| 1 | /* |
| 2 | * Copyright 2012 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrTextureDomain_DEFINED |
| 9 | #define GrTextureDomain_DEFINED |
| 10 | |
| 11 | #include "src/gpu/GrCoordTransform.h" |
| 12 | #include "src/gpu/GrFragmentProcessor.h" |
| 13 | #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| 14 | #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| 15 | |
| 16 | class GrGLProgramBuilder; |
| 17 | class GrGLSLShaderBuilder; |
| 18 | class GrInvariantOutput; |
| 19 | class GrGLSLUniformHandler; |
| 20 | struct SkRect; |
| 21 | |
| 22 | /** |
| 23 | * Limits a texture's lookup coordinates to a domain. Samples outside the domain are either clamped |
| 24 | * the edge of the domain or result in a half4 of zeros (decal mode). The domain is clipped to |
| 25 | * normalized texture coords ([0,1]x[0,1] square). Bilinear filtering can cause texels outside the |
| 26 | * domain to affect the read value unless the caller considers this when calculating the domain. |
| 27 | */ |
| 28 | class GrTextureDomain { |
| 29 | public: |
| 30 | enum Mode { |
| 31 | // Ignore the texture domain rectangle. |
| 32 | kIgnore_Mode, |
| 33 | // Clamp texture coords to the domain rectangle. |
| 34 | kClamp_Mode, |
| 35 | // Treat the area outside the domain rectangle as fully transparent. |
| 36 | kDecal_Mode, |
| 37 | // Wrap texture coordinates. NOTE: filtering may not work as expected because Bilerp will |
| 38 | // read texels outside of the domain. We could perform additional texture reads and filter |
| 39 | // in the shader, but are not currently doing this for performance reasons |
| 40 | kRepeat_Mode, |
| 41 | // Mirror wrap texture coordinates. NOTE: suffers the same filtering limitation as kRepeat. |
| 42 | kMirrorRepeat_Mode, |
| 43 | |
| 44 | kLastMode = kMirrorRepeat_Mode |
| 45 | }; |
| 46 | static const int kModeCount = kLastMode + 1; |
| 47 | |
| 48 | static const GrTextureDomain& IgnoredDomain() { |
| 49 | static const GrTextureDomain gDomain((GrTextureProxy*)nullptr, |
| 50 | SkRect::MakeEmpty(), kIgnore_Mode, kIgnore_Mode); |
| 51 | return gDomain; |
| 52 | } |
| 53 | |
| 54 | /** |
| 55 | * Construct a domain used to sample a GrFragmentProcessor. |
| 56 | * |
| 57 | * @param index Pass a value >= 0 if using multiple texture domains in the same effect. |
| 58 | * It is used to keep inserted variables from causing name collisions. |
| 59 | */ |
| 60 | GrTextureDomain(const SkRect& domain, Mode modeX, Mode modeY, int index = -1); |
| 61 | |
| 62 | /** |
| 63 | * Construct a domain used to directly sampler a texture. |
| 64 | * |
| 65 | * @param index Pass a value >= 0 if using multiple texture domains in the same effect. |
| 66 | * It is used to keep inserted variables from causing name collisions. |
| 67 | */ |
| 68 | GrTextureDomain(GrSurfaceProxy*, const SkRect& domain, Mode modeX, Mode modeY, int index = -1); |
| 69 | |
| 70 | GrTextureDomain(const GrTextureDomain&) = default; |
| 71 | |
| 72 | const SkRect& domain() const { return fDomain; } |
| 73 | Mode modeX() const { return fModeX; } |
| 74 | Mode modeY() const { return fModeY; } |
| 75 | |
| 76 | /* |
| 77 | * Computes a domain that bounds all the texels in texelRect, possibly insetting by half a pixel |
| 78 | * depending on the mode. The mode is used for both axes. |
| 79 | */ |
| 80 | static const SkRect MakeTexelDomain(const SkIRect& texelRect, Mode mode) { |
| 81 | return MakeTexelDomain(texelRect, mode, mode); |
| 82 | } |
| 83 | |
