| 1 | //============================================================================ | 
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| 2 | // | 
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| 3 | //   SSSS    tt          lll  lll | 
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| 4 | //  SS  SS   tt           ll   ll | 
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| 5 | //  SS     tttttt  eeee   ll   ll   aaaa | 
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| 6 | //   SSSS    tt   ee  ee  ll   ll      aa | 
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| 7 | //      SS   tt   eeeeee  ll   ll   aaaaa  --  "An Atari 2600 VCS Emulator" | 
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| 8 | //  SS  SS   tt   ee      ll   ll  aa  aa | 
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| 9 | //   SSSS     ttt  eeeee llll llll  aaaaa | 
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| 10 | // | 
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| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony | 
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| 12 | // and the Stella Team | 
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| 13 | // | 
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| 14 | // See the file "License.txt" for information on usage and redistribution of | 
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| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. | 
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| 16 | //============================================================================ | 
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| 17 |  | 
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| 18 | #ifndef EVENTHANDLER_SDL2_HXX | 
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| 19 | #define EVENTHANDLER_SDL2_HXX | 
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| 20 |  | 
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| 21 | #include "SDL_lib.hxx" | 
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| 22 | #include "EventHandler.hxx" | 
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| 23 | #include "PhysicalJoystick.hxx" | 
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| 24 |  | 
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| 25 | /** | 
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| 26 | This class handles event collection from the point of view of the specific | 
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| 27 | backend toolkit (SDL2).  It converts from SDL2-specific events into events | 
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| 28 | that the Stella core can understand. | 
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| 29 |  | 
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| 30 | @author  Stephen Anthony | 
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| 31 | */ | 
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| 32 | class EventHandlerSDL2 : public EventHandler | 
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| 33 | { | 
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| 34 | public: | 
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| 35 | /** | 
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| 36 | Create a new SDL2 event handler object | 
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| 37 | */ | 
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| 38 | explicit EventHandlerSDL2(OSystem& osystem); | 
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| 39 | virtual ~EventHandlerSDL2(); | 
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| 40 |  | 
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| 41 | private: | 
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| 42 | /** | 
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| 43 | Enable/disable text events (distinct from single-key events). | 
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| 44 | */ | 
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| 45 | void enableTextEvents(bool enable) override; | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | Collects and dispatches any pending SDL2 events. | 
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| 49 | */ | 
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| 50 | void pollEvent() override; | 
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| 51 |  | 
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| 52 | private: | 
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| 53 | SDL_Event myEvent; | 
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| 54 |  | 
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| 55 | // A thin wrapper around a basic PhysicalJoystick, holding the pointer to | 
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| 56 | // the underlying SDL joystick device. | 
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| 57 | class JoystickSDL2 : public PhysicalJoystick | 
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| 58 | { | 
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| 59 | public: | 
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| 60 | explicit JoystickSDL2(int idx); | 
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| 61 | virtual ~JoystickSDL2(); | 
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| 62 |  | 
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| 63 | private: | 
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| 64 | SDL_Joystick* myStick; | 
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| 65 | }; | 
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| 66 |  | 
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| 67 | private: | 
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| 68 | // Following constructors and assignment operators not supported | 
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| 69 | EventHandlerSDL2() = delete; | 
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| 70 | EventHandlerSDL2(const EventHandlerSDL2&) = delete; | 
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| 71 | EventHandlerSDL2(EventHandlerSDL2&&) = delete; | 
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| 72 | EventHandlerSDL2& operator=(const EventHandlerSDL2&) = delete; | 
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| 73 | EventHandlerSDL2& operator=(EventHandlerSDL2&&) = delete; | 
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| 74 | }; | 
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| 75 |  | 
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| 76 | #endif | 
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| 77 |  | 
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