| 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "src/core/SkDistanceFieldGen.h" |
| 9 | #include "src/gpu/GrCaps.h" |
| 10 | #include "src/gpu/GrShaderCaps.h" |
| 11 | #include "src/gpu/GrTexture.h" |
| 12 | #include "src/gpu/effects/GrAtlasedShaderHelpers.h" |
| 13 | #include "src/gpu/effects/GrDistanceFieldGeoProc.h" |
| 14 | #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| 15 | #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| 16 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 17 | #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| 18 | #include "src/gpu/glsl/GrGLSLVarying.h" |
| 19 | #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" |
| 20 | |
| 21 | // Assuming a radius of a little less than the diagonal of the fragment |
| 22 | #define SK_DistanceFieldAAFactor "0.65" |
| 23 | |
| 24 | class GrGLDistanceFieldA8TextGeoProc : public GrGLSLGeometryProcessor { |
| 25 | public: |
| 26 | GrGLDistanceFieldA8TextGeoProc() = default; |
| 27 | |
| 28 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| 29 | const GrDistanceFieldA8TextGeoProc& dfTexEffect = |
| 30 | args.fGP.cast<GrDistanceFieldA8TextGeoProc>(); |
| 31 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 32 | |
| 33 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 34 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 35 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 36 | |
| 37 | // emit attributes |
| 38 | varyingHandler->emitAttributes(dfTexEffect); |
| 39 | |
| 40 | const char* atlasDimensionsInvName; |
| 41 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, |
| 42 | kVertex_GrShaderFlag, |
| 43 | kFloat2_GrSLType, |
| 44 | "AtlasDimensionsInv" , |
| 45 | &atlasDimensionsInvName); |
| 46 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 47 | // adjust based on gamma |
| 48 | const char* distanceAdjustUniName = nullptr; |
| 49 | // width, height, 1/(3*width) |
| 50 | fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, |
| 51 | kHalf_GrSLType, "DistanceAdjust" , |
| 52 | &distanceAdjustUniName); |
| 53 | #endif |
| 54 | |
| 55 | // Setup pass through color |
| 56 | varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); |
| 57 | |
| 58 | // Setup position |
| 59 | gpArgs->fPositionVar = dfTexEffect.inPosition().asShaderVar(); |
| 60 | |
| 61 | // emit transforms |
| 62 | this->emitTransforms(vertBuilder, |
| 63 | varyingHandler, |
| 64 | uniformHandler, |
| 65 | dfTexEffect.inPosition().asShaderVar(), |
| 66 | dfTexEffect.localMatrix(), |
| 67 | args.fFPCoordTransformHandler); |
| 68 | |
| 69 | // add varyings |
| 70 | GrGLSLVarying uv(kFloat2_GrSLType); |
| 71 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; |
| 72 | GrGLSLVarying texIdx(texIdxType); |
| 73 | GrGLSLVarying st(kFloat2_GrSLType); |
| 74 | append_index_uv_varyings(args, dfTexEffect.numTextureSamplers(), |
| 75 | dfTexEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, |
| 76 | &texIdx, &st); |
| 77 | |
| 78 | bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| 79 | kUniformScale_DistanceFieldEffectMask; |
| 80 | bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| 81 | bool isGammaCorrect = |
| 82 | SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| 83 | bool isAliased = |
| 84 | SkToBool(dfTexEffect.getFlags() & kAliased_DistanceFieldEffectFlag); |
| 85 | |
| 86 | // Use highp to work around aliasing issues |
| 87 | fragBuilder->codeAppendf("float2 uv = %s;\n" , uv.fsIn()); |
| 88 | fragBuilder->codeAppend("half4 texColor;" ); |
| 89 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| 90 | texIdx, "uv" , "texColor" ); |
| 91 | |
| 92 | fragBuilder->codeAppend("half distance = " |
| 93 | SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");" ); |
| 94 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 95 | // adjust width based on gamma |
| 96 | fragBuilder->codeAppendf("distance -= %s;" , distanceAdjustUniName); |
| 97 | #endif |
| 98 | |
| 99 | fragBuilder->codeAppend("half afwidth;" ); |
| 100 | if (isUniformScale) { |
| 101 | // For uniform scale, we adjust for the effect of the transformation on the distance |
| 102 | // by using the length of the gradient of the t coordinate in the y direction. |
| 103 | // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
| 104 | |
| 105 | // this gives us a smooth step across approximately one fragment |
| 106 | #ifdef SK_VULKAN |
| 107 | fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor |
| 108 | "*half(dFdx(%s.x)));" , st.fsIn()); |
| 109 | #else |
| 110 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 111 | fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor |
| 112 | "*half(dFdy(%s.y)));" , st.fsIn()); |
| 113 | #endif |
| 114 | } else if (isSimilarity) { |
| 115 | // For similarity transform, we adjust the effect of the transformation on the distance |
| 116 | // by using the length of the gradient of the texture coordinates. We use st coordinates |
| 117 | // to ensure we're mapping 1:1 from texel space to pixel space. |
| 118 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 119 | |
| 120 | // this gives us a smooth step across approximately one fragment |
| 121 | #ifdef SK_VULKAN |
