| 1 | // SuperTux - Rusty Trampoline |
| 2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
| 3 | // Copyright (C) 2011 Jonas Kuemmerlin <rgcjonas@googlemail.com> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "object/rusty_trampoline.hpp" |
| 19 | |
| 20 | #include "audio/sound_manager.hpp" |
| 21 | #include "badguy/walking_badguy.hpp" |
| 22 | #include "control/controller.hpp" |
| 23 | #include "object/player.hpp" |
| 24 | #include "sprite/sprite.hpp" |
| 25 | #include "util/reader_mapping.hpp" |
| 26 | |
| 27 | /* Trampoline will accelerate Tux to to VY_BOUNCE, if |
| 28 | * he jumps on it to VY_TRIGGER. */ |
| 29 | namespace { |
| 30 | const std::string BOUNCE_SOUND = "sounds/trampoline.wav" ; |
| 31 | const float VY_TRIGGER = -900; //negative, upwards |
| 32 | const float VY_BOUNCE = -500; |
| 33 | } |
| 34 | |
| 35 | RustyTrampoline::RustyTrampoline(const ReaderMapping& mapping) : |
| 36 | Rock(mapping, "images/objects/rusty-trampoline/rusty-trampoline.sprite" ), |
| 37 | portable(true), counter(3) |
| 38 | { |
| 39 | SoundManager::current()->preload(BOUNCE_SOUND); |
| 40 | |
| 41 | mapping.get("counter" , counter); |
| 42 | mapping.get("portable" , portable); //do we really need this? |
| 43 | } |
| 44 | |
| 45 | void |
| 46 | RustyTrampoline::update(float dt_sec) |
| 47 | { |
| 48 | if (m_sprite->animation_done()) { |
| 49 | if (counter < 1) { |
| 50 | remove_me(); |
| 51 | } else { |
| 52 | m_sprite->set_action("normal" ); |
| 53 | } |
| 54 | |
| 55 | } |
| 56 | |
| 57 | Rock::update(dt_sec); |
| 58 | } |
| 59 | |
| 60 | ObjectSettings |
| 61 | RustyTrampoline::get_settings() |
| 62 | { |
| 63 | ObjectSettings result = Rock::get_settings(); |
| 64 | |
| 65 | result.add_int(_("Counter" ), &counter, "counter" , 3); |
| 66 | result.add_bool(_("Portable" ), &portable, "portable" , true); |
| 67 | |
| 68 | result.reorder({"counter" , "x" , "y" }); |
| 69 | |
| 70 | return result; |
| 71 | } |
| 72 | |
| 73 | HitResponse |
| 74 | RustyTrampoline::collision(GameObject& other, const CollisionHit& hit) |
| 75 | { |
| 76 | //Trampoline has to be on ground to work. |
| 77 | if (on_ground) { |
| 78 | auto player = dynamic_cast<Player*> (&other); |
| 79 | //Trampoline works for player |
| 80 | if (player) { |
| 81 | float vy = player->get_physic().get_velocity_y(); |
| 82 | //player is falling down on trampoline |
| 83 | if (hit.top && vy >= 0) { |
| 84 | if (player->get_controller().hold(Control::JUMP)) { |
| 85 | vy = VY_TRIGGER; |
| 86 | } else { |
| 87 | vy = VY_BOUNCE; |
| 88 | } |
| 89 | player->get_physic().set_velocity_y(vy); |
| 90 | SoundManager::current()->play(BOUNCE_SOUND); |
| 91 | counter--; |
| 92 | if (counter > 0) { |
| 93 | m_sprite->set_action("swinging" , 1); |
| 94 | } else { |
| 95 | m_sprite->set_action("breaking" , 1); |
| 96 | } |
| 97 | |
| 98 | return FORCE_MOVE; |
| 99 | } |
| 100 | } |
| 101 | auto walking_badguy = dynamic_cast<WalkingBadguy*> (&other); |
| 102 | //Trampoline also works for WalkingBadguy |
| 103 | if (walking_badguy) { |
| 104 | float vy = walking_badguy->get_velocity_y(); |
| 105 | //walking_badguy is falling down on trampoline |
| 106 | if (hit.top && vy >= 0) { |
| 107 | vy = VY_BOUNCE; |
| 108 | walking_badguy->set_velocity_y(vy); |
| 109 | SoundManager::current()->play(BOUNCE_SOUND); |
| 110 | counter--; |
| 111 | if (counter > 0) { |
| 112 | m_sprite->set_action("swinging" , 1); |
| 113 | } else { |
| 114 | m_sprite->set_action("breaking" , 1); |
| 115 | } |
| 116 | return FORCE_MOVE; |
| 117 | } |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | return Rock::collision(other, hit); |
| 122 | } |
| 123 | |
| 124 | void |
| 125 | RustyTrampoline::collision_solid(const CollisionHit& hit) { |
| 126 | Rock::collision_solid(hit); |
| 127 | } |
| 128 | |
| 129 | void |
| 130 | RustyTrampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { |
| 131 | Rock::grab(object, pos, dir); |
| 132 | } |
| 133 | |
| 134 | void |
| 135 | RustyTrampoline::ungrab(MovingObject& object, Direction dir) { |
| 136 | Rock::ungrab(object, dir); |
| 137 | m_sprite->set_action("breaking" , 1); |
| 138 | counter = 0; //remove in update() |
| 139 | } |
| 140 | |
| 141 | bool |
| 142 | RustyTrampoline::is_portable() const |
| 143 | { |
| 144 | return Rock::is_portable() && portable; |
| 145 | } |
| 146 | |
| 147 | /* EOF */ |
| 148 | |