1 | /* |
2 | * Copyright (c) 2006-2007 Erin Catto http://www.box2d.org |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * Permission is granted to anyone to use this software for any purpose, |
8 | * including commercial applications, and to alter it and redistribute it |
9 | * freely, subject to the following restrictions: |
10 | * 1. The origin of this software must not be misrepresented; you must not |
11 | * claim that you wrote the original software. If you use this software |
12 | * in a product, an acknowledgment in the product documentation would be |
13 | * appreciated but is not required. |
14 | * 2. Altered source versions must be plainly marked as such, and must not be |
15 | * misrepresented as being the original software. |
16 | * 3. This notice may not be removed or altered from any source distribution. |
17 | */ |
18 | |
19 | #include <Box2D/Dynamics/b2Body.h> |
20 | #include <Box2D/Dynamics/b2Fixture.h> |
21 | #include <Box2D/Dynamics/b2World.h> |
22 | #include <Box2D/Dynamics/Contacts/b2Contact.h> |
23 | #include <Box2D/Dynamics/Joints/b2Joint.h> |
24 | |
25 | b2Body::b2Body(const b2BodyDef* bd, b2World* world) |
26 | { |
27 | b2Assert(bd->position.IsValid()); |
28 | b2Assert(bd->linearVelocity.IsValid()); |
29 | b2Assert(b2IsValid(bd->angle)); |
30 | b2Assert(b2IsValid(bd->angularVelocity)); |
31 | b2Assert(b2IsValid(bd->angularDamping) && bd->angularDamping >= 0.0f); |
32 | b2Assert(b2IsValid(bd->linearDamping) && bd->linearDamping >= 0.0f); |
33 | |
34 | m_flags = 0; |
35 | |
36 | if (bd->bullet) |
37 | { |
38 | m_flags |= e_bulletFlag; |
39 | } |
40 | if (bd->fixedRotation) |
41 | { |
42 | m_flags |= e_fixedRotationFlag; |
43 | } |
44 | if (bd->allowSleep) |
45 | { |
46 | m_flags |= e_autoSleepFlag; |
47 | } |
48 | if (bd->awake) |
49 | { |
50 | m_flags |= e_awakeFlag; |
51 | } |
52 | if (bd->active) |
53 | { |
54 | m_flags |= e_activeFlag; |
55 | } |
56 | |
57 | m_world = world; |
58 | |
59 | m_xf.p = bd->position; |
60 | m_xf.q.Set(bd->angle); |
61 | |
62 | m_sweep.localCenter.SetZero(); |
63 | m_sweep.c0 = m_xf.p; |
64 | m_sweep.c = m_xf.p; |
65 | m_sweep.a0 = bd->angle; |
66 | m_sweep.a = bd->angle; |
67 | m_sweep.alpha0 = 0.0f; |
68 | |
69 | m_jointList = NULL; |
70 | m_contactList = NULL; |
71 | m_prev = NULL; |
72 | m_next = NULL; |
73 | |
74 | m_linearVelocity = bd->linearVelocity; |
75 | m_angularVelocity = bd->angularVelocity; |
76 | |
77 | m_linearDamping = bd->linearDamping; |
78 | m_angularDamping = bd->angularDamping; |
79 | m_gravityScale = bd->gravityScale; |
80 | |
81 | m_force.SetZero(); |
82 | m_torque = 0.0f; |
83 | |
84 | m_sleepTime = 0.0f; |
85 | |
86 | m_type = bd->type; |
87 | |
88 | if (m_type == b2_dynamicBody) |
89 | { |
90 | m_mass = 1.0f; |
91 | m_invMass = 1.0f; |
92 | } |
93 | else |
94 | { |
95 | m_mass = 0.0f; |
96 | m_invMass = 0.0f; |
97 | } |
98 | |
99 | m_I = 0.0f; |
100 | m_invI = 0.0f; |
101 | |
102 | m_userData = bd->userData; |
103 | |
104 | m_fixtureList = NULL; |
105 | m_fixtureCount = 0; |
106 | } |
107 | |
108 | b2Body::~b2Body() |
