| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "common/config.h" |
| 23 | #include "common/math.h" |
| 24 | #include "common/Vector.h" |
| 25 | |
| 26 | #include "Graphics.h" |
| 27 | #include "font/Font.h" |
| 28 | #include "StreamBuffer.h" |
| 29 | #include "math/MathModule.h" |
| 30 | #include "window/Window.h" |
| 31 | #include "Buffer.h" |
| 32 | #include "ShaderStage.h" |
| 33 | |
| 34 | #include "libraries/xxHash/xxhash.h" |
| 35 | |
| 36 | // C++ |
| 37 | #include <vector> |
| 38 | #include <sstream> |
| 39 | #include <algorithm> |
| 40 | #include <iterator> |
| 41 | |
| 42 | // C |
| 43 | #include <cmath> |
| 44 | #include <cstdio> |
| 45 | |
| 46 | #ifdef LOVE_IOS |
| 47 | #include <SDL_syswm.h> |
| 48 | #endif |
| 49 | |
| 50 | namespace love |
| 51 | { |
| 52 | namespace graphics |
| 53 | { |
| 54 | namespace opengl |
| 55 | { |
| 56 | |
| 57 | Graphics::Graphics() |
| 58 | : windowHasStencil(false) |
| 59 | , mainVAO(0) |
| 60 | { |
| 61 | gl = OpenGL(); |
| 62 | Canvas::resetFormatSupport(); |
| 63 | |
| 64 | auto window = getInstance<love::window::Window>(M_WINDOW); |
| 65 | |
| 66 | if (window != nullptr) |
| 67 | { |
| 68 | window->setGraphics(this); |
| 69 | |
| 70 | if (window->isOpen()) |
| 71 | { |
| 72 | int w, h; |
| 73 | love::window::WindowSettings settings; |
| 74 | window->getWindow(w, h, settings); |
| 75 | |
| 76 | double dpiW = w; |
| 77 | double dpiH = h; |
| 78 | window->windowToDPICoords(&dpiW, &dpiH); |
| 79 | |
| 80 | setMode((int) dpiW, (int) dpiH, window->getPixelWidth(), window->getPixelHeight(), settings.stencil); |
| 81 | } |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | Graphics::~Graphics() |
| 86 | { |
| 87 | } |
| 88 | |
| 89 | const char *Graphics::getName() const |
| 90 | { |
| 91 | return "love.graphics.opengl" ; |
| 92 | } |
| 93 | |
| 94 | love::graphics::StreamBuffer *Graphics::newStreamBuffer(BufferType type, size_t size) |
| 95 | { |
| 96 | return CreateStreamBuffer(type, size); |
| 97 | } |
| 98 | |
| 99 | love::graphics::Image *Graphics::newImage(const Image::Slices &data, const Image::Settings &settings) |
| 100 | { |
| 101 | return new Image(data, settings); |
| 102 | } |
| 103 | |
| 104 | love::graphics::Image *Graphics::newImage(TextureType textype, PixelFormat format, int width, int height, int slices, const Image::Settings &settings) |
| 105 | { |
| 106 | return new Image(textype, format, width, height, slices, settings); |
| 107 | } |
| 108 | |
| 109 | love::graphics::Canvas *Graphics::newCanvas(const Canvas::Settings &settings) |
| 110 | { |
| 111 | return new Canvas(settings); |
| 112 | } |
| 113 | |
| 114 | love::graphics::ShaderStage *Graphics::newShaderStageInternal(ShaderStage::StageType stage, const std::string &cachekey, const std::string &source, bool gles) |
| 115 | { |
| 116 | return new ShaderStage(this, stage, source, gles, cachekey); |
| 117 | } |
| 118 | |
| 119 | love::graphics::Shader *Graphics::newShaderInternal(love::graphics::ShaderStage *vertex, love::graphics::ShaderStage *pixel) |
| 120 | { |
| 121 | return new Shader(vertex, pixel); |
| 122 | } |
| 123 | |
| 124 | love::graphics::Buffer *Graphics::newBuffer(size_t size, const void *data, BufferType type, vertex::Usage usage, uint32 mapflags) |
| 125 | { |
| 126 | return new Buffer(size, data, type, usage, mapflags); |
| 127 | } |
| 128 | |
| 129 | void Graphics::setViewportSize(int width, int height, int pixelwidth, int pixelheight) |
| 130 | { |
| 131 | this->width = width; |
| 132 | this->height = height; |
| 133 | this->pixelWidth = pixelwidth; |
| 134 | this->pixelHeight = pixelheight; |
| 135 | |
| 136 | if (!isCanvasActive()) |
| 137 | { |
| 138 | // Set the viewport to top-left corner. |
| 139 | gl.setViewport({0, 0, pixelwidth, pixelheight}); |
| 140 | |
| 141 | // Re-apply the scissor if it was active, since the rectangle passed to |
| 142 | // glScissor is affected by the viewport dimensions. |
| 143 | if (states.back().scissor) |
| 144 | setScissor(states.back().scissorRect); |
| 145 | |
| 146 | // Set up the projection matrix |
| 147 | projectionMatrix = Matrix4::ortho(0.0, (float) width, (float) height, 0.0, -10.0f, 10.0f); |
| 148 | } |
| 149 | } |
| 150 | |
| 151 | bool Graphics::setMode(int width, int height, int pixelwidth, int pixelheight, bool windowhasstencil) |
| 152 | { |
| 153 | this->width = width; |
| 154 | this->height = height; |
| 155 | |
| 156 | this->windowHasStencil = windowhasstencil; |
| 157 | |
| 158 | // Okay, setup OpenGL. |
| 159 | gl.initContext(); |
| 160 | |
| 161 | if (gl.isCoreProfile()) |
| 162 | { |
| 163 | glGenVertexArrays(1, &mainVAO); |
| 164 | glBindVertexArray(mainVAO); |
| 165 | } |
| 166 | |
| 167 | gl.setupContext(); |
| 168 | |
| 169 | created = true; |
| 170 | initCapabilities(); |
| 171 | |
| 172 | setViewportSize(width, height, pixelwidth, pixelheight); |
| 173 | |
| 174 | // Enable blending |
| 175 | glEnable(GL_BLEND); |
| 176 | |
| 177 | // Auto-generated mipmaps should be the best quality possible |
| 178 | if (!gl.isCoreProfile()) |
| 179 | glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); |
| 180 | |
| 181 | if (!GLAD_ES_VERSION_2_0 && !gl.isCoreProfile()) |
| 182 | { |
| 183 | // Make sure antialiasing works when set elsewhere |
| 184 | glEnable(GL_MULTISAMPLE); |
| 185 | |
| 186 | // Enable texturing |
| 187 | glEnable(GL_TEXTURE_2D); |
| 188 | } |
| 189 | |
| 190 | gl.setTextureUnit(0); |
| 191 | |
| 192 | // Set pixel row alignment |
| 193 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 194 | glPixelStorei(GL_PACK_ALIGNMENT, 1); |
| 195 | |
| 196 | // Always enable seamless cubemap filtering when possible. |
| 197 | if (GLAD_VERSION_3_2 || GLAD_ARB_seamless_cube_map) |
| 198 | glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); |
| 199 | |
| 200 | // Set whether drawing converts input from linear -> sRGB colorspace. |
| 201 | if (!gl.bugs.brokenSRGB && (GLAD_VERSION_3_0 || GLAD_ARB_framebuffer_sRGB |
| 202 | || GLAD_EXT_framebuffer_sRGB || GLAD_ES_VERSION_3_0 || GLAD_EXT_sRGB)) |
| 203 | { |
| 204 | if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control) |
| 205 | gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, isGammaCorrect()); |
| 206 | } |
| 207 | else |
| 208 | setGammaCorrect(false); |
| 209 | |
| 210 | setDebug(isDebugEnabled()); |
| 211 | |
| 212 | if (streamBufferState.vb[0] == nullptr) |
