| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "GUI/BsGUICanvas.h" |
| 4 | #include "GUI/BsGUISkin.h" |
| 5 | #include "Image/BsSpriteTexture.h" |
| 6 | #include "GUI/BsGUIDimensions.h" |
| 7 | #include "GUI/BsGUITexture.h" |
| 8 | #include "Utility/BsShapeMeshes2D.h" |
| 9 | #include "2D/BsSpriteManager.h" |
| 10 | #include "2D/BsSpriteMaterials.h" |
| 11 | #include "Mesh/BsMeshUtility.h" |
| 12 | #include "Error/BsException.h" |
| 13 | |
| 14 | namespace bs |
| 15 | { |
| 16 | const float GUICanvas::LINE_SMOOTH_BORDER_WIDTH = 3.0f; |
| 17 | |
| 18 | const String& GUICanvas::getGUITypeName() |
| 19 | { |
| 20 | static String name = "Canvas" ; |
| 21 | return name; |
| 22 | } |
| 23 | |
| 24 | GUICanvas::GUICanvas(const String& styleName, const GUIDimensions& dimensions) |
| 25 | : GUIElement(styleName, dimensions), mNumRenderElements(0), mDepthRange(1), mLastOffset(BsZero) |
| 26 | , mForceTriangleBuild(false) |
| 27 | { |
| 28 | |
| 29 | } |
| 30 | |
| 31 | GUICanvas::~GUICanvas() |
| 32 | { |
| 33 | clear(); |
| 34 | } |
| 35 | |
| 36 | GUICanvas* GUICanvas::create(const GUIOptions& options, const String& styleName) |
| 37 | { |
| 38 | return new (bs_alloc<GUICanvas>()) GUICanvas(getStyleName<GUICanvas>(styleName), GUIDimensions::create(options)); |
| 39 | } |
| 40 | |
| 41 | GUICanvas* GUICanvas::create(const String& styleName) |
| 42 | { |
| 43 | return new (bs_alloc<GUICanvas>()) GUICanvas(getStyleName<GUICanvas>(styleName), GUIDimensions::create()); |
| 44 | } |
| 45 | |
| 46 | void GUICanvas::drawLine(const Vector2I& a, const Vector2I& b, const Color& color, UINT8 depth) |
| 47 | { |
| 48 | drawPolyLine({ a, b }, color, depth); |
| 49 | } |
| 50 | |
| 51 | void GUICanvas::drawPolyLine(const Vector<Vector2I>& vertices, const Color& color, UINT8 depth) |
| 52 | { |
| 53 | if(vertices.size() < 2) |
| 54 | return; |
| 55 | |
| 56 | mElements.push_back(CanvasElement()); |
| 57 | CanvasElement& element = mElements.back(); |
| 58 | |
| 59 | element.type = CanvasElementType::Line; |
| 60 | element.color = color; |
| 61 | element.dataId = (UINT32)mTriangleElementData.size(); |
| 62 | element.vertexStart = (UINT32)mVertexData.size(); |
| 63 | element.numVertices = (UINT32)vertices.size(); |
| 64 | element.depth = depth; |
| 65 | |
| 66 | mDepthRange = std::max(mDepthRange, (UINT8)(depth + 1)); |
| 67 | |
| 68 | mTriangleElementData.push_back(TriangleElementData()); |
| 69 | TriangleElementData& elemData = mTriangleElementData.back(); |
| 70 | elemData.matInfo.groupId = 0; |
| 71 | elemData.matInfo.tint = color; |
| 72 | |
| 73 | for (auto& vertex : vertices) |
| 74 | { |
| 75 | Vector2 point = Vector2((float)vertex.x, (float)vertex.y); |
| 76 | point += Vector2(0.5f, 0.5f); // Offset to the middle of the pixel |
| 77 | |
| 78 | mVertexData.push_back(point); |
| 79 | } |
| 80 | |
| 81 | mForceTriangleBuild = true; |
| 82 | _markContentAsDirty(); |
| 83 | } |
| 84 | |
