1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * # CategoryKeyboard |
24 | * |
25 | * SDL keyboard management. |
26 | * |
27 | * Please refer to the Best Keyboard Practices document for details on how |
28 | * best to accept keyboard input in various types of programs: |
29 | * |
30 | * https://wiki.libsdl.org/SDL3/BestKeyboardPractices |
31 | */ |
32 | |
33 | #ifndef SDL_keyboard_h_ |
34 | #define SDL_keyboard_h_ |
35 | |
36 | #include <SDL3/SDL_stdinc.h> |
37 | #include <SDL3/SDL_error.h> |
38 | #include <SDL3/SDL_keycode.h> |
39 | #include <SDL3/SDL_properties.h> |
40 | #include <SDL3/SDL_rect.h> |
41 | #include <SDL3/SDL_scancode.h> |
42 | #include <SDL3/SDL_video.h> |
43 | |
44 | #include <SDL3/SDL_begin_code.h> |
45 | /* Set up for C function definitions, even when using C++ */ |
46 | #ifdef __cplusplus |
47 | extern "C" { |
48 | #endif |
49 | |
50 | /** |
51 | * This is a unique ID for a keyboard for the time it is connected to the |
52 | * system, and is never reused for the lifetime of the application. |
53 | * |
54 | * If the keyboard is disconnected and reconnected, it will get a new ID. |
55 | * |
56 | * The value 0 is an invalid ID. |
57 | * |
58 | * \since This datatype is available since SDL 3.2.0. |
59 | */ |
60 | typedef Uint32 SDL_KeyboardID; |
61 | |
62 | /* Function prototypes */ |
63 | |
64 | /** |
65 | * Return whether a keyboard is currently connected. |
66 | * |
67 | * \returns true if a keyboard is connected, false otherwise. |
68 | * |
69 | * \threadsafety This function should only be called on the main thread. |
70 | * |
71 | * \since This function is available since SDL 3.2.0. |
72 | * |
73 | * \sa SDL_GetKeyboards |
74 | */ |
75 | extern SDL_DECLSPEC bool SDLCALL SDL_HasKeyboard(void); |
76 | |
77 | /** |
78 | * Get a list of currently connected keyboards. |
79 | * |
80 | * Note that this will include any device or virtual driver that includes |
81 | * keyboard functionality, including some mice, KVM switches, motherboard |
82 | * power buttons, etc. You should wait for input from a device before you |
83 | * consider it actively in use. |
84 | * |
85 | * \param count a pointer filled in with the number of keyboards returned, may |
86 | * be NULL. |
87 | * \returns a 0 terminated array of keyboards instance IDs or NULL on failure; |
88 | * call SDL_GetError() for more information. This should be freed |
89 | * with SDL_free() when it is no longer needed. |
90 | * |
91 | * \threadsafety This function should only be called on the main thread. |
92 | * |
93 | * \since This function is available since SDL 3.2.0. |
94 | * |
95 | * \sa SDL_GetKeyboardNameForID |
96 | * \sa SDL_HasKeyboard |
97 | */ |
98 | extern SDL_DECLSPEC SDL_KeyboardID * SDLCALL SDL_GetKeyboards(int *count); |
99 | |
100 | /** |
101 | * Get the name of a keyboard. |
102 | * |
103 | * This function returns "" if the keyboard doesn't have a name. |
104 | * |
105 | * \param instance_id the keyboard instance ID. |
106 | * \returns the name of the selected keyboard or NULL on failure; call |
107 | * SDL_GetError() for more information. |
108 | * |
109 | * \threadsafety This function should only be called on the main thread. |
110 | * |
111 | * \since This function is available since SDL 3.2.0. |
112 | * |
113 | * \sa SDL_GetKeyboards |
114 | */ |
115 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyboardNameForID(SDL_KeyboardID instance_id); |
116 | |
117 | /** |
118 | * Query the window which currently has keyboard focus. |
119 | * |
120 | * \returns the window with keyboard focus. |
121 | * |
122 | * \threadsafety This function should only be called on the main thread. |
123 | * |
124 | * \since This function is available since SDL 3.2.0. |
125 | */ |
126 | extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_GetKeyboardFocus(void); |
127 | |
128 | /** |
129 | * Get a snapshot of the current state of the keyboard. |
130 | * |
131 | * The pointer returned is a pointer to an internal SDL array. It will be |
132 | * valid for the whole lifetime of the application and should not be freed by |