| 213 | { |
| 214 | // Initial sizes that should be good enough for most cases. It will |
| 215 | // resize to fit if needed, later. |
| 216 | streamBufferState.vb[0] = CreateStreamBuffer(BUFFER_VERTEX, 1024 * 1024 * 1); |
| 217 | streamBufferState.vb[1] = CreateStreamBuffer(BUFFER_VERTEX, 256 * 1024 * 1); |
| 218 | streamBufferState.indexBuffer = CreateStreamBuffer(BUFFER_INDEX, sizeof(uint16) * LOVE_UINT16_MAX); |
| 219 | } |
| 220 | |
| 221 | // Reload all volatile objects. |
| 222 | if (!Volatile::loadAll()) |
| 223 | ::printf("Could not reload all volatile objects.\n" ); |
| 224 | |
| 225 | createQuadIndexBuffer(); |
| 226 | |
| 227 | // Restore the graphics state. |
| 228 | restoreState(states.back()); |
| 229 | |
| 230 | int gammacorrect = isGammaCorrect() ? 1 : 0; |
| 231 | Shader::Language target = getShaderLanguageTarget(); |
| 232 | |
| 233 | // We always need a default shader. |
| 234 | for (int i = 0; i < Shader::STANDARD_MAX_ENUM; i++) |
| 235 | { |
| 236 | if (i == Shader::STANDARD_ARRAY && !capabilities.textureTypes[TEXTURE_2D_ARRAY]) |
| 237 | continue; |
| 238 | |
| 239 | // Apparently some intel GMA drivers on windows fail to compile shaders |
| 240 | // which use array textures despite claiming support for the extension. |
| 241 | try |
| 242 | { |
| 243 | if (!Shader::standardShaders[i]) |
| 244 | { |
| 245 | const auto &code = defaultShaderCode[i][target][gammacorrect]; |
| 246 | Shader::standardShaders[i] = love::graphics::Graphics::newShader(code.source[ShaderStage::STAGE_VERTEX], code.source[ShaderStage::STAGE_PIXEL]); |
| 247 | } |
| 248 | } |
| 249 | catch (love::Exception &) |
| 250 | { |
| 251 | if (i == Shader::STANDARD_ARRAY) |
| 252 | capabilities.textureTypes[TEXTURE_2D_ARRAY] = false; |
| 253 | else |
| 254 | throw; |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | // A shader should always be active, but the default shader shouldn't be |
| 259 | // returned by getShader(), so we don't do setShader(defaultShader). |
| 260 | if (!Shader::current) |
| 261 | Shader::standardShaders[Shader::STANDARD_DEFAULT]->attach(); |
| 262 | |
| 263 | return true; |
| 264 | } |
| 265 | |
| 266 | void Graphics::unSetMode() |
| 267 | { |
| 268 | if (!isCreated()) |
| 269 | return; |
| 270 | |
| 271 | flushStreamDraws(); |
| 272 | |
| 273 | // Unload all volatile objects. These must be reloaded after the display |
| 274 | // mode change. |
| 275 | Volatile::unloadAll(); |
| 276 | |
| 277 | for (const auto &pair : framebufferObjects) |
| 278 | gl.deleteFramebuffer(pair.second); |
| 279 | |
| 280 | for (auto temp : temporaryCanvases) |
| 281 | temp.canvas->release(); |
| 282 | |
| 283 | framebufferObjects.clear(); |
| 284 | temporaryCanvases.clear(); |
| 285 | |
| 286 | if (mainVAO != 0) |
| 287 | { |
| 288 | glDeleteVertexArrays(1, &mainVAO); |
| 289 | mainVAO = 0; |
| 290 | } |
| 291 | |
| 292 | gl.deInitContext(); |
| 293 | |
| 294 | created = false; |
| 295 | } |
| 296 | |
| 297 | void Graphics::setActive(bool enable) |
| 298 | { |
| 299 | flushStreamDraws(); |
| 300 | |
| 301 | // Make sure all pending OpenGL commands have fully executed before |
| 302 | // returning, when going from active to inactive. This is required on iOS. |
| 303 | if (isCreated() && this->active && !enable) |
| 304 | glFinish(); |
| 305 | |
| 306 | active = enable; |
| 307 | } |
| 308 | |
| 309 | void Graphics::draw(const DrawCommand &cmd) |
| 310 | { |
| 311 | gl.prepareDraw(); |
| 312 | gl.setVertexAttributes(*cmd.attributes, *cmd.buffers); |
| 313 | gl.bindTextureToUnit(cmd.texture, 0, false); |
| 314 | gl.setCullMode(cmd.cullMode); |
| 315 | |
| 316 | GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType); |
| 317 | |
| 318 | if (cmd.instanceCount > 1) |
| 319 | glDrawArraysInstanced(glprimitivetype, cmd.vertexStart, cmd.vertexCount, cmd.instanceCount); |
| 320 | else |
| 321 | glDrawArrays(glprimitivetype, cmd.vertexStart, cmd.vertexCount); |
| 322 | |
| 323 | ++drawCalls; |
| 324 | } |
| 325 | |
| 326 | void Graphics::draw(const DrawIndexedCommand &cmd) |
| 327 | { |
| 328 | gl.prepareDraw(); |
| 329 | gl.setVertexAttributes(*cmd.attributes, *cmd.buffers); |
| 330 | gl.bindTextureToUnit(cmd.texture, 0, false); |
| 331 | gl.setCullMode(cmd.cullMode); |
| 332 | |
| 333 | const void *gloffset = BUFFER_OFFSET(cmd.indexBufferOffset); |
| 334 | GLenum glprimitivetype = OpenGL::getGLPrimitiveType(cmd.primitiveType); |
| 335 | GLenum gldatatype = OpenGL::getGLIndexDataType(cmd.indexType); |
| 336 | |
| 337 | gl.bindBuffer(BUFFER_INDEX, cmd.indexBuffer->getHandle()); |
| 338 | |
| 339 | if (cmd.instanceCount > 1) |
| 340 | glDrawElementsInstanced(glprimitivetype, cmd.indexCount, gldatatype, gloffset, cmd.instanceCount); |
| 341 | else |
| 342 | glDrawElements(glprimitivetype, cmd.indexCount, gldatatype, gloffset); |
| 343 | |
| 344 | ++drawCalls; |
| 345 | } |
| 346 | |
| 347 | static inline void advanceVertexOffsets(const vertex::Attributes &attributes, vertex::BufferBindings &buffers, int vertexcount) |
| 348 | { |
| 349 | // TODO: Figure out a better way to avoid touching the same buffer multiple |
| 350 | // times, if multiple attributes share the buffer. |
| 351 | uint32 touchedbuffers = 0; |
| 352 | |
| 353 | for (unsigned int i = 0; i < vertex::Attributes::MAX; i++) |
| 354 | { |
| 355 | if (!attributes.isEnabled(i)) |
| 356 | continue; |
| 357 | |
| 358 | auto &attrib = attributes.attribs[i]; |
| 359 | |
| 360 | uint32 bufferbit = 1u << attrib.bufferIndex; |
| 361 | if ((touchedbuffers & bufferbit) == 0) |
| 362 | { |
| 363 | touchedbuffers |= bufferbit; |
| 364 | const auto &layout = attributes.bufferLayouts[attrib.bufferIndex]; |
| 365 | buffers.info[attrib.bufferIndex].offset += layout.stride * vertexcount; |
| 366 | } |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | void Graphics::drawQuads(int start, int count, const vertex::Attributes &attributes, const vertex::BufferBindings &buffers, love::graphics::Texture *texture) |
| 371 | { |
| 372 | const int MAX_VERTICES_PER_DRAW = LOVE_UINT16_MAX; |
| 373 | const int MAX_QUADS_PER_DRAW = MAX_VERTICES_PER_DRAW / 4; |
| 374 | |
| 375 | gl.prepareDraw(); |
| 376 | gl.bindTextureToUnit(texture, 0, false); |
| 377 | gl.setCullMode(CULL_NONE); |
| 378 | |
| 379 | gl.bindBuffer(BUFFER_INDEX, quadIndexBuffer->getHandle()); |
| 380 | |
| 381 | if (gl.isBaseVertexSupported()) |