| 85 | void GUICanvas::drawTexture(const HSpriteTexture& texture, const Rect2I& area, TextureScaleMode scaleMode, |
| 86 | const Color& color, UINT8 depth) |
| 87 | { |
| 88 | mElements.push_back(CanvasElement()); |
| 89 | CanvasElement& element = mElements.back(); |
| 90 | |
| 91 | element.type = CanvasElementType::Image; |
| 92 | element.color = color; |
| 93 | element.dataId = (UINT32)mImageData.size(); |
| 94 | element.scaleMode = scaleMode; |
| 95 | element.imageSprite = bs_new<ImageSprite>(); |
| 96 | element.depth = depth; |
| 97 | |
| 98 | mDepthRange = std::max(mDepthRange, (UINT8)(depth + 1)); |
| 99 | |
| 100 | mImageData.push_back({ texture, area }); |
| 101 | _markContentAsDirty(); |
| 102 | } |
| 103 | |
| 104 | void GUICanvas::drawTriangleStrip(const Vector<Vector2I>& vertices, const Color& color, UINT8 depth) |
| 105 | { |
| 106 | if (vertices.size() < 3) |
| 107 | { |
| 108 | LOGWRN("Invalid number of vertices. Ignoring call." ); |
| 109 | return; |
| 110 | } |
| 111 | |
| 112 | mElements.push_back(CanvasElement()); |
| 113 | CanvasElement& element = mElements.back(); |
| 114 | |
| 115 | element.type = CanvasElementType::Triangle; |
| 116 | element.color = color; |
| 117 | element.dataId = (UINT32)mTriangleElementData.size(); |
| 118 | element.vertexStart = (UINT32)mVertexData.size(); |
| 119 | element.numVertices = (UINT32)(vertices.size() - 2) * 3; |
| 120 | element.depth = depth; |
| 121 | |
| 122 | mDepthRange = std::max(mDepthRange, (UINT8)(depth + 1)); |
| 123 | |
| 124 | // Convert strip to list |
| 125 | for(UINT32 i = 2; i < (UINT32)vertices.size(); i++) |
| 126 | { |
| 127 | if (i % 2 == 0) |
| 128 | { |
| 129 | mVertexData.push_back(Vector2((float)vertices[i - 2].x + 0.5f, (float)vertices[i - 2].y + 0.5f)); |
| 130 | mVertexData.push_back(Vector2((float)vertices[i - 1].x + 0.5f, (float)vertices[i - 1].y + 0.5f)); |
| 131 | mVertexData.push_back(Vector2((float)vertices[i - 0].x + 0.5f, (float)vertices[i - 0].y + 0.5f)); |
| 132 | } |
| 133 | else |
| 134 | { |
| 135 | mVertexData.push_back(Vector2((float)vertices[i - 0].x + 0.5f, (float)vertices[i - 0].y + 0.5f)); |
| 136 | mVertexData.push_back(Vector2((float)vertices[i - 1].x + 0.5f, (float)vertices[i - 1].y + 0.5f)); |
| 137 | mVertexData.push_back(Vector2((float)vertices[i - 2].x + 0.5f, (float)vertices[i - 2].y + 0.5f)); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | mTriangleElementData.push_back(TriangleElementData()); |
| 142 | TriangleElementData& elemData = mTriangleElementData.back(); |
| 143 | elemData.matInfo.groupId = 0; |
| 144 | elemData.matInfo.tint = color; |
| 145 | |
| 146 | mForceTriangleBuild = true; |
| 147 | _markContentAsDirty(); |
| 148 | } |
| 149 | |
| 150 | void GUICanvas::drawTriangleList(const Vector<Vector2I>& vertices, const Color& color, UINT8 depth) |
| 151 | { |
| 152 | if (vertices.size() < 3 || vertices.size() % 3 != 0) |
| 153 | { |
| 154 | LOGWRN("Invalid number of vertices. Ignoring call." ); |
| 155 | return; |
