| 1 | /* | 
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| 2 | * Copyright 2011 Google Inc. | 
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| 3 | * | 
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| 4 | * Use of this source code is governed by a BSD-style license that can be | 
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| 5 | * found in the LICENSE file. | 
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| 6 | */ | 
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| 7 |  | 
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| 8 | #include "src/gpu/gl/GrGLRenderTarget.h" | 
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| 9 |  | 
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| 10 | #include "include/core/SkTraceMemoryDump.h" | 
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| 11 | #include "include/gpu/GrDirectContext.h" | 
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| 12 | #include "src/gpu/GrContextPriv.h" | 
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| 13 | #include "src/gpu/GrGpuResourcePriv.h" | 
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| 14 | #include "src/gpu/gl/GrGLGpu.h" | 
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| 15 | #include "src/gpu/gl/GrGLUtil.h" | 
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| 16 |  | 
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| 17 | #define GPUGL static_cast<GrGLGpu*>(this->getGpu()) | 
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| 18 | #define GL_CALL(X) GR_GL_CALL(GPUGL->glInterface(), X) | 
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| 19 |  | 
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| 20 | // Because this class is virtually derived from GrSurface we must explicitly call its constructor. | 
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| 21 | // Constructor for wrapped render targets. | 
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| 22 | GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | 
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| 23 | const SkISize& dimensions, | 
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| 24 | GrGLFormat format, | 
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| 25 | int sampleCount, | 
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| 26 | const IDs& ids, | 
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| 27 | GrGLStencilAttachment* stencil) | 
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| 28 | : GrSurface(gpu, dimensions, GrProtected::kNo) | 
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| 29 | , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo, stencil) { | 
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| 30 | this->setFlags(gpu->glCaps(), ids); | 
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| 31 | this->init(format, ids); | 
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| 32 | this->registerWithCacheWrapped(GrWrapCacheable::kNo); | 
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| 33 | } | 
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| 34 |  | 
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| 35 | GrGLRenderTarget::GrGLRenderTarget(GrGLGpu* gpu, | 
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| 36 | const SkISize& dimensions, | 
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| 37 | GrGLFormat format, | 
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| 38 | int sampleCount, | 
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| 39 | const IDs& ids) | 
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| 40 | : GrSurface(gpu, dimensions, GrProtected::kNo) | 
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| 41 | , INHERITED(gpu, dimensions, sampleCount, GrProtected::kNo) { | 
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| 42 | this->setFlags(gpu->glCaps(), ids); | 
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| 43 | this->init(format, ids); | 
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| 44 | } | 
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| 45 |  | 
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| 46 | inline void GrGLRenderTarget::setFlags(const GrGLCaps& glCaps, const IDs& idDesc) { | 
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| 47 | if (!idDesc.fRTFBOID) { | 
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| 48 | this->setGLRTFBOIDIs0(); | 
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| 49 | } | 
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| 50 | } | 
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| 51 |  | 
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| 52 | void GrGLRenderTarget::init(GrGLFormat format, const IDs& idDesc) { | 
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| 53 | fRTFBOID                = idDesc.fRTFBOID; | 
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| 54 | fTexFBOID               = idDesc.fTexFBOID; | 
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| 55 | fMSColorRenderbufferID  = idDesc.fMSColorRenderbufferID; | 
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| 56 | fRTFBOOwnership         = idDesc.fRTFBOOwnership; | 
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| 57 | fRTFormat               = format; | 
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| 58 | fNumSamplesOwnedPerPixel = this->totalSamples(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | sk_sp<GrGLRenderTarget> GrGLRenderTarget::MakeWrapped(GrGLGpu* gpu, | 
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| 62 | const SkISize& dimensions, | 
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| 63 | GrGLFormat format, | 
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| 64 | int sampleCount, | 
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| 65 | const IDs& idDesc, | 
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| 66 | int stencilBits) { | 
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| 67 | GrGLStencilAttachment* sb = nullptr; | 
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| 68 | if (stencilBits) { | 
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| 69 | GrGLStencilAttachment::IDDesc sbDesc; | 
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| 70 | GrGLStencilAttachment::Format format; | 
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| 71 | format.fInternalFormat = GrGLStencilAttachment::kUnknownInternalFormat; | 
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| 72 | format.fPacked = false; | 
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| 73 | format.fStencilBits = stencilBits; | 
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| 74 | format.fTotalBits = stencilBits; | 
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| 75 | // Ownership of sb is passed to the GrRenderTarget so doesn't need to be deleted | 
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| 76 | sb = new GrGLStencilAttachment(gpu, sbDesc, dimensions.width(), dimensions.height(), | 
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| 77 | sampleCount, format); | 
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| 78 | } | 
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| 79 | return sk_sp<GrGLRenderTarget>( | 
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| 80 | new GrGLRenderTarget(gpu, dimensions, format, sampleCount, idDesc, sb)); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | GrBackendRenderTarget GrGLRenderTarget::getBackendRenderTarget() const { | 
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| 84 | GrGLFramebufferInfo fbi; | 
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| 85 | fbi.fFBOID = fRTFBOID; | 
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| 86 | fbi.fFormat = GrGLFormatToEnum(this->format()); | 
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| 87 | int numStencilBits = 0; | 