| 122 | fragBuilder->codeAppendf("half st_grad_len = length(half2(dFdx(%s)));" , st.fsIn()); |
| 123 | #else |
| 124 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 125 | fragBuilder->codeAppendf("half st_grad_len = length(half2(dFdy(%s)));" , st.fsIn()); |
| 126 | #endif |
| 127 | fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);" ); |
| 128 | } else { |
| 129 | // For general transforms, to determine the amount of correction we multiply a unit |
| 130 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| 131 | // (which is the inverse transform for this fragment) and take the length of the result. |
| 132 | fragBuilder->codeAppend("half2 dist_grad = half2(float2(dFdx(distance), " |
| 133 | "dFdy(distance)));" ); |
| 134 | // the length of the gradient may be 0, so we need to check for this |
| 135 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| 136 | fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" ); |
| 137 | fragBuilder->codeAppend("if (dg_len2 < 0.0001) {" ); |
| 138 | fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);" ); |
| 139 | fragBuilder->codeAppend("} else {" ); |
| 140 | fragBuilder->codeAppend("dist_grad = dist_grad*half(inversesqrt(dg_len2));" ); |
| 141 | fragBuilder->codeAppend("}" ); |
| 142 | |
| 143 | fragBuilder->codeAppendf("half2 Jdx = half2(dFdx(%s));" , st.fsIn()); |
| 144 | fragBuilder->codeAppendf("half2 Jdy = half2(dFdy(%s));" , st.fsIn()); |
| 145 | fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x," ); |
| 146 | fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);" ); |
| 147 | |
| 148 | // this gives us a smooth step across approximately one fragment |
| 149 | fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);" ); |
| 150 | } |
| 151 | |
| 152 | if (isAliased) { |
| 153 | fragBuilder->codeAppend("half val = distance > 0 ? 1.0 : 0.0;" ); |
| 154 | } else if (isGammaCorrect) { |
| 155 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| 156 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want |
| 157 | // distance mapped linearly to coverage, so use a linear step: |
| 158 | fragBuilder->codeAppend( |
| 159 | "half val = saturate((distance + afwidth) / (2.0 * afwidth));" ); |
| 160 | } else { |
| 161 | fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);" ); |
| 162 | } |
| 163 | |
| 164 | fragBuilder->codeAppendf("%s = half4(val);" , args.fOutputCoverage); |
| 165 | } |
| 166 | |
| 167 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| 168 | const CoordTransformRange& transformRange) override { |
| 169 | const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>(); |
| 170 | |
| 171 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 172 | float distanceAdjust = dfa8gp.getDistanceAdjust(); |
| 173 | if (distanceAdjust != fDistanceAdjust) { |
| 174 | fDistanceAdjust = distanceAdjust; |
| 175 | pdman.set1f(fDistanceAdjustUni, distanceAdjust); |
| 176 | } |
| 177 | #endif |
| 178 | |
| 179 | const SkISize& atlasDimensions = dfa8gp.atlasDimensions(); |
| 180 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); |
| 181 | |
| 182 | if (fAtlasDimensions != atlasDimensions) { |
| 183 | pdman.set2f(fAtlasDimensionsInvUniform, |
| 184 | 1.0f / atlasDimensions.fWidth, |
| 185 | 1.0f / atlasDimensions.fHeight); |
| 186 | fAtlasDimensions = atlasDimensions; |
| 187 | } |
| 188 | this->setTransformDataHelper(dfa8gp.localMatrix(), pdman, transformRange); |
| 189 | } |
| 190 | |
| 191 | static inline void GenKey(const GrGeometryProcessor& gp, |
| 192 | const GrShaderCaps&, |
| 193 | GrProcessorKeyBuilder* b) { |
| 194 | const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>(); |
| 195 | uint32_t key = dfTexEffect.getFlags(); |
| 196 | b->add32(key); |
| 197 | b->add32(dfTexEffect.numTextureSamplers()); |
| 198 | } |
| 199 | |
| 200 | private: |
| 201 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 202 | float fDistanceAdjust = -1.f; |
| 203 | UniformHandle fDistanceAdjustUni; |
| 204 | #endif |
| 205 | SkISize fAtlasDimensions = {0, 0}; |
| 206 | UniformHandle fAtlasDimensionsInvUniform; |
| 207 | |
| 208 | typedef GrGLSLGeometryProcessor INHERITED; |
| 209 | }; |
| 210 | |
| 211 | /////////////////////////////////////////////////////////////////////////////// |
| 212 | |
| 213 | GrDistanceFieldA8TextGeoProc::GrDistanceFieldA8TextGeoProc(const GrShaderCaps& caps, |
| 214 | const GrSurfaceProxyView* views, |
| 215 | int numViews, |
| 216 | GrSamplerState params, |
| 217 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 218 | float distanceAdjust, |
| 219 | #endif |
| 220 | uint32_t flags, |
| 221 | const SkMatrix& localMatrix) |
| 222 | : INHERITED(kGrDistanceFieldA8TextGeoProc_ClassID) |
| 223 | , fLocalMatrix(localMatrix) |
| 224 | , fFlags(flags & kNonLCD_DistanceFieldEffectMask) |
| 225 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 226 | , fDistanceAdjust(distanceAdjust) |
| 227 | #endif |
| 228 | { |
| 229 | SkASSERT(numViews <= kMaxTextures); |
| 230 | SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 231 | |
| 232 | if (flags & kPerspective_DistanceFieldEffectFlag) { |
| 233 | fInPosition = {"inPosition" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
| 234 | } else { |
| 235 | fInPosition = {"inPosition" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 236 | } |
