| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Managers/BsTextureManager.h" |
| 4 | #include "Error/BsException.h" |
| 5 | #include "Image/BsPixelUtil.h" |
| 6 | #include "RenderAPI/BsRenderAPI.h" |
| 7 | |
| 8 | namespace bs |
| 9 | { |
| 10 | SPtr<Texture> TextureManager::createTexture(const TEXTURE_DESC& desc) |
| 11 | { |
| 12 | Texture* tex = new (bs_alloc<Texture>()) Texture(desc); |
| 13 | SPtr<Texture> ret = bs_core_ptr<Texture>(tex); |
| 14 | |
| 15 | ret->_setThisPtr(ret); |
| 16 | ret->initialize(); |
| 17 | |
| 18 | return ret; |
| 19 | } |
| 20 | |
| 21 | SPtr<Texture> TextureManager::createTexture(const TEXTURE_DESC& desc, const SPtr<PixelData>& pixelData) |
| 22 | { |
| 23 | Texture* tex = new (bs_alloc<Texture>()) Texture(desc, pixelData); |
| 24 | SPtr<Texture> ret = bs_core_ptr<Texture>(tex); |
| 25 | |
| 26 | ret->_setThisPtr(ret); |
| 27 | ret->initialize(); |
| 28 | |
| 29 | return ret; |
| 30 | } |
| 31 | |
| 32 | SPtr<Texture> TextureManager::_createEmpty() |
| 33 | { |
| 34 | Texture* tex = new (bs_alloc<Texture>()) Texture(); |
| 35 | SPtr<Texture> texture = bs_core_ptr<Texture>(tex); |
| 36 | texture->_setThisPtr(texture); |
| 37 | |
| 38 | return texture; |
| 39 | } |
| 40 | |
| 41 | SPtr<RenderTexture> TextureManager::createRenderTexture(const TEXTURE_DESC& colorDesc, bool createDepth, |
| 42 | PixelFormat depthStencilFormat) |
| 43 | { |
| 44 | TEXTURE_DESC textureDesc = colorDesc; |
| 45 | textureDesc.usage = TU_RENDERTARGET; |
| 46 | textureDesc.numMips = 0; |
| 47 | |
| 48 | HTexture texture = Texture::create(textureDesc); |
| 49 | |
| 50 | HTexture depthStencil; |
| 51 | if(createDepth) |
| 52 | { |
| 53 | textureDesc.format = depthStencilFormat; |
| 54 | textureDesc.hwGamma = false; |
| 55 | textureDesc.usage = TU_DEPTHSTENCIL; |
| 56 | |
| 57 | depthStencil = Texture::create(textureDesc); |
| 58 | } |
| 59 | |
| 60 | RENDER_TEXTURE_DESC desc; |
| 61 | desc.colorSurfaces[0].texture = texture; |
| 62 | desc.colorSurfaces[0].face = 0; |
| 63 | desc.colorSurfaces[0].numFaces = 1; |
| 64 | desc.colorSurfaces[0].mipLevel = 0; |
| 65 | |
| 66 | desc.depthStencilSurface.texture = depthStencil; |
| 67 | desc.depthStencilSurface.face = 0; |
| 68 | desc.depthStencilSurface.numFaces = 1; |
| 69 | desc.depthStencilSurface.mipLevel = 0; |
| 70 | |
| 71 | SPtr<RenderTexture> newRT = createRenderTexture(desc); |
| 72 | |
| 73 | return newRT; |
| 74 | } |
| 75 | |
| 76 | SPtr<RenderTexture> TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC& desc) |
| 77 | { |
| 78 | SPtr<RenderTexture> newRT = createRenderTextureImpl(desc); |
| 79 | newRT->_setThisPtr(newRT); |
| 80 | newRT->initialize(); |
| 81 | |
| 82 | return newRT; |
| 83 | } |
| 84 | |
| 85 | namespace ct |
| 86 | { |
| 87 | void TextureManager::onStartUp() |
