1 | // SuperTux |
2 | // Copyright (C) 2014 Ingo Ruhnke <grumbel@gmail.com> |
3 | // Copyright (C) 2017 M. Teufel <mteufel@supertux.org> |
4 | // |
5 | // This program is free software: you can redistribute it and/or modify |
6 | // it under the terms of the GNU General Public License as published by |
7 | // the Free Software Foundation, either version 3 of the License, or |
8 | // (at your option) any later version. |
9 | // |
10 | // This program is distributed in the hope that it will be useful, |
11 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | // GNU General Public License for more details. |
14 | // |
15 | // You should have received a copy of the GNU General Public License |
16 | // along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | |
18 | #include "object/torch.hpp" |
19 | |
20 | #include "object/player.hpp" |
21 | #include "sprite/sprite.hpp" |
22 | #include "sprite/sprite_manager.hpp" |
23 | #include "util/reader_mapping.hpp" |
24 | |
25 | Torch::Torch(const ReaderMapping& reader) : |
26 | MovingObject(reader), |
27 | ExposedObject<Torch, scripting::Torch>(this), |
28 | m_torch(), |
29 | m_flame(SpriteManager::current()->create("images/objects/torch/flame.sprite" )), |
30 | m_flame_glow(SpriteManager::current()->create("images/objects/torch/flame_glow.sprite" )), |
31 | m_flame_light(SpriteManager::current()->create("images/objects/torch/flame_light.sprite" )), |
32 | m_burning(true), |
33 | sprite_name("images/objects/torch/torch1.sprite" ) |
34 | { |
35 | reader.get("x" , m_col.m_bbox.get_left()); |
36 | reader.get("y" , m_col.m_bbox.get_top()); |
37 | |
38 | reader.get("sprite" , sprite_name); |
39 | reader.get("burning" , m_burning, true); |
40 | |
41 | m_torch = SpriteManager::current()->create(sprite_name); |
42 | m_col.m_bbox.set_size(static_cast<float>(m_torch->get_width()), |
43 | static_cast<float>(m_torch->get_height())); |
44 | m_flame_glow->set_blend(Blend::ADD); |
45 | m_flame_light->set_blend(Blend::ADD); |
46 | set_group(COLGROUP_TOUCHABLE); |
47 | } |
48 | |
49 | void |
50 | Torch::draw(DrawingContext& context) |
51 | { |
52 | if (m_burning) |
53 | { |
54 | m_flame->draw(context.color(), get_pos(), LAYER_TILES - 1); |
55 | |
56 | m_flame_light->draw(context.light(), get_pos(), 0); |
57 | } |
58 | |
59 | m_torch->draw(context.color(), get_pos(), LAYER_TILES - 1); |
60 | |
61 | if (m_burning) |
62 | { |
63 | m_flame_glow->draw(context.color(), get_pos(), LAYER_TILES - 1); |
64 | } |
65 | } |
66 | |
67 | void |
68 | Torch::update(float) |
69 | { |
70 | } |
71 | |
72 | HitResponse |
73 | Torch::collision(GameObject& other, const CollisionHit& ) |
74 | { |
75 | auto player = dynamic_cast<Player*>(&other); |
76 | if (player != nullptr && !m_burning) |
77 | { |
78 | m_burning = true; |
79 | } |
80 | return ABORT_MOVE; |
81 | } |
82 | |
83 | ObjectSettings |
84 | Torch::get_settings() |
85 | { |
86 | ObjectSettings result = MovingObject::get_settings(); |
87 | |
88 | result.add_bool(_("Burning" ), &m_burning, "burning" , true); |
89 | result.add_sprite(_("Sprite" ), &sprite_name, "sprite" , std::string("images/objects/torch/torch1.sprite" )); |
90 | |
91 | result.reorder({"sprite" , "x" , "y" }); |
92 | |
93 | return result; |
94 | } |
95 | |
96 | void Torch::after_editor_set() |
97 | { |
98 | m_torch = SpriteManager::current()->create(sprite_name); |
99 | } |
100 | |
101 | bool |
102 | Torch::get_burning() const |
103 | { |
104 | return m_burning; |
105 | } |
106 | |
107 | void |
108 | Torch::set_burning(bool burning_) |
109 | { |
110 | m_burning = burning_; |
111 | } |
112 | |
113 | /* EOF */ |
114 | |