| 1 | /* |
| 2 | * Copyright 2019 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "modules/skottie/src/Composition.h" |
| 9 | |
| 10 | #include "include/core/SkCanvas.h" |
| 11 | #include "modules/skottie/src/Camera.h" |
| 12 | #include "modules/skottie/src/SkottieJson.h" |
| 13 | #include "modules/skottie/src/SkottiePriv.h" |
| 14 | #include "modules/sksg/include/SkSGGroup.h" |
| 15 | #include "modules/sksg/include/SkSGTransform.h" |
| 16 | |
| 17 | #include <algorithm> |
| 18 | |
| 19 | namespace skottie { |
| 20 | namespace internal { |
| 21 | |
| 22 | sk_sp<sksg::RenderNode> AnimationBuilder::attachNestedAnimation(const char* name) const { |
| 23 | class SkottieSGAdapter final : public sksg::RenderNode { |
| 24 | public: |
| 25 | explicit SkottieSGAdapter(sk_sp<Animation> animation) |
| 26 | : fAnimation(std::move(animation)) { |
| 27 | SkASSERT(fAnimation); |
| 28 | } |
| 29 | |
| 30 | protected: |
| 31 | SkRect onRevalidate(sksg::InvalidationController*, const SkMatrix&) override { |
| 32 | return SkRect::MakeSize(fAnimation->size()); |
| 33 | } |
| 34 | |
| 35 | const RenderNode* onNodeAt(const SkPoint&) const override { return nullptr; } |
| 36 | |
| 37 | void onRender(SkCanvas* canvas, const RenderContext* ctx) const override { |
| 38 | const auto local_scope = |
| 39 | ScopedRenderContext(canvas, ctx).setIsolation(this->bounds(), |
| 40 | canvas->getTotalMatrix(), |
| 41 | true); |
| 42 | fAnimation->render(canvas); |
| 43 | } |
| 44 | |
| 45 | private: |
| 46 | const sk_sp<Animation> fAnimation; |
| 47 | }; |
| 48 | |
| 49 | class SkottieAnimatorAdapter final : public Animator { |
| 50 | public: |
| 51 | SkottieAnimatorAdapter(sk_sp<Animation> animation, float time_scale) |
| 52 | : fAnimation(std::move(animation)) |
| 53 | , fTimeScale(time_scale) { |
| 54 | SkASSERT(fAnimation); |
| 55 | } |
| 56 | |
| 57 | protected: |
| 58 | StateChanged onSeek(float t) { |
| 59 | // TODO: we prolly need more sophisticated timeline mapping for nested animations. |
| 60 | fAnimation->seek(t * fTimeScale); |
| 61 | |
| 62 | // TODO: bubble the real update status to clients? |
| 63 | return true; |
| 64 | } |
| 65 | |
| 66 | private: |
| 67 | const sk_sp<Animation> fAnimation; |
| 68 | const float fTimeScale; |
| 69 | }; |
| 70 | |
| 71 | const auto data = fResourceProvider->load("" , name); |
| 72 | if (!data) { |
| 73 | this->log(Logger::Level::kError, nullptr, "Could not load: %s." , name); |
| 74 | return nullptr; |
| 75 | } |
| 76 | |
| 77 | auto animation = Animation::Builder() |
| 78 | .setResourceProvider(fResourceProvider) |
| 79 | .setFontManager(fLazyFontMgr.getMaybeNull()) |
| 80 | .make(static_cast<const char*>(data->data()), data->size()); |
| 81 | if (!animation) { |
| 82 | this->log(Logger::Level::kError, nullptr, "Could not parse nested animation: %s." , name); |
| 83 | return nullptr; |
| 84 | } |
| 85 | |
| 86 | fCurrentAnimatorScope->push_back( |
| 87 | sk_make_sp<SkottieAnimatorAdapter>(animation, animation->duration() / fDuration)); |
| 88 | |
| 89 | return sk_make_sp<SkottieSGAdapter>(std::move(animation)); |
| 90 | } |
| 91 | |
| 92 | sk_sp<sksg::RenderNode> AnimationBuilder::attachAssetRef( |
| 93 | const skjson::ObjectValue& jlayer, |
| 94 | const std::function<sk_sp<sksg::RenderNode>(const skjson::ObjectValue&)>& func) const { |
| 95 | |
| 96 | const auto refId = ParseDefault<SkString>(jlayer["refId" ], SkString()); |
| 97 | if (refId.isEmpty()) { |
| 98 | this->log(Logger::Level::kError, nullptr, "Layer missing refId." ); |
| 99 | return nullptr; |
| 100 | } |
| 101 | |
| 102 | if (refId.startsWith("$" )) { |
| 103 | return this->attachNestedAnimation(refId.c_str() + 1); |
| 104 | } |
| 105 | |
| 106 | const auto* asset_info = fAssets.find(refId); |
| 107 | if (!asset_info) { |
| 108 | this->log(Logger::Level::kError, nullptr, "Asset not found: '%s'." , refId.c_str()); |
| 109 | return nullptr; |
| 110 | } |
| 111 | |
| 112 | if (asset_info->fIsAttaching) { |
| 113 | this->log(Logger::Level::kError, nullptr, |
| 114 | "Asset cycle detected for: '%s'" , refId.c_str()); |
