| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "common/config.h" |
| 22 | #include "SpriteBatch.h" |
| 23 | |
| 24 | // LOVE |
| 25 | #include "Texture.h" |
| 26 | #include "Quad.h" |
| 27 | #include "Graphics.h" |
| 28 | #include "Buffer.h" |
| 29 | |
| 30 | // C++ |
| 31 | #include <algorithm> |
| 32 | |
| 33 | // C |
| 34 | #include <stddef.h> |
| 35 | |
| 36 | namespace love |
| 37 | { |
| 38 | namespace graphics |
| 39 | { |
| 40 | |
| 41 | love::Type SpriteBatch::type("SpriteBatch" , &Drawable::type); |
| 42 | |
| 43 | SpriteBatch::SpriteBatch(Graphics *gfx, Texture *texture, int size, vertex::Usage usage) |
| 44 | : texture(texture) |
| 45 | , size(size) |
| 46 | , next(0) |
| 47 | , color(255, 255, 255, 255) |
| 48 | , color_active(false) |
| 49 | , array_buf(nullptr) |
| 50 | , range_start(-1) |
| 51 | , range_count(-1) |
| 52 | { |
| 53 | if (size <= 0) |
| 54 | throw love::Exception("Invalid SpriteBatch size." ); |
| 55 | |
| 56 | if (texture == nullptr) |
| 57 | throw love::Exception("A texture must be used when creating a SpriteBatch." ); |
| 58 | |
| 59 | if (texture->getTextureType() == TEXTURE_2D_ARRAY) |
| 60 | vertex_format = vertex::CommonFormat::XYf_STPf_RGBAub; |
| 61 | else |
| 62 | vertex_format = vertex::CommonFormat::XYf_STf_RGBAub; |
| 63 | |
| 64 | vertex_stride = vertex::getFormatStride(vertex_format); |
| 65 | |
| 66 | size_t vertex_size = vertex_stride * 4 * size; |
| 67 | array_buf = gfx->newBuffer(vertex_size, nullptr, BUFFER_VERTEX, usage, Buffer::MAP_EXPLICIT_RANGE_MODIFY); |
| 68 | } |
| 69 | |
| 70 | SpriteBatch::~SpriteBatch() |
| 71 | { |
| 72 | delete array_buf; |
| 73 | } |
| 74 | |
| 75 | int SpriteBatch::add(const Matrix4 &m, int index /*= -1*/) |
| 76 | { |
| 77 | return add(texture->getQuad(), m, index); |
| 78 | } |
| 79 | |
| 80 | int SpriteBatch::add(Quad *quad, const Matrix4 &m, int index /*= -1*/) |
| 81 | { |
| 82 | using namespace vertex; |
| 83 | |
| 84 | if (vertex_format == CommonFormat::XYf_STPf_RGBAub) |
| 85 | return addLayer(quad->getLayer(), quad, m, index); |
| 86 | |
| 87 | if (index < -1 || index >= size) |
| 88 | throw love::Exception("Invalid sprite index: %d" , index + 1); |
| 89 | |
| 90 | if (index == -1 && next >= size) |
| 91 | setBufferSize(size * 2); |
| 92 | |
| 93 | const Vector2 *quadpositions = quad->getVertexPositions(); |
| 94 | const Vector2 *quadtexcoords = quad->getVertexTexCoords(); |
| 95 | |
| 96 | // Always keep the buffer mapped when adding data (it'll be unmapped on draw.) |
| 97 | size_t offset = (index == -1 ? next : index) * vertex_stride * 4; |
| 98 | auto verts = (XYf_STf_RGBAub *) ((uint8 *) array_buf->map() + offset); |
| 99 | |
| 100 | m.transformXY(verts, quadpositions, 4); |
| 101 | |
| 102 | for (int i = 0; i < 4; i++) |
| 103 | { |
| 104 | verts[i].s = quadtexcoords[i].x; |
| 105 | verts[i].t = quadtexcoords[i].y; |
| 106 | verts[i].color = color; |
| 107 | } |
| 108 | |
| 109 | array_buf->setMappedRangeModified(offset, vertex_stride * 4); |
| 110 | |
| 111 | // Increment counter. |
| 112 | if (index == -1) |
| 113 | return next++; |
| 114 | |
| 115 | return index; |
| 116 | } |
| 117 | |
| 118 | int SpriteBatch::addLayer(int layer, const Matrix4 &m, int index) |
