1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "CircleShape.h" |
22 | |
23 | // Module |
24 | #include "Body.h" |
25 | #include "World.h" |
26 | #include "Physics.h" |
27 | |
28 | namespace love |
29 | { |
30 | namespace physics |
31 | { |
32 | namespace box2d |
33 | { |
34 | |
35 | love::Type CircleShape::type("CircleShape" , &Shape::type); |
36 | |
37 | CircleShape::CircleShape(b2CircleShape *c, bool own) |
38 | : Shape(c, own) |
39 | { |
40 | } |
41 | |
42 | CircleShape::~CircleShape() |
43 | { |
44 | } |
45 | |
46 | float CircleShape::getRadius() const |
47 | { |
48 | return Physics::scaleUp(shape->m_radius); |
49 | } |
50 | |
51 | void CircleShape::setRadius(float r) |
52 | { |
53 | shape->m_radius = Physics::scaleDown(r); |
54 | } |
55 | |
56 | void CircleShape::getPoint(float &x_o, float &y_o) const |
57 | { |
58 | b2CircleShape *c = (b2CircleShape *) shape; |
59 | x_o = Physics::scaleUp(c->m_p.x); |
60 | y_o = Physics::scaleUp(c->m_p.y); |
61 | } |
62 | |
63 | void CircleShape::setPoint(float x, float y) |
64 | { |
65 | b2CircleShape *c = (b2CircleShape *) shape; |
66 | c->m_p = Physics::scaleDown(b2Vec2(x, y)); |
67 | } |
68 | |
69 | } // box2d |
70 | } // physics |
71 | } // love |
72 | |