| 1 | //************************************ bs::framework - Copyright 2018 Marko Pintera **************************************// |
| 2 | //*********** Licensed under the MIT license. See LICENSE.md for full terms. This notice is not to be removed. ***********// |
| 3 | #include "BsPhysXSphereCollider.h" |
| 4 | #include "BsPhysX.h" |
| 5 | #include "PxPhysics.h" |
| 6 | #include "BsFPhysXCollider.h" |
| 7 | |
| 8 | using namespace physx; |
| 9 | |
| 10 | namespace bs |
| 11 | { |
| 12 | PhysXSphereCollider::PhysXSphereCollider(PxPhysics* physx, PxScene* scene, const Vector3& position, |
| 13 | const Quaternion& rotation, float radius) |
| 14 | :mRadius(radius) |
| 15 | { |
| 16 | PxSphereGeometry geometry(radius); |
| 17 | |
| 18 | PxShape* shape = physx->createShape(geometry, *gPhysX().getDefaultMaterial(), true); |
| 19 | shape->setLocalPose(toPxTransform(position, rotation)); |
| 20 | shape->userData = this; |
| 21 | |
| 22 | mInternal = bs_new<FPhysXCollider>(scene, shape); |
| 23 | applyGeometry(); |
| 24 | } |
| 25 | |
| 26 | PhysXSphereCollider::~PhysXSphereCollider() |
| 27 | { |
| 28 | bs_delete(mInternal); |
| 29 | } |
| 30 | |
| 31 | void PhysXSphereCollider::setScale(const Vector3& scale) |
| 32 | { |
| 33 | SphereCollider::setScale(scale); |
| 34 | applyGeometry(); |
| 35 | } |
| 36 | |
| 37 | void PhysXSphereCollider::setRadius(float radius) |
| 38 | { |
| 39 | mRadius = radius; |
| 40 | applyGeometry(); |
| 41 | } |
| 42 | |
| 43 | float PhysXSphereCollider::getRadius() const |
| 44 | { |
| 45 | return mRadius; |
| 46 | } |
| 47 | |
| 48 | void PhysXSphereCollider::applyGeometry() |
| 49 | { |
| 50 | float radius = std::max(0.01f, mRadius * std::max(std::max(mScale.x, mScale.y), mScale.z)); |
| 51 | PxSphereGeometry geometry(radius); |
| 52 | |
| 53 | getInternal()->_getShape()->setGeometry(geometry); |
| 54 | } |
| 55 | |
| 56 | FPhysXCollider* PhysXSphereCollider::getInternal() const |
| 57 | { |
| 58 | return static_cast<FPhysXCollider*>(mInternal); |
| 59 | } |
| 60 | } |