| 88 | { |
| 89 | TEXTURE_DESC desc; |
| 90 | desc.type = TEX_TYPE_2D; |
| 91 | desc.width = 2; |
| 92 | desc.height = 2; |
| 93 | desc.format = PF_RGBA8; |
| 94 | desc.usage = TU_STATIC; |
| 95 | |
| 96 | // White built-in texture |
| 97 | SPtr<Texture> whiteTexture = createTexture(desc); |
| 98 | |
| 99 | SPtr<PixelData> whitePixelData = PixelData::create(2, 2, 1, PF_RGBA8); |
| 100 | whitePixelData->setColorAt(Color::White, 0, 0); |
| 101 | whitePixelData->setColorAt(Color::White, 0, 1); |
| 102 | whitePixelData->setColorAt(Color::White, 1, 0); |
| 103 | whitePixelData->setColorAt(Color::White, 1, 1); |
| 104 | |
| 105 | whiteTexture->writeData(*whitePixelData); |
| 106 | Texture::WHITE = whiteTexture; |
| 107 | |
| 108 | // Black built-in texture |
| 109 | SPtr<Texture> blackTexture = createTexture(desc); |
| 110 | |
| 111 | SPtr<PixelData> blackPixelData = PixelData::create(2, 2, 1, PF_RGBA8); |
| 112 | blackPixelData->setColorAt(Color::ZERO, 0, 0); |
| 113 | blackPixelData->setColorAt(Color::ZERO, 0, 1); |
| 114 | blackPixelData->setColorAt(Color::ZERO, 1, 0); |
| 115 | blackPixelData->setColorAt(Color::ZERO, 1, 1); |
| 116 | |
| 117 | blackTexture->writeData(*blackPixelData); |
| 118 | Texture::BLACK = blackTexture; |
| 119 | |
| 120 | // Normal (Y = Up) built-in texture |
| 121 | SPtr<Texture> normalTexture = createTexture(desc); |
| 122 | SPtr<PixelData> normalPixelData = PixelData::create(2, 2, 1, PF_RGBA8); |
| 123 | |
| 124 | Color encodedNormal(0.5f, 0.5f, 1.0f); |
| 125 | normalPixelData->setColorAt(encodedNormal, 0, 0); |
| 126 | normalPixelData->setColorAt(encodedNormal, 0, 1); |
| 127 | normalPixelData->setColorAt(encodedNormal, 1, 0); |
| 128 | normalPixelData->setColorAt(encodedNormal, 1, 1); |
| 129 | |
| 130 | normalTexture->writeData(*normalPixelData); |
| 131 | Texture::NORMAL = normalTexture; |
| 132 | } |
| 133 | |
| 134 | void TextureManager::onShutDown() |
| 135 | { |
| 136 | // Need to make sure these are freed while still on the core thread |
| 137 | Texture::WHITE = nullptr; |
| 138 | Texture::BLACK = nullptr; |
| 139 | Texture::NORMAL = nullptr; |
| 140 | } |
| 141 | |
| 142 | SPtr<Texture> TextureManager::createTexture(const TEXTURE_DESC& desc, GpuDeviceFlags deviceMask) |
| 143 | { |
| 144 | SPtr<Texture> newTex = createTextureInternal(desc, nullptr, deviceMask); |
| 145 | newTex->initialize(); |
| 146 | |
| 147 | return newTex; |
| 148 | } |
| 149 | |
| 150 | SPtr<RenderTexture> TextureManager::createRenderTexture(const RENDER_TEXTURE_DESC& desc, |
| 151 | UINT32 deviceIdx) |
| 152 | { |
| 153 | SPtr<RenderTexture> newRT = createRenderTextureInternal(desc, deviceIdx); |
| 154 | newRT->initialize(); |
| 155 | |
| 156 | return newRT; |
| 157 | } |
| 158 | } |
| 159 | } |
| 160 | |