| 156 | } |
| 157 | |
| 158 | mElements.push_back(CanvasElement()); |
| 159 | CanvasElement& element = mElements.back(); |
| 160 | |
| 161 | element.type = CanvasElementType::Triangle; |
| 162 | element.color = color; |
| 163 | element.dataId = (UINT32)mTriangleElementData.size(); |
| 164 | element.vertexStart = (UINT32)mVertexData.size(); |
| 165 | element.numVertices = (UINT32)vertices.size(); |
| 166 | element.depth = depth; |
| 167 | |
| 168 | mDepthRange = std::max(mDepthRange, (UINT8)(depth + 1)); |
| 169 | |
| 170 | for (auto& vertex : vertices) |
| 171 | mVertexData.push_back(Vector2((float)vertex.x + 0.5f, (float)vertex.y + 0.5f)); |
| 172 | |
| 173 | mTriangleElementData.push_back(TriangleElementData()); |
| 174 | TriangleElementData& elemData = mTriangleElementData.back(); |
| 175 | elemData.matInfo.groupId = 0; |
| 176 | elemData.matInfo.tint = color; |
| 177 | |
| 178 | mForceTriangleBuild = true; |
| 179 | _markContentAsDirty(); |
| 180 | } |
| 181 | |
| 182 | void GUICanvas::drawText(const String& text, const Vector2I& position, const HFont& font, UINT32 size, |
| 183 | const Color& color, UINT8 depth) |
| 184 | { |
| 185 | mElements.push_back(CanvasElement()); |
| 186 | CanvasElement& element = mElements.back(); |
| 187 | |
| 188 | element.type = CanvasElementType::Text; |
| 189 | element.color = color; |
| 190 | element.dataId = (UINT32)mTextData.size(); |
| 191 | element.size = size; |
| 192 | element.textSprite = bs_new<TextSprite>(); |
| 193 | element.depth = depth; |
| 194 | |
| 195 | mDepthRange = std::max(mDepthRange, (UINT8)(depth + 1)); |
| 196 | |
| 197 | mTextData.push_back({ text, font, position }); |
| 198 | _markContentAsDirty(); |
| 199 | } |
| 200 | |
| 201 | void GUICanvas::clear() |
| 202 | { |
| 203 | for (auto& element : mElements) |
| 204 | { |
| 205 | if(element.type == CanvasElementType::Image && element.imageSprite != nullptr) |
| 206 | bs_delete(element.imageSprite); |
| 207 | |
| 208 | if (element.type == CanvasElementType::Text && element.textSprite != nullptr) |
| 209 | bs_delete(element.textSprite); |
| 210 | } |
| 211 | |
| 212 | mElements.clear(); |
| 213 | mNumRenderElements = 0; |
| 214 | mDepthRange = 1; |
| 215 | |
| 216 | mVertexData.clear(); |
| 217 | mImageData.clear(); |
| 218 | mTextData.clear(); |
| 219 | mTriangleElementData.clear(); |
| 220 | mClippedVertices.clear(); |
| 221 | mClippedLineVertices.clear(); |
| 222 | mForceTriangleBuild = false; |
| 223 | } |
| 224 | |
| 225 | UINT32 GUICanvas::_getNumRenderElements() const |
| 226 | { |
| 227 | return mNumRenderElements; |
| 228 | } |
| 229 | |
| 230 | UINT32 GUICanvas::_getRenderElementDepth(UINT32 renderElementIdx) const |
| 231 | { |
| 232 | const CanvasElement& element = findElement(renderElementIdx); |
| 233 | return _getDepth() + element.depth; |
| 234 | } |
| 235 | |
| 236 | const SpriteMaterialInfo& GUICanvas::_getMaterial(UINT32 renderElementIdx, SpriteMaterial** material) const |
| 237 | { |
