1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Contact.h" |
22 | #include "World.h" |
23 | #include "Physics.h" |
24 | |
25 | namespace love |
26 | { |
27 | namespace physics |
28 | { |
29 | namespace box2d |
30 | { |
31 | |
32 | love::Type Contact::type("Contact" , &Object::type); |
33 | |
34 | Contact::Contact(World *world, b2Contact *contact) |
35 | : contact(contact) |
36 | , world(world) |
37 | { |
38 | world->registerObject(contact, this); |
39 | } |
40 | |
41 | Contact::~Contact() |
42 | { |
43 | invalidate(); |
44 | } |
45 | |
46 | void Contact::invalidate() |
47 | { |
48 | if (contact != NULL) |
49 | { |
50 | world->unregisterObject(contact); |
51 | contact = NULL; |
52 | } |
53 | } |
54 | |
55 | bool Contact::isValid() |
56 | { |
57 | return contact != NULL; |
58 | } |
59 | |
60 | int Contact::getPositions(lua_State *L) |
61 | { |
62 | love::luax_assert_argc(L, 1, 1); |
63 | b2WorldManifold manifold; |
64 | contact->GetWorldManifold(&manifold); |
65 | int points = contact->GetManifold()->pointCount; |
66 | for (int i = 0; i < points; i++) |
67 | { |
68 | b2Vec2 position = Physics::scaleUp(manifold.points[i]); |
69 | lua_pushnumber(L, position.x); |
70 | lua_pushnumber(L, position.y); |
71 | } |
72 | return points*2; |
73 | } |
74 | |
75 | int Contact::getNormal(lua_State *L) |
76 | { |
77 | love::luax_assert_argc(L, 1, 1); |
78 | b2WorldManifold manifold; |
79 | contact->GetWorldManifold(&manifold); |
80 | lua_pushnumber(L, manifold.normal.x); |
81 | lua_pushnumber(L, manifold.normal.y); |
82 | return 2; |
83 | } |
84 | |
85 | float Contact::getFriction() const |
86 | { |
87 | return contact->GetFriction(); |
88 | } |
89 | |
90 | float Contact::getRestitution() const |
91 | { |
92 | return contact->GetRestitution(); |
93 | } |
94 | |
95 | bool Contact::isEnabled() const |
96 | { |
97 | return contact->IsEnabled(); |
98 | } |
99 | |
100 | bool Contact::isTouching() const |
101 | { |
102 | return contact->IsTouching(); |
103 | } |
104 | |
105 | void Contact::setFriction(float friction) |
106 | { |
107 | contact->SetFriction(friction); |
108 | } |
109 | |
110 | void Contact::setRestitution(float restitution) |
111 | { |
112 | contact->SetRestitution(restitution); |
113 | } |
114 | |
115 | void Contact::setEnabled(bool enabled) |
116 | { |
117 | contact->SetEnabled(enabled); |
118 | } |
119 | |
120 | void Contact::resetFriction() |
121 | { |
122 | contact->ResetFriction(); |
123 | } |
124 | |
125 | void Contact::resetRestitution() |
126 | { |
127 | contact->ResetRestitution(); |
128 | } |
129 | |
130 | void Contact::setTangentSpeed(float speed) |
131 | { |
132 | contact->SetTangentSpeed(speed); |
133 | } |
134 | |
135 | float Contact::getTangentSpeed() const |
136 | { |
137 | return contact->GetTangentSpeed(); |
138 | } |
139 | |
140 | void Contact::getChildren(int &childA, int &childB) |
141 | { |
142 | childA = contact->GetChildIndexA(); |
143 | childB = contact->GetChildIndexB(); |
144 | } |
145 | |
146 | void Contact::getFixtures(Fixture *&fixtureA, Fixture *&fixtureB) |
147 | { |
148 | fixtureA = (Fixture *) world->findObject(contact->GetFixtureA()); |
149 | fixtureB = (Fixture *) world->findObject(contact->GetFixtureB()); |
150 | |
151 | if (!fixtureA || !fixtureB) |
152 | throw love::Exception("A fixture has escaped Memoizer!" ); |
153 | } |
154 | |
155 | } // box2d |
156 | } // physics |
157 | } // love |
158 | |