| 1 | // SuperTux - Mole Badguy |
| 2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 3 | // |
| 4 | // This program is free software: you can redistribute it and/or modify |
| 5 | // it under the terms of the GNU General Public License as published by |
| 6 | // the Free Software Foundation, either version 3 of the License, or |
| 7 | // (at your option) any later version. |
| 8 | // |
| 9 | // This program is distributed in the hope that it will be useful, |
| 10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 12 | // GNU General Public License for more details. |
| 13 | // |
| 14 | // You should have received a copy of the GNU General Public License |
| 15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 16 | |
| 17 | #include "badguy/mole.hpp" |
| 18 | |
| 19 | #include <math.h> |
| 20 | |
| 21 | #include "audio/sound_manager.hpp" |
| 22 | #include "badguy/mole_rock.hpp" |
| 23 | #include "math/random.hpp" |
| 24 | #include "math/util.hpp" |
| 25 | #include "sprite/sprite.hpp" |
| 26 | #include "supertux/sector.hpp" |
| 27 | |
| 28 | static const float MOLE_WAIT_TIME = 0.2f; /**< time to wait before and after throwing */ |
| 29 | static const float THROW_TIME = 4.6f; /**< time to spend throwing */ |
| 30 | static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */ |
| 31 | static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */ |
| 32 | |
| 33 | Mole::Mole(const ReaderMapping& reader) : |
| 34 | BadGuy(reader, "images/creatures/mole/mole.sprite" , LAYER_TILES-1), |
| 35 | state(PRE_THROWING), |
| 36 | timer(), |
| 37 | throw_timer() |
| 38 | { |
| 39 | m_physic.enable_gravity(false); |
| 40 | SoundManager::current()->preload("sounds/fall.wav" ); |
| 41 | SoundManager::current()->preload("sounds/squish.wav" ); |
| 42 | SoundManager::current()->preload("sounds/dartfire.wav" ); |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | Mole::activate() |
| 47 | { |
| 48 | if (state != DEAD) set_state(PRE_THROWING); |
| 49 | } |
| 50 | |
| 51 | void |
| 52 | Mole::kill_fall() |
| 53 | { |
| 54 | set_state(DEAD); |
| 55 | SoundManager::current()->play("sounds/fall.wav" , get_pos()); |
| 56 | run_dead_script(); |
| 57 | } |
| 58 | |
| 59 | HitResponse |
| 60 | Mole::collision_badguy(BadGuy& , const CollisionHit& ) |
| 61 | { |
| 62 | return FORCE_MOVE; |
| 63 | } |
| 64 | |
| 65 | bool |
| 66 | Mole::collision_squished(GameObject& ) |
| 67 | { |
| 68 | if (m_frozen) { |
| 69 | unfreeze(); |
| 70 | } |
| 71 | |
| 72 | set_state(DEAD); |
| 73 | SoundManager::current()->play("sounds/squish.wav" , get_pos()); |
| 74 | run_dead_script(); |
| 75 | return true; |
| 76 | } |
| 77 | |
| 78 | void |
| 79 | Mole::throw_rock() |
| 80 | { |
| 81 | float angle = math::radians(gameRandom.randf(90.0f - 15.0f, 90.0f + 15.0f)); |
| 82 | float vx = cosf(angle) * THROW_VELOCITY; |
| 83 | float vy = -sinf(angle) * THROW_VELOCITY; |
| 84 | |
| 85 | SoundManager::current()->play("sounds/dartfire.wav" , get_pos()); |
| 86 | Sector::get().add<MoleRock>(m_col.m_bbox.get_middle(), Vector(vx, vy), this); |
| 87 | } |
| 88 | |
| 89 | void |
| 90 | Mole::active_update(float dt_sec) |
| 91 | { |
| 92 | BadGuy::active_update(dt_sec); |
| 93 | |
| 94 | if (m_frozen) |
| 95 | return; |
| 96 | |
| 97 | switch (state) { |
| 98 | case PRE_THROWING: |
| 99 | if (timer.check()) { |
| 100 | set_state(THROWING); |
| 101 | } |
| 102 | break; |
| 103 | case THROWING: |
| 104 | if (throw_timer.check()) { |
| 105 | throw_rock(); |
| 106 | throw_timer.start(THROW_INTERVAL); |
| 107 | } |
| 108 | if (timer.check()) { |
| 109 | set_state(POST_THROWING); |
| 110 | } |
| 111 | break; |
| 112 | case POST_THROWING: |
| 113 | if (timer.check()) { |
| 114 | set_state(PEEKING); |
| 115 | } |
| 116 | break; |
| 117 | case PEEKING: |
| 118 | if (m_sprite->animation_done()) { |
| 119 | set_state(PRE_THROWING); |
| 120 | } |
| 121 | break; |
| 122 | case BURNING: |
| 123 | if (m_sprite->animation_done()) { |
| 124 | set_state(DEAD); |
| 125 | } |
| 126 | break; |
| 127 | case DEAD: |
| 128 | break; |
| 129 | } |
| 130 | |
| 131 | } |
| 132 | |
| 133 | bool |
| 134 | Mole::is_freezable() const |
| 135 | { |
| 136 | return true; |
| 137 | } |
| 138 | |
| 139 | void |
| 140 | Mole::set_state(MoleState new_state) |
| 141 | { |
| 142 | if (m_frozen) |
| 143 | return; |
| 144 | |
| 145 | switch (new_state) { |
| 146 | case PRE_THROWING: |
| 147 | m_sprite->set_action("idle" ); |
| 148 | set_colgroup_active(COLGROUP_DISABLED); |
| 149 | timer.start(MOLE_WAIT_TIME); |
| 150 | break; |
| 151 | case THROWING: |
| 152 | m_sprite->set_action("idle" ); |
| 153 | set_colgroup_active(COLGROUP_DISABLED); |
| 154 | timer.start(THROW_TIME); |
| 155 | throw_timer.start(THROW_INTERVAL); |
| 156 | break; |
| 157 | case POST_THROWING: |
| 158 | m_sprite->set_action("idle" ); |
| 159 | set_colgroup_active(COLGROUP_DISABLED); |
| 160 | timer.start(MOLE_WAIT_TIME); |
| 161 | break; |
| 162 | case PEEKING: |
| 163 | m_sprite->set_action("peeking" , 1); |
| 164 | set_colgroup_active(COLGROUP_STATIC); |
| 165 | break; |
| 166 | case DEAD: |
| 167 | m_sprite->set_action("idle" ); |
| 168 | set_colgroup_active(COLGROUP_DISABLED); |
| 169 | break; |
| 170 | case BURNING: |
| 171 | m_sprite->set_action("burning" , 1); |
| 172 | set_colgroup_active(COLGROUP_DISABLED); |
| 173 | break; |
| 174 | } |
| 175 | |
| 176 | state = new_state; |
| 177 | } |
| 178 | |
| 179 | void |
| 180 | Mole::ignite() { |
| 181 | set_state(BURNING); |
| 182 | run_dead_script(); |
| 183 | SoundManager::current()->play("sounds/fire.ogg" , get_pos()); |
| 184 | } |
| 185 | |
| 186 | /* EOF */ |
| 187 | |