| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Managers/BsRenderStateManager.h" |
| 4 | #include "RenderAPI/BsSamplerState.h" |
| 5 | #include "RenderAPI/BsDepthStencilState.h" |
| 6 | #include "RenderAPI/BsRasterizerState.h" |
| 7 | #include "RenderAPI/BsBlendState.h" |
| 8 | |
| 9 | namespace bs |
| 10 | { |
| 11 | SPtr<SamplerState> RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc) const |
| 12 | { |
| 13 | SPtr<SamplerState> state = _createSamplerStatePtr(desc); |
| 14 | state->initialize(); |
| 15 | |
| 16 | return state; |
| 17 | } |
| 18 | |
| 19 | SPtr<DepthStencilState> RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const |
| 20 | { |
| 21 | SPtr<DepthStencilState> state = _createDepthStencilStatePtr(desc); |
| 22 | state->initialize(); |
| 23 | |
| 24 | return state; |
| 25 | } |
| 26 | |
| 27 | SPtr<RasterizerState> RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const |
| 28 | { |
| 29 | SPtr<RasterizerState> state = _createRasterizerStatePtr(desc); |
| 30 | state->initialize(); |
| 31 | |
| 32 | return state; |
| 33 | } |
| 34 | |
| 35 | SPtr<BlendState> RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const |
| 36 | { |
| 37 | SPtr<BlendState> state = _createBlendStatePtr(desc); |
| 38 | state->initialize(); |
| 39 | |
| 40 | return state; |
| 41 | } |
| 42 | |
| 43 | SPtr<GraphicsPipelineState> RenderStateManager::createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc) const |
| 44 | { |
| 45 | SPtr<GraphicsPipelineState> state = _createGraphicsPipelineState(desc); |
| 46 | state->initialize(); |
| 47 | |
| 48 | return state; |
| 49 | } |
| 50 | |
| 51 | SPtr<ComputePipelineState> RenderStateManager::createComputePipelineState(const SPtr<GpuProgram>& program) const |
| 52 | { |
| 53 | SPtr<ComputePipelineState> state = _createComputePipelineState(program); |
| 54 | state->initialize(); |
| 55 | |
| 56 | return state; |
| 57 | } |
| 58 | |
| 59 | SPtr<SamplerState> RenderStateManager::_createSamplerStatePtr(const SAMPLER_STATE_DESC& desc) const |
| 60 | { |
| 61 | SPtr<SamplerState> samplerState = bs_core_ptr<SamplerState>(new (bs_alloc<SamplerState>()) SamplerState(desc)); |
| 62 | samplerState->_setThisPtr(samplerState); |
| 63 | |
| 64 | return samplerState; |
| 65 | } |
| 66 | |
| 67 | SPtr<DepthStencilState> RenderStateManager::_createDepthStencilStatePtr(const DEPTH_STENCIL_STATE_DESC& desc) const |
| 68 | { |
| 69 | SPtr<DepthStencilState> depthStencilState = bs_core_ptr<DepthStencilState>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc)); |
| 70 | depthStencilState->_setThisPtr(depthStencilState); |
| 71 | |
| 72 | return depthStencilState; |
| 73 | } |
| 74 | |
| 75 | SPtr<RasterizerState> RenderStateManager::_createRasterizerStatePtr(const RASTERIZER_STATE_DESC& desc) const |
| 76 | { |
| 77 | SPtr<RasterizerState> rasterizerState = bs_core_ptr<RasterizerState>(new (bs_alloc<RasterizerState>()) RasterizerState(desc)); |
| 78 | rasterizerState->_setThisPtr(rasterizerState); |
| 79 | |
| 80 | return rasterizerState; |
| 81 | } |
| 82 | |
| 83 | SPtr<BlendState> RenderStateManager::_createBlendStatePtr(const BLEND_STATE_DESC& desc) const |
