| 1 | //  SuperTux | 
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| 2 | // | 
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| 3 | //  This program is free software: you can redistribute it and/or modify | 
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| 4 | //  it under the terms of the GNU General Public License as published by | 
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| 5 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 6 | //  (at your option) any later version. | 
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| 7 | // | 
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| 8 | //  This program is distributed in the hope that it will be useful, | 
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| 9 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 10 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 11 | //  GNU General Public License for more details. | 
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| 12 | // | 
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| 13 | //  You should have received a copy of the GNU General Public License | 
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| 14 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 15 |  | 
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| 16 | #include "badguy/ghoul.hpp" | 
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| 17 |  | 
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| 18 | #include "object/player.hpp" | 
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| 19 | #include "editor/editor.hpp" | 
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| 20 | #include "sprite/sprite.hpp" | 
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| 21 | #include "supertux/game_session.hpp" | 
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| 22 | #include "supertux/sector.hpp" | 
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| 23 | #include "util/reader_mapping.hpp" | 
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| 24 | #include "util/writer.hpp" | 
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| 25 |  | 
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| 26 | static const float FLYSPEED = 80.0f; /**< speed in px per second */ | 
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| 27 | static const float TRACK_RANGE = 2500.0f; /**< at what distance to start tracking the player */ | 
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| 28 |  | 
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| 29 | Ghoul::Ghoul(const ReaderMapping& reader) : | 
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| 30 | BadGuy(reader, "images/creatures/ghoul/ghoul.sprite"), | 
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| 31 | PathObject(), | 
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| 32 | m_mystate(STATE_IDLE), | 
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| 33 | m_flyspeed(), | 
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| 34 | m_track_range() | 
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| 35 | { | 
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| 36 | reader.get( "flyspeed", m_flyspeed, FLYSPEED); | 
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| 37 | reader.get( "track-range", m_track_range, TRACK_RANGE); | 
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| 38 |  | 
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| 39 | bool running; | 
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| 40 | reader.get( "running", running, false); | 
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| 41 |  | 
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| 42 | init_path(reader, running); | 
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| 43 |  | 
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| 44 | m_sprite->set_action(m_dir == Direction::LEFT ? "left": "right", /* loops = */ -1); | 
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| 45 | } | 
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| 46 |  | 
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| 47 | bool | 
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| 48 | Ghoul::collision_squished(GameObject& object) | 
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| 49 | { | 
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| 50 | auto player = Sector::get().get_nearest_player(m_col.m_bbox); | 
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| 51 | if (player) | 
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| 52 | player->bounce (*this); | 
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| 53 | m_sprite->set_action( "squished", 1); | 
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| 54 | kill_fall(); | 
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| 55 | return true; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | bool | 
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| 59 | Ghoul::is_freezable() const | 
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| 60 | { | 
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| 61 | return false; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | bool | 
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| 65 | Ghoul::is_flammable() const | 
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| 66 | { | 
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| 67 | return false; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | void | 
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| 71 | Ghoul::finish_construction() | 
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| 72 | { | 
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| 73 | if (get_walker() && get_walker()->is_running()) { | 
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| 74 | m_mystate = STATE_PATHMOVING_TRACK; | 
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| 75 | } | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void | 
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| 79 | Ghoul::activate() | 
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| 80 | { | 
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| 81 | if (Editor::is_active()) | 
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| 82 | return; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void | 
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| 86 | Ghoul::deactivate() | 
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| 87 | { | 
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| 88 | switch (m_mystate) { | 
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| 89 | case STATE_TRACKING: | 
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| 90 | m_mystate = STATE_IDLE; | 
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| 91 | break; | 
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| 92 | default: | 
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| 93 | break; | 
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| 94 | } | 
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| 95 | } | 
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| 96 |  | 
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| 97 | void | 
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| 98 | Ghoul::active_update(float dt_sec) | 
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| 99 | { | 
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| 100 | if (Editor::is_active() && get_path() && get_path()->is_valid()) { | 
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| 101 | get_walker()->update(dt_sec); | 
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| 102 | set_pos(get_walker()->get_pos()); | 
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| 103 | return; | 
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| 104 | } | 
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| 105 |  | 
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| 106 | auto player = get_nearest_player(); | 
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| 107 | if (!player) | 
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| 108 | return; | 
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| 109 | Vector p1 = m_col.m_bbox.get_middle(); | 
