| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * # CategoryKeyboard |
| 24 | * |
| 25 | * SDL keyboard management. |
| 26 | * |
| 27 | * Please refer to the Best Keyboard Practices document for details on how |
| 28 | * best to accept keyboard input in various types of programs: |
| 29 | * |
| 30 | * https://wiki.libsdl.org/SDL3/BestKeyboardPractices |
| 31 | */ |
| 32 | |
| 33 | #ifndef SDL_keyboard_h_ |
| 34 | #define SDL_keyboard_h_ |
| 35 | |
| 36 | #include <SDL3/SDL_stdinc.h> |
| 37 | #include <SDL3/SDL_error.h> |
| 38 | #include <SDL3/SDL_keycode.h> |
| 39 | #include <SDL3/SDL_properties.h> |
| 40 | #include <SDL3/SDL_rect.h> |
| 41 | #include <SDL3/SDL_scancode.h> |
| 42 | #include <SDL3/SDL_video.h> |
| 43 | |
| 44 | #include <SDL3/SDL_begin_code.h> |
| 45 | /* Set up for C function definitions, even when using C++ */ |
| 46 | #ifdef __cplusplus |
| 47 | extern "C" { |
| 48 | #endif |
| 49 | |
| 50 | /** |
| 51 | * This is a unique ID for a keyboard for the time it is connected to the |
| 52 | * system, and is never reused for the lifetime of the application. |
| 53 | * |
| 54 | * If the keyboard is disconnected and reconnected, it will get a new ID. |
| 55 | * |
| 56 | * The value 0 is an invalid ID. |
| 57 | * |
| 58 | * \since This datatype is available since SDL 3.2.0. |
| 59 | */ |
| 60 | typedef Uint32 SDL_KeyboardID; |
| 61 | |
| 62 | /* Function prototypes */ |
| 63 | |
| 64 | /** |
| 65 | * Return whether a keyboard is currently connected. |
| 66 | * |
| 67 | * \returns true if a keyboard is connected, false otherwise. |
| 68 | * |
| 69 | * \threadsafety This function should only be called on the main thread. |
| 70 | * |
| 71 | * \since This function is available since SDL 3.2.0. |
| 72 | * |
| 73 | * \sa SDL_GetKeyboards |
| 74 | */ |
| 75 | extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); |
| 76 | |
| 77 | /** |
| 78 | * Get a list of currently connected keyboards. |
| 79 | * |
| 80 | * Note that this will include any device or virtual driver that includes |
| 81 | * keyboard functionality, including some mice, KVM switches, motherboard |
| 82 | * power buttons, etc. You should wait for input from a device before you |
| 83 | * consider it actively in use. |
| 84 | * |
| 85 | * \param count a pointer filled in with the number of keyboards returned, may |
| 86 | * be NULL. |
| 87 | * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; |
| 88 | * call SDL_GetError() for more information. This should be freed |
| 89 | * with SDL_free() when it is no longer needed. |
| 90 | * |
| 91 | * \threadsafety This function should only be called on the main thread. |
| 92 | * |
| 93 | * \since This function is available since SDL 3.2.0. |
| 94 | * |
| 95 | * \sa SDL_GetKeyboardNameForID |
| 96 | * \sa SDL_HasKeyboard |
| 97 | */ |
| 98 | extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); |
| 99 | |
| 100 | /** |
| 101 | * Get the name of a keyboard. |
| 102 | * |
| 103 | * This function returns "" if the keyboard doesn't have a name. |
| 104 | * |
| 105 | * \param instance_id the keyboard instance ID. |
| 106 | * \returns the name of the selected keyboard or NULL on failure; call |
| 107 | * SDL_GetError() for more information. |
| 108 | * |
| 109 | * \threadsafety This function should only be called on the main thread. |
| 110 | * |
| 111 | * \since This function is available since SDL 3.2.0. |
| 112 | * |
| 113 | * \sa SDL_GetKeyboards |
| 114 | */ |
| 115 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); |
| 116 | |
| 117 | /** |
| 118 | * Query the window which currently has keyboard focus. |
| 119 | * |
| 120 | * \returns the window with keyboard focus. |
| 121 | * |
| 122 | * \threadsafety This function should only be called on the main thread. |
| 123 | * |
| 124 | * \since This function is available since SDL 3.2.0. |
| 125 | */ |
| 126 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
| 127 | |
| 128 | /** |
| 129 | * Get a snapshot of the current state of the keyboard. |
| 130 | * |
| 131 | * The pointer returned is a pointer to an internal SDL array. It will be |
| 132 | * valid for the whole lifetime of the application and should not be freed by |
| 133 | * the caller. |
| 134 | * |
| 135 | * A array element with a value of true means that the key is pressed and a |
| 136 | * value of false means that it is not. Indexes into this array are obtained |
| 137 | * by using SDL_Scancode values. |
| 138 | * |
| 139 | * Use SDL_PumpEvents() to update the state array. |
| 140 | * |
| 141 | * This function gives you the current state after all events have been |
| 142 | * processed, so if a key or button has been pressed and released before you |
| 143 | * process events, then the pressed state will never show up in the |
