |  | 
| 174 | 	b2BlockAllocator* allocator = &m_world->m_blockAllocator; | 
| 175 |  | 
| 176 | 	void* memory = allocator->Allocate(sizeof(b2Fixture)); | 
| 177 | 	b2Fixture* fixture = new (memory) b2Fixture; | 
| 178 | 	fixture->Create(allocator, this, def); | 
| 179 |  | 
| 180 | 	if (m_flags & e_activeFlag) | 
| 181 | 	{ | 
| 182 | 		b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 183 | 		fixture->CreateProxies(broadPhase, m_xf); | 
| 184 | 	} | 
| 185 |  | 
| 186 | 	fixture->m_next = m_fixtureList; | 
| 187 | 	m_fixtureList = fixture; | 
| 188 | 	++m_fixtureCount; | 
| 189 |  | 
| 190 | 	fixture->m_body = this; | 
| 191 |  | 
| 192 | 	// Adjust mass properties if needed. | 
| 193 | 	if (fixture->m_density > 0.0f) | 
| 194 | 	{ | 
| 195 | 		ResetMassData(); | 
| 196 | 	} | 
| 197 |  | 
| 198 | 	// Let the world know we have a new fixture. This will cause new contacts | 
| 199 | 	// to be created at the beginning of the next time step. | 
| 200 | 	m_world->m_flags |= b2World::e_newFixture; | 
| 201 |  | 
| 202 | 	return fixture; | 
| 203 | } | 
| 204 |  | 
| 205 | b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density) | 
| 206 | { | 
| 207 | 	b2FixtureDef def; | 
| 208 | 	def.shape = shape; | 
| 209 | 	def.density = density; | 
| 210 |  | 
| 211 | 	return CreateFixture(&def); | 
| 212 | } | 
| 213 |  | 
| 214 | void b2Body::DestroyFixture(b2Fixture* fixture) | 
| 215 | { | 
| 216 | 	b2Assert(m_world->IsLocked() == false); | 
| 217 | 	if (m_world->IsLocked() == true) | 
| 218 | 	{ | 
| 219 | 		return; | 
| 220 | 	} | 
| 221 |  | 
| 222 | 	b2Assert(fixture->m_body == this); | 
| 223 |  | 
| 224 | 	// Remove the fixture from this body's singly linked list. | 
| 225 | 	b2Assert(m_fixtureCount > 0); | 
| 226 | 	b2Fixture** node = &m_fixtureList; | 
| 227 | 	bool found = false; | 
| 228 | 	while (*node != NULL) | 
| 229 | 	{ | 
| 230 | 		if (*node == fixture) | 
| 231 | 		{ | 
| 232 | 			*node = fixture->m_next; | 
| 233 | 			found = true; | 
| 234 | 			break; | 
| 235 | 		} | 
| 236 |  | 
| 237 | 		node = &(*node)->m_next; | 
| 238 | 	} | 
| 239 |  | 
| 240 | 	// You tried to remove a shape that is not attached to this body. | 
| 241 | 	b2Assert(found); | 
| 242 |  | 
| 243 | 	// Destroy any contacts associated with the fixture. | 
| 244 | 	b2ContactEdge* edge = m_contactList; | 
| 245 | 	while (edge) | 
| 246 | 	{ | 
| 247 | 		b2Contact* c = edge->contact; | 
| 248 | 		edge = edge->next; | 
| 249 |  | 
| 250 | 		b2Fixture* fixtureA = c->GetFixtureA(); | 
| 251 | 		b2Fixture* fixtureB = c->GetFixtureB(); | 
| 252 |  | 
| 253 | 		if (fixture == fixtureA || fixture == fixtureB) | 
| 254 | 		{ | 
| 255 | 			// This destroys the contact and removes it from | 
| 256 | 			// this body's contact list. | 
| 257 | 			m_world->m_contactManager.Destroy(c); | 
| 258 | 		} | 
| 259 | 	} | 
| 260 |  | 
| 261 | 	b2BlockAllocator* allocator = &m_world->m_blockAllocator; | 
| 262 |  | 
| 263 | 	if (m_flags & e_activeFlag) | 
| 264 | 	{ | 
