1/*
2 * Copyright 2019 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8/**************************************************************************************************
9 *** This file was autogenerated from GrOverrideInputFragmentProcessor.fp; do not modify.
10 **************************************************************************************************/
11#include "GrOverrideInputFragmentProcessor.h"
12
13#include "src/core/SkUtils.h"
14#include "src/gpu/GrTexture.h"
15#include "src/gpu/glsl/GrGLSLFragmentProcessor.h"
16#include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
17#include "src/gpu/glsl/GrGLSLProgramBuilder.h"
18#include "src/sksl/SkSLCPP.h"
19#include "src/sksl/SkSLUtil.h"
20class GrGLSLOverrideInputFragmentProcessor : public GrGLSLFragmentProcessor {
21public:
22 GrGLSLOverrideInputFragmentProcessor() {}
23 void emitCode(EmitArgs& args) override {
24 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
25 const GrOverrideInputFragmentProcessor& _outer =
26 args.fFp.cast<GrOverrideInputFragmentProcessor>();
27 (void)_outer;
28 auto useUniform = _outer.useUniform;
29 (void)useUniform;
30 auto uniformColor = _outer.uniformColor;
31 (void)uniformColor;
32 auto literalColor = _outer.literalColor;
33 (void)literalColor;
34 if (useUniform) {
35 uniformColorVar = args.fUniformHandler->addUniform(&_outer, kFragment_GrShaderFlag,
36 kHalf4_GrSLType, "uniformColor");
37 }
38 fragBuilder->codeAppendf(
39 R"SkSL(half4 constColor;
40@if (%s) {
41 constColor = %s;
42} else {
43 constColor = half4(%f, %f, %f, %f);
44})SkSL",
45 (_outer.useUniform ? "true" : "false"),
46 uniformColorVar.isValid() ? args.fUniformHandler->getUniformCStr(uniformColorVar)
47 : "half4(0)",
48 _outer.literalColor.fR, _outer.literalColor.fG, _outer.literalColor.fB,
49 _outer.literalColor.fA);
50 SkString _input1992("constColor");
51 SkString _sample1992 = this->invokeChild(0, _input1992.c_str(), args);
52 fragBuilder->codeAppendf(
53 R"SkSL(
54%s = %s;
55)SkSL",
56 args.fOutputColor, _sample1992.c_str());
57 }
58
59private:
60 void onSetData(const GrGLSLProgramDataManager& pdman,
61 const GrFragmentProcessor& _proc) override {
62 const GrOverrideInputFragmentProcessor& _outer =
63 _proc.cast<GrOverrideInputFragmentProcessor>();
64 {
65 if (uniformColorVar.isValid()) {
66 pdman.set4fv(uniformColorVar, 1, (_outer.uniformColor).vec());
67 }
68 }
69 }
70 UniformHandle uniformColorVar;
71};
72GrGLSLFragmentProcessor* GrOverrideInputFragmentProcessor::onCreateGLSLInstance() const {
73 return new GrGLSLOverrideInputFragmentProcessor();
74}
75void GrOverrideInputFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps,
76 GrProcessorKeyBuilder* b) const {
77 b->add32((uint32_t)useUniform);
78 if (!useUniform) {
79 uint16_t red = SkFloatToHalf(literalColor.fR);
80 uint16_t green = SkFloatToHalf(literalColor.fG);
81 uint16_t blue = SkFloatToHalf(literalColor.fB);
82 uint16_t alpha = SkFloatToHalf(literalColor.fA);
83 b->add32(((uint32_t)red << 16) | green);
84 b->add32(((uint32_t)blue << 16) | alpha);
85 }
86}
87bool GrOverrideInputFragmentProcessor::onIsEqual(const GrFragmentProcessor& other) const {
88 const GrOverrideInputFragmentProcessor& that = other.cast<GrOverrideInputFragmentProcessor>();
89 (void)that;
90 if (useUniform != that.useUniform) return false;
91 if (uniformColor != that.uniformColor) return false;
92 if (literalColor != that.literalColor) return false;
93 return true;
94}
95GrOverrideInputFragmentProcessor::GrOverrideInputFragmentProcessor(
96 const GrOverrideInputFragmentProcessor& src)
97 : INHERITED(kGrOverrideInputFragmentProcessor_ClassID, src.optimizationFlags())
98 , useUniform(src.useUniform)
99 , uniformColor(src.uniformColor)
100 , literalColor(src.literalColor) {
101 this->cloneAndRegisterAllChildProcessors(src);
102}
103std::unique_ptr<GrFragmentProcessor> GrOverrideInputFragmentProcessor::clone() const {
104 return std::make_unique<GrOverrideInputFragmentProcessor>(*this);
105}
106#if GR_TEST_UTILS
107SkString GrOverrideInputFragmentProcessor::onDumpInfo() const {
108 return SkStringPrintf(
109 "(useUniform=%s, uniformColor=half4(%f, %f, %f, %f), literalColor=half4(%f, %f, %f, "
110 "%f))",
111 (useUniform ? "true" : "false"), uniformColor.fR, uniformColor.fG, uniformColor.fB,
112 uniformColor.fA, literalColor.fR, literalColor.fG, literalColor.fB, literalColor.fA);
113}
114#endif
115