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| 110 | Vector p2 = player->get_bbox().get_middle(); | 
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| 111 | Vector dist = (p2 - p1); | 
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| 112 |  | 
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| 113 | const Rectf& player_bbox = player->get_bbox(); | 
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| 114 |  | 
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| 115 | if (player_bbox.get_right() < m_col.m_bbox.get_left()) { | 
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| 116 | m_sprite->set_action( "left", -1); | 
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| 117 | } | 
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| 118 |  | 
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| 119 | if (player_bbox.get_left() > m_col.m_bbox.get_right()) { | 
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| 120 | m_sprite->set_action( "right", -1); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | switch (m_mystate) { | 
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| 124 | case STATE_STOPPED: | 
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| 125 | break; | 
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| 126 |  | 
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| 127 | case STATE_IDLE: | 
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| 128 | if (dist.norm() <= m_track_range) { | 
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| 129 | m_mystate = STATE_TRACKING; | 
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| 130 | } | 
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| 131 | break; | 
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| 132 |  | 
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| 133 | case STATE_TRACKING: | 
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| 134 | if (dist.norm() >= 1) { | 
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| 135 | Vector dir_ = dist.unit(); | 
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| 136 | m_col.m_movement = dir_ * dt_sec * m_flyspeed; | 
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| 137 | } else { | 
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| 138 | /* We somehow landed right on top of the player without colliding. | 
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| 139 | * Sit tight and avoid a division by zero. */ | 
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| 140 | } | 
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| 141 | break; | 
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| 142 |  | 
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| 143 | case STATE_PATHMOVING: | 
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| 144 | case STATE_PATHMOVING_TRACK: | 
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| 145 | if (get_walker() == nullptr) | 
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| 146 | return; | 
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| 147 | get_walker()->update(dt_sec); | 
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| 148 | m_col.m_movement = get_walker()->get_pos() - get_pos(); | 
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| 149 | if (m_mystate == STATE_PATHMOVING_TRACK && dist.norm() <= m_track_range) { | 
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| 150 | m_mystate = STATE_TRACKING; | 
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| 151 | } | 
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| 152 | break; | 
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| 153 |  | 
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| 154 | default: | 
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| 155 | assert(false); | 
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| 156 | } | 
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| 157 | } | 
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| 158 |  | 
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| 159 | void | 
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| 160 | Ghoul::goto_node(int node_no) | 
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| 161 | { | 
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| 162 | get_walker()->goto_node(node_no); | 
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| 163 | if (m_mystate != STATE_PATHMOVING && m_mystate != STATE_PATHMOVING_TRACK) { | 
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| 164 | m_mystate = STATE_PATHMOVING; | 
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| 165 | } | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void | 
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| 169 | Ghoul::start_moving() | 
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| 170 | { | 
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| 171 | get_walker()->start_moving(); | 
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| 172 | } | 
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| 173 |  | 
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| 174 | void | 
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| 175 | Ghoul::stop_moving() | 
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| 176 | { | 
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| 177 | get_walker()->stop_moving(); | 
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| 178 | } | 
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| 179 |  | 
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| 180 | void | 
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| 181 | Ghoul::set_state(const std::string& new_state) | 
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| 182 | { | 
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| 183 | if (new_state == "stopped") { | 
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| 184 | m_mystate = STATE_STOPPED; | 
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| 185 | } else if (new_state == "idle") { | 
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| 186 | m_mystate = STATE_IDLE; | 
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| 187 | } else if (new_state == "move_path") { | 
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| 188 | m_mystate = STATE_PATHMOVING; | 
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| 189 | get_walker()->start_moving(); | 
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| 190 | } else if (new_state == "move_path_track") { | 
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| 191 | m_mystate = STATE_PATHMOVING_TRACK; | 
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| 192 | get_walker()->start_moving(); | 
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| 193 | } else if (new_state == "normal") { | 
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| 194 | m_mystate = STATE_IDLE; | 
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| 195 | } else { | 
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| 196 | log_warning << "Can't set unknown state '"<< new_state << std::endl; | 
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| 197 | } | 
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| 198 | } | 
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| 199 |  | 
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| 200 | void | 
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| 201 | Ghoul::move_to(const Vector& pos) | 
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| 202 | { | 
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| 203 | Vector shift = pos - m_col.m_bbox.p1(); | 
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| 204 | if (get_path()) { | 
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| 205 | get_path()->move_by(shift); | 
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| 206 | } | 
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| 207 | set_pos(pos); | 
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| 208 | } | 
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| 209 |  | 
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| 210 | /* EOF */ | 
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| 211 |  | 
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