| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "Utility/BsShapeMeshes2D.h" |
| 4 | #include "Math/BsRect2.h" |
| 5 | #include "Mesh/BsMesh.h" |
| 6 | #include "Math/BsVector2.h" |
| 7 | #include "Math/BsLine2.h" |
| 8 | #include "Material/BsPass.h" |
| 9 | #include "RenderAPI/BsVertexDataDesc.h" |
| 10 | |
| 11 | namespace bs |
| 12 | { |
| 13 | const UINT32 ShapeMeshes2D::NUM_VERTICES_AA_LINE = 4; |
| 14 | const UINT32 ShapeMeshes2D::NUM_INDICES_AA_LINE = 6; |
| 15 | |
| 16 | void ShapeMeshes2D::solidQuad(const Rect2& area, const SPtr<MeshData>& meshData, UINT32 vertexOffset, UINT32 indexOffset) |
| 17 | { |
| 18 | UINT32* indexData = meshData->getIndices32(); |
| 19 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 20 | |
| 21 | assert((vertexOffset + 4) <= meshData->getNumVertices()); |
| 22 | assert((indexOffset + 6) <= meshData->getNumIndices()); |
| 23 | |
| 24 | Vector<Vector2> points; |
| 25 | points.push_back(Vector2(area.x, area.y)); |
| 26 | points.push_back(Vector2(area.x + area.width, area.y)); |
| 27 | points.push_back(Vector2(area.x + area.width, area.y + area.height)); |
| 28 | points.push_back(Vector2(area.x, area.y + area.height)); |
| 29 | |
| 30 | pixelSolidPolygon(points, positionData, vertexOffset, meshData->getVertexDesc()->getVertexStride(), indexData, indexOffset); |
| 31 | } |
| 32 | |
| 33 | void ShapeMeshes2D::pixelLine(const Vector2& a, const Vector2& b, const SPtr<MeshData>& meshData, UINT32 vertexOffset, UINT32 indexOffset) |
| 34 | { |
| 35 | UINT32* indexData = meshData->getIndices32(); |
| 36 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 37 | |
| 38 | assert((vertexOffset + 2) <= meshData->getNumVertices()); |
| 39 | assert((indexOffset + 2) <= meshData->getNumIndices()); |
| 40 | |
| 41 | pixelLine(a, b, positionData, vertexOffset, meshData->getVertexDesc()->getVertexStride(), indexData, indexOffset); |
| 42 | } |
| 43 | |
| 44 | void ShapeMeshes2D::quadLine(const Vector2& a, const Vector2& b, float width, float border, const Color& color, |
| 45 | const SPtr<MeshData>& meshData, UINT32 vertexOffset, UINT32 indexOffset) |
| 46 | { |
| 47 | Vector<Vector2> linePoints = { a, b }; |
| 48 | quadLineList(linePoints, width, border, color, meshData, vertexOffset, indexOffset); |
| 49 | } |
| 50 | |
| 51 | void ShapeMeshes2D::pixelLineList(const Vector<Vector2>& linePoints, const SPtr<MeshData>& meshData, UINT32 vertexOffset, UINT32 indexOffset) |
| 52 | { |
| 53 | assert(linePoints.size() % 2 == 0); |
| 54 | |
| 55 | assert((vertexOffset + linePoints.size() * 2) <= meshData->getNumVertices()); |
| 56 | assert((indexOffset + linePoints.size() * 2) <= meshData->getNumIndices()); |
| 57 | |
| 58 | UINT32 curVertOffset = vertexOffset; |
| 59 | UINT32 curIdxOffset = indexOffset; |
| 60 | |
| 61 | UINT32* indexData = meshData->getIndices32(); |
| 62 | UINT8* positionData = meshData->getElementData(VES_POSITION); |
| 63 | |
| 64 | UINT32 numPoints = (UINT32)linePoints.size(); |
| 65 | for(UINT32 i = 0; i < numPoints; i += 2) |
| 66 | { |
| 67 | pixelLine(linePoints[i], linePoints[i + 1], positionData, curVertOffset, meshData->getVertexDesc()->getVertexStride(), indexData, curIdxOffset); |
| 68 | |
| 69 | curVertOffset += 2; |
| 70 | curIdxOffset += 2; |
| 71 | } |
| 72 | } |
| 73 | |
| 74 | void ShapeMeshes2D::quadLineList(const Vector<Vector2>& linePoints, float width, float border, const Color& color, |
| 75 | const SPtr<MeshData>& meshData, UINT32 vertexOffset, UINT32 indexOffset) |
| 76 | { |
| 77 | UINT32 numPoints = (UINT32)linePoints.size(); |
| 78 | assert(numPoints >= 2); |
