| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// | 
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// | 
| 3 | #pragma once | 
| 4 |  | 
| 5 | #include "BsPrerequisites.h" | 
| 6 | #include "GUI/BsGUIElement.h" | 
| 7 | #include "2D/BsImageSprite.h" | 
| 8 | #include "2D/BsTextSprite.h" | 
| 9 |  | 
| 10 | namespace bs | 
| 11 | { | 
| 12 | 	/** @addtogroup GUI | 
| 13 | 	 *  @{ | 
| 14 | 	 */ | 
| 15 |  | 
| 16 | 	/**	 | 
| 17 | 	 * A GUI element that allows the user to draw custom graphics. All drawn elements relative to the canvas, to its origin | 
| 18 | 	 * in the top left corner. | 
| 19 | 	 */ | 
| 20 | 	class BS_EXPORT GUICanvas : public GUIElement | 
| 21 | 	{ | 
| 22 | 	public: | 
| 23 | 		/** Returns type name of the GUI element used for finding GUI element styles.  */ | 
| 24 | 		static const String& getGUITypeName(); | 
| 25 |  | 
| 26 | 		/** | 
| 27 | 		 * Creates a new GUI canvas element. | 
| 28 | 		 * | 
| 29 | 		 * @param[in]	options			Options that allow you to control how is the element positioned and sized. This will | 
| 30 | 		 *								override any similar options set by style. | 
| 31 | 		 * @param[in]	styleName		Optional style to use for the element. Style will be retrieved from GUISkin of the | 
| 32 | 		 *								GUIWidget the element is used on. If not specified default style is used. | 
| 33 | 		 */ | 
| 34 | 		static GUICanvas* create(const GUIOptions& options, const String& styleName = StringUtil::BLANK); | 
| 35 |  | 
| 36 | 		/** | 
| 37 | 		 * Creates a new GUI canvas element. | 
| 38 | 		 * | 
| 39 | 		 * @param[in]	styleName		Optional style to use for the element. Style will be retrieved from GUISkin of the  | 
| 40 | 		 *								GUIWidget the element is used on. If not specified default style is used. | 
| 41 | 		 */ | 
| 42 | 		static GUICanvas* create(const String& styleName = StringUtil::BLANK); | 
| 43 | 		 | 
| 44 | 		/**  | 
| 45 | 		 * Draws a line going from @p a to @p b. | 
| 46 | 		 * | 
| 47 | 		 * @param[in]	a		Starting point of the line, relative to the canvas origin (top-left). | 
| 48 | 		 * @param[in]	b		Ending point of the line, relative to the canvas origin (top-left). | 
| 49 | 		 * @param[in]	color	Color of the line. | 
| 50 | 		 * @param[in]	depth	Depth at which to draw the element. Elements with higher depth will be drawn before others. | 
| 51 | 		 *						Additionally elements of the same type (triangle or line) will be drawn in order they are | 
| 52 | 		 *						submitted if they share the same depth. | 
| 53 | 		 */ | 
| 54 | 		void drawLine(const Vector2I& a, const Vector2I& b, const Color& color = Color::White, UINT8 depth = 128); | 
| 55 |  | 
| 56 | 		/**  | 
| 57 | 		 * Draws multiple lines following the path by the provided vertices. First vertex connects to the second vertex, | 
| 58 | 		 * and every following vertex connects to the previous vertex. | 
| 59 | 		 * | 
| 60 | 		 * @param[in]	vertices	Points to use for drawing the line. Must have at least two elements. All points are  | 
| 61 | 		 *							relative to the canvas origin (top-left). | 
| 62 | 		 * @param[in]	color		Color of the line. | 
| 63 | 		 * @param[in]	depth		Depth at which to draw the element. Elements with higher depth will be drawn before  | 
| 64 | 		 *							others. Additionally elements of the same type (triangle or line) will be drawn in order | 
| 65 | 		 *							they are submitted if they share the same depth. | 
| 66 | 		 */ | 
| 67 | 		void drawPolyLine(const Vector<Vector2I>& vertices, const Color& color = Color::White, UINT8 depth = 128); | 
| 68 |  | 
| 69 | 		/**  | 
| 70 | 		 * Draws a quad with a the provided texture displayed. | 
| 71 | 		 * | 
| 72 | 		 * @param[in]	texture		Texture to draw. | 
| 73 | 		 * @param[in]	area		Position and size of the texture to draw. Position is relative to the canvas origin  | 
| 74 | 		 *							(top-left). If size is zero, the default texture size will be used. | 
| 75 | 		 * @param[in]	scaleMode	Scale mode to use when sizing the texture. Only relevant if the provided quad size | 
| 76 | 		 *							doesn't match the texture size. | 
| 77 | 		 * @param[in]	color		Color to tint the drawn texture with. | 
| 78 | 		 * @param[in]	depth		Depth at which to draw the element. Elements with higher depth will be drawn before  | 