| 84 | { |
| 85 | SPtr<BlendState> blendState = bs_core_ptr<BlendState>(new (bs_alloc<BlendState>()) BlendState(desc)); |
| 86 | blendState->_setThisPtr(blendState); |
| 87 | |
| 88 | return blendState; |
| 89 | } |
| 90 | |
| 91 | SPtr<GraphicsPipelineState> RenderStateManager::_createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc) const |
| 92 | { |
| 93 | SPtr<GraphicsPipelineState> pipelineState = |
| 94 | bs_core_ptr<GraphicsPipelineState>(new (bs_alloc<GraphicsPipelineState>()) GraphicsPipelineState(desc)); |
| 95 | pipelineState->_setThisPtr(pipelineState); |
| 96 | |
| 97 | return pipelineState; |
| 98 | } |
| 99 | |
| 100 | SPtr<ComputePipelineState> RenderStateManager::_createComputePipelineState(const SPtr<GpuProgram>& program) const |
| 101 | { |
| 102 | SPtr<ComputePipelineState> pipelineState = |
| 103 | bs_core_ptr<ComputePipelineState>(new (bs_alloc<ComputePipelineState>()) ComputePipelineState(program)); |
| 104 | pipelineState->_setThisPtr(pipelineState); |
| 105 | |
| 106 | return pipelineState; |
| 107 | } |
| 108 | |
| 109 | const SPtr<SamplerState>& RenderStateManager::getDefaultSamplerState() const |
| 110 | { |
| 111 | if(mDefaultSamplerState == nullptr) |
| 112 | mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC()); |
| 113 | |
| 114 | return mDefaultSamplerState; |
| 115 | } |
| 116 | |
| 117 | const SPtr<BlendState>& RenderStateManager::getDefaultBlendState() const |
| 118 | { |
| 119 | if(mDefaultBlendState == nullptr) |
| 120 | mDefaultBlendState = createBlendState(BLEND_STATE_DESC()); |
| 121 | |
| 122 | return mDefaultBlendState; |
| 123 | } |
| 124 | |
| 125 | const SPtr<RasterizerState>& RenderStateManager::getDefaultRasterizerState() const |
| 126 | { |
| 127 | if(mDefaultRasterizerState == nullptr) |
| 128 | mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC()); |
| 129 | |
| 130 | return mDefaultRasterizerState; |
| 131 | } |
| 132 | |
| 133 | const SPtr<DepthStencilState>& RenderStateManager::getDefaultDepthStencilState() const |
| 134 | { |
| 135 | if(mDefaultDepthStencilState == nullptr) |
| 136 | mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC()); |
| 137 | |
| 138 | return mDefaultDepthStencilState; |
| 139 | } |
| 140 | |
| 141 | namespace ct |
| 142 | { |
| 143 | SPtr<SamplerState> RenderStateManager::createSamplerState(const SAMPLER_STATE_DESC& desc, |
| 144 | GpuDeviceFlags deviceMask) const |
| 145 | { |
| 146 | SPtr<SamplerState> state = findCachedState(desc); |
| 147 | if (state == nullptr) |
| 148 | { |
| 149 | state = createSamplerStateInternal(desc, deviceMask); |
| 150 | state->initialize(); |
| 151 | |
| 152 | notifySamplerStateCreated(desc, state); |
| 153 | } |
| 154 | |
| 155 | return state; |
| 156 | } |
| 157 | |
| 158 | SPtr<DepthStencilState> RenderStateManager::createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const |
| 159 | { |
| 160 | UINT32 id = 0; |
| 161 | SPtr<DepthStencilState> state = findCachedState(desc, id); |
| 162 | if (state == nullptr) |
| 163 | { |
| 164 | state = createDepthStencilStateInternal(desc, id); |
| 165 | state->initialize(); |
