| 1 | //============================================================================ |
| 2 | // |
| 3 | // SSSS tt lll lll |
| 4 | // SS SS tt ll ll |
| 5 | // SS tttttt eeee ll ll aaaa |
| 6 | // SSSS tt ee ee ll ll aa |
| 7 | // SS tt eeeeee ll ll aaaaa -- "An Atari 2600 VCS Emulator" |
| 8 | // SS SS tt ee ll ll aa aa |
| 9 | // SSSS ttt eeeee llll llll aaaaa |
| 10 | // |
| 11 | // Copyright (c) 1995-2019 by Bradford W. Mott, Stephen Anthony |
| 12 | // and the Stella Team |
| 13 | // |
| 14 | // See the file "License.txt" for information on usage and redistribution of |
| 15 | // this file, and for a DISCLAIMER OF ALL WARRANTIES. |
| 16 | //============================================================================ |
| 17 | |
| 18 | #include "Base.hxx" |
| 19 | #include "System.hxx" |
| 20 | #include "Debugger.hxx" |
| 21 | #include "TIA.hxx" |
| 22 | #include "DelayQueueIterator.hxx" |
| 23 | |
| 24 | #include "TIADebug.hxx" |
| 25 | |
| 26 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 27 | TIADebug::TIADebug(Debugger& dbg, Console& console) |
| 28 | : DebuggerSystem(dbg, console), |
| 29 | myTIA(console.tia()) |
| 30 | { |
| 31 | } |
| 32 | |
| 33 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 34 | const DebuggerState& TIADebug::getState() |
| 35 | { |
| 36 | // Color registers |
| 37 | myState.coluRegs.clear(); |
| 38 | myState.coluRegs.push_back(coluP0()); |
| 39 | myState.coluRegs.push_back(coluP1()); |
| 40 | myState.coluRegs.push_back(coluPF()); |
| 41 | myState.coluRegs.push_back(coluBK()); |
| 42 | |
| 43 | // Debug Colors |
| 44 | int timing = myConsole.timing() == ConsoleTiming::ntsc ? 0 |
| 45 | : myConsole.timing() == ConsoleTiming::pal ? 1 : 2; |
| 46 | |
| 47 | myState.fixedCols.clear(); |
| 48 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::P0]); |
| 49 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::P1]); |
| 50 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::PF]); |
| 51 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::BK]); |
| 52 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::M0]); |
| 53 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::M1]); |
| 54 | myState.fixedCols.push_back(myTIA.myFixedColorPalette[timing][TIA::BL]); |
| 55 | myState.fixedCols.push_back(TIA::FixedColor::HBLANK_WHITE); |
| 56 | |
| 57 | // Collisions |
| 58 | myState.cx.clear(); |
| 59 | myState.cx.push_back(collP0_PF()); |
| 60 | myState.cx.push_back(collP0_BL()); |
| 61 | myState.cx.push_back(collM1_P0()); |
| 62 | myState.cx.push_back(collM0_P0()); |
| 63 | myState.cx.push_back(collP0_P1()); |
| 64 | myState.cx.push_back(collP1_PF()); |
| 65 | myState.cx.push_back(collP1_BL()); |
| 66 | myState.cx.push_back(collM1_P1()); |
| 67 | myState.cx.push_back(collM0_P1()); |
| 68 | myState.cx.push_back(collM0_PF()); |
| 69 | myState.cx.push_back(collM0_BL()); |
| 70 | myState.cx.push_back(collM0_M1()); |
| 71 | myState.cx.push_back(collM1_PF()); |
| 72 | myState.cx.push_back(collM1_BL()); |
| 73 | myState.cx.push_back(collBL_PF()); |
| 74 | |
| 75 | // Player 0 & 1 and Ball graphics registers |
| 76 | myState.gr.clear(); |
| 77 | myState.gr.push_back(myTIA.myPlayer0.getGRPNew()); |
| 78 | myState.gr.push_back(myTIA.myPlayer1.getGRPNew()); |
| 79 | myState.gr.push_back(myTIA.myPlayer0.getGRPOld()); |
| 80 | myState.gr.push_back(myTIA.myPlayer1.getGRPOld()); |
| 81 | myState.gr.push_back(myTIA.myBall.getENABLNew()); |
| 82 | myState.gr.push_back(myTIA.myBall.getENABLOld()); |
| 83 | |
| 84 | // Player 0 & 1, Missile 0 & 1 and Ball graphics status registers |
| 85 | myState.ref.clear(); |
| 86 | myState.ref.push_back(refP0()); |
| 87 | myState.ref.push_back(refP1()); |
| 88 | myState.vdel.clear(); |
| 89 | myState.vdel.push_back(vdelP0()); |
| 90 | myState.vdel.push_back(vdelP1()); |
| 91 | myState.vdel.push_back(vdelBL()); |
| 92 | myState.res.clear(); |
| 93 | myState.res.push_back(resMP0()); |
| 94 | myState.res.push_back(resMP1()); |
| 95 | |
| 96 | // Position registers |
| 97 | myState.pos.clear(); |
| 98 | myState.pos.push_back(posP0()); |
| 99 | myState.pos.push_back(posP1()); |
| 100 | myState.pos.push_back(posM0()); |
| 101 | myState.pos.push_back(posM1()); |
| 102 | myState.pos.push_back(posBL()); |
| 103 | |
| 104 | // Horizontal move registers |
| 105 | myState.hm.clear(); |
| 106 | myState.hm.push_back(hmP0()); |
| 107 | myState.hm.push_back(hmP1()); |
| 108 | myState.hm.push_back(hmM0()); |
| 109 | myState.hm.push_back(hmM1()); |
| 110 | myState.hm.push_back(hmBL()); |
| 111 | |
| 112 | // Playfield registers |
| 113 | myState.pf.clear(); |
| 114 | myState.pf.push_back(pf0()); |
| 115 | myState.pf.push_back(pf1()); |
| 116 | myState.pf.push_back(pf2()); |
| 117 | myState.pf.push_back(refPF()); |
| 118 | myState.pf.push_back(scorePF()); |
| 119 | myState.pf.push_back(priorityPF()); |
| 120 | |
| 121 | // Size registers |
| 122 | myState.size.clear(); |
| 123 | myState.size.push_back(nusizP0()); |
| 124 | myState.size.push_back(nusizP1()); |
| 125 | myState.size.push_back(nusizM0()); |
| 126 | myState.size.push_back(nusizM1()); |
