| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "ChainShape.h" |
| 22 | |
| 23 | // Module |
| 24 | #include "Body.h" |
| 25 | #include "World.h" |
| 26 | #include "Physics.h" |
| 27 | |
| 28 | namespace love |
| 29 | { |
| 30 | namespace physics |
| 31 | { |
| 32 | namespace box2d |
| 33 | { |
| 34 | |
| 35 | love::Type ChainShape::type("ChainShape" , &Shape::type); |
| 36 | |
| 37 | ChainShape::ChainShape(b2ChainShape *c, bool own) |
| 38 | : Shape(c, own) |
| 39 | { |
| 40 | } |
| 41 | |
| 42 | ChainShape::~ChainShape() |
| 43 | { |
| 44 | } |
| 45 | |
| 46 | void ChainShape::setNextVertex(float x, float y) |
| 47 | { |
| 48 | b2Vec2 v(x, y); |
| 49 | b2ChainShape *c = (b2ChainShape *)shape; |
| 50 | c->SetNextVertex(Physics::scaleDown(v)); |
| 51 | } |
| 52 | |
| 53 | void ChainShape::setNextVertex() |
| 54 | { |
| 55 | b2ChainShape *c = (b2ChainShape *)shape; |
| 56 | c->m_hasNextVertex = false; |
| 57 | } |
| 58 | |
| 59 | void ChainShape::setPreviousVertex(float x, float y) |
| 60 | { |
| 61 | b2Vec2 v(x, y); |
| 62 | b2ChainShape *c = (b2ChainShape *)shape; |
| 63 | c->SetPrevVertex(Physics::scaleDown(v)); |
| 64 | } |
| 65 | |
| 66 | void ChainShape::setPreviousVertex() |
| 67 | { |
| 68 | b2ChainShape *c = (b2ChainShape *)shape; |
| 69 | c->m_hasPrevVertex = false; |
| 70 | } |
| 71 | |
| 72 | bool ChainShape::getNextVertex(float &x, float &y) const |
| 73 | { |
| 74 | b2ChainShape *c = (b2ChainShape *)shape; |
| 75 | |
| 76 | if (c->m_hasNextVertex) |
| 77 | { |
| 78 | b2Vec2 v = Physics::scaleUp(c->m_nextVertex); |
| 79 | x = v.x; |
| 80 | y = v.y; |
| 81 | return true; |
| 82 | } |
| 83 | |
| 84 | return false; |
| 85 | } |
| 86 | |
| 87 | bool ChainShape::getPreviousVertex(float &x, float &y) const |
| 88 | { |
| 89 | b2ChainShape *c = (b2ChainShape *)shape; |
| 90 | |
| 91 | if (c->m_hasPrevVertex) |
| 92 | { |
| 93 | b2Vec2 v = Physics::scaleUp(c->m_prevVertex); |
| 94 | x = v.x; |
| 95 | y = v.y; |
| 96 | return true; |
| 97 | } |
| 98 | |
| 99 | return false; |
| 100 | } |
| 101 | |
| 102 | EdgeShape *ChainShape::getChildEdge(int index) const |
| 103 | { |
| 104 | b2ChainShape *c = (b2ChainShape *)shape; |
| 105 | b2EdgeShape *e = new b2EdgeShape; |
| 106 | |
| 107 | try |
| 108 | { |
| 109 | c->GetChildEdge(e, index); |
| 110 | } |
| 111 | catch (love::Exception &) |
| 112 | { |
| 113 | delete e; |
| 114 | throw; |
| 115 | } |
| 116 | |
| 117 | return new EdgeShape(e, true); |
| 118 | } |
| 119 | |
| 120 | int ChainShape::getVertexCount() const |
| 121 | { |
| 122 | b2ChainShape *c = (b2ChainShape *)shape; |
| 123 | return c->m_count; |
| 124 | } |
| 125 | |
| 126 | b2Vec2 ChainShape::getPoint(int index) const |
| 127 | { |
| 128 | b2ChainShape *c = (b2ChainShape *)shape; |
| 129 | if (index < 0 || index >= c->m_count) |
| 130 | throw love::Exception("Physics error: index out of bounds" ); |
| 131 | const b2Vec2 &v = c->m_vertices[index]; |
| 132 | return Physics::scaleUp(v); |
| 133 | } |
| 134 | |
| 135 | const b2Vec2 *ChainShape::getPoints() const |
| 136 | { |
| 137 | b2ChainShape *c = (b2ChainShape *)shape; |
| 138 | return c->m_vertices; |
| 139 | } |
| 140 | |
| 141 | } // box2d |
| 142 | } // physics |
| 143 | } // love |
| 144 | |