| 265 | 		b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 266 | 		fixture->DestroyProxies(broadPhase); | 
| 267 | 	} | 
| 268 |  | 
| 269 | 	fixture->Destroy(allocator); | 
| 270 | 	fixture->m_body = NULL; | 
| 271 | 	fixture->m_next = NULL; | 
| 272 | 	fixture->~b2Fixture(); | 
| 273 | 	allocator->Free(fixture, sizeof(b2Fixture)); | 
| 274 |  | 
| 275 | 	--m_fixtureCount; | 
| 276 |  | 
| 277 | 	// Reset the mass data. | 
| 278 | 	ResetMassData(); | 
| 279 | } | 
| 280 |  | 
| 281 | void b2Body::ResetMassData() | 
| 282 | { | 
| 283 | 	// Compute mass data from shapes. Each shape has its own density. | 
| 284 | 	m_mass = 0.0f; | 
| 285 | 	m_invMass = 0.0f; | 
| 286 | 	m_I = 0.0f; | 
| 287 | 	m_invI = 0.0f; | 
| 288 | 	m_sweep.localCenter.SetZero(); | 
| 289 |  | 
| 290 | 	// Static and kinematic bodies have zero mass. | 
| 291 | 	if (m_type == b2_staticBody || m_type == b2_kinematicBody) | 
| 292 | 	{ | 
| 293 | 		m_sweep.c0 = m_xf.p; | 
| 294 | 		m_sweep.c = m_xf.p; | 
| 295 | 		m_sweep.a0 = m_sweep.a; | 
| 296 | 		return; | 
| 297 | 	} | 
| 298 |  | 
| 299 | 	b2Assert(m_type == b2_dynamicBody); | 
| 300 |  | 
| 301 | 	// Accumulate mass over all fixtures. | 
| 302 | 	b2Vec2 localCenter = b2Vec2_zero; | 
| 303 | 	for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 304 | 	{ | 
| 305 | 		if (f->m_density == 0.0f) | 
| 306 | 		{ | 
| 307 | 			continue; | 
| 308 | 		} | 
| 309 |  | 
| 310 | 		b2MassData massData; | 
| 311 | 		f->GetMassData(&massData); | 
| 312 | 		m_mass += massData.mass; | 
| 313 | 		localCenter += massData.mass * massData.center; | 
| 314 | 		m_I += massData.I; | 
| 315 | 	} | 
| 316 |  | 
| 317 | 	// Compute center of mass. | 
| 318 | 	if (m_mass > 0.0f) | 
| 319 | 	{ | 
| 320 | 		m_invMass = 1.0f / m_mass; | 
| 321 | 		localCenter *= m_invMass; | 
| 322 | 	} | 
| 323 | 	else | 
| 324 | 	{ | 
| 325 | 		// Force all dynamic bodies to have a positive mass. | 
| 326 | 		m_mass = 1.0f; | 
| 327 | 		m_invMass = 1.0f; | 
| 328 | 	} | 
| 329 |  | 
| 330 | 	if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) | 
| 331 | 	{ | 
| 332 | 		// Center the inertia about the center of mass. | 
| 333 | 		m_I -= m_mass * b2Dot(localCenter, localCenter); | 
| 334 | 		b2Assert(m_I > 0.0f); | 
| 335 | 		m_invI = 1.0f / m_I; | 
| 336 |  | 
| 337 | 	} | 
| 338 | 	else | 
| 339 | 	{ | 
| 340 | 		m_I = 0.0f; | 
| 341 | 		m_invI = 0.0f; | 
| 342 | 	} | 
| 343 |  | 
| 344 | 	// Move center of mass. | 
| 345 | 	b2Vec2 oldCenter = m_sweep.c; | 
| 346 | 	m_sweep.localCenter = localCenter; | 
| 347 | 	m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
| 348 |  | 
| 349 | 	// Update center of mass velocity. | 
| 350 | 	m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); | 
| 351 | } | 
| 352 |  | 
| 353 | void b2Body::SetMassData(const b2MassData* massData) | 
| 354 | { | 
| 355 | 	b2Assert(m_world->IsLocked() == false); | 
| 356 | 	if (m_world->IsLocked() == true) | 
| 357 | 	{ | 
| 358 | 		return; | 
| 359 | 	} | 
| 360 |  | 
| 361 | 	if (m_type != b2_dynamicBody) | 
| 362 | 	{ | 
| 363 | 		return; | 
| 364 | 	} | 
| 365 |  | 