| 127 | myState.size.push_back(sizeBL()); |
| 128 | |
| 129 | // Audio registers |
| 130 | myState.aud.clear(); |
| 131 | myState.aud.push_back(audF0()); |
| 132 | myState.aud.push_back(audF1()); |
| 133 | myState.aud.push_back(audC0()); |
| 134 | myState.aud.push_back(audC1()); |
| 135 | myState.aud.push_back(audV0()); |
| 136 | myState.aud.push_back(audV1()); |
| 137 | |
| 138 | // internal TIA state |
| 139 | myState.info.clear(); |
| 140 | myState.info.push_back(frameCount()); |
| 141 | myState.info.push_back(frameCycles()); |
| 142 | myState.info.push_back(vsyncAsInt()); |
| 143 | myState.info.push_back(vblankAsInt()); |
| 144 | myState.info.push_back(scanlines()); |
| 145 | myState.info.push_back(scanlinesLastFrame()); |
| 146 | myState.info.push_back(clocksThisLine()); |
| 147 | |
| 148 | return myState; |
| 149 | } |
| 150 | |
| 151 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 152 | void TIADebug::saveOldState() |
| 153 | { |
| 154 | // Color registers |
| 155 | myOldState.coluRegs.clear(); |
| 156 | myOldState.coluRegs.push_back(coluP0()); |
| 157 | myOldState.coluRegs.push_back(coluP1()); |
| 158 | myOldState.coluRegs.push_back(coluPF()); |
| 159 | myOldState.coluRegs.push_back(coluBK()); |
| 160 | |
| 161 | // Collisions |
| 162 | myOldState.cx.clear(); |
| 163 | myOldState.cx.push_back(collP0_PF()); |
| 164 | myOldState.cx.push_back(collP0_BL()); |
| 165 | myOldState.cx.push_back(collM1_P0()); |
| 166 | myOldState.cx.push_back(collM0_P0()); |
| 167 | myOldState.cx.push_back(collP0_P1()); |
| 168 | myOldState.cx.push_back(collP1_PF()); |
| 169 | myOldState.cx.push_back(collP1_BL()); |
| 170 | myOldState.cx.push_back(collM1_P1()); |
| 171 | myOldState.cx.push_back(collM0_P1()); |
| 172 | myOldState.cx.push_back(collM0_PF()); |
| 173 | myOldState.cx.push_back(collM0_BL()); |
| 174 | myOldState.cx.push_back(collM0_M1()); |
| 175 | myOldState.cx.push_back(collM1_PF()); |
| 176 | myOldState.cx.push_back(collM1_BL()); |
| 177 | myOldState.cx.push_back(collBL_PF()); |
| 178 | |
| 179 | // Player 0 & 1 graphics registers |
| 180 | myOldState.gr.clear(); |
| 181 | myOldState.gr.push_back(myTIA.myPlayer0.getGRPNew()); |
| 182 | myOldState.gr.push_back(myTIA.myPlayer1.getGRPNew()); |
| 183 | myOldState.gr.push_back(myTIA.myPlayer0.getGRPOld()); |
| 184 | myOldState.gr.push_back(myTIA.myPlayer1.getGRPOld()); |
| 185 | myOldState.gr.push_back(myTIA.myBall.getENABLNew()); |
| 186 | myOldState.gr.push_back(myTIA.myBall.getENABLOld()); |
| 187 | |
| 188 | // Player 0 & 1, Missile 0 & 1 and Ball graphics status registers |
| 189 | myOldState.ref.clear(); |
| 190 | myOldState.ref.push_back(refP0()); |
| 191 | myOldState.ref.push_back(refP1()); |
| 192 | myOldState.vdel.clear(); |
| 193 | myOldState.vdel.push_back(vdelP0()); |
| 194 | myOldState.vdel.push_back(vdelP1()); |
| 195 | myOldState.vdel.push_back(vdelBL()); |
| 196 | myOldState.res.clear(); |
| 197 | myOldState.res.push_back(resMP0()); |
| 198 | myOldState.res.push_back(resMP1()); |
| 199 | |
| 200 | // Position registers |
| 201 | myOldState.pos.clear(); |
| 202 | myOldState.pos.push_back(posP0()); |
| 203 | myOldState.pos.push_back(posP1()); |
| 204 | myOldState.pos.push_back(posM0()); |
| 205 | myOldState.pos.push_back(posM1()); |
| 206 | myOldState.pos.push_back(posBL()); |
| 207 | |
| 208 | // Horizontal move registers |
| 209 | myOldState.hm.clear(); |
| 210 | myOldState.hm.push_back(hmP0()); |
| 211 | myOldState.hm.push_back(hmP1()); |
| 212 | myOldState.hm.push_back(hmM0()); |
| 213 | myOldState.hm.push_back(hmM1()); |
| 214 | myOldState.hm.push_back(hmBL()); |
| 215 | |
| 216 | // Playfield registers |
| 217 | myOldState.pf.clear(); |
| 218 | myOldState.pf.push_back(pf0()); |
| 219 | myOldState.pf.push_back(pf1()); |
| 220 | myOldState.pf.push_back(pf2()); |
| 221 | myOldState.pf.push_back(refPF()); |
| 222 | myOldState.pf.push_back(scorePF()); |
| 223 | myOldState.pf.push_back(priorityPF()); |
| 224 | |
| 225 | // Size registers |
| 226 | myOldState.size.clear(); |
| 227 | myOldState.size.push_back(nusizP0()); |
| 228 | myOldState.size.push_back(nusizP1()); |
| 229 | myOldState.size.push_back(nusizM0()); |
| 230 | myOldState.size.push_back(nusizM1()); |
| 231 | myOldState.size.push_back(sizeBL()); |
| 232 | |
| 233 | // Audio registers |
| 234 | myOldState.aud.clear(); |
| 235 | myOldState.aud.push_back(audF0()); |
| 236 | myOldState.aud.push_back(audF1()); |
| 237 | myOldState.aud.push_back(audC0()); |
| 238 | myOldState.aud.push_back(audC1()); |
| 239 | myOldState.aud.push_back(audV0()); |
| 240 | myOldState.aud.push_back(audV1()); |
| 241 | |
| 242 | // internal TIA state |
| 243 | myOldState.info.clear(); |
| 244 | myOldState.info.push_back(frameCount()); |
| 245 | myOldState.info.push_back(frameCycles()); |
| 246 | myOldState.info.push_back(vsyncAsInt()); |
| 247 | myOldState.info.push_back(vblankAsInt()); |
| 248 | myOldState.info.push_back(scanlines()); |
| 249 | myOldState.info.push_back(scanlinesLastFrame()); |
| 250 | myOldState.info.push_back(clocksThisLine()); |
| 251 | } |
