1 | // SuperTux - Mole Badguy |
2 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/mole.hpp" |
18 | |
19 | #include <math.h> |
20 | |
21 | #include "audio/sound_manager.hpp" |
22 | #include "badguy/mole_rock.hpp" |
23 | #include "math/random.hpp" |
24 | #include "math/util.hpp" |
25 | #include "sprite/sprite.hpp" |
26 | #include "supertux/sector.hpp" |
27 | |
28 | static const float MOLE_WAIT_TIME = 0.2f; /**< time to wait before and after throwing */ |
29 | static const float THROW_TIME = 4.6f; /**< time to spend throwing */ |
30 | static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */ |
31 | static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */ |
32 | |
33 | Mole::Mole(const ReaderMapping& reader) : |
34 | BadGuy(reader, "images/creatures/mole/mole.sprite" , LAYER_TILES-1), |
35 | state(PRE_THROWING), |
36 | timer(), |
37 | throw_timer() |
38 | { |
39 | m_physic.enable_gravity(false); |
40 | SoundManager::current()->preload("sounds/fall.wav" ); |
41 | SoundManager::current()->preload("sounds/squish.wav" ); |
42 | SoundManager::current()->preload("sounds/dartfire.wav" ); |
43 | } |
44 | |
45 | void |
46 | Mole::activate() |
47 | { |
48 | if (state != DEAD) set_state(PRE_THROWING); |
49 | } |
50 | |
51 | void |
52 | Mole::kill_fall() |
53 | { |
54 | set_state(DEAD); |
55 | SoundManager::current()->play("sounds/fall.wav" , get_pos()); |
56 | run_dead_script(); |
57 | } |
58 | |
59 | HitResponse |
60 | Mole::collision_badguy(BadGuy& , const CollisionHit& ) |
61 | { |
62 | return FORCE_MOVE; |
63 | } |
64 | |
65 | bool |
66 | Mole::collision_squished(GameObject& ) |
67 | { |
68 | if (m_frozen) { |
69 | unfreeze(); |
70 | } |
71 | |
72 | set_state(DEAD); |
73 | SoundManager::current()->play("sounds/squish.wav" , get_pos()); |
74 | run_dead_script(); |
75 | return true; |
76 | } |
77 | |
78 | void |
79 | Mole::throw_rock() |
80 | { |
81 | float angle = math::radians(gameRandom.randf(90.0f - 15.0f, 90.0f + 15.0f)); |
82 | float vx = cosf(angle) * THROW_VELOCITY; |
83 | float vy = -sinf(angle) * THROW_VELOCITY; |
84 | |
85 | SoundManager::current()->play("sounds/dartfire.wav" , get_pos()); |
86 | Sector::get().add<MoleRock>(m_col.m_bbox.get_middle(), Vector(vx, vy), this); |
87 | } |
88 | |
89 | void |
90 | Mole::active_update(float dt_sec) |
91 | { |
92 | BadGuy::active_update(dt_sec); |
93 | |
94 | if (m_frozen) |
95 | return; |
96 | |
97 | switch (state) { |
98 | case PRE_THROWING: |
99 | if (timer.check()) { |
100 | set_state(THROWING); |
101 | } |
102 | break; |
103 | case THROWING: |
104 | if (throw_timer.check()) { |
105 | throw_rock(); |
106 | throw_timer.start(THROW_INTERVAL); |
107 | } |
108 | if (timer.check()) { |
109 | set_state(POST_THROWING); |
110 | } |
111 | break; |
112 | case POST_THROWING: |
113 | if (timer.check()) { |
114 | set_state(PEEKING); |
115 | } |
116 | break; |
117 | case PEEKING: |
118 | if (m_sprite->animation_done()) { |
119 | set_state(PRE_THROWING); |
120 | } |
121 | break; |
122 | case BURNING: |
123 | if (m_sprite->animation_done()) { |
124 | set_state(DEAD); |
125 | } |
126 | break; |
127 | case DEAD: |
128 | break; |
129 | } |
130 | |
131 | } |
132 | |
133 | bool |
134 | Mole::is_freezable() const |
135 | { |
136 | return true; |
137 | } |
138 | |
139 | void |
140 | Mole::set_state(MoleState new_state) |
141 | { |
142 | if (m_frozen) |
143 | return; |
144 | |
145 | switch (new_state) { |
146 | case PRE_THROWING: |
147 | m_sprite->set_action("idle" ); |
148 | set_colgroup_active(COLGROUP_DISABLED); |
149 | timer.start(MOLE_WAIT_TIME); |
150 | break; |
151 | case THROWING: |
152 | m_sprite->set_action("idle" ); |
153 | set_colgroup_active(COLGROUP_DISABLED); |
154 | timer.start(THROW_TIME); |
155 | throw_timer.start(THROW_INTERVAL); |
156 | break; |
157 | case POST_THROWING: |
158 | m_sprite->set_action("idle" ); |
159 | set_colgroup_active(COLGROUP_DISABLED); |
160 | timer.start(MOLE_WAIT_TIME); |
161 | break; |
162 | case PEEKING: |
163 | m_sprite->set_action("peeking" , 1); |
164 | set_colgroup_active(COLGROUP_STATIC); |
165 | break; |
166 | case DEAD: |
167 | m_sprite->set_action("idle" ); |
168 | set_colgroup_active(COLGROUP_DISABLED); |
169 | break; |
170 | case BURNING: |
171 | m_sprite->set_action("burning" , 1); |
172 | set_colgroup_active(COLGROUP_DISABLED); |
173 | break; |
174 | } |
175 | |
176 | state = new_state; |
177 | } |
178 | |
179 | void |
180 | Mole::ignite() { |
181 | set_state(BURNING); |
182 | run_dead_script(); |
183 | SoundManager::current()->play("sounds/fire.ogg" , get_pos()); |
184 | } |
185 | |
186 | /* EOF */ |
187 | |