| 84 | static const SkRect MakeTexelDomain(const SkIRect& texelRect, Mode modeX, Mode modeY) { |
| 85 | // For Clamp and decal modes, inset by half a texel |
| 86 | SkScalar insetX = ((modeX == kClamp_Mode || modeX == kDecal_Mode) && texelRect.width() > 0) |
| 87 | ? SK_ScalarHalf : 0; |
| 88 | SkScalar insetY = ((modeY == kClamp_Mode || modeY == kDecal_Mode) && texelRect.height() > 0) |
| 89 | ? SK_ScalarHalf : 0; |
| 90 | return SkRect::MakeLTRB(texelRect.fLeft + insetX, texelRect.fTop + insetY, |
| 91 | texelRect.fRight - insetX, texelRect.fBottom - insetY); |
| 92 | } |
| 93 | |
| 94 | // Convenience to determine if any axis of a texture uses an explicit decal mode or the hardware |
| 95 | // clamp to border decal mode. |
| 96 | static bool IsDecalSampled(GrSamplerState::WrapMode wrapX, GrSamplerState::WrapMode wrapY, |
| 97 | Mode modeX, Mode modeY) { |
| 98 | return wrapX == GrSamplerState::WrapMode::kClampToBorder || |
| 99 | wrapY == GrSamplerState::WrapMode::kClampToBorder || |
| 100 | modeX == kDecal_Mode || |
| 101 | modeY == kDecal_Mode; |
| 102 | } |
| 103 | |
| 104 | static bool IsDecalSampled(const GrSamplerState::WrapMode wraps[2], Mode modeX, Mode modeY) { |
| 105 | return IsDecalSampled(wraps[0], wraps[1], modeX, modeY); |
| 106 | } |
| 107 | |
| 108 | static bool IsDecalSampled(GrSamplerState sampler, Mode modeX, Mode modeY) { |
| 109 | return IsDecalSampled(sampler.wrapModeX(), sampler.wrapModeY(), modeX, modeY); |
| 110 | } |
| 111 | |
| 112 | bool operator==(const GrTextureDomain& that) const { |
| 113 | return fModeX == that.fModeX && fModeY == that.fModeY && |
| 114 | (kIgnore_Mode == fModeX || (fDomain.fLeft == that.fDomain.fLeft && |
| 115 | fDomain.fRight == that.fDomain.fRight)) && |
| 116 | (kIgnore_Mode == fModeY || (fDomain.fTop == that.fDomain.fTop && |
| 117 | fDomain.fBottom == that.fDomain.fBottom)); |
| 118 | } |
| 119 | bool operator!=(const GrTextureDomain& that) const { return !(*this == that); } |
| 120 | |
| 121 | /** |
| 122 | * A GrGLSLFragmentProcessor subclass that corresponds to a GrProcessor subclass that uses |
| 123 | * GrTextureDomain should include this helper. It generates the texture domain GLSL, produces |
| 124 | * the part of the effect key that reflects the texture domain code, and performs the uniform |
| 125 | * uploads necessary for texture domains. |
| 126 | */ |
| 127 | class GLDomain { |
| 128 | public: |
| 129 | GLDomain() = default; |
| 130 | |
| 131 | /** |
| 132 | * Call this from GrGLSLFragmentProcessor::emitCode() to sample a child processor WRT the |
| 133 | * domain and mode. |
| 134 | * |
| 135 | * @param outcolor name of half4 variable to hold the sampled color. |
| 136 | * @param inCoords name of float2 variable containing the coords to be used with the |
| 137 | * domain. |
| 138 | * @param inColor color passed to the child processor. |
| 139 | */ |
| 140 | void sampleProcessor(const GrFragmentProcessor* owner, |
| 141 | const GrTextureDomain& textureDomain, |
| 142 | const char* inColor, |
| 143 | const char* outColor, |
| 144 | const SkString& inCoords, |
| 145 | GrGLSLFragmentProcessor* parent, |
| 146 | GrGLSLFragmentProcessor::EmitArgs& args, |
| 147 | int childIndex); |
| 148 | |
| 149 | /** |
| 150 | * Call this from GrGLSLFragmentProcessor::emitCode() to sample the texture WRT the domain |
| 151 | * and mode. |
| 152 | * |
| 153 | * @param outcolor name of half4 variable to hold the sampled color. |
| 154 | * @param inCoords name of float2 variable containing the coords to be used with the |
| 155 | * domain. |
