1 | /* |
2 | * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. |
3 | * |
4 | * NVIDIA CORPORATION and its licensors retain all intellectual property |
5 | * and proprietary rights in and to this software, related documentation |
6 | * and any modifications thereto. Any use, reproduction, disclosure or |
7 | * distribution of this software and related documentation without an express |
8 | * license agreement from NVIDIA CORPORATION is strictly prohibited. |
9 | */ |
10 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
11 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
12 | |
13 | |
14 | #ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY |
15 | #define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY |
16 | |
17 | /** \addtogroup geomutils |
18 | @{ |
19 | */ |
20 | |
21 | #include "common/PxPhysXCommonConfig.h" |
22 | #include "PxQueryReport.h" |
23 | |
24 | #ifndef PX_DOXYGEN |
25 | namespace physx |
26 | { |
27 | #endif |
28 | |
29 | class PxGeometry; |
30 | class PxConvexMeshGeometry; |
31 | class PxTriangleMeshGeometry; |
32 | class PxHeightFieldGeometry; |
33 | |
34 | class PxTriangle; |
35 | |
36 | class PxMeshQuery |
37 | { |
38 | public: |
39 | |
40 | /** |
41 | \brief Retrieves triangle data from a triangle ID. |
42 | |
43 | This function can be used together with #findOverlapTriangleMesh() to retrieve triangle properties. |
44 | |
45 | \param[in] triGeom Geometry of the triangle mesh to extract the triangle from. |
46 | \param[in] transform Transform for the triangle mesh |
47 | \param[in] triangleIndex The index of the triangle to retrieve. |
48 | \param[out] triangle Triangle points in world space. |
49 | \param[out] vertexIndices Returned vertex indices for given triangle |
50 | \param[out] adjacencyIndices Returned 3 triangle adjacency internal face indices (0xFFFFFFFF if no adjacency). The mesh must be cooked with cooking param buildTriangleAdjacencies enabled. |
51 | |
52 | @see PxTriangle PxTriangleFlags PxTriangleID findOverlapTriangleMesh() |
53 | */ |
54 | PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); |
55 | |
56 | |
57 | /** |
58 | \brief Retrieves triangle data from a triangle ID. |
59 | |
60 | This function can be used together with #findOverlapHeightField() to retrieve triangle properties. |
61 | |
62 | \param[in] hfGeom Geometry of the height field to extract the triangle from. |
63 | \param[in] transform Transform for the height field. |
64 | \param[in] triangleIndex The index of the triangle to retrieve. |
65 | \param[out] triangle Triangle points in world space. |
66 | \param[out] vertexIndices Returned vertex indices for given triangle |
67 | \param[out] adjacencyIndices Returned 3 triangle adjacency triangle indices (0xFFFFFFFF if no adjacency). |
68 | |
69 | @see PxTriangle PxTriangleFlags PxTriangleID findOverlapHeightField() |
70 | */ |
71 | PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); |
72 | |
73 | |
74 | /** |
75 | \brief Find the mesh triangles which touch the specified geometry object. |
76 | |
77 | Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties. |
78 | |
79 | \param[in] geom The geometry object to test for mesh triangle overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry |
80 | \param[in] geomPose Pose of the geometry object |
81 | \param[in] meshGeom The triangle mesh geometry to check overlap against |
82 | \param[in] meshPose Pose of the triangle mesh |
83 | \param[out] results Indices of overlapping triangles |
84 | \param[in] maxResults Size of 'results' buffer |
85 | \param[in] startIndex Index of first result to be retrieved. Previous indices are skipped. |
86 | \param[out] overflow True if a buffer overflow occured |
87 | \return Number of overlaps found, i.e. number of elements written to the results buffer |
88 | |
89 | @see PxTriangleMeshGeometry getTriangle() |
90 | */ |
91 | PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh( const PxGeometry& geom, const PxTransform& geomPose, |
92 | const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, |
93 | PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); |
94 | |
95 | /** |
96 | \brief Find the height field triangles which touch the specified geometry object. |
97 | |
98 | Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties. |
99 | |
100 | \param[in] geom The geometry object to test for height field overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry. The sphere and capsule queries are currently conservative estimates. |