| 79 | |
| 80 | UINT32 numLines = (UINT32)linePoints.size() - 1; |
| 81 | assert((vertexOffset + (numLines * 2 + 2)) <= meshData->getNumVertices()); |
| 82 | assert((indexOffset + (numLines * 6)) <= meshData->getNumIndices()); |
| 83 | |
| 84 | UINT32* outIndices = indexOffset + meshData->getIndices32(); |
| 85 | UINT8* outVertices = vertexOffset + meshData->getElementData(VES_POSITION); |
| 86 | UINT8* outColors = vertexOffset + meshData->getElementData(VES_COLOR); |
| 87 | |
| 88 | UINT32 vertexStride = meshData->getVertexDesc()->getVertexStride(); |
| 89 | quadLineList(&linePoints[0], numPoints, width, border, outVertices, vertexStride, true); |
| 90 | |
| 91 | RGBA colorValue = color.getAsRGBA(); |
| 92 | |
| 93 | // Colors and indices |
| 94 | for(UINT32 i = 0; i < numLines; i++) |
| 95 | { |
| 96 | memcpy(outColors, &colorValue, sizeof(colorValue)); |
| 97 | outColors += vertexStride; |
| 98 | |
| 99 | memcpy(outColors, &colorValue, sizeof(colorValue)); |
| 100 | outColors += vertexStride; |
| 101 | |
| 102 | UINT32 idxStart = i * 6; |
| 103 | outIndices[idxStart + 0] = vertexOffset + idxStart + 0; |
| 104 | outIndices[idxStart + 1] = vertexOffset + idxStart + 1; |
| 105 | outIndices[idxStart + 2] = vertexOffset + idxStart + 2; |
| 106 | |
| 107 | outIndices[idxStart + 3] = vertexOffset + idxStart + 1; |
| 108 | outIndices[idxStart + 4] = vertexOffset + idxStart + 3; |
| 109 | outIndices[idxStart + 5] = vertexOffset + idxStart + 2; |
| 110 | } |
| 111 | |
| 112 | memcpy(outColors, &colorValue, sizeof(colorValue)); |
| 113 | outColors += vertexStride; |
| 114 | |
| 115 | memcpy(outColors, &colorValue, sizeof(colorValue)); |
| 116 | outColors += vertexStride; |
| 117 | } |
| 118 | |
| 119 | void ShapeMeshes2D::quadLineList(const Vector2* linePoints, UINT32 numPoints, float width, float border, UINT8* outVertices, |
| 120 | UINT32 vertexStride, bool indexed) |
| 121 | { |
| 122 | assert(numPoints >= 2); |
| 123 | UINT32 numLines = numPoints - 1; |
| 124 | |
| 125 | width += border; |
| 126 | |
| 127 | Vector2 prevPoints[2]; |
| 128 | |
| 129 | // Start segment |
| 130 | { |
| 131 | Vector2 a = linePoints[0]; |
| 132 | Vector2 b = linePoints[1]; |
| 133 | |
| 134 | Vector2 diff = b - a; |
| 135 | diff.normalize(); |
| 136 | |
| 137 | // Flip 90 degrees |
| 138 | Vector2 normal(diff.y, -diff.x); |
| 139 | |
| 140 | prevPoints[0] = a - normal * width - diff * border; |
| 141 | prevPoints[1] = a + normal * width - diff * border; |
| 142 | |
| 143 | memcpy(outVertices, &prevPoints[0], sizeof(prevPoints[0])); |
| 144 | outVertices += vertexStride; |
| 145 | |
| 146 | memcpy(outVertices, &prevPoints[1], sizeof(prevPoints[1])); |
| 147 | outVertices += vertexStride; |
| 148 | } |
| 149 | |
| 150 | // Middle segments |
| 151 | { |
| 152 | for (UINT32 i = 1; i < numLines; i++) |
| 153 | { |
| 154 | Vector2 a = linePoints[i - 1]; |
| 155 | Vector2 b = linePoints[i]; |
| 156 | Vector2 c = linePoints[i + 1]; |
| 157 | |
| 158 | Vector2 diffPrev = b - a; |
| 159 | diffPrev.normalize(); |
| 160 | |
| 161 | Vector2 diffNext = c - b; |
| 162 | diffNext.normalize(); |
| 163 | |
| 164 | // Flip 90 degrees |
| 165 | Vector2 normalPrev(diffPrev.y, -diffPrev.x); |
| 166 | Vector2 normalNext(diffNext.y, -diffNext.x); |
| 167 | |
| 168 | Vector2 curPoints[2]; |
| 169 | |
| 170 | const float sign[] = { -1.0f, 1.0f }; |
| 171 | for (UINT32 j = 0; j < 2; j++) |
| 172 | { |
| 173 | Vector2 linePrevPoint = a + normalPrev * width * sign[j]; |
| 174 | Line2 linePrev(linePrevPoint, diffPrev); |
| 175 | |