| 237 | fInColor = {"inColor" , kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType }; |
| 238 | fInTextureCoords = {"inTextureCoords" , kUShort2_GrVertexAttribType, |
| 239 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; |
| 240 | this->setVertexAttributes(&fInPosition, 3); |
| 241 | |
| 242 | if (numViews) { |
| 243 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 244 | } |
| 245 | for (int i = 0; i < numViews; ++i) { |
| 246 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 247 | SkASSERT(proxy); |
| 248 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 249 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 250 | } |
| 251 | this->setTextureSamplerCnt(numViews); |
| 252 | } |
| 253 | |
| 254 | void GrDistanceFieldA8TextGeoProc::addNewViews(const GrSurfaceProxyView* views, |
| 255 | int numViews, |
| 256 | GrSamplerState params) { |
| 257 | SkASSERT(numViews <= kMaxTextures); |
| 258 | // Just to make sure we don't try to add too many proxies |
| 259 | numViews = std::min(numViews, kMaxTextures); |
| 260 | |
| 261 | if (!fTextureSamplers[0].isInitialized()) { |
| 262 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 263 | } |
| 264 | |
| 265 | for (int i = 0; i < numViews; ++i) { |
| 266 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 267 | SkASSERT(proxy); |
| 268 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 269 | if (!fTextureSamplers[i].isInitialized()) { |
| 270 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 271 | } |
| 272 | } |
| 273 | this->setTextureSamplerCnt(numViews); |
| 274 | } |
| 275 | |
| 276 | void GrDistanceFieldA8TextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 277 | GrProcessorKeyBuilder* b) const { |
| 278 | GrGLDistanceFieldA8TextGeoProc::GenKey(*this, caps, b); |
| 279 | } |
| 280 | |
| 281 | GrGLSLPrimitiveProcessor* |
| 282 | GrDistanceFieldA8TextGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| 283 | return new GrGLDistanceFieldA8TextGeoProc(); |
| 284 | } |
| 285 | |
| 286 | /////////////////////////////////////////////////////////////////////////////// |
| 287 | |
| 288 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldA8TextGeoProc); |
| 289 | |
| 290 | #if GR_TEST_UTILS |
| 291 | GrGeometryProcessor* GrDistanceFieldA8TextGeoProc::TestCreate(GrProcessorTestData* d) { |
| 292 | auto [view, ct, at] = d->randomAlphaOnlyView(); |
| 293 | |
| 294 | GrSamplerState::WrapMode wrapModes[2]; |
| 295 | GrTest::TestWrapModes(d->fRandom, wrapModes); |
| 296 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| 297 | ? GrSamplerState::Filter::kBilerp |
| 298 | : GrSamplerState::Filter::kNearest); |
| 299 | |
| 300 | uint32_t flags = 0; |
| 301 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| 302 | if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| 303 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| 304 | } |
| 305 | SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); |
| 306 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 307 | float lum = d->fRandom->nextF(); |
| 308 | #endif |
| 309 | return GrDistanceFieldA8TextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), |
| 310 | &view, 1, |
| 311 | samplerState, |
| 312 | #ifdef SK_GAMMA_APPLY_TO_A8 |
| 313 | lum, |
| 314 | #endif |
| 315 | flags, localMatrix); |
| 316 | } |
| 317 | #endif |
| 318 | |
| 319 | /////////////////////////////////////////////////////////////////////////////// |
| 320 | |
| 321 | class GrGLDistanceFieldPathGeoProc : public GrGLSLGeometryProcessor { |
| 322 | public: |
| 323 | GrGLDistanceFieldPathGeoProc() : fMatrix(SkMatrix::InvalidMatrix()), fAtlasDimensions{0,0} {} |
| 324 | |
| 325 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| 326 | const GrDistanceFieldPathGeoProc& dfPathEffect = |
| 327 | args.fGP.cast<GrDistanceFieldPathGeoProc>(); |
| 328 | |
| 329 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 330 | |
| 331 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 332 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 333 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 334 | |
| 335 | // emit attributes |
| 336 | varyingHandler->emitAttributes(dfPathEffect); |
| 337 | |
| 338 | const char* atlasDimensionsInvName; |
| 339 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, |
| 340 | kVertex_GrShaderFlag, |
| 341 | kFloat2_GrSLType, |
| 342 | "AtlasDimensionsInv" , |
| 343 | &atlasDimensionsInvName); |
| 344 | |
| 345 | GrGLSLVarying uv(kFloat2_GrSLType); |
| 346 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; |
| 347 | GrGLSLVarying texIdx(texIdxType); |
| 348 | GrGLSLVarying st(kFloat2_GrSLType); |
| 349 | append_index_uv_varyings(args, dfPathEffect.numTextureSamplers(), |
| 350 | dfPathEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, |
| 351 | &texIdx, &st); |
| 352 | |
| 353 | // setup pass through color |
| 354 | varyingHandler->addPassThroughAttribute(dfPathEffect.inColor(), args.fOutputColor); |
| 355 | |
| 356 | if (dfPathEffect.matrix().hasPerspective()) { |
| 357 | // Setup position |
| 358 | this->writeOutputPosition(vertBuilder, |
| 359 | uniformHandler, |
| 360 | gpArgs, |
| 361 | dfPathEffect.inPosition().name(), |
| 362 | dfPathEffect.matrix(), |