109 | { |
110 | // shapes and joints are destroyed in b2World::Destroy |
111 | } |
112 | |
113 | void b2Body::SetType(b2BodyType type) |
114 | { |
115 | b2Assert(m_world->IsLocked() == false); |
116 | if (m_world->IsLocked() == true) |
117 | { |
118 | return; |
119 | } |
120 | |
121 | if (m_type == type) |
122 | { |
123 | return; |
124 | } |
125 | |
126 | m_type = type; |
127 | |
128 | ResetMassData(); |
129 | |
130 | if (m_type == b2_staticBody) |
131 | { |
132 | m_linearVelocity.SetZero(); |
133 | m_angularVelocity = 0.0f; |
134 | m_sweep.a0 = m_sweep.a; |
135 | m_sweep.c0 = m_sweep.c; |
136 | SynchronizeFixtures(); |
137 | } |
138 | |
139 | SetAwake(true); |
140 | |
141 | m_force.SetZero(); |
142 | m_torque = 0.0f; |
143 | |
144 | // Delete the attached contacts. |
145 | b2ContactEdge* ce = m_contactList; |
146 | while (ce) |
147 | { |
148 | b2ContactEdge* ce0 = ce; |
149 | ce = ce->next; |
150 | m_world->m_contactManager.Destroy(ce0->contact); |
151 | } |
152 | m_contactList = NULL; |
153 | |
154 | // Touch the proxies so that new contacts will be created (when appropriate) |
155 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
156 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
157 | { |
158 | int32 proxyCount = f->m_proxyCount; |
159 | for (int32 i = 0; i < proxyCount; ++i) |
160 | { |
161 | broadPhase->TouchProxy(f->m_proxies[i].proxyId); |
162 | } |
163 | } |
164 | } |
165 | |
166 | b2Fixture* b2Body::CreateFixture(const b2FixtureDef* def) |
167 | { |
168 | b2Assert(m_world->IsLocked() == false); |
169 | if (m_world->IsLocked() == true) |
170 | { |
171 | return NULL; |
172 | } |
173 | |
174 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; |
175 | |
176 | void* memory = allocator->Allocate(sizeof(b2Fixture)); |
177 | b2Fixture* fixture = new (memory) b2Fixture; |
178 | fixture->Create(allocator, this, def); |
179 | |
180 | if (m_flags & e_activeFlag) |
181 | { |
182 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
183 | fixture->CreateProxies(broadPhase, m_xf); |
184 | } |
185 | |
186 | fixture->m_next = m_fixtureList; |
187 | m_fixtureList = fixture; |
188 | ++m_fixtureCount; |
189 | |
190 | fixture->m_body = this; |
191 | |
192 | // Adjust mass properties if needed. |
193 | if (fixture->m_density > 0.0f) |
194 | { |
195 | ResetMassData(); |
196 | } |
197 | |
198 | // Let the world know we have a new fixture. This will cause new contacts |
199 | // to be created at the beginning of the next time step. |
200 | m_world->m_flags |= b2World::e_newFixture; |
201 | |
202 | return fixture; |
203 | } |
204 | |
205 | b2Fixture* b2Body::CreateFixture(const b2Shape* shape, float32 density) |
206 | { |
207 | b2FixtureDef def; |
208 | def.shape = shape; |
209 | def.density = density; |
210 | |
211 | return CreateFixture(&def); |
212 | } |
213 | |
214 | void b2Body::DestroyFixture(b2Fixture* fixture) |
215 | { |
216 | b2Assert(m_world->IsLocked() == false); |
217 | if (m_world->IsLocked() == true) |
218 | { |
219 | return; |
220 | } |
221 | |
222 | b2Assert(fixture->m_body == this); |