133 | * the caller. |
134 | * |
135 | * A array element with a value of true means that the key is pressed and a |
136 | * value of false means that it is not. Indexes into this array are obtained |
137 | * by using SDL_Scancode values. |
138 | * |
139 | * Use SDL_PumpEvents() to update the state array. |
140 | * |
141 | * This function gives you the current state after all events have been |
142 | * processed, so if a key or button has been pressed and released before you |
143 | * process events, then the pressed state will never show up in the |
144 | * SDL_GetKeyboardState() calls. |
145 | * |
146 | * Note: This function doesn't take into account whether shift has been |
147 | * pressed or not. |
148 | * |
149 | * \param numkeys if non-NULL, receives the length of the returned array. |
150 | * \returns a pointer to an array of key states. |
151 | * |
152 | * \threadsafety It is safe to call this function from any thread. |
153 | * |
154 | * \since This function is available since SDL 3.2.0. |
155 | * |
156 | * \sa SDL_PumpEvents |
157 | * \sa SDL_ResetKeyboard |
158 | */ |
159 | extern SDL_DECLSPEC const bool * SDLCALL SDL_GetKeyboardState(int *numkeys); |
160 | |
161 | /** |
162 | * Clear the state of the keyboard. |
163 | * |
164 | * This function will generate key up events for all pressed keys. |
165 | * |
166 | * \threadsafety This function should only be called on the main thread. |
167 | * |
168 | * \since This function is available since SDL 3.2.0. |
169 | * |
170 | * \sa SDL_GetKeyboardState |
171 | */ |
172 | extern SDL_DECLSPEC void SDLCALL SDL_ResetKeyboard(void); |
173 | |
174 | /** |
175 | * Get the current key modifier state for the keyboard. |
176 | * |
177 | * \returns an OR'd combination of the modifier keys for the keyboard. See |
178 | * SDL_Keymod for details. |
179 | * |
180 | * \threadsafety It is safe to call this function from any thread. |
181 | * |
182 | * \since This function is available since SDL 3.2.0. |
183 | * |
184 | * \sa SDL_GetKeyboardState |
185 | * \sa SDL_SetModState |
186 | */ |
187 | extern SDL_DECLSPEC SDL_Keymod SDLCALL SDL_GetModState(void); |
188 | |
189 | /** |
190 | * Set the current key modifier state for the keyboard. |
191 | * |
192 | * The inverse of SDL_GetModState(), SDL_SetModState() allows you to impose |
193 | * modifier key states on your application. Simply pass your desired modifier |
194 | * states into `modstate`. This value may be a bitwise, OR'd combination of |
195 | * SDL_Keymod values. |
196 | * |
197 | * This does not change the keyboard state, only the key modifier flags that |
198 | * SDL reports. |
199 | * |
200 | * \param modstate the desired SDL_Keymod for the keyboard. |
201 | * |
202 | * \threadsafety It is safe to call this function from any thread. |
203 | * |
204 | * \since This function is available since SDL 3.2.0. |
205 | * |
206 | * \sa SDL_GetModState |
207 | */ |
208 | extern SDL_DECLSPEC void SDLCALL SDL_SetModState(SDL_Keymod modstate); |
209 | |
210 | /** |
211 | * Get the key code corresponding to the given scancode according to the |
212 | * current keyboard layout. |
213 | * |
214 | * If you want to get the keycode as it would be delivered in key events, |
215 | * including options specified in SDL_HINT_KEYCODE_OPTIONS, then you should |
216 | * pass `key_event` as true. Otherwise this function simply translates the |
217 | * scancode based on the given modifier state. |
218 | * |
219 | * \param scancode the desired SDL_Scancode to query. |
220 | * \param modstate the modifier state to use when translating the scancode to |
221 | * a keycode. |
222 | * \param key_event true if the keycode will be used in key events. |
223 | * \returns the SDL_Keycode that corresponds to the given SDL_Scancode. |
224 | * |
225 | * \threadsafety This function is not thread safe. |
226 | * |
227 | * \since This function is available since SDL 3.2.0. |
228 | * |
229 | * \sa SDL_GetKeyName |
230 | * \sa SDL_GetScancodeFromKey |
231 | */ |
232 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromScancode(SDL_Scancode scancode, SDL_Keymod modstate, bool key_event); |
