| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsCorePrerequisites.h" |
| 6 | #include "Resources/BsGpuResourceData.h" |
| 7 | #include "RenderAPI/BsVertexBuffer.h" |
| 8 | #include "RenderAPI/BsIndexBuffer.h" |
| 9 | #include "RenderAPI/BsVertexDeclaration.h" |
| 10 | #include "RenderAPI/BsSubMesh.h" |
| 11 | #include "Math/BsBounds.h" |
| 12 | |
| 13 | namespace bs |
| 14 | { |
| 15 | /** @addtogroup Resources |
| 16 | * @{ |
| 17 | */ |
| 18 | |
| 19 | /** Iterator that allows you to easily populate or read vertex elements in MeshData. */ |
| 20 | template<class T> |
| 21 | class VertexElemIter |
| 22 | { |
| 23 | public: |
| 24 | VertexElemIter() |
| 25 | :mData(nullptr), mEnd(nullptr), mByteStride(0), mNumElements(0) |
| 26 | { |
| 27 | |
| 28 | } |
| 29 | |
| 30 | VertexElemIter(UINT8* data, UINT32 byteStride, UINT32 numElements) |
| 31 | :mData(data), mByteStride(byteStride), mNumElements(numElements) |
| 32 | { |
| 33 | mEnd = mData + byteStride * numElements; |
| 34 | } |
| 35 | |
| 36 | /** |
| 37 | * Adds a new value to the iterators current position and advances the iterator. Returns true if there is more room |
| 38 | * in the container. |
| 39 | */ |
| 40 | bool addValue(const T& value) |
| 41 | { |
| 42 | setValue(value); |
| 43 | return moveNext(); |
| 44 | } |
| 45 | |
| 46 | /** Sets a new value at the iterators current position. */ |
| 47 | void setValue(const T& value) |
| 48 | { |
| 49 | memcpy(mData, &value, sizeof(T)); |
| 50 | } |
| 51 | |
| 52 | /** Returns the value at the iterators current position. */ |
| 53 | T& getValue() |
| 54 | { |
| 55 | return *((T*)mData); |
| 56 | } |
| 57 | |
| 58 | /** Moves the iterator to the next position. Returns true if there are more elements. */ |
| 59 | bool moveNext() |
| 60 | { |
| 61 | #ifdef BS_DEBUG_MODE |
| 62 | if(mData >= mEnd) |
| 63 | { |
| 64 | BS_EXCEPT(InternalErrorException, "Vertex element iterator out of buffer bounds." ); |
| 65 | } |
| 66 | #endif |
| 67 | |
| 68 | mData += mByteStride; |
| 69 | |
| 70 | return mData <= mEnd; |
| 71 | } |
| 72 | |
| 73 | /** Returns the number of elements this iterator can iterate over. */ |
| 74 | UINT32 getNumElements() const { return mNumElements; } |
| 75 | |
| 76 | private: |
| 77 | UINT8* mData; |
| 78 | UINT8* mEnd; |
| 79 | UINT32 mByteStride; |
| 80 | UINT32 mNumElements; |
| 81 | }; |
| 82 | |
| 83 | /** Contains per-vertex bone weights and indexes used for skinning, for up to four bones. */ |
| 84 | struct BS_SCRIPT_EXPORT(pl:true,m:Utility) BoneWeight |
| 85 | { |
| 86 | int index0; |
| 87 | int index1; |
| 88 | int index2; |
| 89 | int index3; |
| 90 | |
| 91 | float weight0; |
| 92 | float weight1; |
| 93 | float weight2; |
| 94 | float weight3; |
| 95 | }; |
| 96 | |
| 97 | /** Contains mesh vertex and index data used for initializing, updating and reading mesh data from Mesh. */ |
| 98 | class BS_CORE_EXPORT MeshData : public GpuResourceData |
| 99 | { |
| 100 | public: |
| 101 | /** |
| 102 | * Constructs a new object that can hold number of vertices described by the provided vertex data description. As |
| 103 | * well as a number of indices of the provided type. |
| 104 | */ |
| 105 | MeshData(UINT32 numVertices, UINT32 numIndexes, const SPtr<VertexDataDesc>& vertexData, IndexType indexType = IT_32BIT); |
| 106 | ~MeshData(); |
| 107 | |
| 108 | /** |
| 109 | * Copies data from @p data parameter into the internal buffer for the specified semantic. |
| 110 | * |
| 111 | * @param[in] semantic Semantic that allows the engine to connect the data to a shader input slot. |
| 112 | * @param[in] data Vertex data, containing at least @p size bytes. |
| 113 | * @param[in] size The size of the data. Must be the size of the vertex element type * number of |
| 114 | * vertices. |
| 115 | * @param[in] semanticIdx (optional) If there are multiple semantics with the same name, use different index |
| 116 | * to differentiate between them. |
| 117 | * @param[in] streamIdx (optional) Zero-based index of the stream. Each stream will internally be |
| 118 | * represented as a single vertex buffer. |
| 119 | */ |
| 120 | void setVertexData(VertexElementSemantic semantic, void* data, UINT32 size, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 121 | |
| 122 | /** |
| 123 | * Copies data from the internal buffer to the pre-allocated buffer for the specified semantic. |
| 124 | * |
| 125 | * @param[in] semantic Semantic that allows the engine to connect the data to a shader input slot. |
| 126 | * @param[in] data Buffer that will receive vertex data, of at least @p size bytes. |
| 127 | * @param[in] size The size of the data. Must be the size of the vertex element type * number of |