| 166 | |
| 167 | CachedDepthStencilState cachedData(id); |
| 168 | cachedData.state = state; |
| 169 | |
| 170 | notifyDepthStencilStateCreated(desc, cachedData); |
| 171 | } |
| 172 | |
| 173 | return state; |
| 174 | } |
| 175 | |
| 176 | SPtr<RasterizerState> RenderStateManager::createRasterizerState(const RASTERIZER_STATE_DESC& desc) const |
| 177 | { |
| 178 | UINT32 id = 0; |
| 179 | SPtr<RasterizerState> state = findCachedState(desc, id); |
| 180 | if (state == nullptr) |
| 181 | { |
| 182 | state = createRasterizerStateInternal(desc, id); |
| 183 | state->initialize(); |
| 184 | |
| 185 | CachedRasterizerState cachedData(id); |
| 186 | cachedData.state = state; |
| 187 | |
| 188 | notifyRasterizerStateCreated(desc, cachedData); |
| 189 | } |
| 190 | |
| 191 | return state; |
| 192 | } |
| 193 | |
| 194 | SPtr<BlendState> RenderStateManager::createBlendState(const BLEND_STATE_DESC& desc) const |
| 195 | { |
| 196 | UINT32 id = 0; |
| 197 | SPtr<BlendState> state = findCachedState(desc, id); |
| 198 | if (state == nullptr) |
| 199 | { |
| 200 | state = createBlendStateInternal(desc, id); |
| 201 | state->initialize(); |
| 202 | |
| 203 | CachedBlendState cachedData(id); |
| 204 | cachedData.state = state; |
| 205 | |
| 206 | notifyBlendStateCreated(desc, cachedData); |
| 207 | } |
| 208 | |
| 209 | return state; |
| 210 | } |
| 211 | |
| 212 | SPtr<GraphicsPipelineState> RenderStateManager::createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc, |
| 213 | GpuDeviceFlags deviceMask) const |
| 214 | { |
| 215 | SPtr<GraphicsPipelineState> state = _createGraphicsPipelineState(desc, deviceMask); |
| 216 | state->initialize(); |
| 217 | |
| 218 | return state; |
| 219 | } |
| 220 | |
| 221 | SPtr<ComputePipelineState> RenderStateManager::createComputePipelineState(const SPtr<GpuProgram>& program, |
| 222 | GpuDeviceFlags deviceMask) const |
| 223 | { |
| 224 | SPtr<ComputePipelineState> state = _createComputePipelineState(program, deviceMask); |
| 225 | state->initialize(); |
| 226 | |
| 227 | return state; |
| 228 | } |
| 229 | |
| 230 | SPtr<GpuPipelineParamInfo> RenderStateManager::createPipelineParamInfo( |
| 231 | const GPU_PIPELINE_PARAMS_DESC& desc, GpuDeviceFlags deviceMask) const |
| 232 | { |
| 233 | SPtr<GpuPipelineParamInfo> paramInfo = _createPipelineParamInfo(desc, deviceMask); |
| 234 | paramInfo->initialize(); |
| 235 | |
| 236 | return paramInfo; |
| 237 | } |
| 238 | |
| 239 | SPtr<SamplerState> RenderStateManager::_createSamplerState(const SAMPLER_STATE_DESC& desc, |
| 240 | GpuDeviceFlags deviceMask) const |
| 241 | { |
| 242 | SPtr<SamplerState> state = findCachedState(desc); |
| 243 | if (state == nullptr) |
| 244 | { |
| 245 | state = createSamplerStateInternal(desc, deviceMask); |
| 246 | |
| 247 | notifySamplerStateCreated(desc, state); |
| 248 | } |
| 249 | |
| 250 | return state; |
| 251 | } |
| 252 | |
| 253 | SPtr<DepthStencilState> RenderStateManager::_createDepthStencilState(const DEPTH_STENCIL_STATE_DESC& desc) const |
| 254 | { |
| 255 | UINT32 id = 0; |
| 256 | SPtr<DepthStencilState> state = findCachedState(desc, id); |