| 252 | |
| 253 | /* the set methods now use mySystem.poke(). This will save us the |
| 254 | trouble of masking the values here, since TIA::poke() will do it |
| 255 | for us. |
| 256 | |
| 257 | This means that the GUI should *never* just display the value the |
| 258 | user entered: it should always read the return value of the set |
| 259 | method and display that. |
| 260 | |
| 261 | An Example: |
| 262 | |
| 263 | User enters "ff" in the AUDV0 field. GUI calls value = tiaDebug->audV0(0xff). |
| 264 | The AUDV0 register is only 4 bits wide, so "value" is 0x0f. That's what |
| 265 | should be displayed. |
| 266 | |
| 267 | In a perfect world, the GUI would only allow one hex digit to be entered... |
| 268 | but we allow decimal or binary input in the GUI (with # or \ prefix). The |
| 269 | only way to make that work would be to validate the data entry after every |
| 270 | keystroke... which would be a pain for both us and the user. Using poke() |
| 271 | here is a compromise that allows the TIA to do the range-checking for us, |
| 272 | so the GUI and/or TIADebug don't have to duplicate logic from TIA::poke(). |
| 273 | */ |
| 274 | |
| 275 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 276 | bool TIADebug::vdelP0(int newVal) |
| 277 | { |
| 278 | if(newVal > -1) |
| 279 | mySystem.poke(VDELP0, bool(newVal)); |
| 280 | |
| 281 | return myTIA.registerValue(VDELP0) & 0x01; |
| 282 | } |
| 283 | |
| 284 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 285 | bool TIADebug::vdelP1(int newVal) |
| 286 | { |
| 287 | if(newVal > -1) |
| 288 | mySystem.poke(VDELP1, bool(newVal)); |
| 289 | |
| 290 | return myTIA.registerValue(VDELP1) & 0x01; |
| 291 | } |
| 292 | |
| 293 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 294 | bool TIADebug::vdelBL(int newVal) |
| 295 | { |
| 296 | if(newVal > -1) |
| 297 | mySystem.poke(VDELBL, bool(newVal)); |
| 298 | |
| 299 | return myTIA.registerValue(VDELBL) & 0x01; |
| 300 | } |
| 301 | |
| 302 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 303 | bool TIADebug::enaM0(int newVal) |
| 304 | { |
| 305 | if(newVal > -1) |
| 306 | mySystem.poke(ENAM0, bool(newVal) << 1); |
| 307 | |
| 308 | return myTIA.registerValue(ENAM0) & 0x02; |
| 309 | } |
| 310 | |
| 311 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 312 | bool TIADebug::enaM1(int newVal) |
| 313 | { |
| 314 | if(newVal > -1) |
| 315 | mySystem.poke(ENAM1, bool(newVal) << 1); |
| 316 | |
| 317 | return myTIA.registerValue(ENAM1) & 0x02; |
| 318 | } |
| 319 | |
| 320 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 321 | bool TIADebug::enaBL(int newVal) |
| 322 | { |
| 323 | if(newVal > -1) |
| 324 | mySystem.poke(ENABL, bool(newVal) << 1); |
| 325 | |
| 326 | return myTIA.registerValue(ENABL) & 0x02; |
| 327 | } |
| 328 | |
| 329 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 330 | bool TIADebug::resMP0(int newVal) |
| 331 | { |
| 332 | if(newVal > -1) |
| 333 | mySystem.poke(RESMP0, bool(newVal) << 1); |
| 334 | |
| 335 | return myTIA.registerValue(RESMP0) & 0x02; |
| 336 | } |
| 337 | |
| 338 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 339 | bool TIADebug::resMP1(int newVal) |
| 340 | { |
| 341 | if(newVal > -1) |
| 342 | mySystem.poke(RESMP1, bool(newVal) << 1); |
| 343 | |
| 344 | return myTIA.registerValue(RESMP1) & 0x02; |
| 345 | } |
| 346 | |
| 347 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 348 | bool TIADebug::refP0(int newVal) |
| 349 | { |
| 350 | if(newVal > -1) |
| 351 | mySystem.poke(REFP0, bool(newVal) << 3); |
| 352 | |
| 353 | return myTIA.registerValue(REFP0) & 0x08; |
| 354 | } |
| 355 | |
| 356 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 357 | bool TIADebug::refP1(int newVal) |
| 358 | { |
| 359 | if(newVal > -1) |
| 360 | mySystem.poke(REFP1, bool(newVal) << 3); |
| 361 | |
| 362 | return myTIA.registerValue(REFP1) & 0x08; |
| 363 | } |
| 364 | |
| 365 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 366 | bool TIADebug::refPF(int newVal) |
| 367 | { |
| 368 | if(newVal > -1) |
| 369 | { |
| 370 | int tmp = myTIA.registerValue(CTRLPF); |
| 371 | if(newVal) |
| 372 | tmp |= 0x01; |
| 373 | else |
| 374 | tmp &= ~0x01; |
| 375 | mySystem.poke(CTRLPF, tmp); |
| 376 | } |
| 377 | |
| 378 | return myTIA.registerValue(CTRLPF) & 0x01; |
| 379 | } |
| 380 | |
| 381 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 382 | bool TIADebug::scorePF(int newVal) |
| 383 | { |
| 384 | if(newVal > -1) |
| 385 | { |
| 386 | int tmp = myTIA.registerValue(CTRLPF); |
| 387 | if(newVal) |
| 388 | tmp |= 0x02; |
| 389 | else |
| 390 | tmp &= ~0x02; |
| 391 | mySystem.poke(CTRLPF, tmp); |
| 392 | } |
| 393 | |
| 394 | return myTIA.registerValue(CTRLPF) & 0x02; |
| 395 | } |
| 396 | |
| 397 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 398 | bool TIADebug::priorityPF(int newVal) |
| 399 | { |
| 400 | if(newVal > -1) |
| 401 | { |
| 402 | int tmp = myTIA.registerValue(CTRLPF); |
| 403 | if(newVal) |
| 404 | tmp |= 0x04; |
| 405 | else |
| 406 | tmp &= ~0x04; |
| 407 | mySystem.poke(CTRLPF, tmp); |
