| 1 | /* |
| 2 | * Copyright 2011 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | |
| 9 | #ifndef GrGLRenderTarget_DEFINED |
| 10 | #define GrGLRenderTarget_DEFINED |
| 11 | |
| 12 | #include "include/core/SkScalar.h" |
| 13 | #include "include/gpu/GrBackendSurface.h" |
| 14 | #include "src/gpu/GrRenderTarget.h" |
| 15 | |
| 16 | class GrGLCaps; |
| 17 | class GrGLGpu; |
| 18 | class GrGLStencilAttachment; |
| 19 | |
| 20 | class GrGLRenderTarget : public GrRenderTarget { |
| 21 | public: |
| 22 | bool alwaysClearStencil() const override { return 0 == fRTFBOID; } |
| 23 | |
| 24 | // set fTexFBOID to this value to indicate that it is multisampled but |
| 25 | // Gr doesn't know how to resolve it. |
| 26 | enum { kUnresolvableFBOID = 0 }; |
| 27 | |
| 28 | struct IDs { |
| 29 | GrGLuint fRTFBOID; |
| 30 | GrBackendObjectOwnership fRTFBOOwnership; |
| 31 | GrGLuint fTexFBOID; |
| 32 | GrGLuint fMSColorRenderbufferID; |
| 33 | }; |
| 34 | |
| 35 | static sk_sp<GrGLRenderTarget> MakeWrapped(GrGLGpu*, |
| 36 | const SkISize&, |
| 37 | GrGLFormat, |
| 38 | int sampleCount, |
| 39 | const IDs&, |
| 40 | int stencilBits); |
| 41 | |
| 42 | // The following two functions return the same ID when a texture/render target is not |
| 43 | // multisampled, and different IDs when it is multisampled. |
| 44 | // FBO ID used to render into |
| 45 | GrGLuint renderFBOID() const { return fRTFBOID; } |
| 46 | // FBO ID that has texture ID attached. |
| 47 | GrGLuint textureFBOID() const { return fTexFBOID; } |
| 48 | |
| 49 | GrBackendRenderTarget getBackendRenderTarget() const override; |
| 50 | |
| 51 | GrBackendFormat backendFormat() const override; |
| 52 | |
| 53 | bool canAttemptStencilAttachment() const override; |
| 54 | |
| 55 | // GrGLRenderTarget overrides dumpMemoryStatistics so it can log its texture and renderbuffer |
| 56 | // components seperately. |
| 57 | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override; |
| 58 | |
| 59 | GrGLFormat format() const { return fRTFormat; } |
| 60 | |
| 61 | protected: |
| 62 | // Constructor for subclasses. |
| 63 | GrGLRenderTarget(GrGLGpu*, |
| 64 | const SkISize&, |
| 65 | GrGLFormat, |
| 66 | int sampleCount, |
| 67 | const IDs&); |
| 68 | |
| 69 | void init(GrGLFormat, const IDs&); |
| 70 | |
| 71 | void onAbandon() override; |
| 72 | void onRelease() override; |
| 73 | |
| 74 | int numSamplesOwnedPerPixel() const { return fNumSamplesOwnedPerPixel; } |
| 75 | |
| 76 | private: |
| 77 | // Constructor for instances wrapping backend objects. |
| 78 | GrGLRenderTarget(GrGLGpu*, |
| 79 | const SkISize&, |
| 80 | GrGLFormat, |
| 81 | int sampleCount, |
| 82 | const IDs&, |
| 83 | GrGLStencilAttachment*); |
| 84 | |
| 85 | void setFlags(const GrGLCaps&, const IDs&); |
| 86 | |
| 87 | GrGLGpu* getGLGpu() const; |
| 88 | bool completeStencilAttachment() override; |
| 89 | |
| 90 | size_t onGpuMemorySize() const override; |
| 91 | |
| 92 | int msaaSamples() const; |
| 93 | // The number total number of samples, including both MSAA and resolve texture samples. |
| 94 | int totalSamples() const; |
| 95 | |
| 96 | GrGLuint fRTFBOID; |
| 97 | GrGLuint fTexFBOID; |
| 98 | GrGLuint fMSColorRenderbufferID; |
| 99 | GrGLFormat fRTFormat; |
| 100 | |
| 101 | GrBackendObjectOwnership fRTFBOOwnership; |
| 102 | |
| 103 | // The RenderTarget needs to be able to report its VRAM footprint even after abandon and |
| 104 | // release have potentially zeroed out the IDs (e.g., so the cache can reset itself). Since |
| 105 | // the IDs are just required for the computation in totalSamples we cache that result here. |
| 106 | int fNumSamplesOwnedPerPixel; |
| 107 | |
| 108 | typedef GrRenderTarget INHERITED; |
| 109 | }; |
| 110 | |
| 111 | #endif |
| 112 | |