| 257 | if (state == nullptr) |
| 258 | { |
| 259 | state = createDepthStencilStateInternal(desc, id); |
| 260 | |
| 261 | CachedDepthStencilState cachedData(id); |
| 262 | cachedData.state = state; |
| 263 | |
| 264 | notifyDepthStencilStateCreated(desc, cachedData); |
| 265 | } |
| 266 | |
| 267 | return state; |
| 268 | } |
| 269 | |
| 270 | SPtr<RasterizerState> RenderStateManager::_createRasterizerState(const RASTERIZER_STATE_DESC& desc) const |
| 271 | { |
| 272 | UINT32 id = 0; |
| 273 | SPtr<RasterizerState> state = findCachedState(desc, id); |
| 274 | if (state == nullptr) |
| 275 | { |
| 276 | state = createRasterizerStateInternal(desc, id); |
| 277 | |
| 278 | CachedRasterizerState cachedData(id); |
| 279 | cachedData.state = state; |
| 280 | |
| 281 | notifyRasterizerStateCreated(desc, cachedData); |
| 282 | } |
| 283 | |
| 284 | return state; |
| 285 | } |
| 286 | |
| 287 | SPtr<BlendState> RenderStateManager::_createBlendState(const BLEND_STATE_DESC& desc) const |
| 288 | { |
| 289 | UINT32 id = 0; |
| 290 | SPtr<BlendState> state = findCachedState(desc, id); |
| 291 | if (state == nullptr) |
| 292 | { |
| 293 | state = createBlendStateInternal(desc, id); |
| 294 | |
| 295 | CachedBlendState cachedData(id); |
| 296 | cachedData.state = state; |
| 297 | |
| 298 | notifyBlendStateCreated(desc, cachedData); |
| 299 | } |
| 300 | |
| 301 | return state; |
| 302 | } |
| 303 | |
| 304 | SPtr<GraphicsPipelineState> RenderStateManager::_createGraphicsPipelineState(const PIPELINE_STATE_DESC& desc, |
| 305 | GpuDeviceFlags deviceMask) const |
| 306 | { |
| 307 | SPtr<GraphicsPipelineState> pipelineState = |
| 308 | bs_shared_ptr<GraphicsPipelineState>(new (bs_alloc<GraphicsPipelineState>()) |
| 309 | GraphicsPipelineState(desc, deviceMask)); |
| 310 | |
| 311 | pipelineState->_setThisPtr(pipelineState); |
| 312 | |
| 313 | return pipelineState; |
| 314 | } |
| 315 | |
| 316 | SPtr<ComputePipelineState> RenderStateManager::_createComputePipelineState(const SPtr<GpuProgram>& program, |
| 317 | GpuDeviceFlags deviceMask) const |
| 318 | { |
| 319 | SPtr<ComputePipelineState> pipelineState = |
| 320 | bs_shared_ptr<ComputePipelineState>(new (bs_alloc<ComputePipelineState>()) |
| 321 | ComputePipelineState(program, deviceMask)); |
| 322 | |
| 323 | pipelineState->_setThisPtr(pipelineState); |
| 324 | |
| 325 | return pipelineState; |
| 326 | } |
| 327 | |
| 328 | SPtr<GpuPipelineParamInfo> RenderStateManager::_createPipelineParamInfo( |
| 329 | const GPU_PIPELINE_PARAMS_DESC& desc, GpuDeviceFlags deviceMask) const |
| 330 | { |
| 331 | SPtr<GpuPipelineParamInfo> paramInfo = |
| 332 | bs_shared_ptr<GpuPipelineParamInfo>(new (bs_alloc<GpuPipelineParamInfo>()) |
| 333 | GpuPipelineParamInfo(desc, deviceMask)); |
| 334 | |
| 335 | paramInfo->_setThisPtr(paramInfo); |
| 336 | |
| 337 | return paramInfo; |
| 338 | } |
| 339 | |
| 340 | void RenderStateManager::onShutDown() |
| 341 | { |
| 342 | mDefaultBlendState = nullptr; |
| 343 | mDefaultDepthStencilState = nullptr; |
| 344 | mDefaultRasterizerState = nullptr; |
| 345 | mDefaultSamplerState = nullptr; |
| 346 | } |
| 347 | |