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| 88 | if (GrStencilAttachment* stencil = this->getStencilAttachment()) { | 
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| 89 | numStencilBits = stencil->bits(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | return GrBackendRenderTarget( | 
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| 93 | this->width(), this->height(), this->numSamples(), numStencilBits, fbi); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | GrBackendFormat GrGLRenderTarget::backendFormat() const { | 
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| 97 | // We should never have a GrGLRenderTarget (even a textureable one with a target that is not | 
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| 98 | // texture 2D. | 
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| 99 | return GrBackendFormat::MakeGL(GrGLFormatToEnum(fRTFormat), GR_GL_TEXTURE_2D); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | size_t GrGLRenderTarget::onGpuMemorySize() const { | 
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| 103 | const GrCaps& caps = *this->getGpu()->caps(); | 
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| 104 | return GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), | 
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| 105 | fNumSamplesOwnedPerPixel, GrMipmapped::kNo); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | bool GrGLRenderTarget::completeStencilAttachment() { | 
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| 109 | GrGLGpu* gpu = this->getGLGpu(); | 
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| 110 | const GrGLInterface* interface = gpu->glInterface(); | 
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| 111 | GrStencilAttachment* stencil = this->getStencilAttachment(); | 
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| 112 | if (nullptr == stencil) { | 
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| 113 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 
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| 114 | GR_GL_STENCIL_ATTACHMENT, | 
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| 115 | GR_GL_RENDERBUFFER, 0)); | 
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| 116 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 
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| 117 | GR_GL_DEPTH_ATTACHMENT, | 
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| 118 | GR_GL_RENDERBUFFER, 0)); | 
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| 119 | #ifdef SK_DEBUG | 
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| 120 | if (!gpu->glCaps().skipErrorChecks()) { | 
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| 121 | // This check can cause problems in Chromium if the context has been asynchronously | 
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| 122 | // abandoned (see skbug.com/5200) | 
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| 123 | GrGLenum status; | 
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| 124 | GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 
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| 125 | SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 
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| 126 | } | 
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| 127 | #endif | 
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| 128 | return true; | 
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| 129 | } else { | 
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| 130 | const GrGLStencilAttachment* glStencil = static_cast<const GrGLStencilAttachment*>(stencil); | 
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| 131 | GrGLuint rb = glStencil->renderbufferID(); | 
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| 132 |  | 
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| 133 | gpu->invalidateBoundRenderTarget(); | 
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| 134 | gpu->bindFramebuffer(GR_GL_FRAMEBUFFER, this->renderFBOID()); | 
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| 135 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 
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| 136 | GR_GL_STENCIL_ATTACHMENT, | 
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| 137 | GR_GL_RENDERBUFFER, rb)); | 
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| 138 | if (glStencil->format().fPacked) { | 
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| 139 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 
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| 140 | GR_GL_DEPTH_ATTACHMENT, | 
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| 141 | GR_GL_RENDERBUFFER, rb)); | 
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| 142 | } else { | 
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| 143 | GR_GL_CALL(interface, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, | 
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| 144 | GR_GL_DEPTH_ATTACHMENT, | 
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| 145 | GR_GL_RENDERBUFFER, 0)); | 
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| 146 | } | 
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| 147 |  | 
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| 148 |  | 
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| 149 | #ifdef SK_DEBUG | 
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| 150 | if (!gpu->glCaps().skipErrorChecks()) { | 
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| 151 | // This check can cause problems in Chromium if the context has been asynchronously | 
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| 152 | // abandoned (see skbug.com/5200) | 
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| 153 | GrGLenum status; | 
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| 154 | GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); | 
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| 155 | SkASSERT(GR_GL_FRAMEBUFFER_COMPLETE == status); | 
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| 156 | } | 
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| 157 | #endif | 
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| 158 | return true; | 
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| 159 | } | 
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| 160 | } | 
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| 161 |  | 
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| 162 | void GrGLRenderTarget::onRelease() { | 
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| 163 | if (GrBackendObjectOwnership::kBorrowed != fRTFBOOwnership) { | 
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| 164 | GrGLGpu* gpu = this->getGLGpu(); | 
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| 165 | if (fTexFBOID) { | 
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| 166 | gpu->deleteFramebuffer(fTexFBOID); | 
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| 167 | } | 
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| 168 | if (fRTFBOID && fRTFBOID != fTexFBOID) { | 
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| 169 | gpu->deleteFramebuffer(fRTFBOID); | 
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| 170 | } | 
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| 171 | if (fMSColorRenderbufferID) { | 
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| 172 | GL_CALL(DeleteRenderbuffers(1, &fMSColorRenderbufferID)); | 
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| 173 | } | 
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| 174 | } | 
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| 175 | fRTFBOID                = 0; | 
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| 176 | fTexFBOID               = 0; | 
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| 177 | fMSColorRenderbufferID  = 0; | 