| 238 | static const SpriteMaterialInfo defaultMatInfo; |
| 239 | |
| 240 | Vector2 offset((float)mLayoutData.area.x, (float)mLayoutData.area.y); |
| 241 | Rect2I clipRect = mLayoutData.getLocalClipRect(); |
| 242 | buildAllTriangleElementsIfDirty(offset, clipRect); |
| 243 | |
| 244 | const CanvasElement& element = findElement(renderElementIdx); |
| 245 | renderElementIdx -= element.renderElemStart; |
| 246 | |
| 247 | switch (element.type) |
| 248 | { |
| 249 | case CanvasElementType::Line: |
| 250 | *material = SpriteManager::instance().getLineMaterial(); |
| 251 | return mTriangleElementData[element.dataId].matInfo; |
| 252 | case CanvasElementType::Image: |
| 253 | *material = element.imageSprite->getMaterial(0); |
| 254 | return element.imageSprite->getMaterialInfo(0); |
| 255 | case CanvasElementType::Text: |
| 256 | *material = element.imageSprite->getMaterial(renderElementIdx); |
| 257 | return element.textSprite->getMaterialInfo(renderElementIdx); |
| 258 | case CanvasElementType::Triangle: |
| 259 | *material = SpriteManager::instance().getImageMaterial(true); |
| 260 | return mTriangleElementData[element.dataId].matInfo; |
| 261 | default: |
| 262 | *material = nullptr; |
| 263 | return defaultMatInfo; |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | void GUICanvas::_getMeshInfo(UINT32 renderElementIdx, UINT32& numVertices, UINT32& numIndices, GUIMeshType& type) const |
| 268 | { |
| 269 | Vector2 offset((float)mLayoutData.area.x, (float)mLayoutData.area.y); |
| 270 | Rect2I clipRect = mLayoutData.getLocalClipRect(); |
| 271 | buildAllTriangleElementsIfDirty(offset, clipRect); |
| 272 | |
| 273 | const CanvasElement& element = findElement(renderElementIdx); |
| 274 | renderElementIdx -= element.renderElemStart; |
| 275 | |
| 276 | switch (element.type) |
| 277 | { |
| 278 | case CanvasElementType::Image: |
| 279 | { |
| 280 | UINT32 numQuads = element.imageSprite->getNumQuads(renderElementIdx); |
| 281 | numVertices = numQuads * 4; |
| 282 | numIndices = numQuads * 6; |
| 283 | type = GUIMeshType::Triangle; |
| 284 | break; |
| 285 | } |
| 286 | case CanvasElementType::Text: |
| 287 | { |
| 288 | UINT32 numQuads = element.textSprite->getNumQuads(renderElementIdx); |
| 289 | numVertices = numQuads * 4; |
| 290 | numIndices = numQuads * 6; |
| 291 | type = GUIMeshType::Triangle; |
| 292 | break; |
| 293 | } |
| 294 | case CanvasElementType::Line: |
| 295 | numVertices = element.clippedNumVertices; |
| 296 | numIndices = element.clippedNumVertices; |
| 297 | type = GUIMeshType::Line; |
| 298 | break; |
| 299 | case CanvasElementType::Triangle: |
| 300 | numVertices = element.clippedNumVertices; |
| 301 | numIndices = element.clippedNumVertices; |
| 302 | type = GUIMeshType::Triangle; |
| 303 | break; |
| 304 | default: |
| 305 | numVertices = 0; |
| 306 | numIndices = 0; |
| 307 | type = GUIMeshType::Triangle; |
| 308 | break; |
| 309 | } |
| 310 | } |
| 311 | |