| 348 | const SPtr<SamplerState>& RenderStateManager::getDefaultSamplerState() const |
| 349 | { |
| 350 | if (mDefaultSamplerState == nullptr) |
| 351 | mDefaultSamplerState = createSamplerState(SAMPLER_STATE_DESC()); |
| 352 | |
| 353 | return mDefaultSamplerState; |
| 354 | } |
| 355 | |
| 356 | const SPtr<BlendState>& RenderStateManager::getDefaultBlendState() const |
| 357 | { |
| 358 | if (mDefaultBlendState == nullptr) |
| 359 | mDefaultBlendState = createBlendState(BLEND_STATE_DESC()); |
| 360 | |
| 361 | return mDefaultBlendState; |
| 362 | } |
| 363 | |
| 364 | const SPtr<RasterizerState>& RenderStateManager::getDefaultRasterizerState() const |
| 365 | { |
| 366 | if (mDefaultRasterizerState == nullptr) |
| 367 | mDefaultRasterizerState = createRasterizerState(RASTERIZER_STATE_DESC()); |
| 368 | |
| 369 | return mDefaultRasterizerState; |
| 370 | } |
| 371 | |
| 372 | const SPtr<DepthStencilState>& RenderStateManager::getDefaultDepthStencilState() const |
| 373 | { |
| 374 | if (mDefaultDepthStencilState == nullptr) |
| 375 | mDefaultDepthStencilState = createDepthStencilState(DEPTH_STENCIL_STATE_DESC()); |
| 376 | |
| 377 | return mDefaultDepthStencilState; |
| 378 | } |
| 379 | |
| 380 | void RenderStateManager::notifySamplerStateCreated(const SAMPLER_STATE_DESC& desc, const SPtr<SamplerState>& state) const |
| 381 | { |
| 382 | Lock lock(mMutex); |
| 383 | |
| 384 | mCachedSamplerStates[desc] = state; |
| 385 | } |
| 386 | |
| 387 | void RenderStateManager::notifyBlendStateCreated(const BLEND_STATE_DESC& desc, const CachedBlendState& state) const |
| 388 | { |
| 389 | Lock lock(mMutex); |
| 390 | |
| 391 | mCachedBlendStates[desc] = state; |
| 392 | } |
| 393 | |
| 394 | void RenderStateManager::notifyRasterizerStateCreated(const RASTERIZER_STATE_DESC& desc, const CachedRasterizerState& state) const |
| 395 | { |
| 396 | Lock lock(mMutex); |
| 397 | |
| 398 | mCachedRasterizerStates[desc] = state; |
| 399 | } |
| 400 | |
| 401 | void RenderStateManager::notifyDepthStencilStateCreated(const DEPTH_STENCIL_STATE_DESC& desc, const CachedDepthStencilState& state) const |
| 402 | { |
| 403 | Lock lock(mMutex); |
| 404 | |
| 405 | mCachedDepthStencilStates[desc] = state; |
| 406 | } |
| 407 | |
| 408 | void RenderStateManager::notifySamplerStateDestroyed(const SAMPLER_STATE_DESC& desc) const |
| 409 | { |
| 410 | Lock lock(mMutex); |
| 411 | |
| 412 | mCachedSamplerStates.erase(desc); |
| 413 | } |
| 414 | |
| 415 | SPtr<SamplerState> RenderStateManager::findCachedState(const SAMPLER_STATE_DESC& desc) const |
| 416 | { |
| 417 | Lock lock(mMutex); |
| 418 | |
| 419 | auto iterFind = mCachedSamplerStates.find(desc); |
| 420 | if (iterFind != mCachedSamplerStates.end()) |
| 421 | return iterFind->second.lock(); |
| 422 | |
| 423 | return nullptr; |
| 424 | } |
| 425 | |
| 426 | SPtr<BlendState> RenderStateManager::findCachedState(const BLEND_STATE_DESC& desc, UINT32& id) const |
| 427 | { |
| 428 | Lock lock(mMutex); |
| 429 | |
| 430 | auto iterFind = mCachedBlendStates.find(desc); |
| 431 | if (iterFind != mCachedBlendStates.end()) |
| 432 | { |
| 433 | id = iterFind->second.id; |