| 176 | Vector2 lineNextPoint = b + normalNext * width * sign[j]; |
| 177 | Line2 lineNext(lineNextPoint, diffNext); |
| 178 | |
| 179 | auto intersect = linePrev.intersects(lineNext); |
| 180 | if (intersect.second != 0.0f) // Not parallel |
| 181 | curPoints[j] = linePrev.getPoint(intersect.second); |
| 182 | else |
| 183 | curPoints[j] = lineNextPoint; |
| 184 | |
| 185 | memcpy(outVertices, &curPoints[j], sizeof(curPoints[j])); |
| 186 | outVertices += vertexStride; |
| 187 | } |
| 188 | |
| 189 | if (!indexed) |
| 190 | { |
| 191 | memcpy(outVertices, &curPoints[0], sizeof(curPoints[0])); |
| 192 | outVertices += vertexStride; |
| 193 | |
| 194 | memcpy(outVertices, &prevPoints[1], sizeof(prevPoints[1])); |
| 195 | outVertices += vertexStride; |
| 196 | |
| 197 | memcpy(outVertices, &curPoints[0], sizeof(curPoints[0])); |
| 198 | outVertices += vertexStride; |
| 199 | |
| 200 | memcpy(outVertices, &curPoints[1], sizeof(curPoints[1])); |
| 201 | outVertices += vertexStride; |
| 202 | |
| 203 | prevPoints[0] = curPoints[0]; |
| 204 | prevPoints[1] = curPoints[1]; |
| 205 | } |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | // End segment |
| 210 | { |
| 211 | Vector2 a = linePoints[numPoints - 2]; |
| 212 | Vector2 b = linePoints[numPoints - 1]; |
| 213 | |
| 214 | Vector2 diff = b - a; |
| 215 | diff.normalize(); |
| 216 | |
| 217 | // Flip 90 degrees |
| 218 | Vector2 normal(diff.y, -diff.x); |
| 219 | |
| 220 | Vector2 curPoints[2]; |
| 221 | curPoints[0] = b - normal * width + diff * border; |
| 222 | curPoints[1] = b + normal * width + diff * border; |
| 223 | |
| 224 | memcpy(outVertices, &curPoints[0], sizeof(curPoints[0])); |
| 225 | outVertices += vertexStride; |
| 226 | |
| 227 | memcpy(outVertices, &curPoints[1], sizeof(curPoints[1])); |
| 228 | outVertices += vertexStride; |
| 229 | |
| 230 | if (!indexed) |
| 231 | { |
| 232 | memcpy(outVertices, &curPoints[0], sizeof(curPoints[0])); |
| 233 | outVertices += vertexStride; |
| 234 | |
| 235 | memcpy(outVertices, &prevPoints[1], sizeof(prevPoints[1])); |
| 236 | outVertices += vertexStride; |
| 237 | } |
| 238 | } |
| 239 | } |
| 240 | |
| 241 | void ShapeMeshes2D::pixelSolidPolygon(const Vector<Vector2>& points, UINT8* outVertices, |
| 242 | UINT32 vertexOffset, UINT32 vertexStride, UINT32* outIndices, UINT32 indexOffset) |
| 243 | { |
| 244 | outVertices += (vertexOffset * vertexStride); |
| 245 | |
| 246 | for (auto& point : points) |
| 247 | { |
| 248 | Vector2* vertices = (Vector2*)outVertices; |
| 249 | (*vertices) = point; |
| 250 | |
| 251 | outVertices += vertexStride; |
| 252 | } |
| 253 | |
| 254 | outIndices += indexOffset; |
| 255 | INT32 numPoints = (INT32)points.size(); |
| 256 | UINT32 idxCnt = 0; |
| 257 | for (int i = 2; i < numPoints; i++) |
| 258 | { |
| 259 | outIndices[idxCnt++] = vertexOffset; |
| 260 | outIndices[idxCnt++] = vertexOffset + i - 1; |
| 261 | outIndices[idxCnt++] = vertexOffset + i; |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | void ShapeMeshes2D::pixelLine(const Vector2& a, const Vector2& b, UINT8* outVertices, |
| 266 | UINT32 vertexOffset, UINT32 vertexStride, UINT32* outIndices, UINT32 indexOffset) |
| 267 | { |
| 268 | outVertices += (vertexOffset * vertexStride); |
| 269 | |
| 270 | Vector2* vertices = (Vector2*)outVertices; |
| 271 | (*vertices) = a; |
| 272 | |
| 273 | vertices = (Vector2*)(outVertices + vertexStride); |
| 274 | (*vertices) = b; |
| 275 | |
| 276 | outIndices += indexOffset; |
| 277 | outIndices[0] = vertexOffset + 0; |
| 278 | outIndices[1] = vertexOffset + 1; |
| 279 | } |
| 280 | } |