| 408 | } |
| 409 | |
| 410 | return myTIA.registerValue(CTRLPF) & 0x04; |
| 411 | } |
| 412 | |
| 413 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 414 | bool TIADebug::collision(CollisionBit id, bool toggle) const |
| 415 | { |
| 416 | switch(id) |
| 417 | { |
| 418 | case CollisionBit::M0P1: |
| 419 | if(toggle) |
| 420 | myTIA.toggleCollP1M0(); |
| 421 | return myTIA.collCXM0P() & 0x80; |
| 422 | |
| 423 | case CollisionBit::M0P0: |
| 424 | if(toggle) |
| 425 | myTIA.toggleCollP0M0(); |
| 426 | return myTIA.collCXM0P() & 0x40; |
| 427 | |
| 428 | case CollisionBit::M1P0: |
| 429 | if(toggle) |
| 430 | myTIA.toggleCollP0M1(); |
| 431 | return myTIA.collCXM1P() & 0x80; |
| 432 | |
| 433 | case CollisionBit::M1P1: |
| 434 | if(toggle) |
| 435 | myTIA.toggleCollP1M1(); |
| 436 | return myTIA.collCXM1P() & 0x40; |
| 437 | |
| 438 | case CollisionBit::P0PF: |
| 439 | if(toggle) |
| 440 | myTIA.toggleCollP0PF(); |
| 441 | return myTIA.collCXP0FB() & 0x80; |
| 442 | case CollisionBit::P0BL: |
| 443 | if(toggle) |
| 444 | myTIA.toggleCollP0BL(); |
| 445 | return myTIA.collCXP0FB() & 0x40; |
| 446 | |
| 447 | case CollisionBit::P1PF: |
| 448 | if(toggle) |
| 449 | myTIA.toggleCollP1PF(); |
| 450 | return myTIA.collCXP1FB() & 0x80; |
| 451 | |
| 452 | case CollisionBit::P1BL: |
| 453 | if(toggle) |
| 454 | myTIA.toggleCollP1BL(); |
| 455 | return myTIA.collCXP1FB() & 0x40; |
| 456 | |
| 457 | case CollisionBit::M0PF: |
| 458 | if(toggle) |
| 459 | myTIA.toggleCollM0PF(); |
| 460 | return myTIA.collCXM0FB() & 0x80; |
| 461 | |
| 462 | case CollisionBit::M0BL: |
| 463 | if(toggle) |
| 464 | myTIA.toggleCollM0BL(); |
| 465 | return myTIA.collCXM0FB() & 0x40; |
| 466 | |
| 467 | case CollisionBit::M1PF: |
| 468 | if(toggle) |
| 469 | myTIA.toggleCollM1PF(); |
| 470 | return myTIA.collCXM1FB() & 0x80; |
| 471 | |
| 472 | case CollisionBit::M1BL: |
| 473 | if(toggle) |
| 474 | myTIA.toggleCollM1BL(); |
| 475 | return myTIA.collCXM1FB() & 0x40; |
| 476 | |
| 477 | case CollisionBit::BLPF: |
| 478 | if(toggle) |
| 479 | myTIA.toggleCollBLPF(); |
| 480 | return myTIA.collCXBLPF() & 0x80; |
| 481 | |
| 482 | case CollisionBit::P0P1: |
| 483 | if(toggle) |
| 484 | myTIA.toggleCollP0P1(); |
| 485 | return myTIA.collCXPPMM() & 0x80; |
| 486 | |
| 487 | case CollisionBit::M0M1: |
| 488 | if(toggle) |
| 489 | myTIA.toggleCollM0M1(); |
| 490 | return myTIA.collCXPPMM() & 0x40; |
| 491 | } |
| 492 | return false; // make compiler happy |
| 493 | } |
| 494 | |
| 495 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 496 | uInt8 TIADebug::audC0(int newVal) |
| 497 | { |
| 498 | if(newVal > -1) |
| 499 | mySystem.poke(AUDC0, newVal); |
| 500 | |
| 501 | return myTIA.registerValue(AUDC0) & 0x0f; |
| 502 | } |
| 503 | |
| 504 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 505 | uInt8 TIADebug::audC1(int newVal) |
| 506 | { |
| 507 | if(newVal > -1) |
| 508 | mySystem.poke(AUDC1, newVal); |
| 509 | |
| 510 | return myTIA.registerValue(AUDC1) & 0x0f; |
| 511 | } |
| 512 | |
| 513 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 514 | uInt8 TIADebug::audV0(int newVal) |
| 515 | { |
| 516 | if(newVal > -1) |
| 517 | mySystem.poke(AUDV0, newVal); |
| 518 | |
| 519 | return myTIA.registerValue(AUDV0) & 0x0f; |
| 520 | } |
| 521 | |
| 522 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 523 | uInt8 TIADebug::audV1(int newVal) |
| 524 | { |
| 525 | if(newVal > -1) |
| 526 | mySystem.poke(AUDV1, newVal); |
| 527 | |
| 528 | return myTIA.registerValue(AUDV1) & 0x0f; |
| 529 | } |
| 530 | |
| 531 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 532 | uInt8 TIADebug::audF0(int newVal) |
| 533 | { |
| 534 | if(newVal > -1) |
| 535 | mySystem.poke(AUDF0, newVal); |
| 536 | |
| 537 | return myTIA.registerValue(AUDF0) & 0x1f; |
| 538 | } |
| 539 | |
| 540 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 541 | uInt8 TIADebug::audF1(int newVal) |
| 542 | { |
| 543 | if(newVal > -1) |
| 544 | mySystem.poke(AUDF1, newVal); |
| 545 | |
| 546 | return myTIA.registerValue(AUDF1) & 0x1f; |
| 547 | } |
| 548 | |
| 549 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 550 | uInt8 TIADebug::pf0(int newVal) |
| 551 | { |
| 552 | if(newVal > -1) |
| 553 | mySystem.poke(PF0, newVal << 4); |
| 554 | |
| 555 | return myTIA.registerValue(PF0) >> 4; |
| 556 | } |
| 557 | |
| 558 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 559 | uInt8 TIADebug::pf1(int newVal) |
| 560 | { |
| 561 | if(newVal > -1) |
| 562 | mySystem.poke(PF1, newVal); |
| 563 | |
| 564 | return myTIA.registerValue(PF1); |
| 565 | } |
| 566 | |
| 567 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 568 | uInt8 TIADebug::pf2(int newVal) |
| 569 | { |
| 570 | if(newVal > -1) |
| 571 | mySystem.poke(PF2, newVal); |
| 572 | |
| 573 | return myTIA.registerValue(PF2); |
| 574 | } |
| 575 | |
| 576 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 577 | uInt8 TIADebug::coluP0(int newVal) |
| 578 | { |
| 579 | if(newVal > -1) |
| 580 | mySystem.poke(COLUP0, newVal); |
| 581 | |
| 582 | return myTIA.registerValue(COLUP0); |