| 382 | { |
| 383 | gl.setVertexAttributes(attributes, buffers); |
| 384 | |
| 385 | int basevertex = start * 4; |
| 386 | |
| 387 | for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW) |
| 388 | { |
| 389 | int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex); |
| 390 | |
| 391 | glDrawElementsBaseVertex(GL_TRIANGLES, quadcount * 6, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0), basevertex); |
| 392 | ++drawCalls; |
| 393 | |
| 394 | basevertex += quadcount * 4; |
| 395 | } |
| 396 | } |
| 397 | else |
| 398 | { |
| 399 | vertex::BufferBindings bufferscopy = buffers; |
| 400 | if (start > 0) |
| 401 | advanceVertexOffsets(attributes, bufferscopy, start * 4); |
| 402 | |
| 403 | for (int quadindex = 0; quadindex < count; quadindex += MAX_QUADS_PER_DRAW) |
| 404 | { |
| 405 | gl.setVertexAttributes(attributes, bufferscopy); |
| 406 | |
| 407 | int quadcount = std::min(MAX_QUADS_PER_DRAW, count - quadindex); |
| 408 | |
| 409 | glDrawElements(GL_TRIANGLES, quadcount * 6, GL_UNSIGNED_SHORT, BUFFER_OFFSET(0)); |
| 410 | ++drawCalls; |
| 411 | |
| 412 | if (count > MAX_QUADS_PER_DRAW) |
| 413 | advanceVertexOffsets(attributes, bufferscopy, quadcount * 4); |
| 414 | } |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | static void APIENTRY debugCB(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei /*len*/, const GLchar *msg, const GLvoid* /*usr*/) |
| 419 | { |
| 420 | // Human-readable strings for the debug info. |
| 421 | const char *sourceStr = OpenGL::debugSourceString(source); |
| 422 | const char *typeStr = OpenGL::debugTypeString(type); |
| 423 | const char *severityStr = OpenGL::debugSeverityString(severity); |
| 424 | |
| 425 | const char *fmt = "OpenGL: %s [source=%s, type=%s, severity=%s, id=%d]\n" ; |
| 426 | printf(fmt, msg, sourceStr, typeStr, severityStr, id); |
| 427 | } |
| 428 | |
| 429 | void Graphics::setDebug(bool enable) |
| 430 | { |
| 431 | // Make sure debug output is supported. The AMD ext. is a bit different |
| 432 | // so we don't make use of it, since AMD drivers now support KHR_debug. |
| 433 | if (!(GLAD_VERSION_4_3 || GLAD_KHR_debug || GLAD_ARB_debug_output)) |
| 434 | return; |
| 435 | |
| 436 | // TODO: We don't support GL_KHR_debug in GLES yet. |
| 437 | if (GLAD_ES_VERSION_2_0) |
| 438 | return; |
| 439 | |
| 440 | // Ugly hack to reduce code duplication. |
| 441 | if (GLAD_ARB_debug_output && !(GLAD_VERSION_4_3 || GLAD_KHR_debug)) |
| 442 | { |
| 443 | fp_glDebugMessageCallback = (pfn_glDebugMessageCallback) fp_glDebugMessageCallbackARB; |
| 444 | fp_glDebugMessageControl = (pfn_glDebugMessageControl) fp_glDebugMessageControlARB; |
| 445 | } |
| 446 | |
| 447 | if (!enable) |
| 448 | { |
| 449 | // Disable the debug callback function. |
| 450 | glDebugMessageCallback(nullptr, nullptr); |
| 451 | |
| 452 | // We can disable debug output entirely with KHR_debug. |
| 453 | if (GLAD_VERSION_4_3 || GLAD_KHR_debug) |
| 454 | glDisable(GL_DEBUG_OUTPUT); |
| 455 | |
| 456 | return; |
| 457 | } |
| 458 | |
| 459 | // We don't want asynchronous debug output. |
| 460 | glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS); |
| 461 | |
| 462 | glDebugMessageCallback(debugCB, nullptr); |
| 463 | |
| 464 | // Initially, enable everything. |
| 465 | glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, 0, GL_TRUE); |
| 466 | |
| 467 | // Disable messages about deprecated OpenGL functionality. |
| 468 | glDebugMessageControl(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE); |
| 469 | glDebugMessageControl(GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DONT_CARE, 0, 0, GL_FALSE); |
| 470 | |
| 471 | if (GLAD_VERSION_4_3 || GLAD_KHR_debug) |
| 472 | glEnable(GL_DEBUG_OUTPUT); |
| 473 | |
| 474 | ::printf("OpenGL debug output enabled (LOVE_GRAPHICS_DEBUG=1)\n" ); |
| 475 | } |
| 476 | |
| 477 | void Graphics::setCanvasInternal(const RenderTargets &rts, int w, int h, int pixelw, int pixelh, bool hasSRGBcanvas) |
| 478 | { |
| 479 | const DisplayState &state = states.back(); |
| 480 | |
| 481 | OpenGL::TempDebugGroup debuggroup("setCanvas" ); |
| 482 | |
| 483 | flushStreamDraws(); |
| 484 | endPass(); |
| 485 | |
| 486 | bool iswindow = rts.getFirstTarget().canvas == nullptr; |
| 487 | vertex::Winding vertexwinding = state.winding; |
| 488 | |
| 489 | if (iswindow) |
| 490 | { |
| 491 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO()); |
| 492 | |
| 493 | // The projection matrix is flipped compared to rendering to a canvas, due |
| 494 | // to OpenGL considering (0,0) bottom-left instead of top-left. |
| 495 | projectionMatrix = Matrix4::ortho(0.0, (float) w, (float) h, 0.0, -10.0f, 10.0f); |
| 496 | } |
| 497 | else |
| 498 | { |
| 499 | bindCachedFBO(rts); |
| 500 | |
| 501 | projectionMatrix = Matrix4::ortho(0.0, (float) w, 0.0, (float) h, -10.0f, 10.0f); |
| 502 | |
| 503 | // Flip front face winding when rendering to a canvas, since our |
| 504 | // projection matrix is flipped. |
| 505 | vertexwinding = vertexwinding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW; |
| 506 | } |
| 507 | |
| 508 | glFrontFace(vertexwinding == vertex::WINDING_CW ? GL_CW : GL_CCW); |
| 509 | |
| 510 | gl.setViewport({0, 0, pixelw, pixelh}); |
| 511 | |
| 512 | // Re-apply the scissor if it was active, since the rectangle passed to |
| 513 | // glScissor is affected by the viewport dimensions. |
| 514 | if (state.scissor) |
| 515 | setScissor(state.scissorRect); |
| 516 | |
| 517 | // Make sure the correct sRGB setting is used when drawing to the canvases. |
| 518 | if (GLAD_VERSION_1_0 || GLAD_EXT_sRGB_write_control) |
| 519 | { |
| 520 | if (hasSRGBcanvas != gl.isStateEnabled(OpenGL::ENABLE_FRAMEBUFFER_SRGB)) |
| 521 | gl.setEnableState(OpenGL::ENABLE_FRAMEBUFFER_SRGB, hasSRGBcanvas); |
| 522 | } |
| 523 | } |
| 524 | |
| 525 | void Graphics::endPass() |
| 526 | { |
| 527 | auto &rts = states.back().renderTargets; |
| 528 | love::graphics::Canvas *depthstencil = rts.depthStencil.canvas.get(); |
| 529 | |
| 530 | // Discard the depth/stencil buffer if we're using an internal cached one. |
| 531 | if (depthstencil == nullptr && (rts.temporaryRTFlags & (TEMPORARY_RT_DEPTH | TEMPORARY_RT_STENCIL)) != 0) |
| 532 | discard({}, true); |
| 533 | |
| 534 | // Resolve MSAA buffers. MSAA is only supported for 2D render targets so we |
| 535 | // don't have to worry about resolving to slices. |