233 | |
234 | /** |
235 | * Get the scancode corresponding to the given key code according to the |
236 | * current keyboard layout. |
237 | * |
238 | * Note that there may be multiple scancode+modifier states that can generate |
239 | * this keycode, this will just return the first one found. |
240 | * |
241 | * \param key the desired SDL_Keycode to query. |
242 | * \param modstate a pointer to the modifier state that would be used when the |
243 | * scancode generates this key, may be NULL. |
244 | * \returns the SDL_Scancode that corresponds to the given SDL_Keycode. |
245 | * |
246 | * \threadsafety This function is not thread safe. |
247 | * |
248 | * \since This function is available since SDL 3.2.0. |
249 | * |
250 | * \sa SDL_GetKeyFromScancode |
251 | * \sa SDL_GetScancodeName |
252 | */ |
253 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromKey(SDL_Keycode key, SDL_Keymod *modstate); |
254 | |
255 | /** |
256 | * Set a human-readable name for a scancode. |
257 | * |
258 | * \param scancode the desired SDL_Scancode. |
259 | * \param name the name to use for the scancode, encoded as UTF-8. The string |
260 | * is not copied, so the pointer given to this function must stay |
261 | * valid while SDL is being used. |
262 | * \returns true on success or false on failure; call SDL_GetError() for more |
263 | * information. |
264 | * |
265 | * \threadsafety This function is not thread safe. |
266 | * |
267 | * \since This function is available since SDL 3.2.0. |
268 | * |
269 | * \sa SDL_GetScancodeName |
270 | */ |
271 | extern SDL_DECLSPEC bool SDLCALL SDL_SetScancodeName(SDL_Scancode scancode, const char *name); |
272 | |
273 | /** |
274 | * Get a human-readable name for a scancode. |
275 | * |
276 | * **Warning**: The returned name is by design not stable across platforms, |
277 | * e.g. the name for `SDL_SCANCODE_LGUI` is "Left GUI" under Linux but "Left |
278 | * Windows" under Microsoft Windows, and some scancodes like |
279 | * `SDL_SCANCODE_NONUSBACKSLASH` don't have any name at all. There are even |
280 | * scancodes that share names, e.g. `SDL_SCANCODE_RETURN` and |
281 | * `SDL_SCANCODE_RETURN2` (both called "Return"). This function is therefore |
282 | * unsuitable for creating a stable cross-platform two-way mapping between |
283 | * strings and scancodes. |
284 | * |
285 | * \param scancode the desired SDL_Scancode to query. |
286 | * \returns a pointer to the name for the scancode. If the scancode doesn't |
287 | * have a name this function returns an empty string (""). |
288 | * |
289 | * \threadsafety This function is not thread safe. |
290 | * |
291 | * \since This function is available since SDL 3.2.0. |
292 | * |
293 | * \sa SDL_GetScancodeFromKey |
294 | * \sa SDL_GetScancodeFromName |
295 | * \sa SDL_SetScancodeName |
296 | */ |
297 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetScancodeName(SDL_Scancode scancode); |
298 | |
299 | /** |
300 | * Get a scancode from a human-readable name. |
301 | * |
302 | * \param name the human-readable scancode name. |
303 | * \returns the SDL_Scancode, or `SDL_SCANCODE_UNKNOWN` if the name wasn't |
304 | * recognized; call SDL_GetError() for more information. |
305 | * |
306 | * \threadsafety This function is not thread safe. |
307 | * |
308 | * \since This function is available since SDL 3.2.0. |
309 | * |
310 | * \sa SDL_GetKeyFromName |
311 | * \sa SDL_GetScancodeFromKey |
312 | * \sa SDL_GetScancodeName |
313 | */ |
314 | extern SDL_DECLSPEC SDL_Scancode SDLCALL SDL_GetScancodeFromName(const char *name); |
315 | |
316 | /** |
317 | * Get a human-readable name for a key. |
318 | * |
319 | * If the key doesn't have a name, this function returns an empty string (""). |
320 | * |
321 | * Letters will be presented in their uppercase form, if applicable. |
322 | * |
323 | * \param key the desired SDL_Keycode to query. |
324 | * \returns a UTF-8 encoded string of the key name. |
325 | * |
326 | * \threadsafety This function is not thread safe. |
327 | * |