| 583 | } |
| 584 | |
| 585 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 586 | uInt8 TIADebug::coluP1(int newVal) |
| 587 | { |
| 588 | if(newVal > -1) |
| 589 | mySystem.poke(COLUP1, newVal); |
| 590 | |
| 591 | return myTIA.registerValue(COLUP1); |
| 592 | } |
| 593 | |
| 594 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 595 | uInt8 TIADebug::coluPF(int newVal) |
| 596 | { |
| 597 | if(newVal > -1) |
| 598 | mySystem.poke(COLUPF, newVal); |
| 599 | |
| 600 | return myTIA.registerValue(COLUPF); |
| 601 | } |
| 602 | |
| 603 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 604 | uInt8 TIADebug::coluBK(int newVal) |
| 605 | { |
| 606 | if(newVal > -1) |
| 607 | mySystem.poke(COLUBK, newVal); |
| 608 | |
| 609 | return myTIA.registerValue(COLUBK); |
| 610 | } |
| 611 | |
| 612 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 613 | uInt8 TIADebug::nusiz0(int newVal) |
| 614 | { |
| 615 | if(newVal > -1) |
| 616 | mySystem.poke(NUSIZ0, newVal); |
| 617 | |
| 618 | return myTIA.registerValue(NUSIZ0); |
| 619 | } |
| 620 | |
| 621 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 622 | uInt8 TIADebug::nusiz1(int newVal) |
| 623 | { |
| 624 | if(newVal > -1) |
| 625 | mySystem.poke(NUSIZ1, newVal); |
| 626 | |
| 627 | return myTIA.registerValue(NUSIZ1); |
| 628 | } |
| 629 | |
| 630 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 631 | uInt8 TIADebug::nusizP0(int newVal) |
| 632 | { |
| 633 | if(newVal > -1) |
| 634 | { |
| 635 | uInt8 tmp = myTIA.registerValue(NUSIZ0) & ~0x07; |
| 636 | tmp |= (newVal & 0x07); |
| 637 | mySystem.poke(NUSIZ0, tmp); |
| 638 | } |
| 639 | |
| 640 | return myTIA.registerValue(NUSIZ0) & 0x07; |
| 641 | } |
| 642 | |
| 643 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 644 | uInt8 TIADebug::nusizP1(int newVal) |
| 645 | { |
| 646 | if(newVal > -1) |
| 647 | { |
| 648 | uInt8 tmp = myTIA.registerValue(NUSIZ1) & ~0x07; |
| 649 | tmp |= newVal & 0x07; |
| 650 | mySystem.poke(NUSIZ1, tmp); |
| 651 | } |
| 652 | |
| 653 | return myTIA.registerValue(NUSIZ1) & 0x07; |
| 654 | } |
| 655 | |
| 656 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 657 | uInt8 TIADebug::nusizM0(int newVal) |
| 658 | { |
| 659 | if(newVal > -1) |
| 660 | { |
| 661 | uInt8 tmp = myTIA.registerValue(NUSIZ0) & ~0x30; |
| 662 | tmp |= (newVal & 0x04) << 4; |
| 663 | mySystem.poke(NUSIZ0, tmp); |
| 664 | } |
| 665 | |
| 666 | return (myTIA.registerValue(NUSIZ0) & 0x30) >> 4; |
| 667 | } |
| 668 | |
| 669 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 670 | uInt8 TIADebug::nusizM1(int newVal) |
| 671 | { |
| 672 | if(newVal > -1) |
| 673 | { |
| 674 | uInt8 tmp = myTIA.registerValue(NUSIZ1) & ~0x30; |
| 675 | tmp |= (newVal & 0x04) << 4; |
| 676 | mySystem.poke(NUSIZ1, tmp); |
| 677 | } |
| 678 | |
| 679 | return (myTIA.registerValue(NUSIZ1) & 0x30) >> 4; |
| 680 | } |
| 681 | |
| 682 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 683 | uInt8 TIADebug::grP0(int newVal) |
| 684 | { |
| 685 | if(newVal > -1) |
| 686 | mySystem.poke(GRP0, newVal); |
| 687 | |
| 688 | return myTIA.registerValue(GRP0); |
| 689 | } |
| 690 | |
| 691 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 692 | uInt8 TIADebug::grP1(int newVal) |
| 693 | { |
| 694 | if(newVal > -1) |
| 695 | mySystem.poke(GRP1, newVal); |
| 696 | |
| 697 | return myTIA.registerValue(GRP1); |
| 698 | } |
| 699 | |
| 700 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 701 | uInt8 TIADebug::posP0(int newVal) |
| 702 | { |
| 703 | if(newVal > -1) |
| 704 | myTIA.myPlayer0.setPosition(newVal); |
| 705 | |
| 706 | return myTIA.myPlayer0.getPosition(); |
| 707 | } |
| 708 | |
| 709 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 710 | uInt8 TIADebug::posP1(int newVal) |
| 711 | { |
| 712 | if(newVal > -1) |
| 713 | myTIA.myPlayer1.setPosition(newVal); |
| 714 | |
| 715 | return myTIA.myPlayer1.getPosition(); |
| 716 | } |
| 717 | |
| 718 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 719 | uInt8 TIADebug::posM0(int newVal) |
| 720 | { |
| 721 | if(newVal > -1) |
| 722 | myTIA.myMissile0.setPosition(newVal); |
| 723 | |
| 724 | return myTIA.myMissile0.getPosition(); |
| 725 | } |
| 726 | |
| 727 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 728 | uInt8 TIADebug::posM1(int newVal) |
| 729 | { |
| 730 | if(newVal > -1) |
| 731 | myTIA.myMissile1.setPosition(newVal); |
| 732 | |
| 733 | return myTIA.myMissile1.getPosition(); |
| 734 | } |
| 735 | |
| 736 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 737 | uInt8 TIADebug::posBL(int newVal) |
| 738 | { |
| 739 | if(newVal > -1) |
| 740 | myTIA.myBall.setPosition(newVal); |
| 741 | |
| 742 | return myTIA.myBall.getPosition(); |
| 743 | } |
| 744 | |
| 745 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 746 | uInt8 TIADebug::ctrlPF(int newVal) |
| 747 | { |
| 748 | if(newVal > -1) |
| 749 | mySystem.poke(CTRLPF, newVal); |
| 750 | |
| 751 | return myTIA.registerValue(CTRLPF); |
| 752 | } |
| 753 | |
| 754 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 755 | uInt8 TIADebug::sizeBL(int newVal) |
