1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | #include "SDL_internal.h" |
22 | |
23 | #ifndef SDL_sysjoystick_h_ |
24 | #define SDL_sysjoystick_h_ |
25 | |
26 | // This is the system specific header for the SDL joystick API |
27 | #include "SDL_joystick_c.h" |
28 | |
29 | // Set up for C function definitions, even when using C++ |
30 | #ifdef __cplusplus |
31 | extern "C" { |
32 | #endif |
33 | |
34 | // The SDL joystick structure |
35 | |
36 | typedef struct SDL_JoystickAxisInfo |
37 | { |
38 | Sint16 initial_value; // Initial axis state |
39 | Sint16 value; // Current axis state |
40 | Sint16 zero; // Zero point on the axis (-32768 for triggers) |
41 | bool has_initial_value; // Whether we've seen a value on the axis yet |
42 | bool has_second_value; // Whether we've seen a second value on the axis yet |
43 | bool sent_initial_value; // Whether we've sent the initial axis value |
44 | bool sending_initial_value; // Whether we are sending the initial axis value |
45 | } SDL_JoystickAxisInfo; |
46 | |
47 | typedef struct SDL_JoystickBallData |
48 | { |
49 | int dx; |
50 | int dy; |
51 | } SDL_JoystickBallData; |
52 | |
53 | typedef struct SDL_JoystickTouchpadFingerInfo |
54 | { |
55 | bool down; |
56 | float x; |
57 | float y; |
58 | float pressure; |
59 | } SDL_JoystickTouchpadFingerInfo; |
60 | |
61 | typedef struct SDL_JoystickTouchpadInfo |
62 | { |
63 | int nfingers; |
64 | SDL_JoystickTouchpadFingerInfo *fingers; |
65 | } SDL_JoystickTouchpadInfo; |
66 | |
67 | typedef struct SDL_JoystickSensorInfo |
68 | { |
69 | SDL_SensorType type; |
70 | bool enabled; |
71 | float rate; |
72 | float data[3]; // If this needs to expand, update SDL_GamepadSensorEvent |
73 | } SDL_JoystickSensorInfo; |
74 | |
75 | #define _guarded SDL_GUARDED_BY(SDL_joystick_lock) |
76 | |
77 | struct SDL_Joystick |
78 | { |
79 | SDL_JoystickID instance_id _guarded; // Device instance, monotonically increasing from 0 |
80 | char *name _guarded; // Joystick name - system dependent |
81 | char *path _guarded; // Joystick path - system dependent |
82 | char *serial _guarded; // Joystick serial |
83 | SDL_GUID guid _guarded; // Joystick guid |
84 | Uint16 firmware_version _guarded; // Firmware version, if available |
85 | Uint64 steam_handle _guarded; // Steam controller API handle |
86 | bool swap_face_buttons _guarded; // Whether we should swap face buttons |
87 | |
88 | int naxes _guarded; // Number of axis controls on the joystick |
89 | SDL_JoystickAxisInfo *axes _guarded; |
90 | |
91 | int nballs _guarded; // Number of trackballs on the joystick |
92 | SDL_JoystickBallData *balls _guarded; // Current ball motion deltas |
93 | |
94 | int nhats _guarded; // Number of hats on the joystick |
95 | Uint8 *hats _guarded; // Current hat states |
96 | |
97 | int nbuttons _guarded; // Number of buttons on the joystick |
98 | bool *buttons _guarded; // Current button states |
99 | |
100 | int ntouchpads _guarded; // Number of touchpads on the joystick |
101 | SDL_JoystickTouchpadInfo *touchpads _guarded; // Current touchpad states |
102 | |
103 | int nsensors _guarded; // Number of sensors on the joystick |
104 | int nsensors_enabled _guarded; |
105 | SDL_JoystickSensorInfo *sensors _guarded; |
106 | |
107 | Uint16 low_frequency_rumble _guarded; |
108 | Uint16 high_frequency_rumble _guarded; |
109 | Uint64 rumble_expiration _guarded; |
110 | Uint64 rumble_resend _guarded; |
111 | |
112 | Uint16 left_trigger_rumble _guarded; |
113 | Uint16 right_trigger_rumble _guarded; |
114 | Uint64 trigger_rumble_expiration _guarded; |
115 | |
116 | Uint8 led_red _guarded; |
117 | Uint8 led_green _guarded; |
118 | Uint8 led_blue _guarded; |
119 | Uint64 led_expiration _guarded; |
120 | |
121 | bool attached _guarded; |
122 | SDL_JoystickConnectionState connection_state _guarded; |
123 | SDL_PowerState battery_state _guarded; |
124 | int battery_percent _guarded; |
125 | |
126 | bool delayed_guide_button _guarded; // true if this device has the guide button event delayed |
127 | |
128 | SDL_SensorID accel_sensor _guarded; |
129 | SDL_Sensor *accel _guarded; |
130 | SDL_SensorID gyro_sensor _guarded; |
131 | SDL_Sensor *gyro _guarded; |
132 | float sensor_transform[3][3] _guarded; |
133 | |
134 | Uint64 update_complete _guarded; |
135 | |
136 | struct SDL_JoystickDriver *driver _guarded; |
137 | |
138 | struct joystick_hwdata *hwdata _guarded; // Driver dependent information |
139 | |
140 | SDL_PropertiesID props _guarded; |
141 | |
142 | int ref_count _guarded; // Reference count for multiple opens |
143 | |
144 | struct SDL_Joystick *next _guarded; // pointer to next joystick we have allocated |
145 | }; |
146 | |
147 | #undef _guarded |
148 | |
149 | // Device bus definitions |
150 | #define SDL_HARDWARE_BUS_UNKNOWN 0x00 |
151 | #define SDL_HARDWARE_BUS_USB 0x03 |
152 | #define SDL_HARDWARE_BUS_BLUETOOTH 0x05 |
153 | #define SDL_HARDWARE_BUS_VIRTUAL 0xFF |
154 | |
155 | // Macro to combine a USB vendor ID and product ID into a single Uint32 value |
156 | #define MAKE_VIDPID(VID, PID) (((Uint32)(VID)) << 16 | (PID)) |
157 | |
158 | typedef struct SDL_JoystickDriver |
