| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #pragma once |
| 4 | |
| 5 | #include "BsFBXPrerequisites.h" |
| 6 | #include "Math/BsMatrix4.h" |
| 7 | #include "Image/BsColor.h" |
| 8 | #include "Math/BsVector2.h" |
| 9 | #include "Math/BsVector4.h" |
| 10 | #include "Math/BsQuaternion.h" |
| 11 | #include "Animation/BsAnimationCurve.h" |
| 12 | #include "RenderAPI/BsSubMesh.h" |
| 13 | #include "Scene/BsTransform.h" |
| 14 | |
| 15 | namespace bs |
| 16 | { |
| 17 | struct RootMotion; |
| 18 | |
| 19 | /** @addtogroup FBX |
| 20 | * @{ |
| 21 | */ |
| 22 | |
| 23 | /** Options that control FBX import */ |
| 24 | struct FBXImportOptions |
| 25 | { |
| 26 | bool importAnimation = true; |
| 27 | bool importSkin = true; |
| 28 | bool importBlendShapes = true; |
| 29 | bool importNormals = true; |
| 30 | bool importTangents = true; |
| 31 | float importScale = 0.01f; |
| 32 | float animSampleRate = 1.0f / 60.0f; |
| 33 | bool animResample = false; |
| 34 | bool reduceKeyframes = true; |
| 35 | }; |
| 36 | |
| 37 | /** Represents a single node in the FBX transform hierarchy. */ |
| 38 | struct FBXImportNode |
| 39 | { |
| 40 | ~FBXImportNode(); |
| 41 | |
| 42 | Matrix4 geomTransform; |
| 43 | Transform localTransform; |
| 44 | Matrix4 worldTransform; |
| 45 | String name; |
| 46 | FbxNode* fbxNode; |
| 47 | bool flipWinding; |
| 48 | |
| 49 | Vector<FBXImportNode*> children; |
| 50 | }; |
| 51 | |
| 52 | /** Contains geometry from one blend shape frame. */ |
| 53 | struct FBXBlendShapeFrame |
| 54 | { |
| 55 | Vector<Vector3> positions; |
| 56 | Vector<Vector3> normals; |
| 57 | Vector<Vector3> tangents; |
| 58 | Vector<Vector3> bitangents; |
| 59 | |
| 60 | float weight; |
| 61 | String name; |
| 62 | }; |
| 63 | |
| 64 | /** Contains all geometry for a single blend shape. */ |
| 65 | struct FBXBlendShape |
| 66 | { |
| 67 | String name; |
| 68 | Vector<FBXBlendShapeFrame> frames; |
| 69 | }; |
| 70 | |
| 71 | /** Contains data about a single bone in a skinned mesh. */ |
| 72 | struct FBXBone |
| 73 | { |
| 74 | FBXImportNode* node; |
| 75 | Transform localTfrm; |
| 76 | Matrix4 bindPose; |
| 77 | }; |
| 78 | |
| 79 | /** Contains a set of bone weights and indices for a single vertex, used in a skinned mesh. */ |
| 80 | struct FBXBoneInfluence |
| 81 | { |
| 82 | FBXBoneInfluence() |
| 83 | { |
| 84 | for (UINT32 i = 0; i < FBX_IMPORT_MAX_BONE_INFLUENCES; i++) |
| 85 | { |
| 86 | weights[i] = 0.0f; |
| 87 | indices[i] = -1; |
| 88 | } |
| 89 | } |
| 90 | |
| 91 | float weights[FBX_IMPORT_MAX_BONE_INFLUENCES]; |
| 92 | INT32 indices[FBX_IMPORT_MAX_BONE_INFLUENCES]; |
| 93 | }; |
| 94 | |
| 95 | /** Animation curves required to animate a single bone. */ |
| 96 | struct FBXBoneAnimation |
| 97 | { |
| 98 | FBXImportNode* node; |
| 99 | |
| 100 | TAnimationCurve<Vector3> translation; |
| 101 | TAnimationCurve<Quaternion> rotation; |
| 102 | TAnimationCurve<Vector3> scale; |
| 103 | }; |
| 104 | |
| 105 | /** Animation curve required to animate a blend shape. */ |
| 106 | struct FBXBlendShapeAnimation |
| 107 | { |
| 108 | String blendShape; |
| 109 | TAnimationCurve<float> curve; |
| 110 | }; |
| 111 | |
| 112 | /** Animation clip containing a set of bone or blend shape animations. */ |
| 113 | struct FBXAnimationClip |
| 114 | { |
| 115 | String name; |
| 116 | float start; |
| 117 | float end; |
| 118 | UINT32 sampleRate; |
| 119 | |
| 120 | Vector<FBXBoneAnimation> boneAnimations; |
| 121 | Vector<FBXBlendShapeAnimation> blendShapeAnimations; |
| 122 | }; |
| 123 | |
| 124 | /** All information required for creating an animation clip. */ |
| 125 | struct FBXAnimationClipData |
| 126 | { |
| 127 | FBXAnimationClipData(const String& name, bool isAdditive, UINT32 sampleRate, const SPtr<AnimationCurves>& curves, |
| 128 | const SPtr<RootMotion>& rootMotion) |
| 129 | :name(name), isAdditive(isAdditive), sampleRate(sampleRate), curves(curves), rootMotion(rootMotion) |
| 130 | { } |
| 131 | |
| 132 | String name; |
| 133 | bool isAdditive; |
| 134 | UINT32 sampleRate; |
| 135 | SPtr<AnimationCurves> curves; |
| 136 | SPtr<RootMotion> rootMotion; |
| 137 | }; |
| 138 | |
| 139 | /** Imported mesh data. */ |
| 140 | struct FBXImportMesh |
| 141 | { |
| 142 | FbxMesh* fbxMesh; |
| 143 | |
| 144 | Vector<int> indices; |
| 145 | Vector<Vector3> positions; |
| 146 | Vector<Vector3> normals; |
| 147 | Vector<Vector3> tangents; |
| 148 | Vector<Vector3> bitangents; |
| 149 | Vector<RGBA> colors; |
| 150 | Vector<Vector2> UV[FBX_IMPORT_MAX_UV_LAYERS]; |
| 151 | Vector<int> materials; |
| 152 | |
| 153 | Vector<int> smoothingGroups; |
| 154 | Vector<FBXBlendShape> blendShapes; |
| 155 | |
| 156 | Vector<FBXBoneInfluence> boneInfluences; |
| 157 | Vector<FBXBone> bones; |
| 158 | |
| 159 | SPtr<MeshData> meshData; |
| 160 | Vector<SubMesh> subMeshes; |
| 161 | |
| 162 | Vector<FBXImportNode*> referencedBy; |
| 163 | }; |
| 164 | |
| 165 | /** Scene information used and modified during FBX import. */ |
| 166 | struct FBXImportScene |
| 167 | { |
| 168 | FBXImportScene() = default; |
| 169 | ~FBXImportScene(); |
| 170 | |
| 171 | Vector<FBXImportMesh*> meshes; |
| 172 | FBXImportNode* rootNode = nullptr; |
| 173 | |
| 174 | UnorderedMap<FbxNode*, FBXImportNode*> nodeMap; |
| 175 | UnorderedMap<FbxMesh*, UINT32> meshMap; |
| 176 | |
| 177 | Vector<FBXAnimationClip> clips; |
| 178 | }; |
| 179 | |
| 180 | /** @} */ |
| 181 | } |