| 756 | { |
| 757 | if(newVal > -1) |
| 758 | { |
| 759 | uInt8 tmp = myTIA.registerValue(CTRLPF) & ~0x30; |
| 760 | tmp |= (newVal & 0x04) << 4; |
| 761 | mySystem.poke(CTRLPF, tmp); |
| 762 | } |
| 763 | |
| 764 | return (myTIA.registerValue(CTRLPF) & 0x30) >> 4; |
| 765 | } |
| 766 | |
| 767 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 768 | uInt8 TIADebug::hmP0(int newVal) |
| 769 | { |
| 770 | if(newVal > -1) |
| 771 | mySystem.poke(HMP0, newVal << 4); |
| 772 | |
| 773 | return myTIA.registerValue(HMP0) >> 4; |
| 774 | } |
| 775 | |
| 776 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 777 | uInt8 TIADebug::hmP1(int newVal) |
| 778 | { |
| 779 | if(newVal > -1) |
| 780 | mySystem.poke(HMP1, newVal << 4); |
| 781 | |
| 782 | return myTIA.registerValue(HMP1) >> 4; |
| 783 | } |
| 784 | |
| 785 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 786 | uInt8 TIADebug::hmM0(int newVal) |
| 787 | { |
| 788 | if(newVal > -1) |
| 789 | mySystem.poke(HMM0, newVal << 4); |
| 790 | |
| 791 | return myTIA.registerValue(HMM0) >> 4; |
| 792 | } |
| 793 | |
| 794 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 795 | uInt8 TIADebug::hmM1(int newVal) |
| 796 | { |
| 797 | if(newVal > -1) |
| 798 | mySystem.poke(HMM1, newVal << 4); |
| 799 | |
| 800 | return myTIA.registerValue(HMM1) >> 4; |
| 801 | } |
| 802 | |
| 803 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 804 | uInt8 TIADebug::hmBL(int newVal) |
| 805 | { |
| 806 | if(newVal > -1) |
| 807 | mySystem.poke(HMBL, newVal << 4); |
| 808 | |
| 809 | return myTIA.registerValue(HMBL) >> 4; |
| 810 | } |
| 811 | |
| 812 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 813 | void TIADebug::setGRP0Old(uInt8 b) |
| 814 | { |
| 815 | myTIA.myPlayer0.setGRPOld(b); |
| 816 | } |
| 817 | |
| 818 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 819 | void TIADebug::setGRP1Old(uInt8 b) |
| 820 | { |
| 821 | myTIA.myPlayer1.setGRPOld(b); |
| 822 | } |
| 823 | |
| 824 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 825 | void TIADebug::setENABLOld(bool b) |
| 826 | { |
| 827 | myTIA.myBall.setENABLOld(b); |
| 828 | } |
| 829 | |
| 830 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 831 | void TIADebug::strobeWsync() |
| 832 | { |
| 833 | mySystem.poke(WSYNC, 0); |
| 834 | } |
| 835 | |
| 836 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 837 | void TIADebug::strobeRsync() |
| 838 | { |
| 839 | mySystem.poke(RSYNC, 0); |
| 840 | } |
| 841 | |
| 842 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 843 | void TIADebug::strobeResP0() |
| 844 | { |
| 845 | mySystem.poke(RESP0, 0); |
| 846 | } |
| 847 | |
| 848 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 849 | void TIADebug::strobeResP1() |
| 850 | { |
| 851 | mySystem.poke(RESP1, 0); |
| 852 | } |
| 853 | |
| 854 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 855 | void TIADebug::strobeResM0() |
| 856 | { |
| 857 | mySystem.poke(RESM0, 0); |
| 858 | } |
| 859 | |
| 860 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 861 | void TIADebug::strobeResM1() |
| 862 | { |
| 863 | mySystem.poke(RESM1, 0); |
| 864 | } |
| 865 | |
| 866 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 867 | void TIADebug::strobeResBL() |
| 868 | { |
| 869 | mySystem.poke(RESBL, 0); |
| 870 | } |
| 871 | |
| 872 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 873 | void TIADebug::strobeHmove() |
| 874 | { |
| 875 | mySystem.poke(HMOVE, 0); |
| 876 | } |
| 877 | |
| 878 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 879 | void TIADebug::strobeHmclr() |
| 880 | { |
| 881 | mySystem.poke(HMCLR, 0); |
| 882 | } |
| 883 | |
| 884 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 885 | void TIADebug::strobeCxclr() |
| 886 | { |
| 887 | mySystem.poke(CXCLR, 0); |
| 888 | } |
| 889 | |
| 890 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 891 | int TIADebug::frameCount() const |
| 892 | { |
| 893 | return myTIA.frameCount(); |
| 894 | } |
| 895 | |
| 896 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 897 | int TIADebug::frameCycles() const |
| 898 | { |
| 899 | return myTIA.frameCycles(); |
| 900 | } |
| 901 | |
| 902 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 903 | int TIADebug::cyclesLo() const |
| 904 | { |
| 905 | return int(myTIA.cycles()); |
| 906 | } |
| 907 | |
| 908 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 909 | int TIADebug::cyclesHi() const |
| 910 | { |
| 911 | return int(myTIA.cycles() >> 32); |
| 912 | } |
| 913 | |
| 914 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 915 | int TIADebug::scanlines() const |
| 916 | { |
| 917 | return myTIA.scanlines(); |
| 918 | } |
| 919 | |
| 920 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 921 | int TIADebug::scanlinesLastFrame() const |
| 922 | { |
| 923 | return myTIA.scanlinesLastFrame(); |
| 924 | } |
| 925 | |
| 926 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 927 | int TIADebug::clocksThisLine() const |
| 928 | { |
| 929 | return myTIA.clocksThisLine(); |
| 930 | } |
| 931 | |