| 119 | { |
| 120 | return addLayer(layer, texture->getQuad(), m, index); |
| 121 | } |
| 122 | |
| 123 | int SpriteBatch::addLayer(int layer, Quad *quad, const Matrix4 &m, int index) |
| 124 | { |
| 125 | using namespace vertex; |
| 126 | |
| 127 | if (vertex_format != CommonFormat::XYf_STPf_RGBAub) |
| 128 | throw love::Exception("addLayer can only be called on a SpriteBatch that uses an Array Texture!" ); |
| 129 | |
| 130 | if (index < -1 || index >= size) |
| 131 | throw love::Exception("Invalid sprite index: %d" , index + 1); |
| 132 | |
| 133 | if (layer < 0 || layer >= texture->getLayerCount()) |
| 134 | throw love::Exception("Invalid layer: %d (Texture has %d layers)" , layer + 1, texture->getLayerCount()); |
| 135 | |
| 136 | if (index == -1 && next >= size) |
| 137 | setBufferSize(size * 2); |
| 138 | |
| 139 | const Vector2 *quadpositions = quad->getVertexPositions(); |
| 140 | const Vector2 *quadtexcoords = quad->getVertexTexCoords(); |
| 141 | |
| 142 | // Always keep the buffer mapped when adding data (it'll be unmapped on draw.) |
| 143 | size_t offset = (index == -1 ? next : index) * vertex_stride * 4; |
| 144 | auto verts = (XYf_STPf_RGBAub *) ((uint8 *) array_buf->map() + offset); |
| 145 | |
| 146 | m.transformXY(verts, quadpositions, 4); |
| 147 | |
| 148 | for (int i = 0; i < 4; i++) |
| 149 | { |
| 150 | verts[i].s = quadtexcoords[i].x; |
| 151 | verts[i].t = quadtexcoords[i].y; |
| 152 | verts[i].p = (float) layer; |
| 153 | verts[i].color = color; |
| 154 | } |
| 155 | |
| 156 | array_buf->setMappedRangeModified(offset, vertex_stride * 4); |
| 157 | |
| 158 | // Increment counter. |
| 159 | if (index == -1) |
| 160 | return next++; |
| 161 | |
| 162 | return index; |
| 163 | } |
| 164 | |
| 165 | void SpriteBatch::clear() |
| 166 | { |
| 167 | // Reset the position of the next index. |
| 168 | next = 0; |
| 169 | } |
| 170 | |
| 171 | void SpriteBatch::flush() |
| 172 | { |
| 173 | array_buf->unmap(); |
| 174 | } |
| 175 | |
| 176 | void SpriteBatch::setTexture(Texture *newtexture) |
| 177 | { |
| 178 | if (texture->getTextureType() != newtexture->getTextureType()) |
| 179 | throw love::Exception("Texture must have the same texture type as the SpriteBatch's previous texture." ); |
| 180 | |
| 181 | texture.set(newtexture); |
| 182 | } |
| 183 | |
| 184 | Texture *SpriteBatch::getTexture() const |
| 185 | { |
| 186 | return texture.get(); |
| 187 | } |
| 188 | |
| 189 | void SpriteBatch::setColor(const Colorf &c) |
| 190 | { |
| 191 | color_active = true; |
| 192 | |
| 193 | Colorf cclamped; |
| 194 | cclamped.r = std::min(std::max(c.r, 0.0f), 1.0f); |
| 195 | cclamped.g = std::min(std::max(c.g, 0.0f), 1.0f); |
| 196 | cclamped.b = std::min(std::max(c.b, 0.0f), 1.0f); |
| 197 | cclamped.a = std::min(std::max(c.a, 0.0f), 1.0f); |
| 198 | |
| 199 | this->color = toColor32(cclamped); |
| 200 | } |
| 201 | |
| 202 | void SpriteBatch::setColor() |
| 203 | { |
| 204 | color_active = false; |
| 205 | color = Color32(255, 255, 255, 255); |
| 206 | } |
| 207 | |
| 208 | Colorf SpriteBatch::getColor(bool &active) const |
| 209 | { |
| 210 | active = color_active; |
| 211 | return toColorf(color); |
| 212 | } |
