| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Image/BsColor.h" |
| 7 | #include "RenderAPI/BsBlendState.h" |
| 8 | #include "RenderAPI/BsRasterizerState.h" |
| 9 | #include "RenderAPI/BsDepthStencilState.h" |
| 10 | #include "RenderAPI/BsGpuProgram.h" |
| 11 | #include "Reflection/BsIReflectable.h" |
| 12 | #include "CoreThread/BsCoreObject.h" |
| 13 | #include "RenderAPI/BsGpuPipelineState.h" |
| 14 | |
| 15 | namespace bs |
| 16 | { |
| 17 | /** @addtogroup Material |
| 18 | * @{ |
| 19 | */ |
| 20 | |
| 21 | /** Descriptor structure used for initializing a shader pass. */ |
| 22 | struct PASS_DESC |
| 23 | { |
| 24 | BLEND_STATE_DESC blendStateDesc; |
| 25 | RASTERIZER_STATE_DESC rasterizerStateDesc; |
| 26 | DEPTH_STENCIL_STATE_DESC depthStencilStateDesc; |
| 27 | UINT32 stencilRefValue; |
| 28 | |
| 29 | GPU_PROGRAM_DESC vertexProgramDesc; |
| 30 | GPU_PROGRAM_DESC fragmentProgramDesc; |
| 31 | GPU_PROGRAM_DESC geometryProgramDesc; |
| 32 | GPU_PROGRAM_DESC hullProgramDesc; |
| 33 | GPU_PROGRAM_DESC domainProgramDesc; |
| 34 | GPU_PROGRAM_DESC computeProgramDesc; |
| 35 | }; |
| 36 | |
| 37 | /** @} */ |
| 38 | |
| 39 | /** @addtogroup Implementation |
| 40 | * @{ |
| 41 | */ |
| 42 | |
| 43 | /** Contains common functionality used by both sim and core thread versions of Pass. */ |
| 44 | template<bool Core> |
| 45 | class BS_CORE_EXPORT TPass |
| 46 | { |
| 47 | public: |
| 48 | using BlendStateType = CoreVariantType<BlendState, Core>; |
| 49 | using RasterizerStateType = CoreVariantType<RasterizerState, Core>; |
| 50 | using DepthStencilStateType = CoreVariantType<DepthStencilState, Core>; |
| 51 | using GpuProgramType = CoreVariantType<GpuProgram, Core>; |
| 52 | using GraphicsPipelineStateType = CoreVariantType<GraphicsPipelineState, Core>; |
| 53 | using ComputePipelineStateType = CoreVariantType<ComputePipelineState, Core>; |
| 54 | using PipelineStateDescType = typename TGpuPipelineStateTypes<Core>::StateDescType; |
| 55 | |
| 56 | virtual ~TPass() = default; |
| 57 | |
| 58 | /** Returns true if this pass has some element of transparency. */ |
| 59 | bool hasBlending() const; |
| 60 | |
| 61 | /** Returns true if the pass executes a compute program. */ |
| 62 | bool isCompute() const { return !mData.computeProgramDesc.source.empty(); } |
| 63 | |
| 64 | /** Gets the stencil reference value that is used when performing operations using the stencil buffer. */ |
| 65 | UINT32 getStencilRefValue() const { return mData.stencilRefValue; } |
| 66 | |
| 67 | /** Returns the GPU program descriptor for the specified GPU program type. */ |
| 68 | const GPU_PROGRAM_DESC& getProgramDesc(bs::GpuProgramType type) const; |
| 69 | |
| 70 | /** |
| 71 | * Returns the graphics pipeline state describing this pass, or null if its a compute pass. |
| 72 | * Only valid after compile() has been called. |
| 73 | */ |
| 74 | const SPtr<GraphicsPipelineStateType>& getGraphicsPipelineState() const { return mGraphicsPipelineState; } |
| 75 | |
| 76 | /** |
| 77 | * Returns the compute pipeline state describing this pass, or null if its a graphics pass. |
| 78 | * Only valid after compile has been called. |
| 79 | */ |
| 80 | const SPtr<ComputePipelineStateType>& getComputePipelineState() const { return mComputePipelineState; } |
| 81 | |
| 82 | /** |
| 83 | * @name Internal |
| 84 | * @{ |
| 85 | */ |
| 86 | |
| 87 | /** Enumerates all the fields in the type and executes the specified processor action for each field. */ |
| 88 | template<class P> |
| 89 | void rttiEnumFields(P p); |
| 90 | |
| 91 | /** @} */ |