| 128 | * vertices. |
| 129 | * @param[in] semanticIdx (optional) If there are multiple semantics with the same name, use different index |
| 130 | * to differentiate between them. |
| 131 | * @param[in] streamIdx (optional) Zero-based index of the stream. Each stream will internally be |
| 132 | * represented as a single vertex buffer. |
| 133 | */ |
| 134 | void getVertexData(VertexElementSemantic semantic, void* data, UINT32 size, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 135 | |
| 136 | /** |
| 137 | * Returns an iterator you can use for easily retrieving or setting Vector2 vertex elements. This is the preferred |
| 138 | * method of assigning or reading vertex data. |
| 139 | * |
| 140 | * @note If vertex data of this type/semantic/index/stream doesn't exist and exception will be thrown. |
| 141 | */ |
| 142 | VertexElemIter<Vector2> getVec2DataIter(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 143 | |
| 144 | /** |
| 145 | * Returns an iterator you can use for easily retrieving or setting Vector3 vertex elements. This is the preferred |
| 146 | * method of assigning or reading vertex data. |
| 147 | * |
| 148 | * @note If vertex data of this type/semantic/index/stream doesn't exist and exception will be thrown. |
| 149 | */ |
| 150 | VertexElemIter<Vector3> getVec3DataIter(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 151 | |
| 152 | /** |
| 153 | * Returns an iterator you can use for easily retrieving or setting Vector4 vertex elements. This is the preferred |
| 154 | * method of assigning or reading vertex data. |
| 155 | * |
| 156 | * @note If vertex data of this type/semantic/index/stream doesn't exist and exception will be thrown. |
| 157 | */ |
| 158 | VertexElemIter<Vector4> getVec4DataIter(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 159 | |
| 160 | /** |
| 161 | * Returns an iterator you can use for easily retrieving or setting DWORD vertex elements. This is the preferred |
| 162 | * method of assigning or reading vertex data. |
| 163 | * |
| 164 | * @note If vertex data of this type/semantic/index/stream doesn't exist and exception will be thrown. |
| 165 | */ |
| 166 | VertexElemIter<UINT32> getDWORDDataIter(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0); |
| 167 | |
| 168 | /** Returns the total number of vertices this object can hold. */ |
| 169 | UINT32 getNumVertices() const { return mNumVertices; } |
| 170 | |
| 171 | /** Returns the total number of indices this object can hold. */ |
| 172 | UINT32 getNumIndices() const; |
| 173 | |
| 174 | /** Returns a 16-bit pointer to the start of the internal index buffer. */ |
| 175 | UINT16* getIndices16() const; |
| 176 | |
| 177 | /** Returns a 32-bit pointer to the start of the internal index buffer. */ |
| 178 | UINT32* getIndices32() const; |
| 179 | |
| 180 | /** Returns the size of an index element in bytes. */ |
| 181 | UINT32 getIndexElementSize() const; |
| 182 | |
| 183 | /** Returns the type of an index element. */ |
| 184 | IndexType getIndexType() const { return mIndexType; } |
| 185 | |
| 186 | /** |
| 187 | * Returns the pointer to the first element of the specified type. If you want to iterate over all elements you |
| 188 | * need to call getVertexStride() to get the number of bytes you need to advance between each element. |
| 189 | * |
| 190 | * @param[in] semantic Semantic that allows the engine to connect the data to a shader input slot. |
| 191 | * @param[in] semanticIdx (optional) If there are multiple semantics with the same name, use different index |
| 192 | * to differentiate between them. |
| 193 | * @param[in] streamIdx (optional) Zero-based index of the stream. Each stream will internally be |
| 194 | * represented as a single vertex buffer. |
| 195 | * @return null if it fails, else the element data. |
| 196 | */ |
| 197 | UINT8* getElementData(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 198 | |
| 199 | /** |
| 200 | * Returns an offset into the internal buffer where this element with the provided semantic starts. Offset is |
| 201 | * provided in number of bytes. |
| 202 | * |
| 203 | * @param[in] semantic Semantic that allows the engine to connect the data to a shader input slot. |
| 204 | * @param[in] semanticIdx (optional) If there are multiple semantics with the same name, use different index |
| 205 | * to differentiate between them. |
| 206 | * @param[in] streamIdx (optional) Zero-based index of the stream. Each stream will internally be |
| 207 | * represented as a single vertex buffer. |
| 208 | */ |
| 209 | UINT32 getElementOffset(VertexElementSemantic semantic, UINT32 semanticIdx = 0, UINT32 streamIdx = 0) const; |
| 210 | |