| 312 | void GUICanvas::updateRenderElementsInternal() |
| 313 | { |
| 314 | mNumRenderElements = 0; |
| 315 | for(auto& element : mElements) |
| 316 | { |
| 317 | switch(element.type) |
| 318 | { |
| 319 | case CanvasElementType::Image: |
| 320 | buildImageElement(element); |
| 321 | element.renderElemStart = mNumRenderElements; |
| 322 | element.renderElemEnd = element.renderElemStart + element.imageSprite->getNumRenderElements(); |
| 323 | break; |
| 324 | case CanvasElementType::Text: |
| 325 | buildTextElement(element); |
| 326 | element.renderElemStart = mNumRenderElements; |
| 327 | element.renderElemEnd = element.renderElemStart + element.textSprite->getNumRenderElements(); |
| 328 | break; |
| 329 | case CanvasElementType::Line: |
| 330 | case CanvasElementType::Triangle: |
| 331 | element.renderElemStart = mNumRenderElements; |
| 332 | element.renderElemEnd = element.renderElemStart + 1; |
| 333 | |
| 334 | mTriangleElementData[element.dataId].matInfo.groupId = (UINT64)_getParentWidget(); |
| 335 | |
| 336 | // Actual mesh build happens when reading from it, because the mesh size varies due to clipping rectangle/offset |
| 337 | break; |
| 338 | } |
| 339 | |
| 340 | mNumRenderElements = element.renderElemEnd; |
| 341 | } |
| 342 | |
| 343 | GUIElement::updateRenderElementsInternal(); |
| 344 | } |
| 345 | |
| 346 | Vector2I GUICanvas::_getOptimalSize() const |
| 347 | { |
| 348 | return Vector2I(10, 10); |
| 349 | } |
| 350 | |
| 351 | void GUICanvas::_fillBuffer(UINT8* vertices, UINT32* indices, UINT32 vertexOffset, UINT32 indexOffset, |
| 352 | UINT32 maxNumVerts, UINT32 maxNumIndices, UINT32 renderElementIdx) const |
| 353 | { |
| 354 | UINT8* uvs = vertices + sizeof(Vector2); |
| 355 | UINT32 indexStride = sizeof(UINT32); |
| 356 | |
| 357 | Vector2I offset(mLayoutData.area.x, mLayoutData.area.y); |
| 358 | Rect2I clipRect = mLayoutData.getLocalClipRect(); |
| 359 | |
| 360 | Vector2 floatOffset((float)offset.x, (float)offset.y); |
| 361 | buildAllTriangleElementsIfDirty(floatOffset, clipRect); |
| 362 | |
| 363 | const CanvasElement& element = findElement(renderElementIdx); |
| 364 | renderElementIdx -= element.renderElemStart; |
| 365 | |
| 366 | switch(element.type) |
| 367 | { |
| 368 | case CanvasElementType::Image: |
| 369 | { |
| 370 | UINT32 vertexStride = sizeof(Vector2) * 2; |
| 371 | const Rect2I& area = mImageData[element.dataId].area; |
| 372 | |
| 373 | offset.x += area.x; |
| 374 | offset.y += area.y; |
| 375 | clipRect.x -= area.x; |
| 376 | clipRect.y -= area.y; |
| 377 | |
| 378 | element.imageSprite->fillBuffer(vertices, uvs, indices, vertexOffset, indexOffset, maxNumVerts, maxNumIndices, |
| 379 | vertexStride, indexStride, renderElementIdx, offset, clipRect); |
| 380 | } |
| 381 | break; |
| 382 | case CanvasElementType::Text: |
| 383 | { |
| 384 | UINT32 vertexStride = sizeof(Vector2) * 2; |
| 385 | const Vector2I& position = mTextData[element.dataId].position; |
| 386 | offset += position; |