| 144 | * SDL_GetKeyboardState() calls. |
| 145 | * |
| 146 | * Note: This function doesn't take into account whether shift has been |
| 147 | * pressed or not. |
| 148 | * |
| 149 | * \param numkeys if non-NULL, receives the length of the returned array. |
| 150 | * \returns a pointer to an array of key states. |
| 151 | * |
| 152 | * \threadsafety It is safe to call this function from any thread. |
| 153 | * |
| 154 | * \since This function is available since SDL 3.2.0. |
| 155 | * |
| 156 | * \sa SDL_PumpEvents |
| 157 | * \sa SDL_ResetKeyboard |
| 158 | */ |
| 159 | extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); |
| 160 | |
| 161 | /** |
| 162 | * Clear the state of the keyboard. |
| 163 | * |
| 164 | * This function will generate key up events for all pressed keys. |
| 165 | * |
| 166 | * \threadsafety This function should only be called on the main thread. |
| 167 | * |
| 168 | * \since This function is available since SDL 3.2.0. |
| 169 | * |
| 170 | * \sa SDL_GetKeyboardState |
| 171 | */ |
| 172 | extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); |
| 173 | |
| 174 | /** |
| 175 | * Get the current key modifier state for the keyboard. |
| 176 | * |
| 177 | * \returns an OR'd combination of the modifier keys for the keyboard. See |
| 178 | * SDL_Keymod for details. |
| 179 | * |
| 180 | * \threadsafety It is safe to call this function from any thread. |
| 181 | * |
| 182 | * \since This function is available since SDL 3.2.0. |
| 183 | * |
| 184 | * \sa SDL_GetKeyboardState |
| 185 | * \sa SDL_SetModState |
| 186 | */ |
| 187 | extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
| 188 | |
| 189 | /** |
| 190 | * Set the current key modifier state for the keyboard. |
| 191 | * |
| 192 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose |
| 193 | * modifier key states on your application. Simply pass your desired modifier |
| 194 | * states into `modstate`. This value may be a bitwise, OR'd combination of |
| 195 | * SDL_Keymod values. |
| 196 | * |
| 197 | * This does not change the keyboard state, only the key modifier flags that |
| 198 | * SDL reports. |
| 199 | * |
| 200 | * \param modstate the desired SDL_Keymod for the keyboard. |
| 201 | * |
| 202 | * \threadsafety It is safe to call this function from any thread. |
| 203 | * |
| 204 | * \since This function is available since SDL 3.2.0. |
| 205 | * |
| 206 | * \sa SDL_GetModState |
| 207 | */ |
| 208 | extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
| 209 | |
| 210 | /** |
| 211 | * Get the key code corresponding to the given scancode according to the |
| 212 | * current keyboard layout. |
| 213 | * |
| 214 | * If you want to get the keycode as it would be delivered in key events, |
| 215 | * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should |
| 216 | * pass `key_event` as true. Otherwise this function simply translates the |
| 217 | * scancode based on the given modifier state. |
| 218 | * |
| 219 | * \param scancode the desired SDL_Scancode to query. |
| 220 | * \param modstate the modifier state to use when translating the scancode to |
| 221 | * a keycode. |
| 222 | * \param key_event true if the keycode will be used in key events. |
| 223 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. |
| 224 | * |
| 225 | * \threadsafety This function is not thread safe. |
| 226 | * |
| 227 | * \since This function is available since SDL 3.2.0. |
| 228 | * |
| 229 | * \sa SDL_GetKeyName |
| 230 | * \sa SDL_GetScancodeFromKey |
| 231 | */ |
| 232 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); |
| 233 | |
| 234 | /** |
| 235 | * Get the scancode corresponding to the given key code according to the |
| 236 | * current keyboard layout. |
| 237 | * |
| 238 | * Note that there may be multiple scancode+modifier states that can generate |
| 239 | * this keycode, this will just return the first one found. |
| 240 | * |
| 241 | * \param key the desired SDL_Keycode to query. |
| 242 | * \param modstate a pointer to the modifier state that would be used when the |
| 243 | * scancode generates this key, may be NULL. |
| 244 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. |
| 245 | * |
| 246 | * \threadsafety This function is not thread safe. |
| 247 | * |
| 248 | * \since This function is available since SDL 3.2.0. |
| 249 | * |
| 250 | * \sa SDL_GetKeyFromScancode |
| 251 | * \sa SDL_GetScancodeName |
| 252 | */ |
| 253 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); |
| 254 | |
| 255 | /** |
| 256 | * Set a human-readable name for a scancode. |
| 257 | * |
| 258 | * \param scancode the desired SDL_Scancode. |
| 259 | * \param name the name to use for the scancode, encoded as UTF-8. The string |
| 260 | * is not copied, so the pointer given to this function must stay |