| 211 | /** Returns a pointer to the start of the index buffer. */ |
| 212 | UINT8* getIndexData() const { return getData(); } |
| 213 | |
| 214 | /** Returns a pointer to the start of the specified vertex stream. */ |
| 215 | UINT8* getStreamData(UINT32 streamIdx) const; |
| 216 | |
| 217 | /** Returns the size of the specified stream in bytes. */ |
| 218 | UINT32 getStreamSize(UINT32 streamIdx) const; |
| 219 | |
| 220 | /** Returns the size of all the streams in bytes. */ |
| 221 | UINT32 getStreamSize() const; |
| 222 | |
| 223 | /** Returns an object that describes data contained in a single vertex. */ |
| 224 | const SPtr<VertexDataDesc>& getVertexDesc() const { return mVertexData; } |
| 225 | |
| 226 | /** Return the size (in bytes) of the entire buffer. */ |
| 227 | UINT32 getSize() const { return getInternalBufferSize(); } |
| 228 | |
| 229 | /** Calculates the bounds of all vertices stored in the internal buffer. */ |
| 230 | Bounds calculateBounds() const; |
| 231 | |
| 232 | /** |
| 233 | * Combines a number of submeshes and their mesh data into one large mesh data buffer. |
| 234 | * |
| 235 | * @param[in] elements Data containing vertices and indices referenced by the submeshes. Number of elements |
| 236 | * must be the same as number of submeshes. |
| 237 | * @param[in] allSubMeshes Submeshes representing vertex and index range to take from mesh data and combine. |
| 238 | * Number of submeshes must match the number of provided MeshData elements. |
| 239 | * @param[out] subMeshes Outputs all combined sub-meshes with their new index and vertex offsets referencing |
| 240 | * the newly created MeshData. |
| 241 | * @return Combined mesh data containing all vertices and indexes references by the provided |
| 242 | * sub-meshes. |
| 243 | */ |
| 244 | static SPtr<MeshData> combine(const Vector<SPtr<MeshData>>& elements, const Vector<Vector<SubMesh>>& allSubMeshes, |
| 245 | Vector<SubMesh>& subMeshes); |
| 246 | |
| 247 | /** |
| 248 | * Constructs a new object that can hold number of vertices described by the provided vertex data description. As |
| 249 | * well as a number of indices of the provided type. |
| 250 | */ |
| 251 | static SPtr<MeshData> create(UINT32 numVertices, UINT32 numIndexes, const SPtr<VertexDataDesc>& vertexData, |
| 252 | IndexType indexType = IT_32BIT) |
| 253 | { |
| 254 | return bs_shared_ptr_new<MeshData>(numVertices, numIndexes, vertexData, indexType); |
| 255 | } |
| 256 | |
| 257 | protected: |
| 258 | /** Returns the size of the internal buffer in bytes. */ |
| 259 | UINT32 getInternalBufferSize() const override; |
| 260 | |
| 261 | private: |
| 262 | /** Returns an offset in bytes to the start of the index buffer from the start of the internal buffer. */ |
| 263 | UINT32 getIndexBufferOffset() const; |
| 264 | |
| 265 | /** Returns an offset in bytes to the start of the stream from the start of the internal buffer. */ |
| 266 | UINT32 getStreamOffset(UINT32 streamIdx = 0) const; |
| 267 | |
| 268 | /** Returns the size of the index buffer in bytes. */ |
| 269 | UINT32 getIndexBufferSize() const; |
| 270 | |
| 271 | /** |
| 272 | * Returns the data needed for iterating over the requested vertex element. |
| 273 | * |
| 274 | * @param[in] semantic Semantic of the element we are looking for. |
| 275 | * @param[in] semanticIdx If there are multiple semantics with the same name, use different index to |
| 276 | * differentiate between them. |
| 277 | * @param[in] streamIdx Zero-based index of the stream the element resides in. |
| 278 | * @param[out] data Pointer to the start of this elements data. |
| 279 | * @param[out] stride Number of bytes between vertex elements of this type. |
| 280 | */ |
| 281 | void getDataForIterator(VertexElementSemantic semantic, UINT32 semanticIdx, UINT32 streamIdx, UINT8*& data, UINT32& stride) const; |
| 282 | |
| 283 | private: |
| 284 | friend class Mesh; |
| 285 | friend class ct::Mesh; |
| 286 | friend class MeshHeap; |
| 287 | friend class ct::MeshHeap; |
| 288 | |
| 289 | UINT32 mDescBuilding; |
| 290 | |
| 291 | UINT32 mNumVertices; |
| 292 | UINT32 mNumIndices; |
| 293 | IndexType mIndexType; |
| 294 | |
| 295 | SPtr<VertexDataDesc> mVertexData; |
| 296 | |
| 297 | /************************************************************************/ |
| 298 | /* SERIALIZATION */ |
| 299 | /************************************************************************/ |
| 300 | private: |
| 301 | MeshData(); // Serialization only |
| 302 | |
| 303 | public: |
| 304 | friend class MeshDataRTTI; |
| 305 | static RTTITypeBase* getRTTIStatic(); |
| 306 | virtual RTTITypeBase* getRTTI() const override; |
| 307 | }; |
| 308 | |
| 309 | /** @} */ |
| 310 | } |