1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifndef SDL_keyboard_c_h_ |
24 | #define SDL_keyboard_c_h_ |
25 | |
26 | #include "SDL_keymap_c.h" |
27 | |
28 | // Keyboard events not associated with a specific input device |
29 | #define SDL_GLOBAL_KEYBOARD_ID 0 |
30 | |
31 | // The default keyboard input device, for platforms that don't have multiple keyboards |
32 | #define SDL_DEFAULT_KEYBOARD_ID 1 |
33 | |
34 | // Initialize the keyboard subsystem |
35 | extern bool SDL_InitKeyboard(void); |
36 | |
37 | // Return whether a device is actually a keyboard |
38 | extern bool SDL_IsKeyboard(Uint16 vendor, Uint16 product, int num_keys); |
39 | |
40 | // A keyboard has been added to the system |
41 | extern void SDL_AddKeyboard(SDL_KeyboardID keyboardID, const char *name, bool send_event); |
42 | |
43 | // A keyboard has been removed from the system |
44 | extern void SDL_RemoveKeyboard(SDL_KeyboardID keyboardID, bool send_event); |
45 | |
46 | // Set the mapping of scancode to key codes |
47 | extern void SDL_SetKeymap(SDL_Keymap *keymap, bool send_event); |
48 | |
49 | // Set the keyboard focus window |
50 | extern bool SDL_SetKeyboardFocus(SDL_Window *window); |
51 | |
52 | /* Send a character from an on-screen keyboard as scancode and modifier key events, |
53 | currently assuming ASCII characters on a US keyboard layout |
54 | */ |
55 | extern void SDL_SendKeyboardUnicodeKey(Uint64 timestamp, Uint32 ch); |
56 | |
57 | // Send a keyboard key event |
58 | extern bool SDL_SendKeyboardKey(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); |
59 | extern bool SDL_SendKeyboardKeyIgnoreModifiers(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, bool down); |
60 | extern bool SDL_SendKeyboardKeyAutoRelease(Uint64 timestamp, SDL_Scancode scancode); |
61 | |
62 | /* This is for platforms that don't know the keymap but can report scancode and keycode directly. |
63 | Most platforms should prefer to optionally call SDL_SetKeymap and then use SDL_SendKeyboardKey. */ |
64 | extern bool SDL_SendKeyboardKeyAndKeycode(Uint64 timestamp, SDL_KeyboardID keyboardID, int rawcode, SDL_Scancode scancode, SDL_Keycode keycode, bool down); |
65 | |
66 | // Release all the autorelease keys |
67 | extern void SDL_ReleaseAutoReleaseKeys(void); |
68 | |
69 | // Return true if any hardware key is pressed |
70 | extern bool SDL_HardwareKeyboardKeyPressed(void); |
71 | |
72 | // Send keyboard text input |
73 | extern void SDL_SendKeyboardText(const char *text); |
74 | |
75 | // Send editing text for selected range from start to end |
76 | extern void SDL_SendEditingText(const char *text, int start, int length); |
77 | |
78 | // Send editing text candidates, which will be copied into the event |
79 | extern void SDL_SendEditingTextCandidates(char **candidates, int num_candidates, int selected_candidate, bool horizontal); |
80 | |
81 | // Shutdown the keyboard subsystem |
82 | extern void SDL_QuitKeyboard(void); |
83 | |
84 | // Toggle on or off pieces of the keyboard mod state. |
85 | extern void SDL_ToggleModState(SDL_Keymod modstate, bool toggle); |
86 | |
87 | #endif // SDL_keyboard_c_h_ |
88 | |