| 1 | //  SuperTux | 
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| 2 | //  Copyright (C) 2015 Hume2 <teratux.mail@gmail.com> | 
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| 3 | // | 
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| 4 | //  This program is free software: you can redistribute it and/or modify | 
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| 5 | //  it under the terms of the GNU General Public License as published by | 
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| 6 | //  the Free Software Foundation, either version 3 of the License, or | 
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| 7 | //  (at your option) any later version. | 
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| 8 | // | 
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| 9 | //  This program is distributed in the hope that it will be useful, | 
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| 10 | //  but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 11 | //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 12 | //  GNU General Public License for more details. | 
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| 13 | // | 
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| 14 | //  You should have received a copy of the GNU General Public License | 
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| 15 | //  along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
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| 16 |  | 
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| 17 | #include "badguy/walking_candle.hpp" | 
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| 18 |  | 
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| 19 | #include "object/lantern.hpp" | 
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| 20 | #include "sprite/sprite.hpp" | 
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| 21 | #include "util/reader_mapping.hpp" | 
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| 22 |  | 
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| 23 | WalkingCandle::WalkingCandle(const ReaderMapping& reader) | 
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| 24 | : WalkingBadguy(reader, "images/creatures/mr_candle/mr-candle.sprite", "left", "right"), | 
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| 25 | lightcolor(1, 1, 1) | 
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| 26 | { | 
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| 27 | walk_speed = 80; | 
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| 28 | max_drop_height = 64; | 
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| 29 |  | 
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| 30 | std::vector<float> vColor; | 
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| 31 | if (reader.get( "color", vColor)) { | 
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| 32 | lightcolor = Color(vColor); | 
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| 33 | } | 
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| 34 | m_sprite->set_color(lightcolor); | 
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| 35 | m_lightsprite->set_color(lightcolor); | 
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| 36 |  | 
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| 37 | m_countMe = false; | 
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| 38 | m_glowing = true; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | bool | 
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| 42 | WalkingCandle::is_freezable() const | 
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| 43 | { | 
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| 44 | return true; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | bool | 
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| 48 | WalkingCandle::is_flammable() const | 
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| 49 | { | 
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| 50 | return m_frozen; | 
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| 51 | } | 
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| 52 |  | 
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| 53 | void | 
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| 54 | WalkingCandle::freeze() { | 
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| 55 | BadGuy::freeze(); | 
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| 56 | m_glowing = false; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void | 
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| 60 | WalkingCandle::unfreeze() { | 
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| 61 | BadGuy::unfreeze(); | 
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| 62 | m_glowing = true; | 
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| 63 | } | 
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| 64 |  | 
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| 65 | HitResponse | 
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| 66 | WalkingCandle::collision(GameObject& other, const CollisionHit& hit) { | 
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| 67 | auto l = dynamic_cast<Lantern*>(&other); | 
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| 68 | if (l && !m_frozen) if (l->get_bbox().get_bottom() < m_col.m_bbox.get_top()) { | 
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| 69 | l->add_color(lightcolor); | 
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| 70 | run_dead_script(); | 
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| 71 | remove_me(); | 
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| 72 | return FORCE_MOVE; | 
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| 73 | } | 
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| 74 | return WalkingBadguy::collision(other, hit); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | ObjectSettings | 
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| 78 | WalkingCandle::get_settings() | 
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| 79 | { | 
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| 80 | ObjectSettings result = BadGuy::get_settings(); | 
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| 81 |  | 
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| 82 | result.add_color(_( "Color"), &lightcolor, "color", Color::WHITE); | 
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| 83 |  | 
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| 84 | result.reorder({ "color", "x", "y"}); | 
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| 85 |  | 
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| 86 | return result; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | void | 
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| 90 | WalkingCandle::after_editor_set() | 
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| 91 | { | 
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| 92 | m_sprite->set_color(lightcolor); | 
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| 93 | m_lightsprite->set_color(lightcolor); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | /* EOF */ | 
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| 97 |  | 
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