| 363 | &fMatrixUniform); |
| 364 | |
| 365 | // emit transforms |
| 366 | this->emitTransforms(vertBuilder, |
| 367 | varyingHandler, |
| 368 | uniformHandler, |
| 369 | dfPathEffect.inPosition().asShaderVar(), |
| 370 | args.fFPCoordTransformHandler); |
| 371 | } else { |
| 372 | // Setup position |
| 373 | this->writeOutputPosition(vertBuilder, gpArgs, dfPathEffect.inPosition().name()); |
| 374 | |
| 375 | // emit transforms |
| 376 | this->emitTransforms(vertBuilder, |
| 377 | varyingHandler, |
| 378 | uniformHandler, |
| 379 | dfPathEffect.inPosition().asShaderVar(), |
| 380 | dfPathEffect.matrix(), |
| 381 | args.fFPCoordTransformHandler); |
| 382 | } |
| 383 | |
| 384 | // Use highp to work around aliasing issues |
| 385 | fragBuilder->codeAppendf("float2 uv = %s;" , uv.fsIn()); |
| 386 | fragBuilder->codeAppend("half4 texColor;" ); |
| 387 | append_multitexture_lookup(args, dfPathEffect.numTextureSamplers(), texIdx, "uv" , |
| 388 | "texColor" ); |
| 389 | |
| 390 | fragBuilder->codeAppend("half distance = " |
| 391 | SK_DistanceFieldMultiplier "*(texColor.r - " SK_DistanceFieldThreshold ");" ); |
| 392 | |
| 393 | fragBuilder->codeAppend("half afwidth;" ); |
| 394 | bool isUniformScale = (dfPathEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| 395 | kUniformScale_DistanceFieldEffectMask; |
| 396 | bool isSimilarity = SkToBool(dfPathEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| 397 | bool isGammaCorrect = |
| 398 | SkToBool(dfPathEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| 399 | if (isUniformScale) { |
| 400 | // For uniform scale, we adjust for the effect of the transformation on the distance |
| 401 | // by using the length of the gradient of the t coordinate in the y direction. |
| 402 | // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space. |
| 403 | |
| 404 | // this gives us a smooth step across approximately one fragment |
| 405 | #ifdef SK_VULKAN |
| 406 | fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor |
| 407 | "*half(dFdx(%s.x)));" , st.fsIn()); |
| 408 | #else |
| 409 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 410 | fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor |
| 411 | "*half(dFdy(%s.y)));" , st.fsIn()); |
| 412 | #endif |
| 413 | } else if (isSimilarity) { |
| 414 | // For similarity transform, we adjust the effect of the transformation on the distance |
| 415 | // by using the length of the gradient of the texture coordinates. We use st coordinates |
| 416 | // to ensure we're mapping 1:1 from texel space to pixel space. |
| 417 | |
| 418 | // this gives us a smooth step across approximately one fragment |
| 419 | #ifdef SK_VULKAN |
| 420 | fragBuilder->codeAppendf("half st_grad_len = half(length(dFdx(%s)));" , st.fsIn()); |
| 421 | #else |
| 422 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 423 | fragBuilder->codeAppendf("half st_grad_len = half(length(dFdy(%s)));" , st.fsIn()); |
| 424 | #endif |
| 425 | fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);" ); |
| 426 | } else { |
| 427 | // For general transforms, to determine the amount of correction we multiply a unit |
| 428 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| 429 | // (which is the inverse transform for this fragment) and take the length of the result. |
| 430 | fragBuilder->codeAppend("half2 dist_grad = half2(dFdx(distance), " |
| 431 | "dFdy(distance));" ); |
| 432 | // the length of the gradient may be 0, so we need to check for this |
| 433 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| 434 | fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" ); |
| 435 | fragBuilder->codeAppend("if (dg_len2 < 0.0001) {" ); |
| 436 | fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);" ); |
| 437 | fragBuilder->codeAppend("} else {" ); |
| 438 | fragBuilder->codeAppend("dist_grad = dist_grad*half(inversesqrt(dg_len2));" ); |
| 439 | fragBuilder->codeAppend("}" ); |
| 440 | |
| 441 | fragBuilder->codeAppendf("half2 Jdx = half2(dFdx(%s));" , st.fsIn()); |
| 442 | fragBuilder->codeAppendf("half2 Jdy = half2(dFdy(%s));" , st.fsIn()); |
| 443 | fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x," ); |
| 444 | fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);" ); |
| 445 | |
| 446 | // this gives us a smooth step across approximately one fragment |
| 447 | fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);" ); |
| 448 | } |
| 449 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| 450 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance |
| 451 | // mapped linearly to coverage, so use a linear step: |
| 452 | if (isGammaCorrect) { |
| 453 | fragBuilder->codeAppend( |
| 454 | "half val = saturate((distance + afwidth) / (2.0 * afwidth));" ); |
| 455 | } else { |
| 456 | fragBuilder->codeAppend("half val = smoothstep(-afwidth, afwidth, distance);" ); |
| 457 | } |
| 458 | |
| 459 | fragBuilder->codeAppendf("%s = half4(val);" , args.fOutputCoverage); |
| 460 | } |
| 461 | |
| 462 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc, |
| 463 | const CoordTransformRange& transformRange) override { |
| 464 | const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>(); |
| 465 | |