| 79 | 		 *							others. Additionally elements of the same type (triangle or line) will be drawn in order | 
| 80 | 		 *							they are submitted if they share the same depth. | 
| 81 | 		 */ | 
| 82 | 		void drawTexture(const HSpriteTexture& texture, const Rect2I& area,  | 
| 83 | 			TextureScaleMode scaleMode = TextureScaleMode::StretchToFit, const Color& color = Color::White, UINT8 depth = 128); | 
| 84 |  | 
| 85 | 		/**  | 
| 86 | 		 * Draws a triangle strip. First three vertices are used to form the initial triangle, and every next vertex will | 
| 87 | 		 * form a triangle with the previous two. | 
| 88 | 		 * | 
| 89 | 		 * @param[in]	vertices	A set of points defining the triangles. Must have at least three elements. All points | 
| 90 | 		 *							are relative to the canvas origin (top-left). | 
| 91 | 		 * @param[in]	color		Color of the triangles. | 
| 92 | 		 * @param[in]	depth		Depth at which to draw the element. Elements with higher depth will be drawn before | 
| 93 | 		 *							others. Additionally elements of the same type (triangle or line) will be drawn in order | 
| 94 | 		 *							they are submitted if they share the same depth. | 
| 95 | 		 */ | 
| 96 | 		void drawTriangleStrip(const Vector<Vector2I>& vertices, const Color& color = Color::White, UINT8 depth = 128); | 
| 97 |  | 
| 98 | 		/**  | 
| 99 | 		 * Draws a triangle list. Every three vertices in the list represent a unique triangle. | 
| 100 | 		 * | 
| 101 | 		 * @param[in]	vertices	A set of points defining the triangles. Must have at least three elements, and its size | 
| 102 | 		 *							must be a multiple of three. | 
| 103 | 		 * @param[in]	color		Color of the triangles. | 
| 104 | 		 * @param[in]	depth		Depth at which to draw the element. Elements with higher depth will be drawn before | 
| 105 | 		 *							others. Additionally elements of the same type (triangle or line) will be drawn in order | 
| 106 | 		 *							they are submitted if they share the same depth. | 
| 107 | 		 */ | 
| 108 | 		void drawTriangleList(const Vector<Vector2I>& vertices, const Color& color = Color::White, UINT8 depth = 128); | 
| 109 |  | 
| 110 | 		/** | 
| 111 | 		 * Draws a piece of text with the wanted font. The text will be aligned to the top-left corner of the provided | 
| 112 | 		 * position, and will not be word wrapped. | 
| 113 | 		 * | 
| 114 | 		 * @param[in]	text		Text to draw. | 
| 115 | 		 * @param[in]	position	Position of the text to draw. This represents the top-left corner of the text. It is | 
| 116 | 		 *							relative to the canvas origin (top-left). | 
| 117 | 		 * @param[in]	font		Font to draw the text with. | 
| 118 | 		 * @param[in]	size		Size of the font. | 
| 119 | 		 * @param[in]	color		Color of the text. | 
| 120 | 		 * @param[in]	depth		Depth at which to draw the element. Elements with higher depth will be drawn before | 
| 121 | 		 *							others. Additionally elements of the same type (triangle or line) will be drawn in order | 
| 122 | 		 *							they are submitted if they share the same depth. | 
| 123 | 		 */ | 
| 124 | 		void drawText(const String& text, const Vector2I& position, const HFont& font, UINT32 size = 10,  | 
| 125 | 			const Color& color = Color::White, UINT8 depth = 128); | 
| 126 |  | 
| 127 | 		/** Clears the canvas, removing any previously drawn elements. */ | 
| 128 | 		void clear(); | 
| 129 |  | 
| 130 | 	public: // ***** INTERNAL ****** | 
| 131 | 		/** @name Internal | 
| 132 | 		 *  @{ | 
| 133 | 		 */ | 
| 134 |  | 
| 135 | 		/** @copydoc GUIElement::_getOptimalSize */ | 
| 136 | 		Vector2I _getOptimalSize() const override; | 
| 137 |  | 
| 138 | 		/** @copydoc GUIElement::_getRenderElementDepthRange */ | 
| 139 | 		UINT32 _getRenderElementDepthRange() const override { return mDepthRange; } | 
| 140 |  | 
| 141 | 		/** @} */ | 
| 142 | 	protected: | 
| 143 | 		/** Type of elements that may be drawn on the canvas. */ | 
| 144 | 		enum class CanvasElementType | 
| 145 | 		{ | 
| 146 | 			Line, | 
| 147 | 			Triangle, | 
| 148 | 			Image, | 
| 149 | 			Text | 
| 150 | 		}; | 
| 151 |  | 
| 152 | 		/** Represents a single element drawn by the canvas. */ | 
| 153 | 		struct CanvasElement | 
| 154 | 		{ | 
| 155 | 			CanvasElementType type; | 
| 156 | 			Color color; | 
| 157 | 			UINT32 renderElemStart; | 
