| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Components/BsCRigidbody.h" |
| 4 | #include "Scene/BsSceneObject.h" |
| 5 | #include "Components/BsCCollider.h" |
| 6 | #include "Components/BsCJoint.h" |
| 7 | #include "Private/RTTI/BsCRigidbodyRTTI.h" |
| 8 | #include "Physics/BsPhysics.h" |
| 9 | |
| 10 | using namespace std::placeholders; |
| 11 | |
| 12 | namespace bs |
| 13 | { |
| 14 | CRigidbody::CRigidbody() |
| 15 | { |
| 16 | setName("Rigidbody" ); |
| 17 | |
| 18 | mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform); |
| 19 | } |
| 20 | |
| 21 | CRigidbody::CRigidbody(const HSceneObject& parent) |
| 22 | : Component(parent) |
| 23 | { |
| 24 | setName("Rigidbody" ); |
| 25 | |
| 26 | mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform); |
| 27 | } |
| 28 | |
| 29 | void CRigidbody::move(const Vector3& position) |
| 30 | { |
| 31 | if (mInternal != nullptr) |
| 32 | mInternal->move(position); |
| 33 | |
| 34 | mNotifyFlags = (TransformChangedFlags)0; |
| 35 | SO()->setWorldPosition(position); |
| 36 | mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform); |
| 37 | } |
| 38 | |
| 39 | void CRigidbody::rotate(const Quaternion& rotation) |
| 40 | { |
| 41 | if (mInternal != nullptr) |
| 42 | mInternal->rotate(rotation); |
| 43 | |
| 44 | mNotifyFlags = (TransformChangedFlags)0; |
| 45 | SO()->setWorldRotation(rotation); |
| 46 | mNotifyFlags = (TransformChangedFlags)(TCF_Parent | TCF_Transform); |
| 47 | } |
| 48 | |
| 49 | void CRigidbody::setMass(float mass) |
| 50 | { |
| 51 | mMass = mass; |
| 52 | |
| 53 | if(mInternal != nullptr) |
| 54 | mInternal->setMass(mass); |
| 55 | } |
| 56 | |
| 57 | void CRigidbody::setIsKinematic(bool kinematic) |
| 58 | { |
| 59 | if (mIsKinematic == kinematic) |
| 60 | return; |
| 61 | |
| 62 | mIsKinematic = kinematic; |
| 63 | |
| 64 | if (mInternal != nullptr) |
| 65 | { |
| 66 | mInternal->setIsKinematic(kinematic); |
| 67 | |
| 68 | clearColliders(); |
| 69 | updateColliders(); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | bool CRigidbody::isSleeping() const |
| 74 | { |
| 75 | if (mInternal != nullptr) |
| 76 | return mInternal->isSleeping(); |
| 77 | |
| 78 | return true; |
| 79 | } |
| 80 | |
| 81 | void CRigidbody::sleep() |
| 82 | { |
| 83 | if (mInternal != nullptr) |
| 84 | return mInternal->sleep(); |
| 85 | } |
| 86 | |
| 87 | void CRigidbody::wakeUp() |
| 88 | { |
| 89 | if (mInternal != nullptr) |
| 90 | return mInternal->wakeUp(); |
| 91 | } |
| 92 | |
| 93 | void CRigidbody::setSleepThreshold(float threshold) |
| 94 | { |
| 95 | mSleepThreshold = threshold; |
| 96 | |
| 97 | if (mInternal != nullptr) |
| 98 | mInternal->setSleepThreshold(threshold); |
| 99 | } |
| 100 | |
| 101 | void CRigidbody::setUseGravity(bool gravity) |
| 102 | { |
| 103 | mUseGravity = gravity; |
| 104 | |
| 105 | if (mInternal != nullptr) |
| 106 | mInternal->setUseGravity(gravity); |
| 107 | } |
| 108 | |
| 109 | void CRigidbody::setVelocity(const Vector3& velocity) |
| 110 | { |
| 111 | if (mInternal != nullptr) |
| 112 | mInternal->setVelocity(velocity); |
| 113 | } |
| 114 | |
| 115 | Vector3 CRigidbody::getVelocity() const |
