1 | // SuperTux |
2 | // Copyright (C) 2010 Ingo Ruhnke <grumbel@gmail.com> |
3 | // |
4 | // This program is free software: you can redistribute it and/or modify |
5 | // it under the terms of the GNU General Public License as published by |
6 | // the Free Software Foundation, either version 3 of the License, or |
7 | // (at your option) any later version. |
8 | // |
9 | // This program is distributed in the hope that it will be useful, |
10 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
12 | // GNU General Public License for more details. |
13 | // |
14 | // You should have received a copy of the GNU General Public License |
15 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
16 | |
17 | #include "badguy/snowman.hpp" |
18 | |
19 | #include "audio/sound_manager.hpp" |
20 | #include "badguy/snowball.hpp" |
21 | #include "object/bullet.hpp" |
22 | #include "object/player.hpp" |
23 | #include "supertux/sector.hpp" |
24 | |
25 | Snowman::Snowman(const ReaderMapping& reader) : |
26 | WalkingBadguy(reader, "images/creatures/snowman/snowman.sprite" , "left" , "right" ) |
27 | { |
28 | walk_speed = 40; |
29 | SoundManager::current()->preload("sounds/pop.ogg" ); |
30 | } |
31 | |
32 | void |
33 | Snowman::loose_head() |
34 | { |
35 | // replace with Snowball |
36 | Vector snowball_pos = get_pos(); |
37 | // Hard-coded values from sprites |
38 | snowball_pos.x += 5; |
39 | snowball_pos.y += 1; |
40 | |
41 | /* Create death animation for the (now headless) snowman. */ |
42 | set_action (m_dir == Direction::LEFT ? "headless-left" : "headless-right" , /* loops = */ -1); |
43 | set_pos (get_pos () + Vector (-4.0, 19.0)); /* difference in the sprite offsets */ |
44 | m_physic.set_velocity_y(0); |
45 | m_physic.set_acceleration_y(0); |
46 | m_physic.enable_gravity(true); |
47 | set_state (STATE_FALLING); |
48 | m_countMe = false; |
49 | |
50 | /* Create a new snowball where the snowman's head was */ |
51 | Sector::get().add<SnowBall>(snowball_pos, m_dir, m_dead_script); |
52 | } |
53 | |
54 | HitResponse |
55 | Snowman::collision_bullet(Bullet& bullet, const CollisionHit& hit) |
56 | { |
57 | if (bullet.get_type() == FIRE_BONUS) { |
58 | // fire bullets destroy snowman's body |
59 | Vector snowball_pos = get_pos(); |
60 | // Hard-coded values from sprites |
61 | snowball_pos.x += 5; |
62 | snowball_pos.y += 1; |
63 | |
64 | /* Create a new snowball where the snowman's head was */ |
65 | Sector::get().add<SnowBall>(snowball_pos, m_dir, m_dead_script); |
66 | |
67 | SoundManager::current()->play("sounds/pop.ogg" , get_pos()); // this could be a different sound |
68 | bullet.remove_me(); |
69 | ignite(); |
70 | |
71 | return ABORT_MOVE; |
72 | } |
73 | else { |
74 | // in all other cases, bullets ricochet |
75 | bullet.ricochet(*this, hit); |
76 | return FORCE_MOVE; |
77 | } |
78 | } |
79 | |
80 | bool |
81 | Snowman::collision_squished(GameObject& object) |
82 | { |
83 | auto player = dynamic_cast<Player*>(&object); |
84 | if (player && (player->m_does_buttjump || player->is_invincible())) { |
85 | player->bounce(*this); |
86 | kill_fall(); |
87 | return true; |
88 | } |
89 | |
90 | // bounce |
91 | if (player) |
92 | player->bounce(*this); |
93 | |
94 | SoundManager::current()->play("sounds/pop.ogg" , get_pos()); |
95 | |
96 | loose_head(); |
97 | |
98 | return true; |
99 | } |
100 | |
101 | /* EOF */ |
102 | |