| 115 | return nullptr; |
| 116 | } |
| 117 | |
| 118 | asset_info->fIsAttaching = true; |
| 119 | auto asset = func(*asset_info->fAsset); |
| 120 | asset_info->fIsAttaching = false; |
| 121 | |
| 122 | return asset; |
| 123 | } |
| 124 | |
| 125 | CompositionBuilder::CompositionBuilder(const AnimationBuilder& abuilder, |
| 126 | const SkSize& size, |
| 127 | const skjson::ObjectValue& jcomp) |
| 128 | : fSize(size) { |
| 129 | |
| 130 | // Optional motion blur params. |
| 131 | if (const skjson::ObjectValue* jmb = jcomp["mb" ]) { |
| 132 | static constexpr size_t kMaxSamplesPerFrame = 64; |
| 133 | fMotionBlurSamples = std::min(ParseDefault<size_t>((*jmb)["spf" ], 1ul), |
| 134 | kMaxSamplesPerFrame); |
| 135 | fMotionBlurAngle = SkTPin(ParseDefault((*jmb)["sa" ], 0.0f), 0.0f, 720.0f); |
| 136 | fMotionBlurPhase = SkTPin(ParseDefault((*jmb)["sp" ], 0.0f), -360.0f, 360.0f); |
| 137 | } |
| 138 | |
| 139 | int camera_builder_index = -1; |
| 140 | |
| 141 | // Prepare layer builders. |
| 142 | if (const skjson::ArrayValue* jlayers = jcomp["layers" ]) { |
| 143 | fLayerBuilders.reserve(SkToInt(jlayers->size())); |
| 144 | for (const skjson::ObjectValue* jlayer : *jlayers) { |
| 145 | if (!jlayer) continue; |
| 146 | |
| 147 | const auto lbuilder_index = fLayerBuilders.size(); |
| 148 | const auto& lbuilder = fLayerBuilders.emplace_back(*jlayer); |
| 149 | |
| 150 | fLayerIndexMap.set(lbuilder.index(), lbuilder_index); |
| 151 | |
| 152 | // Keep track of the camera builder. |
| 153 | if (lbuilder.isCamera()) { |
| 154 | // We only support one (first) camera for now. |
| 155 | if (camera_builder_index < 0) { |
| 156 | camera_builder_index = SkToInt(lbuilder_index); |
| 157 | } else { |
| 158 | abuilder.log(Logger::Level::kWarning, jlayer, |
| 159 | "Ignoring duplicate camera layer." ); |
| 160 | } |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | |
| 165 | // Attach a camera transform upfront, if needed (required to build |
| 166 | // all other 3D transform chains). |
| 167 | if (camera_builder_index >= 0) { |
| 168 | // Explicit camera. |
| 169 | fCameraTransform = fLayerBuilders[camera_builder_index].buildTransform(abuilder, this); |
| 170 | } else if (ParseDefault<int>(jcomp["ddd" ], 0)) { |
| 171 | // Default/implicit camera when 3D layers are present. |
| 172 | fCameraTransform = CameraAdaper::DefaultCameraTransform(fSize); |
| 173 | } |
| 174 | } |
| 175 | |
| 176 | CompositionBuilder::~CompositionBuilder() = default; |
| 177 | |
| 178 | LayerBuilder* CompositionBuilder::layerBuilder(int layer_index) { |
| 179 | if (layer_index < 0) { |
| 180 | return nullptr; |
| 181 | } |
| 182 | |
| 183 | if (const auto* idx = fLayerIndexMap.find(layer_index)) { |
| 184 | return &fLayerBuilders[SkToInt(*idx)]; |
| 185 | } |
| 186 | |
| 187 | return nullptr; |
| 188 | } |
| 189 | |
| 190 | sk_sp<sksg::RenderNode> CompositionBuilder::build(const AnimationBuilder& abuilder) { |
| 191 | // First pass - transitively attach layer transform chains. |
| 192 | for (auto& lbuilder : fLayerBuilders) { |
| 193 | lbuilder.buildTransform(abuilder, this); |
| 194 | } |
| 195 | |
| 196 | // Second pass - attach actual layer contents and finalize the layer render tree. |
| 197 | std::vector<sk_sp<sksg::RenderNode>> layers; |
| 198 | layers.reserve(fLayerBuilders.size()); |
| 199 | |
| 200 | LayerBuilder* prev_layer = nullptr; |
| 201 | for (auto& lbuilder : fLayerBuilders) { |
| 202 | if (auto layer = lbuilder.buildRenderTree(abuilder, this, prev_layer)) { |
| 203 | layers.push_back(std::move(layer)); |
| 204 | } |
| 205 | prev_layer = &lbuilder; |
| 206 | } |
| 207 | |
| 208 | if (layers.empty()) { |
| 209 | return nullptr; |
| 210 | } |
| 211 | |
| 212 | if (layers.size() == 1) { |
| 213 | return std::move(layers[0]); |
| 214 | } |
| 215 | |
| 216 | // Layers are painted in bottom->top order. |
| 217 | std::reverse(layers.begin(), layers.end()); |
| 218 | layers.shrink_to_fit(); |
| 219 | |
| 220 | return sksg::Group::Make(std::move(layers)); |
| 221 | } |
| 222 | |
| 223 | } // namespace internal |
| 224 | } // namespace skottie |
| 225 | |