| 116 | { |
| 117 | if (mInternal != nullptr) |
| 118 | return mInternal->getVelocity(); |
| 119 | |
| 120 | return Vector3::ZERO; |
| 121 | } |
| 122 | |
| 123 | void CRigidbody::setAngularVelocity(const Vector3& velocity) |
| 124 | { |
| 125 | if (mInternal != nullptr) |
| 126 | mInternal->setAngularVelocity(velocity); |
| 127 | } |
| 128 | |
| 129 | Vector3 CRigidbody::getAngularVelocity() const |
| 130 | { |
| 131 | if (mInternal != nullptr) |
| 132 | return mInternal->getAngularVelocity(); |
| 133 | |
| 134 | return Vector3::ZERO; |
| 135 | } |
| 136 | |
| 137 | void CRigidbody::setDrag(float drag) |
| 138 | { |
| 139 | mLinearDrag = drag; |
| 140 | |
| 141 | if (mInternal != nullptr) |
| 142 | mInternal->setDrag(drag); |
| 143 | } |
| 144 | |
| 145 | void CRigidbody::setAngularDrag(float drag) |
| 146 | { |
| 147 | mAngularDrag = drag; |
| 148 | |
| 149 | if (mInternal != nullptr) |
| 150 | mInternal->setAngularDrag(drag); |
| 151 | } |
| 152 | |
| 153 | void CRigidbody::setInertiaTensor(const Vector3& tensor) |
| 154 | { |
| 155 | mInertiaTensor = tensor; |
| 156 | |
| 157 | if (mInternal != nullptr) |
| 158 | mInternal->setInertiaTensor(tensor); |
| 159 | } |
| 160 | |
| 161 | Vector3 CRigidbody::getInertiaTensor() const |
| 162 | { |
| 163 | if (mInternal != nullptr) |
| 164 | return mInternal->getInertiaTensor(); |
| 165 | |
| 166 | return Vector3::ZERO; |
| 167 | } |
| 168 | |
| 169 | void CRigidbody::setMaxAngularVelocity(float maxVelocity) |
| 170 | { |
| 171 | mMaxAngularVelocity = maxVelocity; |
| 172 | |
| 173 | if (mInternal != nullptr) |
| 174 | mInternal->setMaxAngularVelocity(maxVelocity); |
| 175 | } |
| 176 | |
| 177 | void CRigidbody::setCenterOfMassPosition(const Vector3& position) |
| 178 | { |
| 179 | mCMassPosition = position; |
| 180 | |
| 181 | if (mInternal != nullptr) |
| 182 | mInternal->setCenterOfMass(position, mCMassRotation); |
| 183 | } |
| 184 | |
| 185 | void CRigidbody::setCenterOfMassRotation(const Quaternion& rotation) |
| 186 | { |
| 187 | mCMassRotation = rotation; |
| 188 | |
| 189 | if (mInternal != nullptr) |
| 190 | mInternal->setCenterOfMass(mCMassPosition, rotation); |
| 191 | } |
| 192 | |
| 193 | Vector3 CRigidbody::getCenterOfMassPosition() const |
| 194 | { |
| 195 | if (mInternal != nullptr) |
| 196 | return mInternal->getCenterOfMassPosition(); |
| 197 | |
| 198 | return Vector3::ZERO; |
| 199 | } |
| 200 | |
| 201 | Quaternion CRigidbody::getCenterOfMassRotation() const |
| 202 | { |
| 203 | if (mInternal != nullptr) |
| 204 | return mInternal->getCenterOfMassRotation(); |
| 205 | |
| 206 | return Quaternion::IDENTITY; |
| 207 | } |
| 208 | |
| 209 | void CRigidbody::setPositionSolverCount(UINT32 count) |
| 210 | { |
| 211 | mPositionSolverCount = count; |
| 212 | |
| 213 | if (mInternal != nullptr) |
| 214 | mInternal->setPositionSolverCount(count); |
| 215 | } |
| 216 | |
| 217 | void CRigidbody::setVelocitySolverCount(UINT32 count) |
| 218 | { |
| 219 | mVelocitySolverCount = count; |
| 220 | |
| 221 | if (mInternal != nullptr) |
| 222 | mInternal->setVelocitySolverCount(count); |
| 223 | } |
| 224 | |