| 366 | 	m_invMass = 0.0f; | 
| 367 | 	m_I = 0.0f; | 
| 368 | 	m_invI = 0.0f; | 
| 369 |  | 
| 370 | 	m_mass = massData->mass; | 
| 371 | 	if (m_mass <= 0.0f) | 
| 372 | 	{ | 
| 373 | 		m_mass = 1.0f; | 
| 374 | 	} | 
| 375 |  | 
| 376 | 	m_invMass = 1.0f / m_mass; | 
| 377 |  | 
| 378 | 	if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0) | 
| 379 | 	{ | 
| 380 | 		m_I = massData->I - m_mass * b2Dot(massData->center, massData->center); | 
| 381 | 		b2Assert(m_I > 0.0f); | 
| 382 | 		m_invI = 1.0f / m_I; | 
| 383 | 	} | 
| 384 |  | 
| 385 | 	// Move center of mass. | 
| 386 | 	b2Vec2 oldCenter = m_sweep.c; | 
| 387 | 	m_sweep.localCenter =  massData->center; | 
| 388 | 	m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
| 389 |  | 
| 390 | 	// Update center of mass velocity. | 
| 391 | 	m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); | 
| 392 | } | 
| 393 |  | 
| 394 | bool b2Body::ShouldCollide(const b2Body* other) const | 
| 395 | { | 
| 396 | 	// At least one body should be dynamic. | 
| 397 | 	if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody) | 
| 398 | 	{ | 
| 399 | 		return false; | 
| 400 | 	} | 
| 401 |  | 
| 402 | 	// Does a joint prevent collision? | 
| 403 | 	for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) | 
| 404 | 	{ | 
| 405 | 		if (jn->other == other) | 
| 406 | 		{ | 
| 407 | 			if (jn->joint->m_collideConnected == false) | 
| 408 | 			{ | 
| 409 | 				return false; | 
| 410 | 			} | 
| 411 | 		} | 
| 412 | 	} | 
| 413 |  | 
| 414 | 	return true; | 
| 415 | } | 
| 416 |  | 
| 417 | void b2Body::SetTransform(const b2Vec2& position, float32 angle) | 
| 418 | { | 
| 419 | 	b2Assert(m_world->IsLocked() == false); | 
| 420 | 	if (m_world->IsLocked() == true) | 
| 421 | 	{ | 
| 422 | 		return; | 
| 423 | 	} | 
| 424 |  | 
| 425 | 	m_xf.q.Set(angle); | 
| 426 | 	m_xf.p = position; | 
| 427 |  | 
| 428 | 	m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); | 
| 429 | 	m_sweep.a = angle; | 
| 430 |  | 
| 431 | 	m_sweep.c0 = m_sweep.c; | 
| 432 | 	m_sweep.a0 = angle; | 
| 433 |  | 
| 434 | 	b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 435 | 	for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 436 | 	{ | 
| 437 | 		f->Synchronize(broadPhase, m_xf, m_xf); | 
| 438 | 	} | 
| 439 | } | 
| 440 |  | 
| 441 | void b2Body::SynchronizeFixtures() | 
| 442 | { | 
| 443 | 	b2Transform xf1; | 
| 444 | 	xf1.q.Set(m_sweep.a0); | 
| 445 | 	xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter); | 
| 446 |  | 
| 447 | 	b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 448 | 	for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 449 | 	{ | 
| 450 | 		f->Synchronize(broadPhase, xf1, m_xf); | 
| 451 | 	} | 
| 452 | } | 
| 453 |  | 
| 454 | void b2Body::SetActive(bool flag) | 
| 455 | { | 
| 456 | 	b2Assert(m_world->IsLocked() == false); | 
| 457 |  | 
| 458 | 	if (flag == IsActive()) | 
| 459 | 	{ | 
| 460 | 		return; | 
| 461 | 	} | 
| 462 |  | 
| 463 | 	if (flag) | 
| 464 | 	{ | 
| 465 | 		m_flags |= e_activeFlag; | 
| 466 |  | 