| 536 | if (rts.colors.size() > 0 && rts.colors[0].canvas->getMSAA() > 1) |
| 537 | { |
| 538 | int mip = rts.colors[0].mipmap; |
| 539 | int w = rts.colors[0].canvas->getPixelWidth(mip); |
| 540 | int h = rts.colors[0].canvas->getPixelHeight(mip); |
| 541 | |
| 542 | for (int i = 0; i < (int) rts.colors.size(); i++) |
| 543 | { |
| 544 | Canvas *c = (Canvas *) rts.colors[i].canvas.get(); |
| 545 | |
| 546 | if (!c->isReadable()) |
| 547 | continue; |
| 548 | |
| 549 | glReadBuffer(GL_COLOR_ATTACHMENT0 + i); |
| 550 | |
| 551 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, c->getFBO()); |
| 552 | |
| 553 | if (GLAD_APPLE_framebuffer_multisample) |
| 554 | glResolveMultisampleFramebufferAPPLE(); |
| 555 | else |
| 556 | glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 557 | } |
| 558 | } |
| 559 | |
| 560 | if (depthstencil != nullptr && depthstencil->getMSAA() > 1 && depthstencil->isReadable()) |
| 561 | { |
| 562 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, ((Canvas *) depthstencil)->getFBO()); |
| 563 | |
| 564 | if (GLAD_APPLE_framebuffer_multisample) |
| 565 | glResolveMultisampleFramebufferAPPLE(); |
| 566 | else |
| 567 | { |
| 568 | int mip = rts.depthStencil.mipmap; |
| 569 | int w = depthstencil->getPixelWidth(mip); |
| 570 | int h = depthstencil->getPixelHeight(mip); |
| 571 | PixelFormat format = depthstencil->getPixelFormat(); |
| 572 | |
| 573 | GLbitfield mask = 0; |
| 574 | |
| 575 | if (isPixelFormatDepth(format)) |
| 576 | mask |= GL_DEPTH_BUFFER_BIT; |
| 577 | if (isPixelFormatStencil(format)) |
| 578 | mask |= GL_STENCIL_BUFFER_BIT; |
| 579 | |
| 580 | if (mask != 0) |
| 581 | glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, mask, GL_NEAREST); |
| 582 | } |
| 583 | } |
| 584 | |
| 585 | for (const auto &rt : rts.colors) |
| 586 | { |
| 587 | if (rt.canvas->getMipmapMode() == Canvas::MIPMAPS_AUTO && rt.mipmap == 0) |
| 588 | rt.canvas->generateMipmaps(); |
| 589 | } |
| 590 | } |
| 591 | |
| 592 | void Graphics::clear(OptionalColorf c, OptionalInt stencil, OptionalDouble depth) |
| 593 | { |
| 594 | if (c.hasValue || stencil.hasValue || depth.hasValue) |
| 595 | flushStreamDraws(); |
| 596 | |
| 597 | GLbitfield flags = 0; |
| 598 | |
| 599 | if (c.hasValue) |
| 600 | { |
| 601 | gammaCorrectColor(c.value); |
| 602 | glClearColor(c.value.r, c.value.g, c.value.b, c.value.a); |
| 603 | flags |= GL_COLOR_BUFFER_BIT; |
| 604 | } |
| 605 | |
| 606 | if (stencil.hasValue) |
| 607 | { |
| 608 | glClearStencil(stencil.value); |
| 609 | flags |= GL_STENCIL_BUFFER_BIT; |
| 610 | } |
| 611 | |
| 612 | bool hadDepthWrites = gl.hasDepthWrites(); |
| 613 | |
| 614 | if (depth.hasValue) |
| 615 | { |
| 616 | if (!hadDepthWrites) // glDepthMask also affects glClear. |
| 617 | gl.setDepthWrites(true); |
| 618 | |
| 619 | gl.clearDepth(depth.value); |
| 620 | flags |= GL_DEPTH_BUFFER_BIT; |
| 621 | } |
| 622 | |
| 623 | if (flags != 0) |
| 624 | glClear(flags); |
| 625 | |
| 626 | if (depth.hasValue && !hadDepthWrites) |
| 627 | gl.setDepthWrites(hadDepthWrites); |
| 628 | |
| 629 | if (c.hasValue && gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current) |
| 630 | { |
| 631 | // This seems to be enough to fix the bug for me. Other methods I've |
| 632 | // tried (e.g. dummy draws) don't work in all cases. |
| 633 | gl.useProgram(0); |
| 634 | gl.useProgram((GLuint) Shader::current->getHandle()); |
| 635 | } |
| 636 | } |
| 637 | |
| 638 | void Graphics::clear(const std::vector<OptionalColorf> &colors, OptionalInt stencil, OptionalDouble depth) |
| 639 | { |
| 640 | if (colors.size() == 0 && !stencil.hasValue && !depth.hasValue) |
| 641 | return; |
| 642 | |
| 643 | int ncolorcanvases = (int) states.back().renderTargets.colors.size(); |
| 644 | int ncolors = (int) colors.size(); |
| 645 | |
| 646 | if (ncolors <= 1 && ncolorcanvases <= 1) |
| 647 | { |
| 648 | clear(ncolors > 0 ? colors[0] : OptionalColorf(), stencil, depth); |
| 649 | return; |
| 650 | } |
| 651 | |
| 652 | flushStreamDraws(); |
| 653 | |
| 654 | bool drawbuffersmodified = false; |
| 655 | ncolors = std::min(ncolors, ncolorcanvases); |
| 656 | |
| 657 | for (int i = 0; i < ncolors; i++) |
| 658 | { |
| 659 | if (!colors[i].hasValue) |
| 660 | continue; |
| 661 | |
| 662 | Colorf c = colors[i].value; |
| 663 | gammaCorrectColor(c); |
| 664 | |
| 665 | if (GLAD_ES_VERSION_3_0 || GLAD_VERSION_3_0) |
| 666 | { |
| 667 | const GLfloat carray[] = {c.r, c.g, c.b, c.a}; |
| 668 | glClearBufferfv(GL_COLOR, i, carray); |
| 669 | } |
| 670 | else |
| 671 | { |
| 672 | glDrawBuffer(GL_COLOR_ATTACHMENT0 + i); |
| 673 | glClearColor(c.r, c.g, c.b, c.a); |
| 674 | glClear(GL_COLOR_BUFFER_BIT); |
| 675 | |
| 676 | drawbuffersmodified = true; |
| 677 | } |
| 678 | } |
| 679 | |
| 680 | // Revert to the expected draw buffers once we're done, if glClearBuffer |
| 681 | // wasn't supported. |
| 682 | if (drawbuffersmodified) |
| 683 | { |
| 684 | GLenum bufs[MAX_COLOR_RENDER_TARGETS]; |
| 685 | |
| 686 | for (int i = 0; i < ncolorcanvases; i++) |
| 687 | bufs[i] = GL_COLOR_ATTACHMENT0 + i; |
| 688 | |
| 689 | glDrawBuffers(ncolorcanvases, bufs); |
| 690 | } |
| 691 | |
| 692 | GLbitfield flags = 0; |
| 693 | |
| 694 | if (stencil.hasValue) |
| 695 | { |
| 696 | glClearStencil(stencil.value); |
| 697 | flags |= GL_STENCIL_BUFFER_BIT; |
| 698 | } |
| 699 | |
| 700 | bool hadDepthWrites = gl.hasDepthWrites(); |
| 701 | |
| 702 | if (depth.hasValue) |
| 703 | { |
| 704 | if (!hadDepthWrites) // glDepthMask also affects glClear. |
| 705 | gl.setDepthWrites(true); |
| 706 | |
| 707 | gl.clearDepth(depth.value); |
| 708 | flags |= GL_DEPTH_BUFFER_BIT; |
| 709 | } |
| 710 | |
| 711 | if (flags != 0) |
| 712 | glClear(flags); |
| 713 | |
| 714 | if (depth.hasValue && !hadDepthWrites) |
| 715 | gl.setDepthWrites(hadDepthWrites); |
| 716 | |
| 717 | if (gl.bugs.clearRequiresDriverTextureStateUpdate && Shader::current) |
| 718 | { |
| 719 | // This seems to be enough to fix the bug for me. Other methods I've |
| 720 | // tried (e.g. dummy draws) don't work in all cases. |
| 721 | gl.useProgram(0); |
| 722 | gl.useProgram((GLuint) Shader::current->getHandle()); |
| 723 | } |
| 724 | } |
| 725 | |
| 726 | void Graphics::discard(const std::vector<bool> &colorbuffers, bool depthstencil) |
| 727 | { |
| 728 | flushStreamDraws(); |