| 225 | void CRigidbody::setCollisionReportMode(CollisionReportMode mode) |
| 226 | { |
| 227 | if (mCollisionReportMode == mode) |
| 228 | return; |
| 229 | |
| 230 | mCollisionReportMode = mode; |
| 231 | |
| 232 | for (auto& entry : mChildren) |
| 233 | entry->updateCollisionReportMode(); |
| 234 | } |
| 235 | |
| 236 | void CRigidbody::setFlags(RigidbodyFlag flags) |
| 237 | { |
| 238 | mFlags = flags; |
| 239 | |
| 240 | if (mInternal != nullptr) |
| 241 | { |
| 242 | mInternal->setFlags(flags); |
| 243 | mInternal->updateMassDistribution(); |
| 244 | } |
| 245 | } |
| 246 | |
| 247 | void CRigidbody::addForce(const Vector3& force, ForceMode mode) |
| 248 | { |
| 249 | if (mInternal != nullptr) |
| 250 | mInternal->addForce(force, mode); |
| 251 | } |
| 252 | |
| 253 | void CRigidbody::addTorque(const Vector3& torque, ForceMode mode) |
| 254 | { |
| 255 | if (mInternal != nullptr) |
| 256 | mInternal->addTorque(torque, mode); |
| 257 | } |
| 258 | |
| 259 | void CRigidbody::addForceAtPoint(const Vector3& force, const Vector3& position, PointForceMode mode) |
| 260 | { |
| 261 | if (mInternal != nullptr) |
| 262 | mInternal->addForceAtPoint(force, position, mode); |
| 263 | } |
| 264 | |
| 265 | Vector3 CRigidbody::getVelocityAtPoint(const Vector3& point) const |
| 266 | { |
| 267 | if (mInternal != nullptr) |
| 268 | return mInternal->getVelocityAtPoint(point); |
| 269 | |
| 270 | return Vector3::ZERO; |
| 271 | } |
| 272 | |
| 273 | void CRigidbody::_updateMassDistribution() |
| 274 | { |
| 275 | if (mInternal != nullptr) |
| 276 | return mInternal->updateMassDistribution(); |
| 277 | } |
| 278 | |
| 279 | void CRigidbody::updateColliders() |
| 280 | { |
| 281 | Stack<HSceneObject> todo; |
| 282 | todo.push(SO()); |
| 283 | |
| 284 | while(!todo.empty()) |
| 285 | { |
| 286 | HSceneObject currentSO = todo.top(); |
| 287 | todo.pop(); |
| 288 | |
| 289 | if(currentSO->hasComponent<CCollider>()) |
| 290 | { |
| 291 | Vector<HCollider> colliders = currentSO->getComponents<CCollider>(); |
| 292 | |
| 293 | for (auto& entry : colliders) |
| 294 | { |
| 295 | if (!entry->isValidParent(static_object_cast<CRigidbody>(mThisHandle))) |
| 296 | continue; |
| 297 | |
| 298 | Collider* collider = entry->_getInternal(); |
| 299 | if (collider == nullptr) |
| 300 | continue; |
| 301 | |
| 302 | entry->setRigidbody(static_object_cast<CRigidbody>(mThisHandle), true); |
| 303 | mChildren.push_back(entry); |
| 304 | |
| 305 | collider->setRigidbody(mInternal.get()); |
| 306 | mInternal->addCollider(collider); |
| 307 | } |
| 308 | } |
| 309 | |
| 310 | UINT32 childCount = currentSO->getNumChildren(); |
| 311 | for (UINT32 i = 0; i < childCount; i++) |
| 312 | { |
| 313 | HSceneObject child = currentSO->getChild(i); |
| 314 | |
| 315 | if (child->hasComponent<CRigidbody>()) |
| 316 | continue; |
| 317 | |
| 318 | todo.push(child); |
| 319 | } |
| 320 | } |
| 321 | } |
| 322 | |
| 323 | void CRigidbody::clearColliders() |
| 324 | { |
| 325 | for (auto& collider : mChildren) |
| 326 | collider->setRigidbody(HRigidbody(), true); |
| 327 | |
| 328 | mChildren.clear(); |
| 329 | |
| 330 | if (mInternal != nullptr) |