| 213 | |
| 214 | int SpriteBatch::getCount() const |
| 215 | { |
| 216 | return next; |
| 217 | } |
| 218 | |
| 219 | void SpriteBatch::setBufferSize(int newsize) |
| 220 | { |
| 221 | if (newsize <= 0) |
| 222 | throw love::Exception("Invalid SpriteBatch size." ); |
| 223 | |
| 224 | if (newsize == size) |
| 225 | return; |
| 226 | |
| 227 | size_t vertex_size = vertex_stride * 4 * newsize; |
| 228 | love::graphics::Buffer *new_array_buf = nullptr; |
| 229 | |
| 230 | int new_next = std::min(next, newsize); |
| 231 | |
| 232 | try |
| 233 | { |
| 234 | auto gfx = Module::getInstance<graphics::Graphics>(Module::M_GRAPHICS); |
| 235 | new_array_buf = gfx->newBuffer(vertex_size, nullptr, array_buf->getType(), array_buf->getUsage(), array_buf->getMapFlags()); |
| 236 | |
| 237 | // Copy as much of the old data into the new GLBuffer as can fit. |
| 238 | size_t copy_size = vertex_stride * 4 * new_next; |
| 239 | array_buf->copyTo(0, copy_size, new_array_buf, 0); |
| 240 | } |
| 241 | catch (love::Exception &) |
| 242 | { |
| 243 | delete new_array_buf; |
| 244 | throw; |
| 245 | } |
| 246 | |
| 247 | // We don't need to unmap the old GLBuffer since we're deleting it. |
| 248 | delete array_buf; |
| 249 | |
| 250 | array_buf = new_array_buf; |
| 251 | size = newsize; |
| 252 | |
| 253 | next = new_next; |
| 254 | } |
| 255 | |
| 256 | int SpriteBatch::getBufferSize() const |
| 257 | { |
| 258 | return size; |
| 259 | } |
| 260 | |
| 261 | void SpriteBatch::attachAttribute(const std::string &name, Mesh *mesh) |
| 262 | { |
| 263 | AttachedAttribute oldattrib = {}; |
| 264 | AttachedAttribute newattrib = {}; |
| 265 | |
| 266 | if (mesh->getVertexCount() < (size_t) next * 4) |
| 267 | throw love::Exception("Mesh has too few vertices to be attached to this SpriteBatch (at least %d vertices are required)" , next*4); |
| 268 | |
| 269 | auto it = attached_attributes.find(name); |
| 270 | if (it != attached_attributes.end()) |
| 271 | oldattrib = it->second; |
| 272 | |
| 273 | newattrib.index = mesh->getAttributeIndex(name); |
| 274 | |
| 275 | if (newattrib.index < 0) |
| 276 | throw love::Exception("The specified mesh does not have a vertex attribute named '%s'" , name.c_str()); |
| 277 | |
| 278 | newattrib.mesh = mesh; |
| 279 | |
| 280 | attached_attributes[name] = newattrib; |
| 281 | } |
| 282 | |
| 283 | void SpriteBatch::setDrawRange(int start, int count) |
| 284 | { |
| 285 | if (start < 0 || count <= 0) |
| 286 | throw love::Exception("Invalid draw range." ); |
| 287 | |
| 288 | range_start = start; |
| 289 | range_count = count; |
| 290 | } |
| 291 | |
| 292 | void SpriteBatch::setDrawRange() |
| 293 | { |
| 294 | range_start = range_count = -1; |
| 295 | } |
| 296 | |
| 297 | bool SpriteBatch::getDrawRange(int &start, int &count) const |
| 298 | { |
| 299 | if (range_start < 0 || range_count <= 0) |
| 300 | return false; |
| 301 | |
| 302 | start = range_start; |
| 303 | count = range_count; |
| 304 | return true; |
| 305 | } |
| 306 | |
| 307 | void SpriteBatch::draw(Graphics *gfx, const Matrix4 &m) |
| 308 | { |
| 309 | using namespace vertex; |
| 310 | |
| 311 | if (next == 0) |
| 312 | return; |
| 313 | |
| 314 | gfx->flushStreamDraws(); |