| 729 | discard(OpenGL::FRAMEBUFFER_ALL, colorbuffers, depthstencil); |
| 730 | } |
| 731 | |
| 732 | void Graphics::discard(OpenGL::FramebufferTarget target, const std::vector<bool> &colorbuffers, bool depthstencil) |
| 733 | { |
| 734 | if (!(GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0 || GLAD_EXT_discard_framebuffer)) |
| 735 | return; |
| 736 | |
| 737 | GLenum gltarget = GL_FRAMEBUFFER; |
| 738 | if (target == OpenGL::FRAMEBUFFER_READ) |
| 739 | gltarget = GL_READ_FRAMEBUFFER; |
| 740 | else if (target == OpenGL::FRAMEBUFFER_DRAW) |
| 741 | gltarget = GL_DRAW_FRAMEBUFFER; |
| 742 | |
| 743 | std::vector<GLenum> attachments; |
| 744 | attachments.reserve(colorbuffers.size()); |
| 745 | |
| 746 | // glDiscardFramebuffer uses different attachment enums for the default FBO. |
| 747 | if (!isCanvasActive() && gl.getDefaultFBO() == 0) |
| 748 | { |
| 749 | if (colorbuffers.size() > 0 && colorbuffers[0]) |
| 750 | attachments.push_back(GL_COLOR); |
| 751 | |
| 752 | if (depthstencil) |
| 753 | { |
| 754 | attachments.push_back(GL_STENCIL); |
| 755 | attachments.push_back(GL_DEPTH); |
| 756 | } |
| 757 | } |
| 758 | else |
| 759 | { |
| 760 | int rendertargetcount = std::max((int) states.back().renderTargets.colors.size(), 1); |
| 761 | |
| 762 | for (int i = 0; i < (int) colorbuffers.size(); i++) |
| 763 | { |
| 764 | if (colorbuffers[i] && i < rendertargetcount) |
| 765 | attachments.push_back(GL_COLOR_ATTACHMENT0 + i); |
| 766 | } |
| 767 | |
| 768 | if (depthstencil) |
| 769 | { |
| 770 | attachments.push_back(GL_STENCIL_ATTACHMENT); |
| 771 | attachments.push_back(GL_DEPTH_ATTACHMENT); |
| 772 | } |
| 773 | } |
| 774 | |
| 775 | // Hint for the driver that it doesn't need to save these buffers. |
| 776 | if (GLAD_VERSION_4_3 || GLAD_ARB_invalidate_subdata || GLAD_ES_VERSION_3_0) |
| 777 | glInvalidateFramebuffer(gltarget, (GLint) attachments.size(), &attachments[0]); |
| 778 | else if (GLAD_EXT_discard_framebuffer) |
| 779 | glDiscardFramebufferEXT(gltarget, (GLint) attachments.size(), &attachments[0]); |
| 780 | } |
| 781 | |
| 782 | void Graphics::cleanupCanvas(Canvas *canvas) |
| 783 | { |
| 784 | for (auto it = framebufferObjects.begin(); it != framebufferObjects.end(); /**/) |
| 785 | { |
| 786 | bool hascanvas = false; |
| 787 | const auto &rts = it->first; |
| 788 | |
| 789 | for (const RenderTarget &rt : rts.colors) |
| 790 | { |
| 791 | if (rt.canvas == canvas) |
| 792 | { |
| 793 | hascanvas = true; |
| 794 | break; |
| 795 | } |
| 796 | } |
| 797 | |
| 798 | hascanvas = hascanvas || rts.depthStencil.canvas == canvas; |
| 799 | |
| 800 | if (hascanvas) |
| 801 | { |
| 802 | if (isCreated()) |
| 803 | gl.deleteFramebuffer(it->second); |
| 804 | it = framebufferObjects.erase(it); |
| 805 | } |
| 806 | else |
| 807 | ++it; |
| 808 | } |
| 809 | } |
| 810 | |
| 811 | void Graphics::bindCachedFBO(const RenderTargets &targets) |
| 812 | { |
| 813 | GLuint fbo = framebufferObjects[targets]; |
| 814 | |
| 815 | if (fbo != 0) |
| 816 | { |
| 817 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo); |
| 818 | } |
| 819 | else |
| 820 | { |
| 821 | int msaa = targets.getFirstTarget().canvas->getMSAA(); |
| 822 | bool hasDS = targets.depthStencil.canvas != nullptr; |
| 823 | |
| 824 | glGenFramebuffers(1, &fbo); |
| 825 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, fbo); |
| 826 | |
| 827 | int ncolortargets = 0; |
| 828 | GLenum drawbuffers[MAX_COLOR_RENDER_TARGETS]; |
| 829 | |
| 830 | auto attachCanvas = [&](const RenderTarget &rt) |
| 831 | { |
| 832 | bool renderbuffer = msaa > 1 || !rt.canvas->isReadable(); |
| 833 | bool srgb = false; |
| 834 | OpenGL::TextureFormat fmt = OpenGL::convertPixelFormat(rt.canvas->getPixelFormat(), renderbuffer, srgb); |
| 835 | |
| 836 | if (fmt.framebufferAttachments[0] == GL_COLOR_ATTACHMENT0) |
| 837 | { |
| 838 | fmt.framebufferAttachments[0] = GL_COLOR_ATTACHMENT0 + ncolortargets; |
| 839 | drawbuffers[ncolortargets] = fmt.framebufferAttachments[0]; |
| 840 | ncolortargets++; |
| 841 | } |
| 842 | |
| 843 | GLuint handle = (GLuint) rt.canvas->getRenderTargetHandle(); |
| 844 | |
| 845 | for (GLenum attachment : fmt.framebufferAttachments) |
| 846 | { |
| 847 | if (attachment == GL_NONE) |
| 848 | continue; |
| 849 | else if (renderbuffer) |
| 850 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachment, GL_RENDERBUFFER, handle); |
| 851 | else |
| 852 | { |
| 853 | TextureType textype = rt.canvas->getTextureType(); |
| 854 | |
| 855 | int layer = textype == TEXTURE_CUBE ? 0 : rt.slice; |
| 856 | int face = textype == TEXTURE_CUBE ? rt.slice : 0; |
| 857 | int level = rt.mipmap; |
| 858 | |
| 859 | gl.framebufferTexture(attachment, textype, handle, level, layer, face); |
| 860 | } |
| 861 | } |
| 862 | }; |
| 863 | |
| 864 | for (const auto &rt : targets.colors) |
| 865 | attachCanvas(rt); |
| 866 | |
| 867 | if (hasDS) |
| 868 | attachCanvas(targets.depthStencil); |
| 869 | |
| 870 | if (ncolortargets > 1) |
| 871 | glDrawBuffers(ncolortargets, drawbuffers); |
| 872 | else if (ncolortargets == 0 && hasDS && (GLAD_ES_VERSION_3_0 || !GLAD_ES_VERSION_2_0)) |
| 873 | { |
| 874 | // glDrawBuffers is an ext in GL2. glDrawBuffer doesn't exist in ES3. |
| 875 | GLenum none = GL_NONE; |
| 876 | if (GLAD_ES_VERSION_3_0) |
| 877 | glDrawBuffers(1, &none); |
| 878 | else |
| 879 | glDrawBuffer(GL_NONE); |
| 880 | glReadBuffer(GL_NONE); |
| 881 | } |
| 882 | |
| 883 | GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 884 | |
| 885 | if (status != GL_FRAMEBUFFER_COMPLETE) |
| 886 | { |
| 887 | gl.deleteFramebuffer(fbo); |
| 888 | const char *sstr = OpenGL::framebufferStatusString(status); |
| 889 | throw love::Exception("Could not create Framebuffer Object! %s" , sstr); |
| 890 | } |
| 891 | |
| 892 | framebufferObjects[targets] = fbo; |
| 893 | } |
| 894 | } |
| 895 | |
| 896 | void Graphics::present(void *screenshotCallbackData) |
| 897 | { |
| 898 | if (!isActive()) |
| 899 | return; |
| 900 | |
| 901 | if (isCanvasActive()) |
| 902 | throw love::Exception("present cannot be called while a Canvas is active." ); |
| 903 | |
| 904 | deprecations.draw(this); |
| 905 | |
| 906 | flushStreamDraws(); |
| 907 | endPass(); |
| 908 | |
| 909 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_ALL, gl.getDefaultFBO()); |
| 910 | |
| 911 | if (!pendingScreenshotCallbacks.empty()) |
| 912 | { |
| 913 | int w = getPixelWidth(); |