| 331 | mInternal->removeColliders(); |
| 332 | } |
| 333 | |
| 334 | void CRigidbody::addCollider(const HCollider& collider) |
| 335 | { |
| 336 | if (mInternal == nullptr) |
| 337 | return; |
| 338 | |
| 339 | mChildren.push_back(collider); |
| 340 | mInternal->addCollider(collider->_getInternal()); |
| 341 | } |
| 342 | |
| 343 | void CRigidbody::removeCollider(const HCollider& collider) |
| 344 | { |
| 345 | if (mInternal == nullptr) |
| 346 | return; |
| 347 | |
| 348 | auto iterFind = std::find(mChildren.begin(), mChildren.end(), collider); |
| 349 | |
| 350 | if(iterFind != mChildren.end()) |
| 351 | { |
| 352 | mInternal->removeCollider(collider->_getInternal()); |
| 353 | mChildren.erase(iterFind); |
| 354 | } |
| 355 | } |
| 356 | |
| 357 | void CRigidbody::checkForNestedRigibody() |
| 358 | { |
| 359 | HSceneObject currentSO = SO()->getParent(); |
| 360 | |
| 361 | while(currentSO != nullptr) |
| 362 | { |
| 363 | if(currentSO->hasComponent<CRigidbody>()) |
| 364 | { |
| 365 | LOGWRN("Nested Rigidbodies detected. This will result in inconsistent transformations. To parent one " \ |
| 366 | "Rigidbody to another move its colliders to the new parent, but remove the Rigidbody component." ); |
| 367 | return; |
| 368 | } |
| 369 | |
| 370 | currentSO = currentSO->getParent(); |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | void CRigidbody::processCollisionData(const CollisionDataRaw& data, CollisionData& output) |
| 375 | { |
| 376 | output.contactPoints = std::move(data.contactPoints); |
| 377 | |
| 378 | if (data.colliders[0] != nullptr) |
| 379 | { |
| 380 | CCollider* other = (CCollider*)data.colliders[0]->_getOwner(PhysicsOwnerType::Component); |
| 381 | output.collider[0] = static_object_cast<CCollider>(other->getHandle()); |
| 382 | } |
| 383 | |
| 384 | if (data.colliders[1] != nullptr) |
| 385 | { |
| 386 | CCollider* other = (CCollider*)data.colliders[1]->_getOwner(PhysicsOwnerType::Component); |
| 387 | output.collider[1] = static_object_cast<CCollider>(other->getHandle()); |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | void CRigidbody::destroyInternal() |
| 392 | { |
| 393 | clearColliders(); |
| 394 | |
| 395 | if(mInternal) |
| 396 | { |
| 397 | mInternal->_setOwner(PhysicsOwnerType::None, nullptr); |
| 398 | mInternal = nullptr; |
| 399 | } |
| 400 | } |
| 401 | |
| 402 | void CRigidbody::triggerOnCollisionBegin(const CollisionDataRaw& data) |
| 403 | { |
| 404 | CollisionData hit; |
| 405 | processCollisionData(data, hit); |
| 406 | |
| 407 | onCollisionBegin(hit); |
| 408 | } |
| 409 | |
| 410 | void CRigidbody::triggerOnCollisionStay(const CollisionDataRaw& data) |
| 411 | { |
| 412 | CollisionData hit; |
| 413 | processCollisionData(data, hit); |
| 414 | |
| 415 | onCollisionStay(hit); |
| 416 | } |
| 417 | |
| 418 | void CRigidbody::triggerOnCollisionEnd(const CollisionDataRaw& data) |
| 419 | { |
| 420 | CollisionData hit; |
| 421 | processCollisionData(data, hit); |
| 422 | |
| 423 | onCollisionEnd(hit); |
| 424 | } |
| 425 | |
| 426 | void CRigidbody::onInitialized() |
| 427 | { |
| 428 | |
| 429 | } |
| 430 | |
| 431 | void CRigidbody::onDestroyed() |