| 466 | if (dfpgp.matrix().hasPerspective() && !SkMatrixPriv::CheapEqual(fMatrix, dfpgp.matrix())) { |
| 467 | fMatrix = dfpgp.matrix(); |
| 468 | pdman.setSkMatrix(fMatrixUniform, fMatrix); |
| 469 | } |
| 470 | |
| 471 | const SkISize& atlasDimensions = dfpgp.atlasDimensions(); |
| 472 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); |
| 473 | if (fAtlasDimensions != atlasDimensions) { |
| 474 | pdman.set2f(fAtlasDimensionsInvUniform, |
| 475 | 1.0f / atlasDimensions.fWidth, |
| 476 | 1.0f / atlasDimensions.fHeight); |
| 477 | fAtlasDimensions = atlasDimensions; |
| 478 | } |
| 479 | |
| 480 | if (dfpgp.matrix().hasPerspective()) { |
| 481 | this->setTransformDataHelper(SkMatrix::I(), pdman, transformRange); |
| 482 | } else { |
| 483 | this->setTransformDataHelper(dfpgp.matrix(), pdman, transformRange); |
| 484 | } |
| 485 | } |
| 486 | |
| 487 | static inline void GenKey(const GrGeometryProcessor& gp, |
| 488 | const GrShaderCaps&, |
| 489 | GrProcessorKeyBuilder* b) { |
| 490 | const GrDistanceFieldPathGeoProc& dfTexEffect = gp.cast<GrDistanceFieldPathGeoProc>(); |
| 491 | |
| 492 | uint32_t key = dfTexEffect.getFlags(); |
| 493 | key |= ComputePosKey(dfTexEffect.matrix()) << 16; |
| 494 | b->add32(key); |
| 495 | b->add32(dfTexEffect.matrix().hasPerspective()); |
| 496 | b->add32(dfTexEffect.numTextureSamplers()); |
| 497 | } |
| 498 | |
| 499 | private: |
| 500 | SkMatrix fMatrix; // view matrix if perspective, local matrix otherwise |
| 501 | UniformHandle fMatrixUniform; |
| 502 | |
| 503 | SkISize fAtlasDimensions; |
| 504 | UniformHandle fAtlasDimensionsInvUniform; |
| 505 | |
| 506 | typedef GrGLSLGeometryProcessor INHERITED; |
| 507 | }; |
| 508 | |
| 509 | /////////////////////////////////////////////////////////////////////////////// |
| 510 | |
| 511 | GrDistanceFieldPathGeoProc::GrDistanceFieldPathGeoProc(const GrShaderCaps& caps, |
| 512 | const SkMatrix& matrix, |
| 513 | bool wideColor, |
| 514 | const GrSurfaceProxyView* views, |
| 515 | int numViews, |
| 516 | GrSamplerState params, |
| 517 | uint32_t flags) |
| 518 | : INHERITED(kGrDistanceFieldPathGeoProc_ClassID) |
| 519 | , fMatrix(matrix) |
| 520 | , fFlags(flags & kNonLCD_DistanceFieldEffectMask) { |
| 521 | SkASSERT(numViews <= kMaxTextures); |
| 522 | SkASSERT(!(flags & ~kNonLCD_DistanceFieldEffectMask)); |
| 523 | |
| 524 | fInPosition = {"inPosition" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 525 | fInColor = MakeColorAttribute("inColor" , wideColor); |
| 526 | fInTextureCoords = {"inTextureCoords" , kUShort2_GrVertexAttribType, |
| 527 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; |
| 528 | this->setVertexAttributes(&fInPosition, 3); |
| 529 | |
| 530 | if (numViews) { |
| 531 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 532 | } |
| 533 | |
| 534 | for (int i = 0; i < numViews; ++i) { |
| 535 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 536 | SkASSERT(proxy); |
| 537 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 538 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 539 | } |
| 540 | this->setTextureSamplerCnt(numViews); |
| 541 | } |
| 542 | |
| 543 | void GrDistanceFieldPathGeoProc::addNewViews(const GrSurfaceProxyView* views, |
| 544 | int numViews, |
| 545 | GrSamplerState params) { |
| 546 | SkASSERT(numViews <= kMaxTextures); |
| 547 | // Just to make sure we don't try to add too many proxies |
| 548 | numViews = std::min(numViews, kMaxTextures); |
| 549 | |
| 550 | if (!fTextureSamplers[0].isInitialized()) { |
| 551 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 552 | } |
| 553 | |
| 554 | for (int i = 0; i < numViews; ++i) { |
| 555 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 556 | SkASSERT(proxy); |
| 557 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 558 | if (!fTextureSamplers[i].isInitialized()) { |
| 559 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 560 | } |
| 561 | } |
| 562 | this->setTextureSamplerCnt(numViews); |
| 563 | } |
| 564 | |
| 565 | void GrDistanceFieldPathGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 566 | GrProcessorKeyBuilder* b) const { |
| 567 | GrGLDistanceFieldPathGeoProc::GenKey(*this, caps, b); |
| 568 | } |
| 569 | |
| 570 | GrGLSLPrimitiveProcessor* |
| 571 | GrDistanceFieldPathGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| 572 | return new GrGLDistanceFieldPathGeoProc(); |
| 573 | } |
| 574 | |
| 575 | /////////////////////////////////////////////////////////////////////////////// |
| 576 | |
| 577 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldPathGeoProc); |
| 578 | |
| 579 | #if GR_TEST_UTILS |
| 580 | GrGeometryProcessor* GrDistanceFieldPathGeoProc::TestCreate(GrProcessorTestData* d) { |
| 581 | auto [view, ct, at] = d->randomAlphaOnlyView(); |
| 582 | |
| 583 | GrSamplerState::WrapMode wrapModes[2]; |
| 584 | GrTest::TestWrapModes(d->fRandom, wrapModes); |
| 585 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| 586 | ? GrSamplerState::Filter::kBilerp |
| 587 | : GrSamplerState::Filter::kNearest); |
| 588 | |
| 589 | uint32_t flags = 0; |
| 590 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| 591 | if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| 592 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| 593 | } |