| 387 | clipRect.x -= position.x; |
| 388 | clipRect.y -= position.y; |
| 389 | |
| 390 | element.textSprite->fillBuffer(vertices, uvs, indices, vertexOffset, indexOffset, maxNumVerts, maxNumIndices, |
| 391 | vertexStride, indexStride, renderElementIdx, offset, clipRect); |
| 392 | } |
| 393 | break; |
| 394 | case CanvasElementType::Triangle: |
| 395 | { |
| 396 | UINT32 vertexStride = sizeof(Vector2) * 2; |
| 397 | |
| 398 | UINT32 startVert = vertexOffset; |
| 399 | UINT32 startIndex = indexOffset; |
| 400 | |
| 401 | UINT32 maxVertIdx = maxNumVerts; |
| 402 | UINT32 maxIndexIdx = maxNumIndices; |
| 403 | |
| 404 | UINT32 numVertices = element.clippedNumVertices; |
| 405 | UINT32 numIndices = numVertices; |
| 406 | |
| 407 | assert((startVert + numVertices) <= maxVertIdx); |
| 408 | assert((startIndex + numIndices) <= maxIndexIdx); |
| 409 | |
| 410 | UINT8* vertDst = vertices + startVert * vertexStride; |
| 411 | UINT8* uvDst = uvs + startVert * vertexStride; |
| 412 | UINT32* indexDst = indices + startIndex; |
| 413 | |
| 414 | Vector2 zeroUV(BsZero); |
| 415 | for(UINT32 i = 0; i < element.clippedNumVertices; i++) |
| 416 | { |
| 417 | memcpy(vertDst, &mClippedVertices[element.clippedVertexStart + i], sizeof(Vector2)); |
| 418 | memcpy(uvDst, &zeroUV, sizeof(Vector2)); |
| 419 | |
| 420 | vertDst += vertexStride; |
| 421 | uvDst += vertexStride; |
| 422 | indexDst[i] = i; |
| 423 | } |
| 424 | } |
| 425 | break; |
| 426 | case CanvasElementType::Line: |
| 427 | { |
| 428 | UINT32 vertexStride = sizeof(Vector2); |
| 429 | |
| 430 | UINT32 startVert = vertexOffset; |
| 431 | UINT32 startIndex = indexOffset; |
| 432 | |
| 433 | UINT32 maxVertIdx = maxNumVerts; |
| 434 | UINT32 maxIndexIdx = maxNumIndices; |
| 435 | |
| 436 | UINT32 numVertices = element.clippedNumVertices; |
| 437 | UINT32 numIndices = numVertices; |
| 438 | |
| 439 | assert((startVert + numVertices) <= maxVertIdx); |
| 440 | assert((startIndex + numIndices) <= maxIndexIdx); |
| 441 | |
| 442 | UINT8* vertDst = vertices + startVert * vertexStride; |
| 443 | UINT32* indexDst = indices + startIndex; |
| 444 | |
| 445 | for (UINT32 i = 0; i < element.clippedNumVertices; i++) |
| 446 | { |
| 447 | const Vector2& point = mClippedLineVertices[element.clippedVertexStart + i]; |
| 448 | |
| 449 | memcpy(vertDst, &point, sizeof(Vector2)); |
| 450 | |
| 451 | vertDst += vertexStride; |
| 452 | indexDst[i] = i; |
| 453 | } |
| 454 | } |
| 455 | break; |
| 456 | } |
| 457 | } |
| 458 | |
| 459 | void GUICanvas::buildImageElement(const CanvasElement& element) |
| 460 | { |
| 461 | assert(element.type == CanvasElementType::Image); |
| 462 | |
| 463 | const ImageElementData& imageData = mImageData[element.dataId]; |
| 464 | |
| 465 | IMAGE_SPRITE_DESC desc; |
| 466 | desc.width = imageData.area.width; |
| 467 | desc.height = imageData.area.height; |
| 468 | |
| 469 | desc.transparent = true; |
| 470 | desc.color = element.color; |
| 471 | |
