| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | #include "SDL_internal.h" |
| 22 | |
| 23 | #ifndef SDL_keyboard_c_h_ |
| 24 | #define SDL_keyboard_c_h_ |
| 25 | |
| 26 | #include "SDL_keymap_c.h" |
| 27 | |
| 28 | // Keyboard events not associated with a specific input device |
| 29 | #define SDL_GLOBAL_KEYBOARD_ID 0 |
| 30 | |
| 31 | // The default keyboard input device, for platforms that don't have multiple keyboards |
| 32 | #define SDL_DEFAULT_KEYBOARD_ID 1 |
| 33 | |
| 34 | // Initialize the keyboard subsystem |
| 35 | extern bool SDL_InitKeyboard(void); |
| 36 | |
| 37 | // Return whether a device is actually a keyboard |
| 38 | extern bool SDL_IsKeyboard(Uint16 vendor, Uint16 product, int num_keys); |
| 39 | |
| 40 | // A keyboard has been added to the system |
| 41 | extern void SDL_AddKeyboard(SDL_KeyboardID keyboardID, const char *name, bool send_event); |
| 42 | |
| 43 | // A keyboard has been removed from the system |
| 44 | extern void SDL_RemoveKeyboard(SDL_KeyboardID keyboardID, bool send_event); |
| 45 | |
| 46 | // Set the mapping of scancode to key codes |
| 47 | extern void SDL_SetKeymap(SDL_Keymap *keymap, bool send_event); |
| 48 | |
| 49 | // Set the keyboard focus window |
| 50 | extern bool SDL_SetKeyboardFocus(SDL_Window *window); |
| 51 | |
| 52 | /* Send a character from an on-screen keyboard as scancode and modifier key events, |
| 53 | currently assuming ASCII characters on a US keyboard layout |
| 54 | */ |
| 55 | extern void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch); |
| 56 | |
| 57 | // Send a keyboard key event |
| 58 | extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); |
| 59 | extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); |
| 60 | extern bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode); |
| 61 | |
| 62 | /* This is for platforms that don't know the keymap but can report scancode and keycode directly. |
| 63 | Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */ |
| 64 | extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down); |
| 65 | |
| 66 | // Release all the autorelease keys |
| 67 | extern void SDL_ReleaseAutoReleaseKeys(void); |
| 68 | |
| 69 | // Return true if any hardware key is pressed |
| 70 | extern bool SDL_HardwareKeyboardKeyPressed(void); |
| 71 | |
| 72 | // Send keyboard text input |
| 73 | extern void SDL_SendKeyboardText(const char *text); |
| 74 | |
| 75 | // Send editing text for selected range from start to end |
| 76 | extern void SDL_SendEditingText(const char *text, int start, int length); |
| 77 | |
| 78 | // Send editing text candidates, which will be copied into the event |
| 79 | extern void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int selected_candidate, bool horizontal); |
| 80 | |
| 81 | // Shutdown the keyboard subsystem |
| 82 | extern void SDL_QuitKeyboard(void); |
| 83 | |
| 84 | // Toggle on or off pieces of the keyboard mod state. |
| 85 | extern void SDL_ToggleModState(SDL_Keymod modstate, bool toggle); |
| 86 | |
| 87 | #endif // SDL_keyboard_c_h_ |
| 88 | |