| 434 | |
| 435 | if (!iterFind->second.state.expired()) |
| 436 | return iterFind->second.state.lock(); |
| 437 | |
| 438 | return nullptr; |
| 439 | } |
| 440 | |
| 441 | id = mNextBlendStateId++; |
| 442 | assert(id <= 0x3FF); // 10 bits maximum |
| 443 | |
| 444 | return nullptr; |
| 445 | } |
| 446 | |
| 447 | SPtr<RasterizerState> RenderStateManager::findCachedState(const RASTERIZER_STATE_DESC& desc, UINT32& id) const |
| 448 | { |
| 449 | Lock lock(mMutex); |
| 450 | |
| 451 | auto iterFind = mCachedRasterizerStates.find(desc); |
| 452 | if (iterFind != mCachedRasterizerStates.end()) |
| 453 | { |
| 454 | id = iterFind->second.id; |
| 455 | |
| 456 | if (!iterFind->second.state.expired()) |
| 457 | return iterFind->second.state.lock(); |
| 458 | |
| 459 | return nullptr; |
| 460 | } |
| 461 | |
| 462 | id = mNextRasterizerStateId++; |
| 463 | assert(id <= 0x3FF); // 10 bits maximum |
| 464 | |
| 465 | return nullptr; |
| 466 | } |
| 467 | |
| 468 | SPtr<DepthStencilState> RenderStateManager::findCachedState(const DEPTH_STENCIL_STATE_DESC& desc, UINT32& id) const |
| 469 | { |
| 470 | Lock lock(mMutex); |
| 471 | |
| 472 | auto iterFind = mCachedDepthStencilStates.find(desc); |
| 473 | if (iterFind != mCachedDepthStencilStates.end()) |
| 474 | { |
| 475 | id = iterFind->second.id; |
| 476 | |
| 477 | if (!iterFind->second.state.expired()) |
| 478 | return iterFind->second.state.lock(); |
| 479 | |
| 480 | return nullptr; |
| 481 | } |
| 482 | |
| 483 | id = mNextDepthStencilStateId++; |
| 484 | assert(id <= 0x3FF); // 10 bits maximum |
| 485 | |
| 486 | return nullptr; |
| 487 | } |
| 488 | |
| 489 | SPtr<SamplerState> RenderStateManager::createSamplerStateInternal(const SAMPLER_STATE_DESC& desc, GpuDeviceFlags deviceMask) const |
| 490 | { |
| 491 | SPtr<SamplerState> state = |
| 492 | bs_shared_ptr<SamplerState>(new (bs_alloc<SamplerState>()) SamplerState(desc, deviceMask)); |
| 493 | state->_setThisPtr(state); |
| 494 | |
| 495 | return state; |
| 496 | } |
| 497 | |
| 498 | SPtr<DepthStencilState> RenderStateManager::createDepthStencilStateInternal(const DEPTH_STENCIL_STATE_DESC& desc, UINT32 id) const |
| 499 | { |
| 500 | SPtr<DepthStencilState> state = bs_shared_ptr<DepthStencilState>(new (bs_alloc<DepthStencilState>()) DepthStencilState(desc, id)); |
| 501 | state->_setThisPtr(state); |
| 502 | |
| 503 | return state; |
| 504 | } |
| 505 | |
| 506 | SPtr<RasterizerState> RenderStateManager::createRasterizerStateInternal(const RASTERIZER_STATE_DESC& desc, UINT32 id) const |
| 507 | { |
| 508 | SPtr<RasterizerState> state = bs_shared_ptr<RasterizerState>(new (bs_alloc<RasterizerState>()) RasterizerState(desc, id)); |
| 509 | state->_setThisPtr(state); |
| 510 | |
| 511 | return state; |
| 512 | } |
| 513 | |
| 514 | SPtr<BlendState> RenderStateManager::createBlendStateInternal(const BLEND_STATE_DESC& desc, UINT32 id) const |
| 515 | { |
| 516 | SPtr<BlendState> state = bs_shared_ptr<BlendState>(new (bs_alloc<BlendState>()) BlendState(desc, id)); |
| 517 | state->_setThisPtr(state); |
| 518 | |
| 519 | return state; |
| 520 | } |
| 521 | } |
| 522 | } |