328 | * \since This function is available since SDL 3.2.0. |
329 | * |
330 | * \sa SDL_GetKeyFromName |
331 | * \sa SDL_GetKeyFromScancode |
332 | * \sa SDL_GetScancodeFromKey |
333 | */ |
334 | extern SDL_DECLSPEC const char * SDLCALL SDL_GetKeyName(SDL_Keycode key); |
335 | |
336 | /** |
337 | * Get a key code from a human-readable name. |
338 | * |
339 | * \param name the human-readable key name. |
340 | * \returns key code, or `SDLK_UNKNOWN` if the name wasn't recognized; call |
341 | * SDL_GetError() for more information. |
342 | * |
343 | * \threadsafety This function is not thread safe. |
344 | * |
345 | * \since This function is available since SDL 3.2.0. |
346 | * |
347 | * \sa SDL_GetKeyFromScancode |
348 | * \sa SDL_GetKeyName |
349 | * \sa SDL_GetScancodeFromName |
350 | */ |
351 | extern SDL_DECLSPEC SDL_Keycode SDLCALL SDL_GetKeyFromName(const char *name); |
352 | |
353 | /** |
354 | * Start accepting Unicode text input events in a window. |
355 | * |
356 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and |
357 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this |
358 | * function paired with SDL_StopTextInput(). |
359 | * |
360 | * Text input events are not received by default. |
361 | * |
362 | * On some platforms using this function shows the screen keyboard and/or |
363 | * activates an IME, which can prevent some key press events from being passed |
364 | * through. |
365 | * |
366 | * \param window the window to enable text input. |
367 | * \returns true on success or false on failure; call SDL_GetError() for more |
368 | * information. |
369 | * |
370 | * \threadsafety This function should only be called on the main thread. |
371 | * |
372 | * \since This function is available since SDL 3.2.0. |
373 | * |
374 | * \sa SDL_SetTextInputArea |
375 | * \sa SDL_StartTextInputWithProperties |
376 | * \sa SDL_StopTextInput |
377 | * \sa SDL_TextInputActive |
378 | */ |
379 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInput(SDL_Window *window); |
380 | |
381 | /** |
382 | * Text input type. |
383 | * |
384 | * These are the valid values for SDL_PROP_TEXTINPUT_TYPE_NUMBER. Not every |
385 | * value is valid on every platform, but where a value isn't supported, a |
386 | * reasonable fallback will be used. |
387 | * |
388 | * \since This enum is available since SDL 3.2.0. |
389 | * |
390 | * \sa SDL_StartTextInputWithProperties |
391 | */ |
392 | typedef enum SDL_TextInputType |
393 | { |
394 | SDL_TEXTINPUT_TYPE_TEXT, /**< The input is text */ |
395 | SDL_TEXTINPUT_TYPE_TEXT_NAME, /**< The input is a person's name */ |
396 | SDL_TEXTINPUT_TYPE_TEXT_EMAIL, /**< The input is an e-mail address */ |
397 | SDL_TEXTINPUT_TYPE_TEXT_USERNAME, /**< The input is a username */ |
398 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_HIDDEN, /**< The input is a secure password that is hidden */ |
399 | SDL_TEXTINPUT_TYPE_TEXT_PASSWORD_VISIBLE, /**< The input is a secure password that is visible */ |
400 | SDL_TEXTINPUT_TYPE_NUMBER, /**< The input is a number */ |
401 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_HIDDEN, /**< The input is a secure PIN that is hidden */ |
402 | SDL_TEXTINPUT_TYPE_NUMBER_PASSWORD_VISIBLE /**< The input is a secure PIN that is visible */ |
403 | } SDL_TextInputType; |
404 | |
405 | /** |
406 | * Auto capitalization type. |
407 | * |
408 | * These are the valid values for SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER. |
409 | * Not every value is valid on every platform, but where a value isn't |
410 | * supported, a reasonable fallback will be used. |
411 | * |
412 | * \since This enum is available since SDL 3.2.0. |
413 | * |
414 | * \sa SDL_StartTextInputWithProperties |
415 | */ |
416 | typedef enum SDL_Capitalization |
417 | { |
418 | SDL_CAPITALIZE_NONE, /**< No auto-capitalization will be done */ |
419 | SDL_CAPITALIZE_SENTENCES, /**< The first letter of sentences will be capitalized */ |
420 | SDL_CAPITALIZE_WORDS, /**< The first letter of words will be capitalized */ |
421 | SDL_CAPITALIZE_LETTERS /**< All letters will be capitalized */ |