| 158 | 			UINT32 renderElemEnd; | 
| 159 | 			UINT32 dataId; | 
| 160 | 			UINT8 depth; | 
| 161 |  | 
| 162 | 			union | 
| 163 | 			{ | 
| 164 | 				struct | 
| 165 | 				{ | 
| 166 | 					UINT32 vertexStart; | 
| 167 | 					UINT32 numVertices; | 
| 168 | 					mutable UINT32 clippedVertexStart; | 
| 169 | 					mutable UINT32 clippedNumVertices; | 
| 170 | 				}; | 
| 171 |  | 
| 172 | 				struct | 
| 173 | 				{ | 
| 174 | 					ImageSprite* imageSprite; | 
| 175 | 					TextureScaleMode scaleMode; | 
| 176 | 				}; | 
| 177 |  | 
| 178 | 				struct | 
| 179 | 				{ | 
| 180 | 					TextSprite* textSprite; | 
| 181 | 					UINT32 size; | 
| 182 | 				}; | 
| 183 | 			}; | 
| 184 | 		}; | 
| 185 |  | 
| 186 | 		/** Information required for drawing a text canvas element. */ | 
| 187 | 		struct TextElementData | 
| 188 | 		{ | 
| 189 | 			String string; | 
| 190 | 			HFont font; | 
| 191 | 			Vector2I position; | 
| 192 | 		}; | 
| 193 |  | 
| 194 | 		/** Information required for drawing an image canvas element. */ | 
| 195 | 		struct ImageElementData | 
| 196 | 		{ | 
| 197 | 			HSpriteTexture texture; | 
| 198 | 			Rect2I area; | 
| 199 | 		}; | 
| 200 |  | 
| 201 | 		/** Information required for drawing an arbitrary triangle canvas element. */ | 
| 202 | 		struct TriangleElementData | 
| 203 | 		{ | 
| 204 | 			SpriteMaterialInfo matInfo; | 
| 205 | 		}; | 
| 206 |  | 
| 207 | 		GUICanvas(const String& styleName, const GUIDimensions& dimensions); | 
| 208 | 		virtual ~GUICanvas(); | 
| 209 |  | 
| 210 | 		/** @copydoc GUIElement::_getNumRenderElements */ | 
| 211 | 		UINT32 _getNumRenderElements() const override; | 
| 212 |  | 
| 213 | 		/** @copydoc GUIElement::_getMaterial */ | 
| 214 | 		const SpriteMaterialInfo& _getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const override; | 
| 215 |  | 
| 216 | 		/** @copydoc GUIElement::_getMeshInfo() */ | 
| 217 | 		void _getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const override; | 
| 218 |  | 
| 219 | 		/** @copydoc GUIElement::_fillBuffer */ | 
| 220 | 		void _fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, | 
| 221 | 			UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const override; | 
| 222 |  | 
| 223 | 		/** @copydoc GUIElement::_getRenderElementDepth */ | 
| 224 | 		UINT32 _getRenderElementDepth(UINT32 renderElementIdx) const override; | 
| 225 |  | 
| 226 | 		/** @copydoc GUIElement::updateRenderElementsInternal */ | 
| 227 | 		void updateRenderElementsInternal() override; | 
| 228 |  | 
| 229 | 		/** Build an image sprite from the provided canvas element. */ | 
| 230 | 		void buildImageElement(const CanvasElement& element); | 
| 231 |  | 
| 232 | 		/** Build a text sprite from the provided canvas element. */ | 
| 233 | 		void buildTextElement(const CanvasElement& element); | 
| 234 |  | 
| 235 | 		/** Build a set of clipped triangles from the source triangles provided by the canvas element. */ | 
| 236 | 		void buildTriangleElement(const CanvasElement& element, const Vector2& offset, const Rect2I& clipRect) const; | 
| 237 |  | 
| 238 | 		/**  | 
| 239 | 		 * Rebuilds all triangle elements on the canvas, by constructing a set of clipped and offset triangles from the | 
| 240 | 		 * triangles provided by the canvas elements.  | 
| 241 | 		 */ | 
| 242 | 		void buildAllTriangleElementsIfDirty(const Vector2& offset, const Rect2I& clipRect) const; | 
| 243 |  | 
| 244 | 		/** Finds the canvas element that contains the render element with the specified index. */ | 
| 245 | 		const CanvasElement& findElement(UINT32 renderElementIdx) const; | 
| 246 |  | 
| 247 | 		Vector<CanvasElement> mElements; | 
| 248 | 		UINT32 mNumRenderElements; | 
| 249 | 		UINT8 mDepthRange; | 
| 250 |  | 
| 251 | 		Vector<ImageElementData> mImageData; | 
| 252 | 		Vector<TextElementData> mTextData; | 
| 253 | 		mutable Vector<TriangleElementData> mTriangleElementData; | 
| 254 | 		Vector<Vector2> mVertexData; | 
| 255 |  | 
| 256 | 		mutable Vector<Vector2> mClippedVertices; | 
| 257 | 		mutable Vector<Vector2> mClippedLineVertices; | 
| 258 | 		mutable Vector2 mLastOffset; | 
| 259 | 		mutable Rect2I mLastClipRect; | 
| 260 | 		mutable bool mForceTriangleBuild; | 
| 261 |  | 
| 262 | 		static const float LINE_SMOOTH_BORDER_WIDTH; | 
| 263 | 	}; | 
| 264 |  | 
| 265 | 	/** @} */ | 
| 266 | } |