| 932 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 933 | int TIADebug::cyclesThisLine() const |
| 934 | { |
| 935 | return myTIA.clocksThisLine()/3; |
| 936 | } |
| 937 | |
| 938 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 939 | bool TIADebug::vsync() const |
| 940 | { |
| 941 | return myTIA.registerValue(VSYNC) & 0x02; |
| 942 | } |
| 943 | |
| 944 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 945 | bool TIADebug::vblank() const |
| 946 | { |
| 947 | return myTIA.registerValue(VBLANK) & 0x02; |
| 948 | } |
| 949 | |
| 950 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 951 | shared_ptr<DelayQueueIterator> TIADebug::delayQueueIterator() const |
| 952 | { |
| 953 | return myTIA.delayQueueIterator(); |
| 954 | } |
| 955 | |
| 956 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 957 | string TIADebug::colorSwatch(uInt8 c) const |
| 958 | { |
| 959 | string ret; |
| 960 | |
| 961 | ret += char((c >> 1) | 0x80); |
| 962 | ret += "\177 " ; |
| 963 | ret += "\177\001 " ; |
| 964 | |
| 965 | return ret; |
| 966 | } |
| 967 | |
| 968 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 969 | // FIXME - how does this work; is this even needed ?? |
| 970 | string TIADebug::audFreq(uInt8 div) |
| 971 | { |
| 972 | string ret; |
| 973 | char buf[10]; |
| 974 | |
| 975 | double hz = 31400.0; |
| 976 | if(div) hz /= div; |
| 977 | std::snprintf(buf, 9, "%5.1f" , hz); |
| 978 | ret += buf; |
| 979 | ret += "Hz" ; |
| 980 | |
| 981 | return ret; |
| 982 | } |
| 983 | |
| 984 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 985 | string TIADebug::booleanWithLabel(string label, bool value) |
| 986 | { |
| 987 | if(value) |
| 988 | return "+" + BSPF::toUpperCase(label); |
| 989 | else |
| 990 | return "-" + BSPF::toLowerCase(label); |
| 991 | } |
| 992 | |
| 993 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 994 | string TIADebug::debugColors() const |
| 995 | { |
| 996 | ostringstream buf; |
| 997 | |
| 998 | int timing = myConsole.timing() == ConsoleTiming::ntsc ? 0 |
| 999 | : myConsole.timing() == ConsoleTiming::pal ? 1 : 2; |
| 1000 | |
| 1001 | buf << " " << myTIA.myFixedColorNames[TIA::P0] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::P0]) |
| 1002 | << " Player 0\n" |
| 1003 | << " " << myTIA.myFixedColorNames[TIA::M0] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::M0]) |
| 1004 | << " Missile 0\n" |
| 1005 | << " " << myTIA.myFixedColorNames[TIA::P1] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::P1]) |
| 1006 | << " Player 1\n" |
| 1007 | << " " << myTIA.myFixedColorNames[TIA::M1] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::M1]) |
| 1008 | << " Missile 1\n" |
| 1009 | << " " << myTIA.myFixedColorNames[TIA::PF] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::PF]) |
| 1010 | << " Playfield\n" |
| 1011 | << " " << myTIA.myFixedColorNames[TIA::BL] << " " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::BL]) |
| 1012 | << " Ball\n" |
| 1013 | << " Grey " << colorSwatch(myTIA.myFixedColorPalette[timing][TIA::BK]) |
| 1014 | << " Background\n" |
| 1015 | << " White " << colorSwatch(TIA::FixedColor::HBLANK_WHITE) |
| 1016 | << " HMOVE\n" ; |
| 1017 | |
| 1018 | return buf.str(); |
| 1019 | } |
| 1020 | |
| 1021 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1022 | string TIADebug::palette() const |
| 1023 | { |
| 1024 | ostringstream buf; |
| 1025 | |
| 1026 | buf << " 0 2 4 6 8 A C E\n" ; |
| 1027 | uInt8 c = 0; |
| 1028 | for(uInt16 row = 0; row < 16; ++row) |
| 1029 | { |
| 1030 | buf << " " << Common::Base::HEX1 << row << " " ; |
| 1031 | for(uInt16 col = 0; col < 8; ++col, c += 2) |
| 1032 | buf << colorSwatch(c); |
| 1033 | |
| 1034 | buf << endl; |
| 1035 | } |
| 1036 | return buf.str(); |
| 1037 | } |
| 1038 | |
| 1039 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1040 | string TIADebug::toString() |
| 1041 | { |
| 1042 | ostringstream buf; |
| 1043 | |
| 1044 | buf << "00: " ; |
| 1045 | for (uInt8 j = 0; j < 0x010; ++j) |
| 1046 | { |
| 1047 | buf << Common::Base::HEX2 << int(mySystem.peek(j)) << " " ; |
| 1048 | if(j == 0x07) buf << "- " ; |
| 1049 | } |
| 1050 | buf << endl; |
| 1051 | |
| 1052 | // TODO: inverse video for changed regs. Core needs to track this. |
| 1053 | // TODO: strobes? WSYNC RSYNC RESP0/1 RESM0/1 RESBL HMOVE HMCLR CXCLR |
| 1054 | |
| 1055 | const TiaState& state = static_cast<const TiaState&>(getState()); |
| 1056 | |
| 1057 | // build up output, then return it. |
| 1058 | buf << "scanline " << std::dec << myTIA.scanlines() << " " |
| 1059 | << booleanWithLabel("vsync" , vsync()) << " " |
| 1060 | << booleanWithLabel("vblank" , vblank()) |
| 1061 | << endl |
| 1062 | << booleanWithLabel("inpt0" , myTIA.peek(0x08) & 0x80) << " " |
| 1063 | << booleanWithLabel("inpt1" , myTIA.peek(0x09) & 0x80) << " " |
| 1064 | << booleanWithLabel("inpt2" , myTIA.peek(0x0a) & 0x80) << " " |
| 1065 | << booleanWithLabel("inpt3" , myTIA.peek(0x0b) & 0x80) << " " |
| 1066 | << booleanWithLabel("inpt4" , myTIA.peek(0x0c) & 0x80) << " " |
| 1067 | << booleanWithLabel("inpt5" , myTIA.peek(0x0d) & 0x80) << " " |