| 472 | Vector2I textureSize; |
| 473 | if (SpriteTexture::checkIsLoaded(imageData.texture)) |
| 474 | { |
| 475 | desc.texture = imageData.texture; |
| 476 | textureSize.x = desc.texture->getWidth(); |
| 477 | textureSize.y = desc.texture->getHeight(); |
| 478 | } |
| 479 | |
| 480 | Vector2I destSize(mLayoutData.area.width, mLayoutData.area.height); |
| 481 | desc.uvScale = ImageSprite::getTextureUVScale(textureSize, destSize, element.scaleMode); |
| 482 | |
| 483 | element.imageSprite->update(desc, (UINT64)_getParentWidget()); |
| 484 | } |
| 485 | |
| 486 | void GUICanvas::buildTextElement(const CanvasElement& element) |
| 487 | { |
| 488 | assert(element.type == CanvasElementType::Text); |
| 489 | |
| 490 | const TextElementData& textData = mTextData[element.dataId]; |
| 491 | |
| 492 | TEXT_SPRITE_DESC desc; |
| 493 | desc.font = textData.font; |
| 494 | desc.fontSize = element.size; |
| 495 | desc.text = textData.string; |
| 496 | desc.color = element.color; |
| 497 | |
| 498 | element.textSprite->update(desc, (UINT64)_getParentWidget()); |
| 499 | } |
| 500 | |
| 501 | void GUICanvas::buildTriangleElement(const CanvasElement& element, const Vector2& offset, const Rect2I& clipRect) const |
| 502 | { |
| 503 | assert(element.type == CanvasElementType::Triangle || element.type == CanvasElementType::Line); |
| 504 | |
| 505 | if (element.type == CanvasElementType::Triangle) |
| 506 | { |
| 507 | UINT8* verticesToClip = (UINT8*)&mVertexData[element.vertexStart]; |
| 508 | UINT32 trianglesToClip = element.numVertices / 3; |
| 509 | |
| 510 | auto writeCallback = [&](Vector2* vertices, Vector2* uvs, UINT32 count) |
| 511 | { |
| 512 | for (UINT32 i = 0; i < count; i++) |
| 513 | mClippedVertices.push_back(vertices[i] + offset); |
| 514 | |
| 515 | element.clippedNumVertices += count; |
| 516 | }; |
| 517 | |
| 518 | element.clippedVertexStart = (UINT32)mClippedVertices.size(); |
| 519 | element.clippedNumVertices = 0; |
| 520 | |
| 521 | ImageSprite::clipTrianglesToRect(verticesToClip, nullptr, trianglesToClip, sizeof(Vector2), clipRect, |
| 522 | writeCallback); |
| 523 | } |
| 524 | else |
| 525 | { |
| 526 | UINT32 numLines = element.numVertices - 1; |
| 527 | const Vector2* linePoints = &mVertexData[element.vertexStart]; |
| 528 | |
| 529 | struct Plane2D |
| 530 | { |
| 531 | Plane2D(const Vector2& normal, float d) |
| 532 | :normal(normal), d(d) |
| 533 | { } |
| 534 | |
| 535 | Vector2 normal; |
| 536 | float d; |
| 537 | }; |
| 538 | |
| 539 | std::array<Plane2D, 4> clipPlanes = |
| 540 | {{ |
| 541 | Plane2D(Vector2(1.0f, 0.0f), (float)clipRect.x), |
| 542 | Plane2D(Vector2(-1.0f, 0.0f), (float)-(clipRect.x + (INT32)clipRect.width)), |
| 543 | Plane2D(Vector2(0.0f, 1.0f), (float)clipRect.y), |
| 544 | Plane2D(Vector2(0.0f, -1.0f), (float)-(clipRect.y + (INT32)clipRect.height)) |
| 545 | }}; |
| 546 | |
| 547 | element.clippedVertexStart = (UINT32)mClippedLineVertices.size(); |