101 | \param[in] geomPose Pose of the geometry object |
102 | \param[in] hfGeom The height field geometry to check overlap against |
103 | \param[in] hfPose Pose of the height field |
104 | \param[out] results Indices of overlapping triangles |
105 | \param[in] maxResults Size of 'results' buffer |
106 | \param[in] startIndex Index of first result to be retrieved. Previous indices are skipped. |
107 | \param[out] overflow True if a buffer overflow occured |
108 | \return Number of overlaps found, i.e. number of elements written to the results buffer |
109 | |
110 | @see PxHeightFieldGeometry getTriangle() |
111 | */ |
112 | PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose, |
113 | const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose, |
114 | PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); |
115 | |
116 | /** |
117 | \brief Sweep a specified geometry object in space and test for collision with a set of given triangles. |
118 | |
119 | This function simply sweeps input geometry against each input triangle. This is an O(N) operation with N = number of input triangles. |
120 | It does not use any particular acceleration structure. |
121 | |
122 | \param[in] unitDir Normalized direction of the sweep. |
123 | \param[in] distance Sweep distance. Needs to be larger than 0. Clamped to PX_MAX_SWEEP_DISTANCE. |
124 | \param[in] geom The geometry object to sweep. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry |
125 | \param[in] pose Pose of the geometry object to sweep. |
126 | \param[in] triangleCount Number of specified triangles |
127 | \param[in] triangles Array of triangles to sweep against |
128 | \param[out] sweepHit The sweep hit information. See the notes below for limitations about returned results. |
129 | \param[in] hintFlags Specification of the kind of information to retrieve on hit. Combination of #PxHitFlag flags. See the notes below for limitations about supported flags. |
130 | \param[in] cachedIndex Cached triangle index for subsequent calls. Cached triangle is tested first. Optional parameter. |
131 | \param[in] inflation This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal. |
132 | \param[in] doubleSided Counterpart of PxMeshGeometryFlag::eDOUBLE_SIDED for input triangles. |
133 | \return True if the swept geometry object hits the specified triangles |
134 | |
135 | \note Only the following geometry types are currently supported: PxSphereGeometry, PxCapsuleGeometry, PxBoxGeometry |
136 | \note If a shape from the scene is already overlapping with the query shape in its starting position, the hit is returned unless eASSUME_NO_INITIAL_OVERLAP was specified. |
137 | \note This function returns a single closest hit across all the input triangles. Multiple hits are not supported. |
138 | \note Only PxHitFlag::eASSUME_NO_INITIAL_OVERLAP, PxHitFlag::ePRECISE_SWEEP and PxHitFlag::eMESH_BOTH_SIDES are supported in hintFlags. |
139 | \note Unlike scene queries the validity flags in sweepHit are not set by this call and only eDISTANCE and eNORMAL fields are always defined. |
140 | \note ePOSITION is only defined when there is no initial overlap (sweepHit.hadInitialOverlap() == false) |
141 | \note The returned normal for initially overlapping sweeps is set to -unitDir. |
142 | \note The returned PxSweepHit::faceIndex parameter will hold the index of the hit triangle in input array, i.e. the range is [0; triangleCount). For initially overlapping sweeps, this is the index of overlapping triangle. |
143 | \note The returned PxSweepHit::actor and PxSweepHit::shape pointers are not filled. |
144 | \note The inflation parameter is not compatible with PxHitFlag::ePRECISE_SWEEP. |
145 | |
146 | @see PxTriangle PxSweepHit PxGeometry PxTransform |
147 | */ |
148 | PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir, |
149 | const PxReal distance, |
150 | const PxGeometry& geom, |
151 | const PxTransform& pose, |
152 | PxU32 triangleCount, |
153 | const PxTriangle* triangles, |
154 | PxSweepHit& sweepHit, |
155 | PxHitFlags hintFlags = PxHitFlag::eDEFAULT, |
156 | const PxU32* cachedIndex = NULL, |
157 | const PxReal inflation = 0.0f, |
158 | bool doubleSided = false); |
159 | }; |
160 | |
161 | |
162 | #ifndef PX_DOXYGEN |
163 | } |
164 | #endif |
165 | |
166 | /** @} */ |
167 | #endif |
168 | |