| 315 | |
| 316 | if (texture.get()) |
| 317 | { |
| 318 | if (Shader::isDefaultActive()) |
| 319 | { |
| 320 | Shader::StandardShader defaultshader = Shader::STANDARD_DEFAULT; |
| 321 | if (texture->getTextureType() == TEXTURE_2D_ARRAY) |
| 322 | defaultshader = Shader::STANDARD_ARRAY; |
| 323 | |
| 324 | Shader::attachDefault(defaultshader); |
| 325 | } |
| 326 | |
| 327 | if (Shader::current) |
| 328 | Shader::current->checkMainTexture(texture); |
| 329 | } |
| 330 | |
| 331 | // Make sure the buffer isn't mapped when we draw (sends data to GPU if needed.) |
| 332 | array_buf->unmap(); |
| 333 | |
| 334 | Attributes attributes; |
| 335 | BufferBindings buffers; |
| 336 | |
| 337 | { |
| 338 | buffers.set(0, array_buf, 0); |
| 339 | attributes.setCommonFormat(vertex_format, 0); |
| 340 | |
| 341 | if (!color_active) |
| 342 | attributes.disable(ATTRIB_COLOR); |
| 343 | } |
| 344 | |
| 345 | int activebuffers = 1; |
| 346 | |
| 347 | for (const auto &it : attached_attributes) |
| 348 | { |
| 349 | Mesh *mesh = it.second.mesh.get(); |
| 350 | |
| 351 | // We have to do this check here as wll because setBufferSize can be |
| 352 | // called after attachAttribute. |
| 353 | if (mesh->getVertexCount() < (size_t) next * 4) |
| 354 | throw love::Exception("Mesh with attribute '%s' attached to this SpriteBatch has too few vertices" , it.first.c_str()); |
| 355 | |
| 356 | int attributeindex = -1; |
| 357 | |
| 358 | // If the attribute is one of the LOVE-defined ones, use the constant |
| 359 | // attribute index for it, otherwise query the index from the shader. |
| 360 | BuiltinVertexAttribute builtinattrib; |
| 361 | if (vertex::getConstant(it.first.c_str(), builtinattrib)) |
| 362 | attributeindex = (int) builtinattrib; |
| 363 | else if (Shader::current) |
| 364 | attributeindex = Shader::current->getVertexAttributeIndex(it.first); |
| 365 | |
| 366 | if (attributeindex >= 0) |
| 367 | { |
| 368 | // Make sure the buffer isn't mapped (sends data to GPU if needed.) |
| 369 | mesh->vertexBuffer->unmap(); |
| 370 | |
| 371 | const auto &formats = mesh->getVertexFormat(); |
| 372 | const auto &format = formats[it.second.index]; |
| 373 | |
| 374 | uint16 offset = (uint16) mesh->getAttributeOffset(it.second.index); |
| 375 | uint16 stride = (uint16) mesh->getVertexStride(); |
| 376 | |
| 377 | attributes.set(attributeindex, format.type, (uint8) format.components, offset, activebuffers); |
| 378 | attributes.setBufferLayout(activebuffers, stride); |
| 379 | |
| 380 | // TODO: We should reuse buffer bindings with the same buffer+stride+step. |
| 381 | buffers.set(activebuffers, mesh->vertexBuffer, 0); |
| 382 | activebuffers++; |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | Graphics::TempTransform transform(gfx, m); |
| 387 | |
| 388 | int start = std::min(std::max(0, range_start), next - 1); |
| 389 | |
| 390 | int count = next; |
| 391 | if (range_count > 0) |
| 392 | count = std::min(count, range_count); |
| 393 | |
| 394 | count = std::min(count, next - start); |
| 395 | |
| 396 | if (count > 0) |
| 397 | gfx->drawQuads(start, count, attributes, buffers, texture); |
| 398 | } |
| 399 | |
| 400 | } // graphics |
| 401 | } // love |
| 402 | |