| 594 | |
| 595 | return GrDistanceFieldPathGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), |
| 596 | GrTest::TestMatrix(d->fRandom), |
| 597 | d->fRandom->nextBool(), |
| 598 | &view, 1, |
| 599 | samplerState, |
| 600 | flags); |
| 601 | } |
| 602 | #endif |
| 603 | |
| 604 | /////////////////////////////////////////////////////////////////////////////// |
| 605 | |
| 606 | class GrGLDistanceFieldLCDTextGeoProc : public GrGLSLGeometryProcessor { |
| 607 | public: |
| 608 | GrGLDistanceFieldLCDTextGeoProc() : fAtlasDimensions({0, 0}) { |
| 609 | fDistanceAdjust = GrDistanceFieldLCDTextGeoProc::DistanceAdjust::Make(1.0f, 1.0f, 1.0f); |
| 610 | } |
| 611 | |
| 612 | void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{ |
| 613 | const GrDistanceFieldLCDTextGeoProc& dfTexEffect = |
| 614 | args.fGP.cast<GrDistanceFieldLCDTextGeoProc>(); |
| 615 | |
| 616 | GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder; |
| 617 | GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; |
| 618 | GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| 619 | |
| 620 | // emit attributes |
| 621 | varyingHandler->emitAttributes(dfTexEffect); |
| 622 | |
| 623 | const char* atlasDimensionsInvName; |
| 624 | fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, |
| 625 | kVertex_GrShaderFlag, |
| 626 | kFloat2_GrSLType, |
| 627 | "AtlasDimensionsInv" , |
| 628 | &atlasDimensionsInvName); |
| 629 | |
| 630 | GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 631 | |
| 632 | // setup pass through color |
| 633 | varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor); |
| 634 | |
| 635 | // Setup position |
| 636 | gpArgs->fPositionVar = dfTexEffect.inPosition().asShaderVar(); |
| 637 | |
| 638 | // emit transforms |
| 639 | this->emitTransforms(vertBuilder, |
| 640 | varyingHandler, |
| 641 | uniformHandler, |
| 642 | dfTexEffect.inPosition().asShaderVar(), |
| 643 | dfTexEffect.localMatrix(), |
| 644 | args.fFPCoordTransformHandler); |
| 645 | |
| 646 | // set up varyings |
| 647 | GrGLSLVarying uv(kFloat2_GrSLType); |
| 648 | GrSLType texIdxType = args.fShaderCaps->integerSupport() ? kInt_GrSLType : kFloat_GrSLType; |
| 649 | GrGLSLVarying texIdx(texIdxType); |
| 650 | GrGLSLVarying st(kFloat2_GrSLType); |
| 651 | append_index_uv_varyings(args, dfTexEffect.numTextureSamplers(), |
| 652 | dfTexEffect.inTextureCoords().name(), atlasDimensionsInvName, &uv, |
| 653 | &texIdx, &st); |
| 654 | |
| 655 | GrGLSLVarying delta(kFloat_GrSLType); |
| 656 | varyingHandler->addVarying("Delta" , &delta); |
| 657 | if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) { |
| 658 | vertBuilder->codeAppendf("%s = -%s.x/3.0;" , delta.vsOut(), atlasDimensionsInvName); |
| 659 | } else { |
| 660 | vertBuilder->codeAppendf("%s = %s.x/3.0;" , delta.vsOut(), atlasDimensionsInvName); |
| 661 | } |
| 662 | |
| 663 | // add frag shader code |
| 664 | bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) == |
| 665 | kUniformScale_DistanceFieldEffectMask; |
| 666 | bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag); |
| 667 | bool isGammaCorrect = |
| 668 | SkToBool(dfTexEffect.getFlags() & kGammaCorrect_DistanceFieldEffectFlag); |
| 669 | |
| 670 | // create LCD offset adjusted by inverse of transform |
| 671 | // Use highp to work around aliasing issues |
| 672 | fragBuilder->codeAppendf("float2 uv = %s;\n" , uv.fsIn()); |
| 673 | |
| 674 | if (isUniformScale) { |
| 675 | #ifdef SK_VULKAN |
| 676 | fragBuilder->codeAppendf("half st_grad_len = half(abs(dFdx(%s.x)));" , st.fsIn()); |
| 677 | #else |
| 678 | // We use the y gradient because there is a bug in the Mali 400 in the x direction. |
| 679 | fragBuilder->codeAppendf("half st_grad_len = half(abs(dFdy(%s.y)));" , st.fsIn()); |
| 680 | #endif |
| 681 | fragBuilder->codeAppendf("half2 offset = half2(half(st_grad_len*%s), 0.0);" , |
| 682 | delta.fsIn()); |
| 683 | } else if (isSimilarity) { |
| 684 | // For a similarity matrix with rotation, the gradient will not be aligned |
| 685 | // with the texel coordinate axes, so we need to calculate it. |
| 686 | #ifdef SK_VULKAN |
| 687 | fragBuilder->codeAppendf("half2 st_grad = half2(dFdx(%s));" , st.fsIn()); |
| 688 | fragBuilder->codeAppendf("half2 offset = half(%s)*st_grad;" , delta.fsIn()); |
| 689 | #else |
| 690 | // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to |
| 691 | // get the gradient in the x direction. |
| 692 | fragBuilder->codeAppendf("half2 st_grad = half2(dFdy(%s));" , st.fsIn()); |
| 693 | fragBuilder->codeAppendf("half2 offset = half2(%s*float2(st_grad.y, -st_grad.x));" , |
| 694 | delta.fsIn()); |
| 695 | #endif |
| 696 | fragBuilder->codeAppend("half st_grad_len = length(st_grad);" ); |
| 697 | } else { |
| 698 | fragBuilder->codeAppendf("half2 st = half2(%s);\n" , st.fsIn()); |
| 699 | |
| 700 | fragBuilder->codeAppend("half2 Jdx = half2(dFdx(st));" ); |
| 701 | fragBuilder->codeAppend("half2 Jdy = half2(dFdy(st));" ); |
| 702 | fragBuilder->codeAppendf("half2 offset = half2(half(%s))*Jdx;" , delta.fsIn()); |
| 703 | } |
| 704 | |
| 705 | // sample the texture by index |
| 706 | fragBuilder->codeAppend("half4 texColor;" ); |
| 707 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| 708 | texIdx, "uv" , "texColor" ); |