| 914 | int h = getPixelHeight(); |
| 915 | |
| 916 | size_t row = 4 * w; |
| 917 | size_t size = row * h; |
| 918 | |
| 919 | GLubyte *pixels = nullptr; |
| 920 | GLubyte *screenshot = nullptr; |
| 921 | |
| 922 | try |
| 923 | { |
| 924 | pixels = new GLubyte[size]; |
| 925 | screenshot = new GLubyte[size]; |
| 926 | } |
| 927 | catch (std::exception &) |
| 928 | { |
| 929 | delete[] pixels; |
| 930 | delete[] screenshot; |
| 931 | throw love::Exception("Out of memory." ); |
| 932 | } |
| 933 | |
| 934 | #ifdef LOVE_IOS |
| 935 | SDL_SysWMinfo info = {}; |
| 936 | SDL_VERSION(&info.version); |
| 937 | SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info); |
| 938 | |
| 939 | if (info.info.uikit.resolveFramebuffer != 0) |
| 940 | { |
| 941 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_DRAW, info.info.uikit.resolveFramebuffer); |
| 942 | |
| 943 | // We need to do an explicit MSAA resolve on iOS, because it uses |
| 944 | // GLES FBOs rather than a system framebuffer. |
| 945 | if (GLAD_ES_VERSION_3_0) |
| 946 | glBlitFramebuffer(0, 0, w, h, 0, 0, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| 947 | else if (GLAD_APPLE_framebuffer_multisample) |
| 948 | glResolveMultisampleFramebufferAPPLE(); |
| 949 | |
| 950 | gl.bindFramebuffer(OpenGL::FRAMEBUFFER_READ, info.info.uikit.resolveFramebuffer); |
| 951 | } |
| 952 | #endif |
| 953 | |
| 954 | glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 955 | |
| 956 | // Replace alpha values with full opacity. |
| 957 | for (size_t i = 3; i < size; i += 4) |
| 958 | pixels[i] = 255; |
| 959 | |
| 960 | // OpenGL sucks and reads pixels from the lower-left. Let's fix that. |
| 961 | GLubyte *src = pixels - row; |
| 962 | GLubyte *dst = screenshot + size; |
| 963 | |
| 964 | for (int i = 0; i < h; ++i) |
| 965 | memcpy(dst-=row, src+=row, row); |
| 966 | |
| 967 | delete[] pixels; |
| 968 | |
| 969 | auto imagemodule = Module::getInstance<love::image::Image>(M_IMAGE); |
| 970 | |
| 971 | for (int i = 0; i < (int) pendingScreenshotCallbacks.size(); i++) |
| 972 | { |
| 973 | const auto &info = pendingScreenshotCallbacks[i]; |
| 974 | image::ImageData *img = nullptr; |
| 975 | |
| 976 | try |
| 977 | { |
| 978 | img = imagemodule->newImageData(w, h, PIXELFORMAT_RGBA8, screenshot); |
| 979 | } |
| 980 | catch (love::Exception &) |
| 981 | { |
| 982 | delete[] screenshot; |
| 983 | info.callback(&info, nullptr, nullptr); |
| 984 | for (int j = i + 1; j < (int) pendingScreenshotCallbacks.size(); j++) |
| 985 | { |
| 986 | const auto &ninfo = pendingScreenshotCallbacks[j]; |
| 987 | ninfo.callback(&ninfo, nullptr, nullptr); |
| 988 | } |
| 989 | pendingScreenshotCallbacks.clear(); |
| 990 | throw; |
| 991 | } |
| 992 | |
| 993 | info.callback(&info, img, screenshotCallbackData); |
| 994 | img->release(); |
| 995 | } |
| 996 | |
| 997 | delete[] screenshot; |
| 998 | pendingScreenshotCallbacks.clear(); |
| 999 | } |
| 1000 | |
| 1001 | #ifdef LOVE_IOS |
| 1002 | // Hack: SDL's color renderbuffer must be bound when swapBuffers is called. |
| 1003 | SDL_SysWMinfo info = {}; |
| 1004 | SDL_VERSION(&info.version); |
| 1005 | SDL_GetWindowWMInfo(SDL_GL_GetCurrentWindow(), &info); |
| 1006 | glBindRenderbuffer(GL_RENDERBUFFER, info.info.uikit.colorbuffer); |
| 1007 | #endif |
| 1008 | |
| 1009 | for (StreamBuffer *buffer : streamBufferState.vb) |
| 1010 | buffer->nextFrame(); |
| 1011 | streamBufferState.indexBuffer->nextFrame(); |
| 1012 | |
| 1013 | auto window = getInstance<love::window::Window>(M_WINDOW); |
| 1014 | if (window != nullptr) |
| 1015 | window->swapBuffers(); |
| 1016 | |
| 1017 | // Reset the per-frame stat counts. |
| 1018 | drawCalls = 0; |
| 1019 | gl.stats.shaderSwitches = 0; |
| 1020 | canvasSwitchCount = 0; |
| 1021 | drawCallsBatched = 0; |
| 1022 | |
| 1023 | // This assumes temporary canvases will only be used within a render pass. |
| 1024 | for (int i = (int) temporaryCanvases.size() - 1; i >= 0; i--) |
| 1025 | { |
| 1026 | if (temporaryCanvases[i].framesSinceUse >= MAX_TEMPORARY_CANVAS_UNUSED_FRAMES) |
| 1027 | { |
| 1028 | temporaryCanvases[i].canvas->release(); |
| 1029 | temporaryCanvases[i] = temporaryCanvases.back(); |
| 1030 | temporaryCanvases.pop_back(); |
| 1031 | } |
| 1032 | else |
| 1033 | temporaryCanvases[i].framesSinceUse++; |
| 1034 | } |
| 1035 | } |
| 1036 | |
| 1037 | void Graphics::setScissor(const Rect &rect) |
| 1038 | { |
| 1039 | flushStreamDraws(); |
| 1040 | |
| 1041 | DisplayState &state = states.back(); |
| 1042 | |
| 1043 | if (!gl.isStateEnabled(OpenGL::ENABLE_SCISSOR_TEST)) |
| 1044 | gl.setEnableState(OpenGL::ENABLE_SCISSOR_TEST, true); |
| 1045 | |
| 1046 | double dpiscale = getCurrentDPIScale(); |
| 1047 | |
| 1048 | Rect glrect; |
| 1049 | glrect.x = (int) (rect.x * dpiscale); |
| 1050 | glrect.y = (int) (rect.y * dpiscale); |
| 1051 | glrect.w = (int) (rect.w * dpiscale); |
| 1052 | glrect.h = (int) (rect.h * dpiscale); |
| 1053 | |
| 1054 | // OpenGL's reversed y-coordinate is compensated for in OpenGL::setScissor. |
| 1055 | gl.setScissor(glrect, isCanvasActive()); |
| 1056 | |
| 1057 | state.scissor = true; |
| 1058 | state.scissorRect = rect; |
| 1059 | } |
| 1060 | |
| 1061 | void Graphics::setScissor() |
| 1062 | { |
| 1063 | if (states.back().scissor) |
| 1064 | flushStreamDraws(); |
| 1065 | |
| 1066 | states.back().scissor = false; |
| 1067 | |
| 1068 | if (gl.isStateEnabled(OpenGL::ENABLE_SCISSOR_TEST)) |
| 1069 | gl.setEnableState(OpenGL::ENABLE_SCISSOR_TEST, false); |
| 1070 | } |
| 1071 | |
| 1072 | void Graphics::drawToStencilBuffer(StencilAction action, int value) |
| 1073 | { |
| 1074 | const auto &rts = states.back().renderTargets; |
| 1075 | love::graphics::Canvas *dscanvas = rts.depthStencil.canvas.get(); |
| 1076 | |
| 1077 | if (!isCanvasActive() && !windowHasStencil) |
| 1078 | throw love::Exception("The window must have stenciling enabled to draw to the main screen's stencil buffer." ); |
| 1079 | else if (isCanvasActive() && (rts.temporaryRTFlags & TEMPORARY_RT_STENCIL) == 0 && (dscanvas == nullptr || !isPixelFormatStencil(dscanvas->getPixelFormat()))) |
| 1080 | throw love::Exception("Drawing to the stencil buffer with a Canvas active requires either stencil=true or a custom stencil-type Canvas to be used, in setCanvas." ); |
| 1081 | |
| 1082 | flushStreamDraws(); |
| 1083 | |