| 156 | * @param inModulateColor if non-nullptr the sampled color will be modulated with this |
| 157 | * expression before being written to outColor. |
| 158 | */ |
| 159 | void sampleTexture(const GrFragmentProcessor* owner, |
| 160 | GrGLSLShaderBuilder* builder, |
| 161 | GrGLSLUniformHandler* uniformHandler, |
| 162 | const GrShaderCaps* shaderCaps, |
| 163 | const GrTextureDomain& textureDomain, |
| 164 | const char* outColor, |
| 165 | const SkString& inCoords, |
| 166 | GrGLSLFragmentProcessor::SamplerHandle sampler, |
| 167 | const char* inModulateColor = nullptr); |
| 168 | |
| 169 | /** |
| 170 | * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the |
| 171 | * domain. 'filterIfDecal' determines whether the transition to transparent black at the |
| 172 | * edge of domain is linearly interpolated over a unit interval or is "hard" when |
| 173 | * kDecal_Mode is used. |
| 174 | */ |
| 175 | void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, bool filterIfDecal); |
| 176 | |
| 177 | /** |
| 178 | * Call this from GrGLSLFragmentProcessor::setData() to upload uniforms necessary for the |
| 179 | * texture domain used with a texture proxy. The rectangle is automatically adjusted to |
| 180 | * account for the texture's origin. Filtering at the edge of the domain is inferred from |
| 181 | * the GrSamplerState's filter mode. |
| 182 | */ |
| 183 | void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, |
| 184 | const GrSurfaceProxyView&, GrSamplerState state); |
| 185 | /** Same as above but with direct control over decal filtering. */ |
| 186 | void setData(const GrGLSLProgramDataManager&, const GrTextureDomain&, const GrSurfaceProxy*, |
| 187 | GrSurfaceOrigin, bool filterIfDecal); |
| 188 | |
| 189 | enum { |
| 190 | kModeBits = 3, // See DomainKey(). |
| 191 | kDomainKeyBits = 4 |
| 192 | }; |
| 193 | |
| 194 | /** |
| 195 | * GrGLSLFragmentProcessor::GenKey() must call this and include the returned value in it's |
| 196 | * computed key. The returned will be limited to the lower kDomainKeyBits bits. |
| 197 | */ |
| 198 | static uint32_t DomainKey(const GrTextureDomain& domain) { |
| 199 | static_assert(kModeCount <= (1 << kModeBits)); |
| 200 | return domain.modeX() | (domain.modeY() << kModeBits); |
| 201 | } |
| 202 | |
| 203 | private: |
| 204 | // Takes a builder and a coord and appends to the builder a string that is an expression |
| 205 | // the evaluates to a half4 color. |
| 206 | using AppendSample = SkString(const char* coord); |
| 207 | |
| 208 | void sample(const GrFragmentProcessor* owner, |
| 209 | GrGLSLShaderBuilder* builder, |
| 210 | GrGLSLUniformHandler* uniformHandler, |
| 211 | const GrTextureDomain& textureDomain, |
| 212 | const char* outColor, |
| 213 | const SkString& inCoords, |
| 214 | const std::function<AppendSample>& color); |
| 215 | |
| 216 | SkDEBUGCODE(Mode fModeX;) |
| 217 | SkDEBUGCODE(Mode fModeY;) |
| 218 | SkDEBUGCODE(bool fHasMode = false;) |
| 219 | GrGLSLProgramDataManager::UniformHandle fDomainUni; |
| 220 | SkString fDomainName; |
| 221 | |
| 222 | // Only initialized if the domain has at least one decal axis |
| 223 | GrGLSLProgramDataManager::UniformHandle fDecalUni; |
| 224 | SkString fDecalName; |
| 225 | |
| 226 | float fPrevDomain[4] = {SK_FloatNaN}; |
| 227 | float fPrevDeclFilterWeights[3] = {SK_FloatNaN}; |
| 228 | }; |
| 229 | |
| 230 | protected: |
| 231 | SkRect fDomain; |
| 232 | Mode fModeX; |
| 233 | Mode fModeY; |
| 234 | int fIndex; |
| 235 | }; |
| 236 | |
| 237 | #endif |
| 238 | |