| 1068 | << booleanWithLabel("dump_gnd_0123" , myTIA.myPaddleReaders[0].vblankDumped()) |
| 1069 | << endl |
| 1070 | << "COLUxx: " |
| 1071 | << "P0=$" << Common::Base::HEX2 << state.coluRegs[0] << "/" |
| 1072 | << colorSwatch(state.coluRegs[0]) |
| 1073 | << " P1=$" << Common::Base::HEX2 << state.coluRegs[1] << "/" |
| 1074 | << colorSwatch(state.coluRegs[1]) |
| 1075 | << " PF=$" << Common::Base::HEX2 << state.coluRegs[2] << "/" |
| 1076 | << colorSwatch(state.coluRegs[2]) |
| 1077 | << " BK=$" << Common::Base::HEX2 << state.coluRegs[3] << "/" |
| 1078 | << colorSwatch(state.coluRegs[3]) |
| 1079 | << endl |
| 1080 | << "P0: GR=%" << Common::Base::toString(state.gr[TiaState::P0], Common::Base::F_2_8) |
| 1081 | << " pos=#" << std::dec << state.pos[TiaState::P0] |
| 1082 | << " HM=$" << Common::Base::HEX2 << state.hm[TiaState::P0] << " " |
| 1083 | << nusizP0String() << " " |
| 1084 | << booleanWithLabel("refl" , refP0()) << " " |
| 1085 | << booleanWithLabel("delay" , vdelP0()) |
| 1086 | << endl |
| 1087 | << "P1: GR=%" << Common::Base::toString(state.gr[TiaState::P1], Common::Base::F_2_8) |
| 1088 | << " pos=#" << std::dec << state.pos[TiaState::P1] |
| 1089 | << " HM=$" << Common::Base::HEX2 << state.hm[TiaState::P1] << " " |
| 1090 | << nusizP1String() << " " |
| 1091 | << booleanWithLabel("refl" , refP1()) << " " |
| 1092 | << booleanWithLabel("delay" , vdelP1()) |
| 1093 | << endl |
| 1094 | << "M0: " << (enaM0() ? " ENABLED" : "disabled" ) |
| 1095 | << " pos=#" << std::dec << state.pos[TiaState::M0] |
| 1096 | << " HM=$" << Common::Base::HEX2 << state.hm[TiaState::M0] |
| 1097 | << " size=" << std::dec << state.size[TiaState::M0] << " " |
| 1098 | << booleanWithLabel("reset" , resMP0()) |
| 1099 | << endl |
| 1100 | << "M1: " << (enaM1() ? " ENABLED" : "disabled" ) |
| 1101 | << " pos=#" << std::dec << state.pos[TiaState::M1] |
| 1102 | << " HM=$" << Common::Base::HEX2 << state.hm[TiaState::M1] |
| 1103 | << " size=" << std::dec << state.size[TiaState::M1] << " " |
| 1104 | << booleanWithLabel("reset" , resMP0()) |
| 1105 | << endl |
| 1106 | << "BL: " << (enaBL() ? " ENABLED" : "disabled" ) |
| 1107 | << " pos=#" << std::dec << state.pos[TiaState::BL] |
| 1108 | << " HM=$" << Common::Base::HEX2 << state.hm[TiaState::BL] |
| 1109 | << " size=" << std::dec << state.size[TiaState::BL] << " " |
| 1110 | << booleanWithLabel("delay" , vdelBL()) |
| 1111 | << endl |
| 1112 | << "PF0: %" << Common::Base::toString(state.pf[0], Common::Base::F_2_8) << "/$" |
| 1113 | << Common::Base::HEX2 << state.pf[0] |
| 1114 | << " PF1: %" << Common::Base::toString(state.pf[1], Common::Base::F_2_8) << "/$" |
| 1115 | << Common::Base::HEX2 << state.pf[1] |
| 1116 | << " PF2: %" << Common::Base::toString(state.pf[2], Common::Base::F_2_8) << "/$" |
| 1117 | << Common::Base::HEX2 << state.pf[2] |
| 1118 | << endl << " " |
| 1119 | << booleanWithLabel("reflect" , refPF()) << " " |
| 1120 | << booleanWithLabel("score" , scorePF()) << " " |
| 1121 | << booleanWithLabel("priority" , priorityPF()) |
| 1122 | << endl |
| 1123 | << "Collisions: " |
| 1124 | << booleanWithLabel("m0_p1 " , collM0_P1()) |
| 1125 | << booleanWithLabel("m0_p0 " , collM0_P0()) |
| 1126 | << booleanWithLabel("m1_p0 " , collM1_P0()) |
| 1127 | << booleanWithLabel("m1_p1 " , collM1_P1()) |
| 1128 | << booleanWithLabel("p0_pf " , collP0_PF()) |
| 1129 | << booleanWithLabel("p0_bl " , collP0_BL()) |
| 1130 | << booleanWithLabel("p1_pf " , collP1_PF()) |
| 1131 | << endl << " " |
| 1132 | << booleanWithLabel("p1_bl " , collP1_BL()) |
| 1133 | << booleanWithLabel("m0_pf " , collM0_PF()) |
| 1134 | << booleanWithLabel("m0_bl " , collM0_BL()) |
| 1135 | << booleanWithLabel("m1_pf " , collM1_PF()) |
| 1136 | << booleanWithLabel("m1_bl " , collM1_BL()) |
| 1137 | << booleanWithLabel("bl_pf " , collBL_PF()) |
| 1138 | << booleanWithLabel("p0_p1 " , collP0_P1()) |
| 1139 | << endl << " " |
| 1140 | << booleanWithLabel("m0_m1 " , collM0_M1()) |
| 1141 | << endl |
| 1142 | << "AUDF0: $" << Common::Base::HEX2 << int(audF0()) |
| 1143 | << "/" << audFreq(audF0()) << " " |
| 1144 | << "AUDC0: $" << Common::Base::HEX2 << int(audC0()) << " " |
| 1145 | << "AUDV0: $" << Common::Base::HEX2 << int(audV0()) |
| 1146 | << endl |
| 1147 | << "AUDF1: $" << Common::Base::HEX2 << int(audF1()) |
| 1148 | << "/" << audFreq(audF1()) << " " |
| 1149 | << "AUDC1: $" << Common::Base::HEX2 << int(audC1()) << " " |
| 1150 | << "AUDV1: $" << Common::Base::HEX2 << int(audV1()) |
| 1151 | ; |
| 1152 | // note: last line should not contain \n, caller will add. |
| 1153 | return buf.str(); |
| 1154 | } |
| 1155 | |
| 1156 | // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - |
| 1157 | const std::array<string, 8> TIADebug::nusizStrings = { |
| 1158 | "1 copy" , |
| 1159 | "2 copies - close (8)" , |
| 1160 | "2 copies - med (24)" , |
| 1161 | "3 copies - close (8)" , |
| 1162 | "2 copies - wide (56)" , |
| 1163 | "2x (16) sized player" , |
| 1164 | "3 copies - med (24)" , |
| 1165 | "4x (32) sized player" |
| 1166 | }; |
| 1167 | |