| 1084 | writingToStencil = true; |
| 1085 | |
| 1086 | // Disable color writes but don't save the state for it. |
| 1087 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
| 1088 | |
| 1089 | GLenum glaction = GL_REPLACE; |
| 1090 | |
| 1091 | switch (action) |
| 1092 | { |
| 1093 | case STENCIL_REPLACE: |
| 1094 | default: |
| 1095 | glaction = GL_REPLACE; |
| 1096 | break; |
| 1097 | case STENCIL_INCREMENT: |
| 1098 | glaction = GL_INCR; |
| 1099 | break; |
| 1100 | case STENCIL_DECREMENT: |
| 1101 | glaction = GL_DECR; |
| 1102 | break; |
| 1103 | case STENCIL_INCREMENT_WRAP: |
| 1104 | glaction = GL_INCR_WRAP; |
| 1105 | break; |
| 1106 | case STENCIL_DECREMENT_WRAP: |
| 1107 | glaction = GL_DECR_WRAP; |
| 1108 | break; |
| 1109 | case STENCIL_INVERT: |
| 1110 | glaction = GL_INVERT; |
| 1111 | break; |
| 1112 | } |
| 1113 | |
| 1114 | // The stencil test must be enabled in order to write to the stencil buffer. |
| 1115 | if (!gl.isStateEnabled(OpenGL::ENABLE_STENCIL_TEST)) |
| 1116 | gl.setEnableState(OpenGL::ENABLE_STENCIL_TEST, true); |
| 1117 | |
| 1118 | glStencilFunc(GL_ALWAYS, value, 0xFFFFFFFF); |
| 1119 | glStencilOp(GL_KEEP, GL_KEEP, glaction); |
| 1120 | } |
| 1121 | |
| 1122 | void Graphics::stopDrawToStencilBuffer() |
| 1123 | { |
| 1124 | if (!writingToStencil) |
| 1125 | return; |
| 1126 | |
| 1127 | flushStreamDraws(); |
| 1128 | |
| 1129 | writingToStencil = false; |
| 1130 | |
| 1131 | const DisplayState &state = states.back(); |
| 1132 | |
| 1133 | // Revert the color write mask. |
| 1134 | setColorMask(state.colorMask); |
| 1135 | |
| 1136 | // Use the user-set stencil test state when writes are disabled. |
| 1137 | setStencilTest(state.stencilCompare, state.stencilTestValue); |
| 1138 | } |
| 1139 | |
| 1140 | void Graphics::setStencilTest(CompareMode compare, int value) |
| 1141 | { |
| 1142 | DisplayState &state = states.back(); |
| 1143 | |
| 1144 | if (state.stencilCompare != compare || state.stencilTestValue != value) |
| 1145 | flushStreamDraws(); |
| 1146 | |
| 1147 | state.stencilCompare = compare; |
| 1148 | state.stencilTestValue = value; |
| 1149 | |
| 1150 | if (writingToStencil) |
| 1151 | return; |
| 1152 | |
| 1153 | if (compare == COMPARE_ALWAYS) |
| 1154 | { |
| 1155 | if (gl.isStateEnabled(OpenGL::ENABLE_STENCIL_TEST)) |
| 1156 | gl.setEnableState(OpenGL::ENABLE_STENCIL_TEST, false); |
| 1157 | return; |
| 1158 | } |
| 1159 | |
| 1160 | /** |
| 1161 | * OpenGL / GPUs do the comparison in the opposite way that makes sense |
| 1162 | * for this API. For example, if the compare function is GL_GREATER then the |
| 1163 | * stencil test will pass if the reference value is greater than the value |
| 1164 | * in the stencil buffer. With our API it's more intuitive to assume that |
| 1165 | * setStencilTest(COMPARE_GREATER, 4) will make it pass if the stencil |
| 1166 | * buffer has a value greater than 4. |
| 1167 | **/ |
| 1168 | GLenum glcompare = OpenGL::getGLCompareMode(getReversedCompareMode(compare)); |
| 1169 | |
| 1170 | if (!gl.isStateEnabled(OpenGL::ENABLE_STENCIL_TEST)) |
| 1171 | gl.setEnableState(OpenGL::ENABLE_STENCIL_TEST, true); |
| 1172 | |
| 1173 | glStencilFunc(glcompare, value, 0xFFFFFFFF); |
| 1174 | glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); |
| 1175 | } |
| 1176 | |
| 1177 | void Graphics::setDepthMode(CompareMode compare, bool write) |
| 1178 | { |
| 1179 | DisplayState &state = states.back(); |
| 1180 | |
| 1181 | if (state.depthTest != compare || state.depthWrite != write) |
| 1182 | flushStreamDraws(); |
| 1183 | |
| 1184 | state.depthTest = compare; |
| 1185 | state.depthWrite = write; |
| 1186 | |
| 1187 | bool depthenable = compare != COMPARE_ALWAYS || write; |
| 1188 | |
| 1189 | if (depthenable != gl.isStateEnabled(OpenGL::ENABLE_DEPTH_TEST)) |
| 1190 | gl.setEnableState(OpenGL::ENABLE_DEPTH_TEST, depthenable); |
| 1191 | |
| 1192 | if (depthenable) |
| 1193 | { |
| 1194 | glDepthFunc(OpenGL::getGLCompareMode(compare)); |
| 1195 | gl.setDepthWrites(write); |
| 1196 | } |
| 1197 | } |
| 1198 | |
| 1199 | void Graphics::setFrontFaceWinding(vertex::Winding winding) |
| 1200 | { |
| 1201 | DisplayState &state = states.back(); |
| 1202 | |
| 1203 | if (state.winding != winding) |
| 1204 | flushStreamDraws(); |
| 1205 | |
| 1206 | state.winding = winding; |
| 1207 | |
| 1208 | if (isCanvasActive()) |
| 1209 | winding = winding == vertex::WINDING_CW ? vertex::WINDING_CCW : vertex::WINDING_CW; |
| 1210 | |
| 1211 | glFrontFace(winding == vertex::WINDING_CW ? GL_CW : GL_CCW); |
| 1212 | } |
| 1213 | |
| 1214 | void Graphics::setColor(Colorf c) |
| 1215 | { |
| 1216 | c.r = std::min(std::max(c.r, 0.0f), 1.0f); |
| 1217 | c.g = std::min(std::max(c.g, 0.0f), 1.0f); |
| 1218 | c.b = std::min(std::max(c.b, 0.0f), 1.0f); |
| 1219 | c.a = std::min(std::max(c.a, 0.0f), 1.0f); |
| 1220 | |
| 1221 | gl.setConstantColor(c); |
| 1222 | |
| 1223 | states.back().color = c; |
| 1224 | } |
| 1225 | |
| 1226 | void Graphics::setColorMask(ColorMask mask) |
| 1227 | { |
| 1228 | flushStreamDraws(); |
| 1229 | |
| 1230 | glColorMask(mask.r, mask.g, mask.b, mask.a); |
| 1231 | states.back().colorMask = mask; |
| 1232 | } |
| 1233 | |
| 1234 | void Graphics::setBlendMode(BlendMode mode, BlendAlpha alphamode) |
| 1235 | { |
| 1236 | if (mode != states.back().blendMode || alphamode != states.back().blendAlphaMode) |
| 1237 | flushStreamDraws(); |
| 1238 | |
| 1239 | if (mode == BLEND_LIGHTEN || mode == BLEND_DARKEN) |
| 1240 | { |
| 1241 | if (!capabilities.features[FEATURE_LIGHTEN]) |
| 1242 | throw love::Exception("The 'lighten' and 'darken' blend modes are not supported on this system." ); |
| 1243 | } |
| 1244 | |
| 1245 | if (alphamode != BLENDALPHA_PREMULTIPLIED) |
| 1246 | { |
| 1247 | const char *modestr = "unknown" ; |
| 1248 | switch (mode) |
| 1249 | { |
| 1250 | case BLEND_LIGHTEN: |
| 1251 | case BLEND_DARKEN: |
| 1252 | case BLEND_MULTIPLY: |
| 1253 | getConstant(mode, modestr); |
| 1254 | throw love::Exception("The '%s' blend mode must be used with premultiplied alpha." , modestr); |
| 1255 | break; |
| 1256 | default: |
| 1257 | break; |
| 1258 | } |
| 1259 | } |
| 1260 | |
| 1261 | GLenum func = GL_FUNC_ADD; |
| 1262 | GLenum srcRGB = GL_ONE; |
| 1263 | GLenum srcA = GL_ONE; |
| 1264 | GLenum dstRGB = GL_ZERO; |
| 1265 | GLenum dstA = GL_ZERO; |
| 1266 | |
| 1267 | switch (mode) |