| 548 | element.clippedNumVertices = 0; |
| 549 | |
| 550 | for (UINT32 i = 0; i < numLines; i++) |
| 551 | { |
| 552 | Vector2 a = linePoints[i]; |
| 553 | Vector2 b = linePoints[i + 1]; |
| 554 | |
| 555 | bool isVisible = true; |
| 556 | for(UINT32 j = 0; j < (UINT32)clipPlanes.size(); j++) |
| 557 | { |
| 558 | const Plane2D& plane = clipPlanes[j]; |
| 559 | float d0 = plane.normal.dot(a) - plane.d; |
| 560 | float d1 = plane.normal.dot(b) - plane.d; |
| 561 | |
| 562 | // Line not visible |
| 563 | if (d0 <= 0 && d1 <= 0) |
| 564 | { |
| 565 | isVisible = false; |
| 566 | break; |
| 567 | } |
| 568 | |
| 569 | // Line visible completely |
| 570 | if (d0 >= 0 && d1 >= 0) |
| 571 | continue; |
| 572 | |
| 573 | // The line is split by the plane, compute the point of intersection. |
| 574 | float t = d0 / (d0 - d1); |
| 575 | Vector2 intersectPt = (1 - t)*a + t*b; |
| 576 | |
| 577 | if (d0 > 0) |
| 578 | b = intersectPt; |
| 579 | else |
| 580 | a = intersectPt; |
| 581 | } |
| 582 | |
| 583 | if (!isVisible) |
| 584 | continue; |
| 585 | |
| 586 | mClippedLineVertices.push_back(a + offset); |
| 587 | mClippedLineVertices.push_back(b + offset); |
| 588 | |
| 589 | element.clippedNumVertices += 2; |
| 590 | } |
| 591 | } |
| 592 | } |
| 593 | |
| 594 | void GUICanvas::buildAllTriangleElementsIfDirty(const Vector2& offset, const Rect2I& clipRect) const |
| 595 | { |
| 596 | // We need to rebuild if new triangle element(s) were added, or if offset or clip rectangle changed |
| 597 | bool isDirty = mForceTriangleBuild || (mLastOffset != offset) || (mLastClipRect != clipRect); |
| 598 | if (!isDirty) |
| 599 | return; |
| 600 | |
| 601 | mClippedVertices.clear(); |
| 602 | mClippedLineVertices.clear(); |
| 603 | for(auto& element : mElements) |
| 604 | { |
| 605 | if (element.type != CanvasElementType::Triangle && element.type != CanvasElementType::Line) |
| 606 | continue; |
| 607 | |
| 608 | buildTriangleElement(element, offset, clipRect); |
| 609 | } |
| 610 | |
| 611 | mLastOffset = offset; |
| 612 | mLastClipRect = clipRect; |
| 613 | mForceTriangleBuild = false; |
| 614 | } |
| 615 | |
| 616 | const GUICanvas::CanvasElement& GUICanvas::findElement(UINT32 renderElementIdx) const |
| 617 | { |
| 618 | INT32 start = 0; |
| 619 | INT32 end = (INT32)(mElements.size() - 1); |
| 620 | |
| 621 | while (start <= end) |
| 622 | { |
| 623 | INT32 middle = (start + end) / 2; |
| 624 | const CanvasElement& current = mElements[middle]; |
| 625 | |
| 626 | if (renderElementIdx >= current.renderElemStart && renderElementIdx < current.renderElemEnd) |
| 627 | return current; |
| 628 | |
| 629 | if (renderElementIdx < current.renderElemStart) |
| 630 | end = middle - 1; |
| 631 | else |
| 632 | start = middle + 1; |
| 633 | } |
| 634 | |
| 635 | BS_EXCEPT(InvalidParametersException, "Cannot find requested GUI render element." ); |
| 636 | |
| 637 | static CanvasElement dummyElement; |
| 638 | return dummyElement; |
| 639 | } |
| 640 | } |