223 | |
224 | // Remove the fixture from this body's singly linked list. |
225 | b2Assert(m_fixtureCount > 0); |
226 | b2Fixture** node = &m_fixtureList; |
227 | bool found = false; |
228 | while (*node != NULL) |
229 | { |
230 | if (*node == fixture) |
231 | { |
232 | *node = fixture->m_next; |
233 | found = true; |
234 | break; |
235 | } |
236 | |
237 | node = &(*node)->m_next; |
238 | } |
239 | |
240 | // You tried to remove a shape that is not attached to this body. |
241 | b2Assert(found); |
242 | |
243 | // Destroy any contacts associated with the fixture. |
244 | b2ContactEdge* edge = m_contactList; |
245 | while (edge) |
246 | { |
247 | b2Contact* c = edge->contact; |
248 | edge = edge->next; |
249 | |
250 | b2Fixture* fixtureA = c->GetFixtureA(); |
251 | b2Fixture* fixtureB = c->GetFixtureB(); |
252 | |
253 | if (fixture == fixtureA || fixture == fixtureB) |
254 | { |
255 | // This destroys the contact and removes it from |
256 | // this body's contact list. |
257 | m_world->m_contactManager.Destroy(c); |
258 | } |
259 | } |
260 | |
261 | b2BlockAllocator* allocator = &m_world->m_blockAllocator; |
262 | |
263 | if (m_flags & e_activeFlag) |
264 | { |
265 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
266 | fixture->DestroyProxies(broadPhase); |
267 | } |
268 | |
269 | fixture->Destroy(allocator); |
270 | fixture->m_body = NULL; |
271 | fixture->m_next = NULL; |
272 | fixture->~b2Fixture(); |
273 | allocator->Free(fixture, sizeof(b2Fixture)); |
274 | |
275 | --m_fixtureCount; |
276 | |
277 | // Reset the mass data. |
278 | ResetMassData(); |
279 | } |
280 | |
281 | void b2Body::ResetMassData() |
282 | { |
283 | // Compute mass data from shapes. Each shape has its own density. |
284 | m_mass = 0.0f; |
285 | m_invMass = 0.0f; |
286 | m_I = 0.0f; |
287 | m_invI = 0.0f; |
288 | m_sweep.localCenter.SetZero(); |
289 | |
290 | // Static and kinematic bodies have zero mass. |
291 | if (m_type == b2_staticBody || m_type == b2_kinematicBody) |
292 | { |
293 | m_sweep.c0 = m_xf.p; |
294 | m_sweep.c = m_xf.p; |
295 | m_sweep.a0 = m_sweep.a; |
296 | return; |
297 | } |
298 | |
299 | b2Assert(m_type == b2_dynamicBody); |
300 | |
301 | // Accumulate mass over all fixtures. |
302 | b2Vec2 localCenter = b2Vec2_zero; |
303 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
304 | { |
305 | if (f->m_density == 0.0f) |
306 | { |
307 | continue; |
308 | } |
309 | |
310 | b2MassData massData; |
311 | f->GetMassData(&massData); |
312 | m_mass += massData.mass; |
313 | localCenter += massData.mass * massData.center; |
314 | m_I += massData.I; |
315 | } |
316 | |
317 | // Compute center of mass. |
318 | if (m_mass > 0.0f) |
319 | { |
320 | m_invMass = 1.0f / m_mass; |
321 | localCenter *= m_invMass; |
322 | } |
323 | else |
324 | { |
325 | // Force all dynamic bodies to have a positive mass. |
326 | m_mass = 1.0f; |
327 | m_invMass = 1.0f; |
328 | } |
329 | |
330 | if (m_I > 0.0f && (m_flags & e_fixedRotationFlag) == 0) |
331 | { |
332 | // Center the inertia about the center of mass. |
333 | m_I -= m_mass * b2Dot(localCenter, localCenter); |