| 709 | |
| 710 | // green is distance to uv center |
| 711 | fragBuilder->codeAppend("half3 distance;" ); |
| 712 | fragBuilder->codeAppend("distance.y = texColor.r;" ); |
| 713 | // red is distance to left offset |
| 714 | fragBuilder->codeAppend("half2 uv_adjusted = half2(uv) - offset;" ); |
| 715 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| 716 | texIdx, "uv_adjusted" , "texColor" ); |
| 717 | fragBuilder->codeAppend("distance.x = texColor.r;" ); |
| 718 | // blue is distance to right offset |
| 719 | fragBuilder->codeAppend("uv_adjusted = half2(uv) + offset;" ); |
| 720 | append_multitexture_lookup(args, dfTexEffect.numTextureSamplers(), |
| 721 | texIdx, "uv_adjusted" , "texColor" ); |
| 722 | fragBuilder->codeAppend("distance.z = texColor.r;" ); |
| 723 | |
| 724 | fragBuilder->codeAppend("distance = " |
| 725 | "half3(" SK_DistanceFieldMultiplier ")*(distance - half3(" SK_DistanceFieldThreshold"));" ); |
| 726 | |
| 727 | // adjust width based on gamma |
| 728 | const char* distanceAdjustUniName = nullptr; |
| 729 | fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, |
| 730 | kHalf3_GrSLType, "DistanceAdjust" , |
| 731 | &distanceAdjustUniName); |
| 732 | fragBuilder->codeAppendf("distance -= %s;" , distanceAdjustUniName); |
| 733 | |
| 734 | // To be strictly correct, we should compute the anti-aliasing factor separately |
| 735 | // for each color component. However, this is only important when using perspective |
| 736 | // transformations, and even then using a single factor seems like a reasonable |
| 737 | // trade-off between quality and speed. |
| 738 | fragBuilder->codeAppend("half afwidth;" ); |
| 739 | if (isSimilarity) { |
| 740 | // For similarity transform (uniform scale-only is a subset of this), we adjust for the |
| 741 | // effect of the transformation on the distance by using the length of the gradient of |
| 742 | // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel |
| 743 | // space to pixel space. |
| 744 | |
| 745 | // this gives us a smooth step across approximately one fragment |
| 746 | fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;" ); |
| 747 | } else { |
| 748 | // For general transforms, to determine the amount of correction we multiply a unit |
| 749 | // vector pointing along the SDF gradient direction by the Jacobian of the st coords |
| 750 | // (which is the inverse transform for this fragment) and take the length of the result. |
| 751 | fragBuilder->codeAppend("half2 dist_grad = half2(half(dFdx(distance.r)), " |
| 752 | "half(dFdy(distance.r)));" ); |
| 753 | // the length of the gradient may be 0, so we need to check for this |
| 754 | // this also compensates for the Adreno, which likes to drop tiles on division by 0 |
| 755 | fragBuilder->codeAppend("half dg_len2 = dot(dist_grad, dist_grad);" ); |
| 756 | fragBuilder->codeAppend("if (dg_len2 < 0.0001) {" ); |
| 757 | fragBuilder->codeAppend("dist_grad = half2(0.7071, 0.7071);" ); |
| 758 | fragBuilder->codeAppend("} else {" ); |
| 759 | fragBuilder->codeAppend("dist_grad = dist_grad*half(inversesqrt(dg_len2));" ); |
| 760 | fragBuilder->codeAppend("}" ); |
| 761 | fragBuilder->codeAppend("half2 grad = half2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x," ); |
| 762 | fragBuilder->codeAppend(" dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);" ); |
| 763 | |
| 764 | // this gives us a smooth step across approximately one fragment |
| 765 | fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);" ); |
| 766 | } |
| 767 | |
| 768 | // The smoothstep falloff compensates for the non-linear sRGB response curve. If we are |
| 769 | // doing gamma-correct rendering (to an sRGB or F16 buffer), then we actually want distance |
| 770 | // mapped linearly to coverage, so use a linear step: |
| 771 | if (isGammaCorrect) { |
| 772 | fragBuilder->codeAppendf("%s = " |
| 773 | "half4(saturate((distance + half3(afwidth)) / half3(2.0 * afwidth)), 1.0);" , |
| 774 | args.fOutputCoverage); |
| 775 | } else { |
| 776 | fragBuilder->codeAppendf( |
| 777 | "%s = half4(smoothstep(half3(-afwidth), half3(afwidth), distance), 1.0);" , |
| 778 | args.fOutputCoverage); |
| 779 | } |
| 780 | } |
| 781 | |
| 782 | void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& processor, |
| 783 | const CoordTransformRange& transformRange) override { |
| 784 | SkASSERT(fDistanceAdjustUni.isValid()); |
| 785 | |
| 786 | const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>(); |
| 787 | GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust(); |
| 788 | if (wa != fDistanceAdjust) { |
| 789 | pdman.set3f(fDistanceAdjustUni, |
| 790 | wa.fR, |
| 791 | wa.fG, |
| 792 | wa.fB); |
| 793 | fDistanceAdjust = wa; |
| 794 | } |
| 795 | |
| 796 | const SkISize& atlasDimensions = dflcd.atlasDimensions(); |
| 797 | SkASSERT(SkIsPow2(atlasDimensions.fWidth) && SkIsPow2(atlasDimensions.fHeight)); |
| 798 | if (fAtlasDimensions != atlasDimensions) { |
| 799 | pdman.set2f(fAtlasDimensionsInvUniform, |
| 800 | 1.0f / atlasDimensions.fWidth, |
| 801 | 1.0f / atlasDimensions.fHeight); |
| 802 | fAtlasDimensions = atlasDimensions; |
| 803 | } |
| 804 | this->setTransformDataHelper(dflcd.localMatrix(), pdman, transformRange); |