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| 178 | INHERITED::onRelease(); | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void GrGLRenderTarget::onAbandon() { | 
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| 182 | fRTFBOID                = 0; | 
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| 183 | fTexFBOID               = 0; | 
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| 184 | fMSColorRenderbufferID  = 0; | 
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| 185 | INHERITED::onAbandon(); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | GrGLGpu* GrGLRenderTarget::getGLGpu() const { | 
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| 189 | SkASSERT(!this->wasDestroyed()); | 
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| 190 | return static_cast<GrGLGpu*>(this->getGpu()); | 
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| 191 | } | 
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| 192 |  | 
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| 193 | bool GrGLRenderTarget::canAttemptStencilAttachment() const { | 
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| 194 | if (this->getGpu()->getContext()->priv().caps()->avoidStencilBuffers()) { | 
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| 195 | return false; | 
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| 196 | } | 
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| 197 |  | 
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| 198 | // Only modify the FBO's attachments if we have created the FBO. Public APIs do not currently | 
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| 199 | // allow for borrowed FBO ownership, so we can safely assume that if an object is owned, | 
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| 200 | // Skia created it. | 
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| 201 | return this->fRTFBOOwnership == GrBackendObjectOwnership::kOwned; | 
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| 202 | } | 
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| 203 |  | 
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| 204 | void GrGLRenderTarget::dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const { | 
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| 205 | // Don't check this->fRefsWrappedObjects, as we might be the base of a GrGLTextureRenderTarget | 
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| 206 | // which is multiply inherited from both ourselves and a texture. In these cases, one part | 
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| 207 | // (texture, rt) may be wrapped, while the other is owned by Skia. | 
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| 208 | bool refsWrappedRenderTargetObjects = | 
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| 209 | this->fRTFBOOwnership == GrBackendObjectOwnership::kBorrowed; | 
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| 210 | if (refsWrappedRenderTargetObjects && !traceMemoryDump->shouldDumpWrappedObjects()) { | 
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| 211 | return; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | // Don't log the framebuffer, as the framebuffer itself doesn't contribute to meaningful | 
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| 215 | // memory usage. It is always a wrapper around either: | 
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| 216 | // - a texture, which is owned elsewhere, and will be dumped there | 
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| 217 | // - a renderbuffer, which will be dumped below. | 
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| 218 |  | 
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| 219 | // Log any renderbuffer's contribution to memory. | 
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| 220 | if (fMSColorRenderbufferID) { | 
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| 221 | const GrCaps& caps = *this->getGpu()->caps(); | 
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| 222 | size_t size = GrSurface::ComputeSize(caps, this->backendFormat(), this->dimensions(), | 
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| 223 | this->msaaSamples(), GrMipmapped::kNo); | 
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| 224 |  | 
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| 225 | // Due to this resource having both a texture and a renderbuffer component, dump as | 
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| 226 | // skia/gpu_resources/resource_#/renderbuffer | 
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| 227 | SkString resourceName = this->getResourceName(); | 
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| 228 | resourceName.append( "/renderbuffer"); | 
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| 229 |  | 
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| 230 | this->dumpMemoryStatisticsPriv(traceMemoryDump, resourceName, "RenderTarget", size); | 
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| 231 |  | 
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| 232 | SkString renderbuffer_id; | 
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| 233 | renderbuffer_id.appendU32(fMSColorRenderbufferID); | 
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| 234 | traceMemoryDump->setMemoryBacking(resourceName.c_str(), "gl_renderbuffer", | 
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| 235 | renderbuffer_id.c_str()); | 
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| 236 | } | 
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| 237 | } | 
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| 238 |  | 
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| 239 | int GrGLRenderTarget::msaaSamples() const { | 
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| 240 | if (fTexFBOID == kUnresolvableFBOID || fTexFBOID != fRTFBOID) { | 
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| 241 | // If the render target's FBO is external (fTexFBOID == kUnresolvableFBOID), or if we own | 
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| 242 | // the render target's FBO (fTexFBOID == fRTFBOID) then we use the provided sample count. | 
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| 243 | return this->numSamples(); | 
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| 244 | } | 
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| 245 |  | 
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| 246 | // When fTexFBOID == fRTFBOID, we either are not using MSAA, or MSAA is auto resolving, so use | 
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| 247 | // 0 for the sample count. | 
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| 248 | return 0; | 
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| 249 | } | 
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| 250 |  | 
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| 251 | int GrGLRenderTarget::totalSamples() const { | 
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| 252 | int total_samples = this->msaaSamples(); | 
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| 253 |  | 
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| 254 | if (fTexFBOID != kUnresolvableFBOID) { | 
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| 255 | // If we own the resolve buffer then that is one more sample per pixel. | 
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| 256 | total_samples += 1; | 
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| 257 | } | 
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| 258 |  | 
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| 259 | return total_samples; | 
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| 260 | } | 
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| 261 |  | 
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