334 | b2Assert(m_I > 0.0f); |
335 | m_invI = 1.0f / m_I; |
336 | |
337 | } |
338 | else |
339 | { |
340 | m_I = 0.0f; |
341 | m_invI = 0.0f; |
342 | } |
343 | |
344 | // Move center of mass. |
345 | b2Vec2 oldCenter = m_sweep.c; |
346 | m_sweep.localCenter = localCenter; |
347 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
348 | |
349 | // Update center of mass velocity. |
350 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); |
351 | } |
352 | |
353 | void b2Body::SetMassData(const b2MassData* massData) |
354 | { |
355 | b2Assert(m_world->IsLocked() == false); |
356 | if (m_world->IsLocked() == true) |
357 | { |
358 | return; |
359 | } |
360 | |
361 | if (m_type != b2_dynamicBody) |
362 | { |
363 | return; |
364 | } |
365 | |
366 | m_invMass = 0.0f; |
367 | m_I = 0.0f; |
368 | m_invI = 0.0f; |
369 | |
370 | m_mass = massData->mass; |
371 | if (m_mass <= 0.0f) |
372 | { |
373 | m_mass = 1.0f; |
374 | } |
375 | |
376 | m_invMass = 1.0f / m_mass; |
377 | |
378 | if (massData->I > 0.0f && (m_flags & b2Body::e_fixedRotationFlag) == 0) |
379 | { |
380 | m_I = massData->I - m_mass * b2Dot(massData->center, massData->center); |
381 | b2Assert(m_I > 0.0f); |
382 | m_invI = 1.0f / m_I; |
383 | } |
384 | |
385 | // Move center of mass. |
386 | b2Vec2 oldCenter = m_sweep.c; |
387 | m_sweep.localCenter = massData->center; |
388 | m_sweep.c0 = m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
389 | |
390 | // Update center of mass velocity. |
391 | m_linearVelocity += b2Cross(m_angularVelocity, m_sweep.c - oldCenter); |
392 | } |
393 | |
394 | bool b2Body::ShouldCollide(const b2Body* other) const |
395 | { |
396 | // At least one body should be dynamic. |
397 | if (m_type != b2_dynamicBody && other->m_type != b2_dynamicBody) |
398 | { |
399 | return false; |
400 | } |
401 | |
402 | // Does a joint prevent collision? |
403 | for (b2JointEdge* jn = m_jointList; jn; jn = jn->next) |
404 | { |
405 | if (jn->other == other) |
406 | { |
407 | if (jn->joint->m_collideConnected == false) |
408 | { |
409 | return false; |
410 | } |
411 | } |
412 | } |
413 | |
414 | return true; |
415 | } |
416 | |
417 | void b2Body::SetTransform(const b2Vec2& position, float32 angle) |
418 | { |
419 | b2Assert(m_world->IsLocked() == false); |
420 | if (m_world->IsLocked() == true) |
421 | { |
422 | return; |
423 | } |
424 | |
425 | m_xf.q.Set(angle); |
426 | m_xf.p = position; |
427 | |
428 | m_sweep.c = b2Mul(m_xf, m_sweep.localCenter); |
429 | m_sweep.a = angle; |
430 | |
431 | m_sweep.c0 = m_sweep.c; |
432 | m_sweep.a0 = angle; |
433 | |
434 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
435 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
436 | { |
437 | f->Synchronize(broadPhase, m_xf, m_xf); |
438 | } |
439 | } |
440 | |
441 | void b2Body::SynchronizeFixtures() |
442 | { |
443 | b2Transform xf1; |
444 | xf1.q.Set(m_sweep.a0); |
445 | xf1.p = m_sweep.c0 - b2Mul(xf1.q, m_sweep.localCenter); |
446 | |
447 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
