1// SuperTux
2// Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com>
3// Copyright (C) 2017 M. Teufel <mteufel@supertux.org>
4//
5// This program is free software: you can redistribute it and/or modify
6// it under the terms of the GNU General Public License as published by
7// the Free Software Foundation, either version 3 of the License, or
8// (at your option) any later version.
9//
10// This program is distributed in the hope that it will be useful,
11// but WITHOUT ANY WARRANTY; without even the implied warranty of
12// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13// GNU General Public License for more details.
14//
15// You should have received a copy of the GNU General Public License
16// along with this program. If not, see <http://www.gnu.org/licenses/>.
17
18#include "object/torch.hpp"
19
20#include "object/player.hpp"
21#include "sprite/sprite.hpp"
22#include "sprite/sprite_manager.hpp"
23#include "util/reader_mapping.hpp"
24
25Torch::Torch(const ReaderMapping& reader) :
26 MovingObject(reader),
27 ExposedObject<Torch, scripting::Torch>(this),
28 m_torch(),
29 m_flame(SpriteManager::current()->create("images/objects/torch/flame.sprite")),
30 m_flame_glow(SpriteManager::current()->create("images/objects/torch/flame_glow.sprite")),
31 m_flame_light(SpriteManager::current()->create("images/objects/torch/flame_light.sprite")),
32 m_burning(true),
33 sprite_name("images/objects/torch/torch1.sprite")
34{
35 reader.get("x", m_col.m_bbox.get_left());
36 reader.get("y", m_col.m_bbox.get_top());
37
38 reader.get("sprite", sprite_name);
39 reader.get("burning", m_burning, true);
40
41 m_torch = SpriteManager::current()->create(sprite_name);
42 m_col.m_bbox.set_size(static_cast<float>(m_torch->get_width()),
43 static_cast<float>(m_torch->get_height()));
44 m_flame_glow->set_blend(Blend::ADD);
45 m_flame_light->set_blend(Blend::ADD);
46 set_group(COLGROUP_TOUCHABLE);
47}
48
49void
50Torch::draw(DrawingContext& context)
51{
52 if (m_burning)
53 {
54 m_flame->draw(context.color(), get_pos(), LAYER_TILES - 1);
55
56 m_flame_light->draw(context.light(), get_pos(), 0);
57 }
58
59 m_torch->draw(context.color(), get_pos(), LAYER_TILES - 1);
60
61 if (m_burning)
62 {
63 m_flame_glow->draw(context.color(), get_pos(), LAYER_TILES - 1);
64 }
65}
66
67void
68Torch::update(float)
69{
70}
71
72HitResponse
73Torch::collision(GameObject& other, const CollisionHit& )
74{
75 auto player = dynamic_cast<Player*>(&other);
76 if (player != nullptr && !m_burning)
77 {
78 m_burning = true;
79 }
80 return ABORT_MOVE;
81}
82
83ObjectSettings
84Torch::get_settings()
85{
86 ObjectSettings result = MovingObject::get_settings();
87
88 result.add_bool(_("Burning"), &m_burning, "burning", true);
89 result.add_sprite(_("Sprite"), &sprite_name, "sprite", std::string("images/objects/torch/torch1.sprite"));
90
91 result.reorder({"sprite", "x", "y"});
92
93 return result;
94}
95
96void Torch::after_editor_set()
97{
98 m_torch = SpriteManager::current()->create(sprite_name);
99}
100
101bool
102Torch::get_burning() const
103{
104 return m_burning;
105}
106
107void
108Torch::set_burning(bool burning_)
109{
110 m_burning = burning_;
111}
112
113/* EOF */
114