1 | // SuperTux - Rusty Trampoline |
2 | // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de> |
3 | // Copyright (C) 2011 Jonas Kuemmerlin <rgcjonas@googlemail.com> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "object/rusty_trampoline.hpp" |
19 | |
20 | #include "audio/sound_manager.hpp" |
21 | #include "badguy/walking_badguy.hpp" |
22 | #include "control/controller.hpp" |
23 | #include "object/player.hpp" |
24 | #include "sprite/sprite.hpp" |
25 | #include "util/reader_mapping.hpp" |
26 | |
27 | /* Trampoline will accelerate Tux to to VY_BOUNCE, if |
28 | * he jumps on it to VY_TRIGGER. */ |
29 | namespace { |
30 | const std::string BOUNCE_SOUND = "sounds/trampoline.wav" ; |
31 | const float VY_TRIGGER = -900; //negative, upwards |
32 | const float VY_BOUNCE = -500; |
33 | } |
34 | |
35 | RustyTrampoline::RustyTrampoline(const ReaderMapping& mapping) : |
36 | Rock(mapping, "images/objects/rusty-trampoline/rusty-trampoline.sprite" ), |
37 | portable(true), counter(3) |
38 | { |
39 | SoundManager::current()->preload(BOUNCE_SOUND); |
40 | |
41 | mapping.get("counter" , counter); |
42 | mapping.get("portable" , portable); //do we really need this? |
43 | } |
44 | |
45 | void |
46 | RustyTrampoline::update(float dt_sec) |
47 | { |
48 | if (m_sprite->animation_done()) { |
49 | if (counter < 1) { |
50 | remove_me(); |
51 | } else { |
52 | m_sprite->set_action("normal" ); |
53 | } |
54 | |
55 | } |
56 | |
57 | Rock::update(dt_sec); |
58 | } |
59 | |
60 | ObjectSettings |
61 | RustyTrampoline::get_settings() |
62 | { |
63 | ObjectSettings result = Rock::get_settings(); |
64 | |
65 | result.add_int(_("Counter" ), &counter, "counter" , 3); |
66 | result.add_bool(_("Portable" ), &portable, "portable" , true); |
67 | |
68 | result.reorder({"counter" , "x" , "y" }); |
69 | |
70 | return result; |
71 | } |
72 | |
73 | HitResponse |
74 | RustyTrampoline::collision(GameObject& other, const CollisionHit& hit) |
75 | { |
76 | //Trampoline has to be on ground to work. |
77 | if (on_ground) { |
78 | auto player = dynamic_cast<Player*> (&other); |
79 | //Trampoline works for player |
80 | if (player) { |
81 | float vy = player->get_physic().get_velocity_y(); |
82 | //player is falling down on trampoline |
83 | if (hit.top && vy >= 0) { |
84 | if (player->get_controller().hold(Control::JUMP)) { |
85 | vy = VY_TRIGGER; |
86 | } else { |
87 | vy = VY_BOUNCE; |
88 | } |
89 | player->get_physic().set_velocity_y(vy); |
90 | SoundManager::current()->play(BOUNCE_SOUND); |
91 | counter--; |
92 | if (counter > 0) { |
93 | m_sprite->set_action("swinging" , 1); |
94 | } else { |
95 | m_sprite->set_action("breaking" , 1); |
96 | } |
97 | |
98 | return FORCE_MOVE; |
99 | } |
100 | } |
101 | auto walking_badguy = dynamic_cast<WalkingBadguy*> (&other); |
102 | //Trampoline also works for WalkingBadguy |
103 | if (walking_badguy) { |
104 | float vy = walking_badguy->get_velocity_y(); |
105 | //walking_badguy is falling down on trampoline |
106 | if (hit.top && vy >= 0) { |
107 | vy = VY_BOUNCE; |
108 | walking_badguy->set_velocity_y(vy); |
109 | SoundManager::current()->play(BOUNCE_SOUND); |
110 | counter--; |
111 | if (counter > 0) { |
112 | m_sprite->set_action("swinging" , 1); |
113 | } else { |
114 | m_sprite->set_action("breaking" , 1); |
115 | } |
116 | return FORCE_MOVE; |
117 | } |
118 | } |
119 | } |
120 | |
121 | return Rock::collision(other, hit); |
122 | } |
123 | |
124 | void |
125 | RustyTrampoline::collision_solid(const CollisionHit& hit) { |
126 | Rock::collision_solid(hit); |
127 | } |
128 | |
129 | void |
130 | RustyTrampoline::grab(MovingObject& object, const Vector& pos, Direction dir) { |
131 | Rock::grab(object, pos, dir); |
132 | } |
133 | |
134 | void |
135 | RustyTrampoline::ungrab(MovingObject& object, Direction dir) { |
136 | Rock::ungrab(object, dir); |
137 | m_sprite->set_action("breaking" , 1); |
138 | counter = 0; //remove in update() |
139 | } |
140 | |
141 | bool |
142 | RustyTrampoline::is_portable() const |
143 | { |
144 | return Rock::is_portable() && portable; |
145 | } |
146 | |
147 | /* EOF */ |
148 | |