448 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
449 | { |
450 | f->Synchronize(broadPhase, xf1, m_xf); |
451 | } |
452 | } |
453 | |
454 | void b2Body::SetActive(bool flag) |
455 | { |
456 | b2Assert(m_world->IsLocked() == false); |
457 | |
458 | if (flag == IsActive()) |
459 | { |
460 | return; |
461 | } |
462 | |
463 | if (flag) |
464 | { |
465 | m_flags |= e_activeFlag; |
466 | |
467 | // Create all proxies. |
468 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
469 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
470 | { |
471 | f->CreateProxies(broadPhase, m_xf); |
472 | } |
473 | |
474 | // Contacts are created the next time step. |
475 | } |
476 | else |
477 | { |
478 | m_flags &= ~e_activeFlag; |
479 | |
480 | // Destroy all proxies. |
481 | b2BroadPhase* broadPhase = &m_world->m_contactManager.m_broadPhase; |
482 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
483 | { |
484 | f->DestroyProxies(broadPhase); |
485 | } |
486 | |
487 | // Destroy the attached contacts. |
488 | b2ContactEdge* ce = m_contactList; |
489 | while (ce) |
490 | { |
491 | b2ContactEdge* ce0 = ce; |
492 | ce = ce->next; |
493 | m_world->m_contactManager.Destroy(ce0->contact); |
494 | } |
495 | m_contactList = NULL; |
496 | } |
497 | } |
498 | |
499 | void b2Body::SetFixedRotation(bool flag) |
500 | { |
501 | bool status = (m_flags & e_fixedRotationFlag) == e_fixedRotationFlag; |
502 | if (status == flag) |
503 | { |
504 | return; |
505 | } |
506 | |
507 | if (flag) |
508 | { |
509 | m_flags |= e_fixedRotationFlag; |
510 | } |
511 | else |
512 | { |
513 | m_flags &= ~e_fixedRotationFlag; |
514 | } |
515 | |
516 | m_angularVelocity = 0.0f; |
517 | |
518 | ResetMassData(); |
519 | } |
520 | |
521 | void b2Body::Dump() |
522 | { |
523 | int32 bodyIndex = m_islandIndex; |
524 | |
525 | b2Log("{\n" ); |
526 | b2Log(" b2BodyDef bd;\n" ); |
527 | b2Log(" bd.type = b2BodyType(%d);\n" , m_type); |
528 | b2Log(" bd.position.Set(%.15lef, %.15lef);\n" , m_xf.p.x, m_xf.p.y); |
529 | b2Log(" bd.angle = %.15lef;\n" , m_sweep.a); |
530 | b2Log(" bd.linearVelocity.Set(%.15lef, %.15lef);\n" , m_linearVelocity.x, m_linearVelocity.y); |
531 | b2Log(" bd.angularVelocity = %.15lef;\n" , m_angularVelocity); |
532 | b2Log(" bd.linearDamping = %.15lef;\n" , m_linearDamping); |
533 | b2Log(" bd.angularDamping = %.15lef;\n" , m_angularDamping); |
534 | b2Log(" bd.allowSleep = bool(%d);\n" , m_flags & e_autoSleepFlag); |
535 | b2Log(" bd.awake = bool(%d);\n" , m_flags & e_awakeFlag); |
536 | b2Log(" bd.fixedRotation = bool(%d);\n" , m_flags & e_fixedRotationFlag); |
537 | b2Log(" bd.bullet = bool(%d);\n" , m_flags & e_bulletFlag); |
538 | b2Log(" bd.active = bool(%d);\n" , m_flags & e_activeFlag); |
539 | b2Log(" bd.gravityScale = %.15lef;\n" , m_gravityScale); |
540 | b2Log(" bodies[%d] = m_world->CreateBody(&bd);\n" , m_islandIndex); |
541 | b2Log("\n" ); |
542 | for (b2Fixture* f = m_fixtureList; f; f = f->m_next) |
543 | { |
544 | b2Log(" {\n" ); |
545 | f->Dump(bodyIndex); |
546 | b2Log(" }\n" ); |
547 | } |
548 | b2Log("}\n" ); |
549 | } |
550 | |