| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/flyingsnowball.hpp" |
| 18 | |
| 19 | #include "math/random.hpp" |
| 20 | #include "object/sprite_particle.hpp" |
| 21 | #include "object/player.hpp" |
| 22 | #include "sprite/sprite.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | |
| 25 | namespace { |
| 26 | const float PUFF_INTERVAL_MIN = 4.0f; /**< spawn new puff of smoke at most that often */ |
| 27 | const float PUFF_INTERVAL_MAX = 8.0f; /**< spawn new puff of smoke at least that often */ |
| 28 | } |
| 29 | |
| 30 | FlyingSnowBall::FlyingSnowBall(const ReaderMapping& reader) : |
| 31 | BadGuy(reader, "images/creatures/flying_snowball/flying_snowball.sprite" ), |
| 32 | normal_propeller_speed(), |
| 33 | puff_timer() |
| 34 | { |
| 35 | m_physic.enable_gravity(true); |
| 36 | } |
| 37 | |
| 38 | void |
| 39 | FlyingSnowBall::initialize() |
| 40 | { |
| 41 | m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right" ); |
| 42 | } |
| 43 | |
| 44 | void |
| 45 | FlyingSnowBall::activate() |
| 46 | { |
| 47 | puff_timer.start(static_cast<float>(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX))); |
| 48 | normal_propeller_speed = gameRandom.randf(0.95f, 1.05f); |
| 49 | } |
| 50 | |
| 51 | bool |
| 52 | FlyingSnowBall::collision_squished(GameObject& object) |
| 53 | { |
| 54 | m_sprite->set_action(m_dir == Direction::LEFT ? "squished-left" : "squished-right" ); |
| 55 | m_physic.set_acceleration_y(0); |
| 56 | m_physic.set_velocity_y(0); |
| 57 | kill_squished(object); |
| 58 | return true; |
| 59 | } |
| 60 | |
| 61 | void |
| 62 | FlyingSnowBall::collision_solid(const CollisionHit& hit) |
| 63 | { |
| 64 | if (hit.top || hit.bottom) { |
| 65 | m_physic.set_velocity_y(0); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | void |
| 70 | FlyingSnowBall::active_update(float dt_sec) |
| 71 | { |
| 72 | |
| 73 | const float grav = Sector::get().get_gravity() * 100.0f; |
| 74 | if (get_pos().y > m_start_position.y + 2*32) { |
| 75 | |
| 76 | // Flying too low - increased propeller speed |
| 77 | m_physic.set_acceleration_y(-grav*1.2f); |
| 78 | |
| 79 | m_physic.set_velocity_y(m_physic.get_velocity_y() * 0.99f); |
| 80 | |
| 81 | } else if (get_pos().y < m_start_position.y - 2*32) { |
| 82 | |
| 83 | // Flying too high - decreased propeller speed |
| 84 | m_physic.set_acceleration_y(-grav*0.8f); |
| 85 | |
| 86 | m_physic.set_velocity_y(m_physic.get_velocity_y() * 0.99f); |
| 87 | |
| 88 | } else { |
| 89 | |
| 90 | // Flying at acceptable altitude - normal propeller speed |
| 91 | m_physic.set_acceleration_y(-grav*normal_propeller_speed); |
| 92 | |
| 93 | } |
| 94 | |
| 95 | m_col.m_movement=m_physic.get_movement(dt_sec); |
| 96 | |
| 97 | auto player = get_nearest_player(); |
| 98 | if (player) { |
| 99 | m_dir = (player->get_pos().x > get_pos().x) ? Direction::RIGHT : Direction::LEFT; |
| 100 | m_sprite->set_action(m_dir == Direction::LEFT ? "left" : "right" ); |
| 101 | } |
| 102 | |
| 103 | // spawn smoke puffs |
| 104 | if (puff_timer.check()) { |
| 105 | Vector ppos = m_col.m_bbox.get_middle(); |
| 106 | Vector pspeed = Vector(gameRandom.randf(-10, 10), 150); |
| 107 | Vector paccel = Vector(0,0); |
| 108 | Sector::get().add<SpriteParticle>("images/objects/particles/smoke.sprite" , |
| 109 | "default" , |
| 110 | ppos, ANCHOR_MIDDLE, pspeed, paccel, |
| 111 | LAYER_OBJECTS-1); |
| 112 | puff_timer.start(gameRandom.randf(PUFF_INTERVAL_MIN, PUFF_INTERVAL_MAX)); |
| 113 | |
| 114 | normal_propeller_speed = gameRandom.randf(0.95f, 1.05f); |
| 115 | m_physic.set_velocity_y(m_physic.get_velocity_y() - 50); |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | /* EOF */ |
| 120 | |