| 805 | } |
| 806 | |
| 807 | static inline void GenKey(const GrGeometryProcessor& gp, |
| 808 | const GrShaderCaps&, |
| 809 | GrProcessorKeyBuilder* b) { |
| 810 | const GrDistanceFieldLCDTextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldLCDTextGeoProc>(); |
| 811 | |
| 812 | uint32_t key = dfTexEffect.getFlags(); |
| 813 | b->add32(key); |
| 814 | b->add32(dfTexEffect.numTextureSamplers()); |
| 815 | } |
| 816 | |
| 817 | private: |
| 818 | GrDistanceFieldLCDTextGeoProc::DistanceAdjust fDistanceAdjust; |
| 819 | UniformHandle fDistanceAdjustUni; |
| 820 | |
| 821 | SkISize fAtlasDimensions; |
| 822 | UniformHandle fAtlasDimensionsInvUniform; |
| 823 | |
| 824 | typedef GrGLSLGeometryProcessor INHERITED; |
| 825 | }; |
| 826 | |
| 827 | /////////////////////////////////////////////////////////////////////////////// |
| 828 | |
| 829 | GrDistanceFieldLCDTextGeoProc::GrDistanceFieldLCDTextGeoProc(const GrShaderCaps& caps, |
| 830 | const GrSurfaceProxyView* views, |
| 831 | int numViews, |
| 832 | GrSamplerState params, |
| 833 | DistanceAdjust distanceAdjust, |
| 834 | uint32_t flags, |
| 835 | const SkMatrix& localMatrix) |
| 836 | : INHERITED(kGrDistanceFieldLCDTextGeoProc_ClassID) |
| 837 | , fLocalMatrix(localMatrix) |
| 838 | , fDistanceAdjust(distanceAdjust) |
| 839 | , fFlags(flags & kLCD_DistanceFieldEffectMask) { |
| 840 | SkASSERT(numViews <= kMaxTextures); |
| 841 | SkASSERT(!(flags & ~kLCD_DistanceFieldEffectMask) && (flags & kUseLCD_DistanceFieldEffectFlag)); |
| 842 | |
| 843 | if (fFlags & kPerspective_DistanceFieldEffectFlag) { |
| 844 | fInPosition = {"inPosition" , kFloat3_GrVertexAttribType, kFloat3_GrSLType}; |
| 845 | } else { |
| 846 | fInPosition = {"inPosition" , kFloat2_GrVertexAttribType, kFloat2_GrSLType}; |
| 847 | } |
| 848 | fInColor = {"inColor" , kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; |
| 849 | fInTextureCoords = {"inTextureCoords" , kUShort2_GrVertexAttribType, |
| 850 | caps.integerSupport() ? kUShort2_GrSLType : kFloat2_GrSLType}; |
| 851 | this->setVertexAttributes(&fInPosition, 3); |
| 852 | |
| 853 | if (numViews) { |
| 854 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 855 | } |
| 856 | |
| 857 | for (int i = 0; i < numViews; ++i) { |
| 858 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 859 | SkASSERT(proxy); |
| 860 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 861 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 862 | } |
| 863 | this->setTextureSamplerCnt(numViews); |
| 864 | } |
| 865 | |
| 866 | void GrDistanceFieldLCDTextGeoProc::addNewViews(const GrSurfaceProxyView* views, |
| 867 | int numViews, |
| 868 | GrSamplerState params) { |
| 869 | SkASSERT(numViews <= kMaxTextures); |
| 870 | // Just to make sure we don't try to add too many proxies |
| 871 | numViews = std::min(numViews, kMaxTextures); |
| 872 | |
| 873 | if (!fTextureSamplers[0].isInitialized()) { |
| 874 | fAtlasDimensions = views[0].proxy()->dimensions(); |
| 875 | } |
| 876 | |
| 877 | for (int i = 0; i < numViews; ++i) { |
| 878 | const GrSurfaceProxy* proxy = views[i].proxy(); |
| 879 | SkASSERT(proxy); |
| 880 | SkASSERT(proxy->dimensions() == fAtlasDimensions); |
| 881 | if (!fTextureSamplers[i].isInitialized()) { |
| 882 | fTextureSamplers[i].reset(params, proxy->backendFormat(), views[i].swizzle()); |
| 883 | } |
| 884 | } |
| 885 | this->setTextureSamplerCnt(numViews); |
| 886 | } |
| 887 | |
| 888 | void GrDistanceFieldLCDTextGeoProc::getGLSLProcessorKey(const GrShaderCaps& caps, |
| 889 | GrProcessorKeyBuilder* b) const { |
| 890 | GrGLDistanceFieldLCDTextGeoProc::GenKey(*this, caps, b); |
| 891 | } |
| 892 | |
| 893 | GrGLSLPrimitiveProcessor* GrDistanceFieldLCDTextGeoProc::createGLSLInstance(const GrShaderCaps&) const { |
| 894 | return new GrGLDistanceFieldLCDTextGeoProc(); |
| 895 | } |
| 896 | |
| 897 | /////////////////////////////////////////////////////////////////////////////// |
| 898 | |
| 899 | GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrDistanceFieldLCDTextGeoProc); |
| 900 | |
| 901 | #if GR_TEST_UTILS |
| 902 | GrGeometryProcessor* GrDistanceFieldLCDTextGeoProc::TestCreate(GrProcessorTestData* d) { |
| 903 | auto [view, ct, at] = d->randomView(); |
| 904 | |
| 905 | GrSamplerState::WrapMode wrapModes[2]; |
| 906 | GrTest::TestWrapModes(d->fRandom, wrapModes); |
| 907 | GrSamplerState samplerState(wrapModes, d->fRandom->nextBool() |
| 908 | ? GrSamplerState::Filter::kBilerp |
| 909 | : GrSamplerState::Filter::kNearest); |
| 910 | DistanceAdjust wa = { 0.0f, 0.1f, -0.1f }; |
| 911 | uint32_t flags = kUseLCD_DistanceFieldEffectFlag; |
| 912 | flags |= d->fRandom->nextBool() ? kSimilarity_DistanceFieldEffectFlag : 0; |
| 913 | if (flags & kSimilarity_DistanceFieldEffectFlag) { |
| 914 | flags |= d->fRandom->nextBool() ? kScaleOnly_DistanceFieldEffectFlag : 0; |
| 915 | } |
| 916 | flags |= d->fRandom->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; |
| 917 | SkMatrix localMatrix = GrTest::TestMatrix(d->fRandom); |
| 918 | |
| 919 | return GrDistanceFieldLCDTextGeoProc::Make(d->allocator(), *d->caps()->shaderCaps(), &view, |
| 920 | 1, samplerState, wa, flags, localMatrix); |
| 921 | } |
| 922 | #endif |
| 923 | |