| 261 | * valid while SDL is being used. |
| 262 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 263 | * information. |
| 264 | * |
| 265 | * \threadsafety This function is not thread safe. |
| 266 | * |
| 267 | * \since This function is available since SDL 3.2.0. |
| 268 | * |
| 269 | * \sa SDL_GetScancodeName |
| 270 | */ |
| 271 | extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); |
| 272 | |
| 273 | /** |
| 274 | * Get a human-readable name for a scancode. |
| 275 | * |
| 276 | * **Warning**: The returned name is by design not stable across platforms, |
| 277 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left |
| 278 | * Windows" under Microsoft Windows, and some scancodes like |
| 279 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even |
| 280 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and |
| 281 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore |
| 282 | * unsuitable for creating a stable cross-platform two-way mapping between |
| 283 | * strings and scancodes. |
| 284 | * |
| 285 | * \param scancode the desired SDL_Scancode to query. |
| 286 | * \returns a pointer to the name for the scancode. If the scancode doesn't |
| 287 | * have a name this function returns an empty string (""). |
| 288 | * |
| 289 | * \threadsafety This function is not thread safe. |
| 290 | * |
| 291 | * \since This function is available since SDL 3.2.0. |
| 292 | * |
| 293 | * \sa SDL_GetScancodeFromKey |
| 294 | * \sa SDL_GetScancodeFromName |
| 295 | * \sa SDL_SetScancodeName |
| 296 | */ |
| 297 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
| 298 | |
| 299 | /** |
| 300 | * Get a scancode from a human-readable name. |
| 301 | * |
| 302 | * \param name the human-readable scancode name. |
| 303 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't |
| 304 | * recognized; call SDL_GetError() for more information. |
| 305 | * |
| 306 | * \threadsafety This function is not thread safe. |
| 307 | * |
| 308 | * \since This function is available since SDL 3.2.0. |
| 309 | * |
| 310 | * \sa SDL_GetKeyFromName |
| 311 | * \sa SDL_GetScancodeFromKey |
| 312 | * \sa SDL_GetScancodeName |
| 313 | */ |
| 314 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
| 315 | |
| 316 | /** |
| 317 | * Get a human-readable name for a key. |
| 318 | * |
| 319 | * If the key doesn't have a name, this function returns an empty string (""). |
| 320 | * |
| 321 | * Letters will be presented in their uppercase form, if applicable. |
| 322 | * |
| 323 | * \param key the desired SDL_Keycode to query. |
| 324 | * \returns a UTF-8 encoded string of the key name. |
| 325 | * |
| 326 | * \threadsafety This function is not thread safe. |
| 327 | * |
| 328 | * \since This function is available since SDL 3.2.0. |
| 329 | * |
| 330 | * \sa SDL_GetKeyFromName |
| 331 | * \sa SDL_GetKeyFromScancode |
| 332 | * \sa SDL_GetScancodeFromKey |
| 333 | */ |
| 334 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); |
| 335 | |
| 336 | /** |
| 337 | * Get a key code from a human-readable name. |
| 338 | * |
| 339 | * \param name the human-readable key name. |
| 340 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call |
| 341 | * SDL_GetError() for more information. |
| 342 | * |
| 343 | * \threadsafety This function is not thread safe. |
| 344 | * |
| 345 | * \since This function is available since SDL 3.2.0. |
| 346 | * |
| 347 | * \sa SDL_GetKeyFromScancode |
| 348 | * \sa SDL_GetKeyName |
| 349 | * \sa SDL_GetScancodeFromName |
| 350 | */ |
| 351 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
| 352 | |
| 353 | /** |
| 354 | * Start accepting Unicode text input events in a window. |
| 355 | * |
| 356 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and |
| 357 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this |
| 358 | * function paired with SDL_StopTextInput(). |
| 359 | * |
| 360 | * Text input events are not received by default. |
| 361 | * |
| 362 | * On some platforms using this function shows the screen keyboard and/or |
| 363 | * activates an IME, which can prevent some key press events from being passed |
| 364 | * through. |
| 365 | * |
| 366 | * \param window the window to enable text input. |
| 367 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 368 | * information. |
| 369 | * |
| 370 | * \threadsafety This function should only be called on the main thread. |
| 371 | * |
| 372 | * \since This function is available since SDL 3.2.0. |
| 373 | * |
| 374 | * \sa SDL_SetTextInputArea |
| 375 | * \sa SDL_StartTextInputWithProperties |
| 376 | * \sa SDL_StopTextInput |
| 377 | * \sa SDL_TextInputActive |
| 378 | */ |
| 379 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); |
| 380 | |
| 381 | /** |
| 382 | * Text input type. |
| 383 | * |
