| 1 | // SuperTux |
| 2 | // Copyright (C) 2006 Matthias Braun <matze@braunis.de> |
| 3 | // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de> |
| 4 | // |
| 5 | // This program is free software: you can redistribute it and/or modify |
| 6 | // it under the terms of the GNU General Public License as published by |
| 7 | // the Free Software Foundation, either version 3 of the License, or |
| 8 | // (at your option) any later version. |
| 9 | // |
| 10 | // This program is distributed in the hope that it will be useful, |
| 11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
| 12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
| 13 | // GNU General Public License for more details. |
| 14 | // |
| 15 | // You should have received a copy of the GNU General Public License |
| 16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
| 17 | |
| 18 | #include "object/sprite_particle.hpp" |
| 19 | |
| 20 | #include "object/camera.hpp" |
| 21 | #include "sprite/sprite.hpp" |
| 22 | #include "sprite/sprite_manager.hpp" |
| 23 | #include "supertux/sector.hpp" |
| 24 | #include "video/video_system.hpp" |
| 25 | #include "video/viewport.hpp" |
| 26 | |
| 27 | SpriteParticle::SpriteParticle(const std::string& sprite_name, const std::string& action, |
| 28 | const Vector& position_, AnchorPoint anchor, const Vector& velocity_, const Vector& acceleration_, |
| 29 | int drawing_layer_) : |
| 30 | SpriteParticle(SpriteManager::current()->create(sprite_name), action, |
| 31 | position_, anchor, velocity_, acceleration_, |
| 32 | drawing_layer_) |
| 33 | { |
| 34 | if (sprite_name == "images/objects/particles/sparkle.sprite" ) |
| 35 | { |
| 36 | glow = true; |
| 37 | if (action=="dark" ) { |
| 38 | lightsprite->set_blend(Blend::ADD); |
| 39 | lightsprite->set_color(Color(0.1f, 0.1f, 0.1f)); |
| 40 | } |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | SpriteParticle::SpriteParticle(SpritePtr sprite_, const std::string& action, |
| 45 | const Vector& position_, AnchorPoint anchor, const Vector& velocity_, const Vector& acceleration_, |
| 46 | int drawing_layer_) : |
| 47 | sprite(std::move(sprite_)), |
| 48 | position(position_), |
| 49 | velocity(velocity_), |
| 50 | acceleration(acceleration_), |
| 51 | drawing_layer(drawing_layer_), |
| 52 | lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-tiny.sprite" )), |
| 53 | glow(false) |
| 54 | { |
| 55 | sprite->set_action(action, 1); |
| 56 | sprite->set_animation_loops(1); //TODO: this is necessary because set_action will not set "loops" when "action" is the default action |
| 57 | |
| 58 | position -= get_anchor_pos(sprite->get_current_hitbox(), anchor); |
| 59 | } |
| 60 | |
| 61 | SpriteParticle::~SpriteParticle() |
| 62 | { |
| 63 | remove_me(); |
| 64 | } |
| 65 | |
| 66 | void |
| 67 | SpriteParticle::update(float dt_sec) |
| 68 | { |
| 69 | // die when animation is complete |
| 70 | if (sprite->animation_done()) { |
| 71 | remove_me(); |
| 72 | return; |
| 73 | } |
| 74 | |
| 75 | // calculate new position and velocity |
| 76 | position.x += velocity.x * dt_sec; |
| 77 | position.y += velocity.y * dt_sec; |
| 78 | velocity.x += acceleration.x * dt_sec; |
| 79 | velocity.y += acceleration.y * dt_sec; |
| 80 | |
| 81 | // die when too far offscreen |
| 82 | Vector camera = Sector::get().get_camera().get_translation(); |
| 83 | if ((position.x < camera.x - 128.0f) || (position.x > static_cast<float>(SCREEN_WIDTH) + camera.x + 128.0f) || |
| 84 | (position.y < camera.y - 128.0f) || (position.y > static_cast<float>(SCREEN_HEIGHT) + camera.y + 128.0f)) { |
| 85 | remove_me(); |
| 86 | return; |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | void |
| 91 | SpriteParticle::draw(DrawingContext& context) |
| 92 | { |
| 93 | sprite->draw(context.color(), position, drawing_layer); |
| 94 | |
| 95 | //Sparkles glow in the dark |
| 96 | if (glow) |
| 97 | { |
| 98 | sprite->draw(context.light(), position, drawing_layer); |
| 99 | lightsprite->draw(context.light(), position + Vector(12,12), 0); |
| 100 | } |
| 101 | |
| 102 | } |
| 103 | |
| 104 | /* EOF */ |
| 105 | |