| 432 | { |
| 433 | destroyInternal(); |
| 434 | } |
| 435 | |
| 436 | void CRigidbody::onDisabled() |
| 437 | { |
| 438 | destroyInternal(); |
| 439 | } |
| 440 | |
| 441 | void CRigidbody::onEnabled() |
| 442 | { |
| 443 | mInternal = Rigidbody::create(SO()); |
| 444 | mInternal->_setOwner(PhysicsOwnerType::Component, this); |
| 445 | |
| 446 | updateColliders(); |
| 447 | |
| 448 | #if BS_DEBUG_MODE |
| 449 | checkForNestedRigibody(); |
| 450 | #endif |
| 451 | |
| 452 | mInternal->onCollisionBegin.connect(std::bind(&CRigidbody::triggerOnCollisionBegin, this, _1)); |
| 453 | mInternal->onCollisionStay.connect(std::bind(&CRigidbody::triggerOnCollisionStay, this, _1)); |
| 454 | mInternal->onCollisionEnd.connect(std::bind(&CRigidbody::triggerOnCollisionEnd, this, _1)); |
| 455 | |
| 456 | const Transform& tfrm = SO()->getTransform(); |
| 457 | mInternal->setTransform(tfrm.getPosition(), tfrm.getRotation()); |
| 458 | |
| 459 | // Note: Merge into one call to avoid many virtual function calls |
| 460 | mInternal->setPositionSolverCount(mPositionSolverCount); |
| 461 | mInternal->setVelocitySolverCount(mVelocitySolverCount); |
| 462 | mInternal->setMaxAngularVelocity(mMaxAngularVelocity); |
| 463 | mInternal->setDrag(mLinearDrag); |
| 464 | mInternal->setAngularDrag(mAngularDrag); |
| 465 | mInternal->setSleepThreshold(mSleepThreshold); |
| 466 | mInternal->setUseGravity(mUseGravity); |
| 467 | mInternal->setIsKinematic(mIsKinematic); |
| 468 | mInternal->setFlags(mFlags); |
| 469 | |
| 470 | if(((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoTensors) == 0) |
| 471 | { |
| 472 | mInternal->setCenterOfMass(mCMassPosition, mCMassRotation); |
| 473 | mInternal->setInertiaTensor(mInertiaTensor); |
| 474 | mInternal->setMass(mMass); |
| 475 | } |
| 476 | else |
| 477 | { |
| 478 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoMass) == 0) |
| 479 | mInternal->setMass(mMass); |
| 480 | |
| 481 | mInternal->updateMassDistribution(); |
| 482 | } |
| 483 | } |
| 484 | |
| 485 | void CRigidbody::onTransformChanged(TransformChangedFlags flags) |
| 486 | { |
| 487 | if (!SO()->getActive()) |
| 488 | return; |
| 489 | |
| 490 | if((flags & TCF_Parent) != 0) |
| 491 | { |
| 492 | clearColliders(); |
| 493 | updateColliders(); |
| 494 | |
| 495 | if (((UINT32)mFlags & (UINT32)RigidbodyFlag::AutoTensors) != 0) |
| 496 | mInternal->updateMassDistribution(); |
| 497 | |
| 498 | #if BS_DEBUG_MODE |
| 499 | checkForNestedRigibody(); |
| 500 | #endif |
| 501 | } |
| 502 | |
| 503 | if(gPhysics()._isUpdateInProgress()) |
| 504 | return; |
| 505 | |
| 506 | const Transform& tfrm = SO()->getTransform(); |
| 507 | mInternal->setTransform(tfrm.getPosition(), tfrm.getRotation()); |
| 508 | |
| 509 | if (mParentJoint != nullptr) |
| 510 | mParentJoint->notifyRigidbodyMoved(static_object_cast<CRigidbody>(mThisHandle)); |
| 511 | } |
| 512 | |
| 513 | RTTITypeBase* CRigidbody::getRTTIStatic() |
| 514 | { |
| 515 | return CRigidbodyRTTI::instance(); |
| 516 | } |
| 517 | |
| 518 | RTTITypeBase* CRigidbody::getRTTI() const |
| 519 | { |
| 520 | return CRigidbody::getRTTIStatic(); |
| 521 | } |
| 522 | } |