| 92 | protected: |
| 93 | TPass(); |
| 94 | TPass(const PASS_DESC& desc); |
| 95 | |
| 96 | /** Creates either the graphics or the compute pipeline state from the stored pass data. */ |
| 97 | void createPipelineState(); |
| 98 | |
| 99 | PASS_DESC mData; |
| 100 | SPtr<GraphicsPipelineStateType> mGraphicsPipelineState; |
| 101 | SPtr<ComputePipelineStateType> mComputePipelineState; |
| 102 | }; |
| 103 | |
| 104 | /** @} */ |
| 105 | |
| 106 | /** @addtogroup Material |
| 107 | * @{ |
| 108 | */ |
| 109 | |
| 110 | /** |
| 111 | * Class defining a single pass of a technique (of a material). Pass may contain multiple GPU programs (vertex, |
| 112 | * fragment, geometry, etc.), and a set of pipeline states (blend, rasterizer, etc.). When initially created the pass |
| 113 | * is in its uncompiled state. It needs to be explicitly compiled by calling compile() before use. |
| 114 | * |
| 115 | * @note Sim thread. |
| 116 | */ |
| 117 | class BS_CORE_EXPORT Pass : public IReflectable, public CoreObject, public TPass<false> |
| 118 | { |
| 119 | public: |
| 120 | virtual ~Pass() = default; |
| 121 | |
| 122 | /** Retrieves an implementation of a pass usable only from the core thread. */ |
| 123 | SPtr<ct::Pass> getCore() const; |
| 124 | |
| 125 | /** |
| 126 | * Initializes the pass internals by compiling the GPU programs and creating the relevant pipeline state. This |
| 127 | * method must be called before pass pipelines can be retrieved. After initial compilation further calls do this |
| 128 | * method will perform no operation. |
| 129 | */ |
| 130 | void compile(); |
| 131 | |
| 132 | /** Creates a new empty pass. */ |
| 133 | static SPtr<Pass> create(const PASS_DESC& desc); |
| 134 | |
| 135 | protected: |
| 136 | friend class Technique; |
| 137 | |
| 138 | Pass() = default; |
| 139 | Pass(const PASS_DESC& desc); |
| 140 | |
| 141 | /** @copydoc CoreObject::syncToCore */ |
| 142 | CoreSyncData syncToCore(FrameAlloc* allocator) override; |
| 143 | |
| 144 | /** @copydoc CoreObject::createCore */ |
| 145 | SPtr<ct::CoreObject> createCore() const override; |
| 146 | |
| 147 | /** Creates a new empty pass but doesn't initialize it. */ |
| 148 | static SPtr<Pass> createEmpty(); |
| 149 | |
| 150 | /************************************************************************/ |
| 151 | /* RTTI */ |
| 152 | /************************************************************************/ |
| 153 | public: |
| 154 | friend class PassRTTI; |
| 155 | static RTTITypeBase* getRTTIStatic(); |
| 156 | RTTITypeBase* getRTTI() const override; |
| 157 | }; |
| 158 | |
| 159 | /** @} */ |
| 160 | |
| 161 | namespace ct |
| 162 | { |
| 163 | /** @addtogroup Material-Internal |
| 164 | * @{ |
| 165 | */ |
| 166 | |
| 167 | /** |
| 168 | * Core thread counterpart of bs::Pass. |
| 169 | * |
| 170 | * @note Core thread. |
| 171 | */ |
| 172 | class BS_CORE_EXPORT Pass : public CoreObject, public TPass<true> |
| 173 | { |
| 174 | public: |
| 175 | virtual ~Pass() = default; |
| 176 | |
| 177 | /** Creates a new empty pass. */ |
| 178 | static SPtr<Pass> create(const PASS_DESC& desc); |
| 179 | |
| 180 | /** @copydoc bs::Pass::compile */ |
| 181 | void compile(); |
| 182 | |
| 183 | protected: |
| 184 | friend class bs::Pass; |
| 185 | friend class Technique; |
| 186 | |
| 187 | Pass() = default; |
| 188 | Pass(const PASS_DESC& desc); |
| 189 | |
| 190 | /** @copydoc CoreObject::syncToCore */ |
| 191 | void syncToCore(const CoreSyncData& data) override; |
| 192 | }; |
| 193 | |
| 194 | /** @} */ |
| 195 | } |
| 196 | } |
| 197 | |