422 | } SDL_Capitalization; |
423 | |
424 | /** |
425 | * Start accepting Unicode text input events in a window, with properties |
426 | * describing the input. |
427 | * |
428 | * This function will enable text input (SDL_EVENT_TEXT_INPUT and |
429 | * SDL_EVENT_TEXT_EDITING events) in the specified window. Please use this |
430 | * function paired with SDL_StopTextInput(). |
431 | * |
432 | * Text input events are not received by default. |
433 | * |
434 | * On some platforms using this function shows the screen keyboard and/or |
435 | * activates an IME, which can prevent some key press events from being passed |
436 | * through. |
437 | * |
438 | * These are the supported properties: |
439 | * |
440 | * - `SDL_PROP_TEXTINPUT_TYPE_NUMBER` - an SDL_TextInputType value that |
441 | * describes text being input, defaults to SDL_TEXTINPUT_TYPE_TEXT. |
442 | * - `SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER` - an SDL_Capitalization value |
443 | * that describes how text should be capitalized, defaults to |
444 | * SDL_CAPITALIZE_SENTENCES for normal text entry, SDL_CAPITALIZE_WORDS for |
445 | * SDL_TEXTINPUT_TYPE_TEXT_NAME, and SDL_CAPITALIZE_NONE for e-mail |
446 | * addresses, usernames, and passwords. |
447 | * - `SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN` - true to enable auto completion |
448 | * and auto correction, defaults to true. |
449 | * - `SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN` - true if multiple lines of text |
450 | * are allowed. This defaults to true if SDL_HINT_RETURN_KEY_HIDES_IME is |
451 | * "0" or is not set, and defaults to false if SDL_HINT_RETURN_KEY_HIDES_IME |
452 | * is "1". |
453 | * |
454 | * On Android you can directly specify the input type: |
455 | * |
456 | * - `SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER` - the text input type to |
457 | * use, overriding other properties. This is documented at |
458 | * https://developer.android.com/reference/android/text/InputType |
459 | * |
460 | * \param window the window to enable text input. |
461 | * \param props the properties to use. |
462 | * \returns true on success or false on failure; call SDL_GetError() for more |
463 | * information. |
464 | * |
465 | * \threadsafety This function should only be called on the main thread. |
466 | * |
467 | * \since This function is available since SDL 3.2.0. |
468 | * |
469 | * \sa SDL_SetTextInputArea |
470 | * \sa SDL_StartTextInput |
471 | * \sa SDL_StopTextInput |
472 | * \sa SDL_TextInputActive |
473 | */ |
474 | extern SDL_DECLSPEC bool SDLCALL SDL_StartTextInputWithProperties(SDL_Window *window, SDL_PropertiesID props); |
475 | |
476 | #define SDL_PROP_TEXTINPUT_TYPE_NUMBER "SDL.textinput.type" |
477 | #define SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER "SDL.textinput.capitalization" |
478 | #define SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN "SDL.textinput.autocorrect" |
479 | #define SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN "SDL.textinput.multiline" |
480 | #define SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER "SDL.textinput.android.inputtype" |
481 | |
482 | /** |
483 | * Check whether or not Unicode text input events are enabled for a window. |
484 | * |
485 | * \param window the window to check. |
486 | * \returns true if text input events are enabled else false. |
487 | * |
488 | * \threadsafety This function should only be called on the main thread. |
489 | * |
490 | * \since This function is available since SDL 3.2.0. |
491 | * |
492 | * \sa SDL_StartTextInput |
493 | */ |
494 | extern SDL_DECLSPEC bool SDLCALL SDL_TextInputActive(SDL_Window *window); |
495 | |
496 | /** |
497 | * Stop receiving any text input events in a window. |
498 | * |
499 | * If SDL_StartTextInput() showed the screen keyboard, this function will hide |
500 | * it. |
501 | * |
502 | * \param window the window to disable text input. |
503 | * \returns true on success or false on failure; call SDL_GetError() for more |
504 | * information. |
505 | * |