| 1268 | { |
| 1269 | case BLEND_ALPHA: |
| 1270 | srcRGB = srcA = GL_ONE; |
| 1271 | dstRGB = dstA = GL_ONE_MINUS_SRC_ALPHA; |
| 1272 | break; |
| 1273 | case BLEND_MULTIPLY: |
| 1274 | srcRGB = srcA = GL_DST_COLOR; |
| 1275 | dstRGB = dstA = GL_ZERO; |
| 1276 | break; |
| 1277 | case BLEND_SUBTRACT: |
| 1278 | func = GL_FUNC_REVERSE_SUBTRACT; |
| 1279 | case BLEND_ADD: |
| 1280 | srcRGB = GL_ONE; |
| 1281 | srcA = GL_ZERO; |
| 1282 | dstRGB = dstA = GL_ONE; |
| 1283 | break; |
| 1284 | case BLEND_LIGHTEN: |
| 1285 | func = GL_MAX; |
| 1286 | break; |
| 1287 | case BLEND_DARKEN: |
| 1288 | func = GL_MIN; |
| 1289 | break; |
| 1290 | case BLEND_SCREEN: |
| 1291 | srcRGB = srcA = GL_ONE; |
| 1292 | dstRGB = dstA = GL_ONE_MINUS_SRC_COLOR; |
| 1293 | break; |
| 1294 | case BLEND_REPLACE: |
| 1295 | case BLEND_NONE: |
| 1296 | default: |
| 1297 | srcRGB = srcA = GL_ONE; |
| 1298 | dstRGB = dstA = GL_ZERO; |
| 1299 | break; |
| 1300 | } |
| 1301 | |
| 1302 | // We can only do alpha-multiplication when srcRGB would have been unmodified. |
| 1303 | if (srcRGB == GL_ONE && alphamode == BLENDALPHA_MULTIPLY && mode != BLEND_NONE) |
| 1304 | srcRGB = GL_SRC_ALPHA; |
| 1305 | |
| 1306 | glBlendEquation(func); |
| 1307 | glBlendFuncSeparate(srcRGB, dstRGB, srcA, dstA); |
| 1308 | |
| 1309 | states.back().blendMode = mode; |
| 1310 | states.back().blendAlphaMode = alphamode; |
| 1311 | } |
| 1312 | |
| 1313 | void Graphics::setPointSize(float size) |
| 1314 | { |
| 1315 | if (streamBufferState.primitiveMode == PRIMITIVE_POINTS) |
| 1316 | flushStreamDraws(); |
| 1317 | |
| 1318 | gl.setPointSize(size * getCurrentDPIScale()); |
| 1319 | states.back().pointSize = size; |
| 1320 | } |
| 1321 | |
| 1322 | void Graphics::setWireframe(bool enable) |
| 1323 | { |
| 1324 | // Not supported in OpenGL ES. |
| 1325 | if (GLAD_ES_VERSION_2_0) |
| 1326 | return; |
| 1327 | |
| 1328 | flushStreamDraws(); |
| 1329 | |
| 1330 | glPolygonMode(GL_FRONT_AND_BACK, enable ? GL_LINE : GL_FILL); |
| 1331 | states.back().wireframe = enable; |
| 1332 | } |
| 1333 | |
| 1334 | Graphics::Renderer Graphics::getRenderer() const |
| 1335 | { |
| 1336 | return GLAD_ES_VERSION_2_0 ? RENDERER_OPENGLES : RENDERER_OPENGL; |
| 1337 | } |
| 1338 | |
| 1339 | Graphics::RendererInfo Graphics::getRendererInfo() const |
| 1340 | { |
| 1341 | RendererInfo info; |
| 1342 | |
| 1343 | if (GLAD_ES_VERSION_2_0) |
| 1344 | info.name = "OpenGL ES" ; |
| 1345 | else |
| 1346 | info.name = "OpenGL" ; |
| 1347 | |
| 1348 | const char *str = (const char *) glGetString(GL_VERSION); |
| 1349 | if (str) |
| 1350 | info.version = str; |
| 1351 | else |
| 1352 | throw love::Exception("Cannot retrieve renderer version information." ); |
| 1353 | |
| 1354 | str = (const char *) glGetString(GL_VENDOR); |
| 1355 | if (str) |
| 1356 | info.vendor = str; |
| 1357 | else |
| 1358 | throw love::Exception("Cannot retrieve renderer vendor information." ); |
| 1359 | |
| 1360 | str = (const char *) glGetString(GL_RENDERER); |
| 1361 | if (str) |
| 1362 | info.device = str; |
| 1363 | else |
| 1364 | throw love::Exception("Cannot retrieve renderer device information." ); |
| 1365 | |
| 1366 | return info; |
| 1367 | } |
| 1368 | |
| 1369 | void Graphics::getAPIStats(int &shaderswitches) const |
| 1370 | { |
| 1371 | shaderswitches = gl.stats.shaderSwitches; |
| 1372 | } |
| 1373 | |
| 1374 | void Graphics::initCapabilities() |
| 1375 | { |
| 1376 | capabilities.features[FEATURE_MULTI_CANVAS_FORMATS] = Canvas::isMultiFormatMultiCanvasSupported(); |
| 1377 | capabilities.features[FEATURE_CLAMP_ZERO] = gl.isClampZeroTextureWrapSupported(); |
| 1378 | capabilities.features[FEATURE_LIGHTEN] = GLAD_VERSION_1_4 || GLAD_ES_VERSION_3_0 || GLAD_EXT_blend_minmax; |
| 1379 | capabilities.features[FEATURE_FULL_NPOT] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_texture_npot; |
| 1380 | capabilities.features[FEATURE_PIXEL_SHADER_HIGHP] = gl.isPixelShaderHighpSupported(); |
| 1381 | capabilities.features[FEATURE_SHADER_DERIVATIVES] = GLAD_VERSION_2_0 || GLAD_ES_VERSION_3_0 || GLAD_OES_standard_derivatives; |
| 1382 | capabilities.features[FEATURE_GLSL3] = GLAD_ES_VERSION_3_0 || gl.isCoreProfile(); |
| 1383 | capabilities.features[FEATURE_INSTANCING] = gl.isInstancingSupported(); |
| 1384 | static_assert(FEATURE_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new graphics feature!" ); |
| 1385 | |
| 1386 | capabilities.limits[LIMIT_POINT_SIZE] = gl.getMaxPointSize(); |
| 1387 | capabilities.limits[LIMIT_TEXTURE_SIZE] = gl.getMax2DTextureSize(); |
| 1388 | capabilities.limits[LIMIT_TEXTURE_LAYERS] = gl.getMaxTextureLayers(); |
| 1389 | capabilities.limits[LIMIT_VOLUME_TEXTURE_SIZE] = gl.getMax3DTextureSize(); |
| 1390 | capabilities.limits[LIMIT_CUBE_TEXTURE_SIZE] = gl.getMaxCubeTextureSize(); |
| 1391 | capabilities.limits[LIMIT_MULTI_CANVAS] = gl.getMaxRenderTargets(); |
| 1392 | capabilities.limits[LIMIT_CANVAS_MSAA] = gl.getMaxRenderbufferSamples(); |
| 1393 | capabilities.limits[LIMIT_ANISOTROPY] = gl.getMaxAnisotropy(); |
| 1394 | static_assert(LIMIT_MAX_ENUM == 8, "Graphics::initCapabilities must be updated when adding a new system limit!" ); |
| 1395 | |
| 1396 | for (int i = 0; i < TEXTURE_MAX_ENUM; i++) |
| 1397 | capabilities.textureTypes[i] = gl.isTextureTypeSupported((TextureType) i); |
| 1398 | } |
| 1399 | |
| 1400 | bool Graphics::isCanvasFormatSupported(PixelFormat format) const |
| 1401 | { |
| 1402 | return Canvas::isFormatSupported(format); |
| 1403 | } |
| 1404 | |
| 1405 | bool Graphics::isCanvasFormatSupported(PixelFormat format, bool readable) const |
| 1406 | { |
| 1407 | return Canvas::isFormatSupported(format, readable); |
| 1408 | } |
| 1409 | |
| 1410 | bool Graphics::isImageFormatSupported(PixelFormat format, bool sRGB) const |
| 1411 | { |
| 1412 | return Image::isFormatSupported(format, sRGB); |
| 1413 | } |
| 1414 | |
| 1415 | Shader::Language Graphics::getShaderLanguageTarget() const |
| 1416 | { |
| 1417 | if (gl.isCoreProfile()) |
| 1418 | return Shader::LANGUAGE_GLSL3; |
| 1419 | else if (GLAD_ES_VERSION_3_0) |
| 1420 | return Shader::LANGUAGE_ESSL3; |
| 1421 | else if (GLAD_ES_VERSION_2_0) |
| 1422 | return Shader::LANGUAGE_ESSL1; |
| 1423 | else |
| 1424 | return Shader::LANGUAGE_GLSL1; |
| 1425 | } |
| 1426 | |
| 1427 | } // opengl |
| 1428 | } // graphics |
| 1429 | } // love |
| 1430 | |