| 384 | * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every |
| 385 | * value is valid on every platform, but where a value isn't supported, a |
| 386 | * reasonable fallback will be used. |
| 387 | * |
| 388 | * \since This enum is available since SDL 3.2.0. |
| 389 | * |
| 390 | * \sa SDL_StartTextInputWithProperties |
| 391 | */ |
| 392 | typedef enum SDL_TextInputType |
| 393 | { |
| 394 | SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ |
| 395 | SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ |
| 396 | SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ |
| 397 | SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ |
| 398 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ |
| 399 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ |
| 400 | SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ |
| 401 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ |
| 402 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ |
| 403 | } SDL_TextInputType; |
| 404 | |
| 405 | /** |
| 406 | * Auto capitalization type. |
| 407 | * |
| 408 | * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. |
| 409 | * Not every value is valid on every platform, but where a value isn't |
| 410 | * supported, a reasonable fallback will be used. |
| 411 | * |
| 412 | * \since This enum is available since SDL 3.2.0. |
| 413 | * |
| 414 | * \sa SDL_StartTextInputWithProperties |
| 415 | */ |
| 416 | typedef enum SDL_Capitalization |
| 417 | { |
| 418 | SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ |
| 419 | SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ |
| 420 | SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ |
| 421 | SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ |
| 422 | } SDL_Capitalization; |
| 423 | |
| 424 | /** |
| 425 | * Start accepting Unicode text input events in a window, with properties |
| 426 | * describing the input. |
| 427 | * |
| 428 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and |
| 429 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this |
| 430 | * function paired with SDL_StopTextInput(). |
| 431 | * |
| 432 | * Text input events are not received by default. |
| 433 | * |
| 434 | * On some platforms using this function shows the screen keyboard and/or |
| 435 | * activates an IME, which can prevent some key press events from being passed |
| 436 | * through. |
| 437 | * |
| 438 | * These are the supported properties: |
| 439 | * |
| 440 | * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that |
| 441 | * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. |
| 442 | * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value |
| 443 | * that describes how text should be capitalized, defaults to |
| 444 | * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for |
| 445 | * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail |
| 446 | * addresses, usernames, and passwords. |
| 447 | * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion |
| 448 | * and auto correction, defaults to true. |
| 449 | * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text |
| 450 | * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is |
| 451 | * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME |
| 452 | * is "1". |
| 453 | * |
| 454 | * On Android you can directly specify the input type: |
| 455 | * |
| 456 | * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to |
| 457 | * use, overriding other properties. This is documented at |
| 458 | * https://developer.android.com/reference/android/text/InputType |
| 459 | * |
| 460 | * \param window the window to enable text input. |
| 461 | * \param props the properties to use. |
| 462 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 463 | * information. |
| 464 | * |
| 465 | * \threadsafety This function should only be called on the main thread. |
| 466 | * |
| 467 | * \since This function is available since SDL 3.2.0. |
| 468 | * |
| 469 | * \sa SDL_SetTextInputArea |
| 470 | * \sa SDL_StartTextInput |
| 471 | * \sa SDL_StopTextInput |
| 472 | * \sa SDL_TextInputActive |
| 473 | */ |
| 474 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); |
| 475 | |
| 476 | #define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" |
| 477 | #define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" |
| 478 | #define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" |
| 479 | #define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" |
| 480 | #define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" |
| 481 | |
| 482 | /** |
| 483 | * Check whether or not Unicode text input events are enabled for a window. |
| 484 | * |
| 485 | * \param window the window to check. |
| 486 | * \returns true if text input events are enabled else false. |