| 467 | 		// Create all proxies. | 
| 468 | 		b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 469 | 		for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 470 | 		{ | 
| 471 | 			f->CreateProxies(broadPhase, m_xf); | 
| 472 | 		} | 
| 473 |  | 
| 474 | 		// Contacts are created the next time step. | 
| 475 | 	} | 
| 476 | 	else | 
| 477 | 	{ | 
| 478 | 		m_flags &= ~e_activeFlag; | 
| 479 |  | 
| 480 | 		// Destroy all proxies. | 
| 481 | 		b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; | 
| 482 | 		for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 483 | 		{ | 
| 484 | 			f->DestroyProxies(broadPhase); | 
| 485 | 		} | 
| 486 |  | 
| 487 | 		// Destroy the attached contacts. | 
| 488 | 		b2ContactEdge* ce = m_contactList; | 
| 489 | 		while (ce) | 
| 490 | 		{ | 
| 491 | 			b2ContactEdge* ce0 = ce; | 
| 492 | 			ce = ce->next; | 
| 493 | 			m_world->m_contactManager.Destroy(ce0->contact); | 
| 494 | 		} | 
| 495 | 		m_contactList = NULL; | 
| 496 | 	} | 
| 497 | } | 
| 498 |  | 
| 499 | void b2Body::SetFixedRotation(bool flag) | 
| 500 | { | 
| 501 | 	bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag; | 
| 502 | 	if (status == flag) | 
| 503 | 	{ | 
| 504 | 		return; | 
| 505 | 	} | 
| 506 |  | 
| 507 | 	if (flag) | 
| 508 | 	{ | 
| 509 | 		m_flags |= e_fixedRotationFlag; | 
| 510 | 	} | 
| 511 | 	else | 
| 512 | 	{ | 
| 513 | 		m_flags &= ~e_fixedRotationFlag; | 
| 514 | 	} | 
| 515 |  | 
| 516 | 	m_angularVelocity = 0.0f; | 
| 517 |  | 
| 518 | 	ResetMassData(); | 
| 519 | } | 
| 520 |  | 
| 521 | void b2Body::Dump() | 
| 522 | { | 
| 523 | 	int32 bodyIndex = m_islandIndex; | 
| 524 |  | 
| 525 | 	b2Log("{\n" ); | 
| 526 | 	b2Log("  b2BodyDef bd;\n" ); | 
| 527 | 	b2Log("  bd.type = b2BodyType(%d);\n" , m_type); | 
| 528 | 	b2Log("  bd.position.Set(%.15lef, %.15lef);\n" , m_xf.p.x, m_xf.p.y); | 
| 529 | 	b2Log("  bd.angle = %.15lef;\n" , m_sweep.a); | 
| 530 | 	b2Log("  bd.linearVelocity.Set(%.15lef, %.15lef);\n" , m_linearVelocity.x, m_linearVelocity.y); | 
| 531 | 	b2Log("  bd.angularVelocity = %.15lef;\n" , m_angularVelocity); | 
| 532 | 	b2Log("  bd.linearDamping = %.15lef;\n" , m_linearDamping); | 
| 533 | 	b2Log("  bd.angularDamping = %.15lef;\n" , m_angularDamping); | 
| 534 | 	b2Log("  bd.allowSleep = bool(%d);\n" , m_flags & e_autoSleepFlag); | 
| 535 | 	b2Log("  bd.awake = bool(%d);\n" , m_flags & e_awakeFlag); | 
| 536 | 	b2Log("  bd.fixedRotation = bool(%d);\n" , m_flags & e_fixedRotationFlag); | 
| 537 | 	b2Log("  bd.bullet = bool(%d);\n" , m_flags & e_bulletFlag); | 
| 538 | 	b2Log("  bd.active = bool(%d);\n" , m_flags & e_activeFlag); | 
| 539 | 	b2Log("  bd.gravityScale = %.15lef;\n" , m_gravityScale); | 
| 540 | 	b2Log("  bodies[%d] = m_world->CreateBody(&bd);\n" , m_islandIndex); | 
| 541 | 	b2Log("\n" ); | 
| 542 | 	for (b2Fixture* f = m_fixtureList; f; f = f->m_next) | 
| 543 | 	{ | 
| 544 | 		b2Log("  {\n" ); | 
| 545 | 		f->Dump(bodyIndex); | 
| 546 | 		b2Log("  }\n" ); | 
| 547 | 	} | 
| 548 | 	b2Log("}\n" ); | 
| 549 | } | 
| 550 |  |