159 | { |
160 | /* Function to scan the system for joysticks. |
161 | * Joystick 0 should be the system default joystick. |
162 | * This function should return 0, or -1 on an unrecoverable error. |
163 | */ |
164 | bool (*Init)(void); |
165 | |
166 | // Function to return the number of joystick devices plugged in right now |
167 | int (*GetCount)(void); |
168 | |
169 | // Function to cause any queued joystick insertions to be processed |
170 | void (*Detect)(void); |
171 | |
172 | // Function to determine whether a device is currently detected by this driver |
173 | bool (*IsDevicePresent)(Uint16 vendor_id, Uint16 product_id, Uint16 version, const char *name); |
174 | |
175 | // Function to get the device-dependent name of a joystick |
176 | const char *(*GetDeviceName)(int device_index); |
177 | |
178 | // Function to get the device-dependent path of a joystick |
179 | const char *(*GetDevicePath)(int device_index); |
180 | |
181 | // Function to get the Steam virtual gamepad slot of a joystick |
182 | int (*GetDeviceSteamVirtualGamepadSlot)(int device_index); |
183 | |
184 | // Function to get the player index of a joystick |
185 | int (*GetDevicePlayerIndex)(int device_index); |
186 | |
187 | // Function to set the player index of a joystick |
188 | void (*SetDevicePlayerIndex)(int device_index, int player_index); |
189 | |
190 | // Function to return the stable GUID for a plugged in device |
191 | SDL_GUID (*GetDeviceGUID)(int device_index); |
192 | |
193 | // Function to get the current instance id of the joystick located at device_index |
194 | SDL_JoystickID (*GetDeviceInstanceID)(int device_index); |
195 | |
196 | /* Function to open a joystick for use. |
197 | The joystick to open is specified by the device index. |
198 | This should fill the nbuttons and naxes fields of the joystick structure. |
199 | It returns 0, or -1 if there is an error. |
200 | */ |
201 | bool (*Open)(SDL_Joystick *joystick, int device_index); |
202 | |
203 | // Rumble functionality |
204 | bool (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); |
205 | bool (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble); |
206 | |
207 | // LED functionality |
208 | bool (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
209 | |
210 | // General effects |
211 | bool (*SendEffect)(SDL_Joystick *joystick, const void *data, int size); |
212 | |
213 | // Sensor functionality |
214 | bool (*SetSensorsEnabled)(SDL_Joystick *joystick, bool enabled); |
215 | |
216 | /* Function to update the state of a joystick - called as a device poll. |
217 | * This function shouldn't update the joystick structure directly, |
218 | * but instead should call SDL_PrivateJoystick*() to deliver events |
219 | * and update joystick device state. |
220 | */ |
221 | void (*Update)(SDL_Joystick *joystick); |
222 | |
223 | // Function to close a joystick after use |
224 | void (*Close)(SDL_Joystick *joystick); |
225 | |
226 | // Function to perform any system-specific joystick related cleanup |
227 | void (*Quit)(void); |
228 | |
229 | // Function to get the autodetected controller mapping; returns false if there isn't any. |
230 | bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping *out); |
231 | |
232 | } SDL_JoystickDriver; |
233 | |
234 | // Windows and Mac OSX has a limit of MAX_DWORD / 1000, Linux kernel has a limit of 0xFFFF |
235 | #define SDL_MAX_RUMBLE_DURATION_MS 0xFFFF |
236 | |
237 | /* Dualshock4 only rumbles for about 5 seconds max, resend rumble command every 2 seconds |
238 | * to make long rumble work. */ |
239 | #define SDL_RUMBLE_RESEND_MS 2000 |
240 | |
241 | #define SDL_LED_MIN_REPEAT_MS 5000 |
242 | |
243 | // The available joystick drivers |
244 | extern SDL_JoystickDriver SDL_PRIVATE_JoystickDriver; |
245 | extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; |
246 | extern SDL_JoystickDriver SDL_BSD_JoystickDriver; |
247 | extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; |
248 | extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; |
249 | extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; |
250 | extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; |
251 | extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; |
252 | extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver; |
253 | extern SDL_JoystickDriver SDL_IOS_JoystickDriver; |
254 | extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; |
255 | extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver; |
256 | extern SDL_JoystickDriver SDL_WGI_JoystickDriver; |
257 | extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; |
258 | extern SDL_JoystickDriver SDL_WINMM_JoystickDriver; |
259 | extern SDL_JoystickDriver SDL_PS2_JoystickDriver; |
260 | extern SDL_JoystickDriver SDL_PSP_JoystickDriver; |
261 | extern SDL_JoystickDriver SDL_VITA_JoystickDriver; |
262 | extern SDL_JoystickDriver SDL_N3DS_JoystickDriver; |
263 | extern SDL_JoystickDriver SDL_GAMEINPUT_JoystickDriver; |
264 | |
265 | // Ends C function definitions when using C++ |
266 | #ifdef __cplusplus |
267 | } |
268 | #endif |
269 | |
270 | #endif // SDL_sysjoystick_h_ |
271 | |