506 | * \threadsafety This function should only be called on the main thread. |
507 | * |
508 | * \since This function is available since SDL 3.2.0. |
509 | * |
510 | * \sa SDL_StartTextInput |
511 | */ |
512 | extern SDL_DECLSPEC bool SDLCALL SDL_StopTextInput(SDL_Window *window); |
513 | |
514 | /** |
515 | * Dismiss the composition window/IME without disabling the subsystem. |
516 | * |
517 | * \param window the window to affect. |
518 | * \returns true on success or false on failure; call SDL_GetError() for more |
519 | * information. |
520 | * |
521 | * \threadsafety This function should only be called on the main thread. |
522 | * |
523 | * \since This function is available since SDL 3.2.0. |
524 | * |
525 | * \sa SDL_StartTextInput |
526 | * \sa SDL_StopTextInput |
527 | */ |
528 | extern SDL_DECLSPEC bool SDLCALL SDL_ClearComposition(SDL_Window *window); |
529 | |
530 | /** |
531 | * Set the area used to type Unicode text input. |
532 | * |
533 | * Native input methods may place a window with word suggestions near the |
534 | * cursor, without covering the text being entered. |
535 | * |
536 | * \param window the window for which to set the text input area. |
537 | * \param rect the SDL_Rect representing the text input area, in window |
538 | * coordinates, or NULL to clear it. |
539 | * \param cursor the offset of the current cursor location relative to |
540 | * `rect->x`, in window coordinates. |
541 | * \returns true on success or false on failure; call SDL_GetError() for more |
542 | * information. |
543 | * |
544 | * \threadsafety This function should only be called on the main thread. |
545 | * |
546 | * \since This function is available since SDL 3.2.0. |
547 | * |
548 | * \sa SDL_GetTextInputArea |
549 | * \sa SDL_StartTextInput |
550 | */ |
551 | extern SDL_DECLSPEC bool SDLCALL SDL_SetTextInputArea(SDL_Window *window, const SDL_Rect *rect, int cursor); |
552 | |
553 | /** |
554 | * Get the area used to type Unicode text input. |
555 | * |
556 | * This returns the values previously set by SDL_SetTextInputArea(). |
557 | * |
558 | * \param window the window for which to query the text input area. |
559 | * \param rect a pointer to an SDL_Rect filled in with the text input area, |
560 | * may be NULL. |
561 | * \param cursor a pointer to the offset of the current cursor location |
562 | * relative to `rect->x`, may be NULL. |
563 | * \returns true on success or false on failure; call SDL_GetError() for more |
564 | * information. |
565 | * |
566 | * \threadsafety This function should only be called on the main thread. |
567 | * |
568 | * \since This function is available since SDL 3.2.0. |
569 | * |
570 | * \sa SDL_SetTextInputArea |
571 | */ |
572 | extern SDL_DECLSPEC bool SDLCALL SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor); |
573 | |
574 | /** |
575 | * Check whether the platform has screen keyboard support. |
576 | * |
577 | * \returns true if the platform has some screen keyboard support or false if |
578 | * not. |
579 | * |
580 | * \threadsafety This function should only be called on the main thread. |
581 | * |
582 | * \since This function is available since SDL 3.2.0. |
583 | * |
584 | * \sa SDL_StartTextInput |
585 | * \sa SDL_ScreenKeyboardShown |
586 | */ |
587 | extern SDL_DECLSPEC bool SDLCALL SDL_HasScreenKeyboardSupport(void); |
588 | |
589 | /** |
590 | * Check whether the screen keyboard is shown for given window. |
591 | * |
592 | * \param window the window for which screen keyboard should be queried. |
593 | * \returns true if screen keyboard is shown or false if not. |
594 | * |
595 | * \threadsafety This function should only be called on the main thread. |
596 | * |
597 | * \since This function is available since SDL 3.2.0. |
598 | * |
599 | * \sa SDL_HasScreenKeyboardSupport |
600 | */ |
601 | extern SDL_DECLSPEC bool SDLCALL SDL_ScreenKeyboardShown(SDL_Window *window); |
602 | |
603 | /* Ends C function definitions when using C++ */ |
604 | #ifdef __cplusplus |
605 | } |
606 | #endif |
607 | #include <SDL3/SDL_close_code.h> |
608 | |
609 | #endif /* SDL_keyboard_h_ */ |
610 | |