| 487 | * |
| 488 | * \threadsafety This function should only be called on the main thread. |
| 489 | * |
| 490 | * \since This function is available since SDL 3.2.0. |
| 491 | * |
| 492 | * \sa SDL_StartTextInput |
| 493 | */ |
| 494 | extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); |
| 495 | |
| 496 | /** |
| 497 | * Stop receiving any text input events in a window. |
| 498 | * |
| 499 | * If SDL_StartTextInput() showed the screen keyboard, this function will hide |
| 500 | * it. |
| 501 | * |
| 502 | * \param window the window to disable text input. |
| 503 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 504 | * information. |
| 505 | * |
| 506 | * \threadsafety This function should only be called on the main thread. |
| 507 | * |
| 508 | * \since This function is available since SDL 3.2.0. |
| 509 | * |
| 510 | * \sa SDL_StartTextInput |
| 511 | */ |
| 512 | extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); |
| 513 | |
| 514 | /** |
| 515 | * Dismiss the composition window/IME without disabling the subsystem. |
| 516 | * |
| 517 | * \param window the window to affect. |
| 518 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 519 | * information. |
| 520 | * |
| 521 | * \threadsafety This function should only be called on the main thread. |
| 522 | * |
| 523 | * \since This function is available since SDL 3.2.0. |
| 524 | * |
| 525 | * \sa SDL_StartTextInput |
| 526 | * \sa SDL_StopTextInput |
| 527 | */ |
| 528 | extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); |
| 529 | |
| 530 | /** |
| 531 | * Set the area used to type Unicode text input. |
| 532 | * |
| 533 | * Native input methods may place a window with word suggestions near the |
| 534 | * cursor, without covering the text being entered. |
| 535 | * |
| 536 | * \param window the window for which to set the text input area. |
| 537 | * \param rect the SDL_Rect representing the text input area, in window |
| 538 | * coordinates, or NULL to clear it. |
| 539 | * \param cursor the offset of the current cursor location relative to |
| 540 | * `rect->x`, in window coordinates. |
| 541 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 542 | * information. |
| 543 | * |
| 544 | * \threadsafety This function should only be called on the main thread. |
| 545 | * |
| 546 | * \since This function is available since SDL 3.2.0. |
| 547 | * |
| 548 | * \sa SDL_GetTextInputArea |
| 549 | * \sa SDL_StartTextInput |
| 550 | */ |
| 551 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); |
| 552 | |
| 553 | /** |
| 554 | * Get the area used to type Unicode text input. |
| 555 | * |
| 556 | * This returns the values previously set by SDL_SetTextInputArea(). |
| 557 | * |
| 558 | * \param window the window for which to query the text input area. |
| 559 | * \param rect a pointer to an SDL_Rect filled in with the text input area, |
| 560 | * may be NULL. |
| 561 | * \param cursor a pointer to the offset of the current cursor location |
| 562 | * relative to `rect->x`, may be NULL. |
| 563 | * \returns true on success or false on failure; call SDL_GetError() for more |
| 564 | * information. |
| 565 | * |
| 566 | * \threadsafety This function should only be called on the main thread. |
| 567 | * |
| 568 | * \since This function is available since SDL 3.2.0. |
| 569 | * |
| 570 | * \sa SDL_SetTextInputArea |
| 571 | */ |
| 572 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); |
| 573 | |
| 574 | /** |
| 575 | * Check whether the platform has screen keyboard support. |
| 576 | * |
| 577 | * \returns true if the platform has some screen keyboard support or false if |
| 578 | * not. |
| 579 | * |
| 580 | * \threadsafety This function should only be called on the main thread. |
| 581 | * |
| 582 | * \since This function is available since SDL 3.2.0. |
| 583 | * |
| 584 | * \sa SDL_StartTextInput |
| 585 | * \sa SDL_ScreenKeyboardShown |
| 586 | */ |
| 587 | extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
| 588 | |
| 589 | /** |
| 590 | * Check whether the screen keyboard is shown for given window. |
| 591 | * |
| 592 | * \param window the window for which screen keyboard should be queried. |
| 593 | * \returns true if screen keyboard is shown or false if not. |
| 594 | * |
| 595 | * \threadsafety This function should only be called on the main thread. |
| 596 | * |
| 597 | * \since This function is available since SDL 3.2.0. |
| 598 | * |
| 599 | * \sa SDL_HasScreenKeyboardSupport |
| 600 | */ |
| 601 | extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); |
| 602 | |
| 603 | /* Ends C function definitions when using C++ */ |
| 604 | #ifdef __cplusplus |
| 605 | } |
| 606 | #endif |
| 607 | #include <SDL3/SDL_close_code.h> |
| 608 | |
| 609 | #endif /* SDL_keyboard_h_ */ |
| 610 | |