| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2010 Ingo Ruhnke <grumbel@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/snowman.hpp" | 
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| 18 |  | 
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| 19 | #include "audio/sound_manager.hpp" | 
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| 20 | #include "badguy/snowball.hpp" | 
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| 21 | #include "object/bullet.hpp" | 
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| 22 | #include "object/player.hpp" | 
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| 23 | #include "supertux/sector.hpp" | 
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| 24 |  | 
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| 25 | Snowman::Snowman(const ReaderMapping& reader) : | 
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| 26 | WalkingBadguy(reader, "images/creatures/snowman/snowman.sprite", "left", "right") | 
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| 27 | { | 
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| 28 | walk_speed = 40; | 
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| 29 | SoundManager::current()->preload( "sounds/pop.ogg"); | 
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| 30 | } | 
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| 31 |  | 
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| 32 | void | 
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| 33 | Snowman::loose_head() | 
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| 34 | { | 
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| 35 | // replace with Snowball | 
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| 36 | Vector snowball_pos = get_pos(); | 
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| 37 | // Hard-coded values from sprites | 
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| 38 | snowball_pos.x += 5; | 
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| 39 | snowball_pos.y += 1; | 
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| 40 |  | 
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| 41 | /* Create death animation for the (now headless) snowman. */ | 
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| 42 | set_action (m_dir == Direction::LEFT ? "headless-left": "headless-right", /* loops = */ -1); | 
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| 43 | set_pos (get_pos () + Vector (-4.0, 19.0)); /* difference in the sprite offsets */ | 
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| 44 | m_physic.set_velocity_y(0); | 
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| 45 | m_physic.set_acceleration_y(0); | 
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| 46 | m_physic.enable_gravity(true); | 
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| 47 | set_state (STATE_FALLING); | 
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| 48 | m_countMe = false; | 
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| 49 |  | 
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| 50 | /* Create a new snowball where the snowman's head was */ | 
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| 51 | Sector::get().add<SnowBall>(snowball_pos, m_dir, m_dead_script); | 
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| 52 | } | 
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| 53 |  | 
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| 54 | HitResponse | 
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| 55 | Snowman::collision_bullet(Bullet& bullet, const CollisionHit& hit) | 
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| 56 | { | 
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| 57 | if (bullet.get_type() == FIRE_BONUS) { | 
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| 58 | // fire bullets destroy snowman's body | 
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| 59 | Vector snowball_pos = get_pos(); | 
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| 60 | // Hard-coded values from sprites | 
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| 61 | snowball_pos.x += 5; | 
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| 62 | snowball_pos.y += 1; | 
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| 63 |  | 
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| 64 | /* Create a new snowball where the snowman's head was */ | 
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| 65 | Sector::get().add<SnowBall>(snowball_pos, m_dir, m_dead_script); | 
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| 66 |  | 
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| 67 | SoundManager::current()->play( "sounds/pop.ogg", get_pos()); // this could be a different sound | 
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| 68 | bullet.remove_me(); | 
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| 69 | ignite(); | 
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| 70 |  | 
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| 71 | return ABORT_MOVE; | 
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| 72 | } | 
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| 73 | else { | 
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| 74 | // in all other cases, bullets ricochet | 
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| 75 | bullet.ricochet(*this, hit); | 
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| 76 | return FORCE_MOVE; | 
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| 77 | } | 
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| 78 | } | 
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| 79 |  | 
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| 80 | bool | 
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| 81 | Snowman::collision_squished(GameObject& object) | 
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| 82 | { | 
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| 83 | auto player = dynamic_cast<Player*>(&object); | 
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| 84 | if (player && (player->m_does_buttjump || player->is_invincible())) { | 
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| 85 | player->bounce(*this); | 
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| 86 | kill_fall(); | 
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| 87 | return true; | 
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| 88 | } | 
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| 89 |  | 
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| 90 | // bounce | 
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| 91 | if (player) | 
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| 92 | player->bounce(*this); | 
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| 93 |  | 
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| 94 | SoundManager::current()->play( "sounds/pop.ogg", get_pos()); | 
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| 95 |  | 
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| 96 | loose_head(); | 
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| 97 |  | 
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| 98 | return true; | 
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| 99 | } | 
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| 100 |  | 
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| 101 | /* EOF */ | 
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| 102 |  | 
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