| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer |
| 16 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
| 17 | |
| 18 | #include "Framebuffer.h" |
| 19 | |
| 20 | #include "main.h" |
| 21 | #include "Renderbuffer.h" |
| 22 | #include "Texture.h" |
| 23 | #include "utilities.h" |
| 24 | |
| 25 | #include <algorithm> |
| 26 | |
| 27 | namespace es2 |
| 28 | { |
| 29 | |
| 30 | bool Framebuffer::IsRenderbuffer(GLenum type) |
| 31 | { |
| 32 | return type == GL_RENDERBUFFER || type == GL_FRAMEBUFFER_DEFAULT; |
| 33 | } |
| 34 | |
| 35 | Framebuffer::Framebuffer() |
| 36 | { |
| 37 | readBuffer = GL_COLOR_ATTACHMENT0; |
| 38 | drawBuffer[0] = GL_COLOR_ATTACHMENT0; |
| 39 | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) |
| 40 | { |
| 41 | drawBuffer[i] = GL_NONE; |
| 42 | } |
| 43 | |
| 44 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 45 | { |
| 46 | mColorbufferType[i] = GL_NONE; |
| 47 | mColorbufferLayer[i] = 0; |
| 48 | } |
| 49 | |
| 50 | mDepthbufferType = GL_NONE; |
| 51 | mDepthbufferLayer = 0; |
| 52 | mStencilbufferType = GL_NONE; |
| 53 | mStencilbufferLayer = 0; |
| 54 | } |
| 55 | |
| 56 | Framebuffer::~Framebuffer() |
| 57 | { |
| 58 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 59 | { |
| 60 | mColorbufferPointer[i] = nullptr; |
| 61 | } |
| 62 | mDepthbufferPointer = nullptr; |
| 63 | mStencilbufferPointer = nullptr; |
| 64 | } |
| 65 | |
| 66 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const |
| 67 | { |
| 68 | Context *context = getContextLocked(); |
| 69 | Renderbuffer *buffer = nullptr; |
| 70 | |
| 71 | if(type == GL_NONE) |
| 72 | { |
| 73 | buffer = nullptr; |
| 74 | } |
| 75 | else if(IsRenderbuffer(type)) |
| 76 | { |
| 77 | buffer = context->getRenderbuffer(handle); |
| 78 | } |
| 79 | else if(IsTextureTarget(type)) |
| 80 | { |
| 81 | buffer = context->getTexture(handle)->getRenderbuffer(type, level); |
| 82 | } |
| 83 | else UNREACHABLE(type); |
| 84 | |
| 85 | return buffer; |
| 86 | } |
| 87 | |
| 88 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level, GLint layer) |
| 89 | { |
| 90 | mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; |
| 91 | mColorbufferPointer[index] = lookupRenderbuffer(type, colorbuffer, level); |
| 92 | mColorbufferLayer[index] = layer; |
| 93 | } |
| 94 | |
| 95 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) |
| 96 | { |
| 97 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
| 98 | mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); |
| 99 | mDepthbufferLayer = layer; |
| 100 | } |
| 101 | |
| 102 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) |
| 103 | { |
| 104 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
| 105 | mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer, level); |
| 106 | mStencilbufferLayer = layer; |
| 107 | } |
| 108 | |
| 109 | void Framebuffer::setReadBuffer(GLenum buf) |
| 110 | { |
| 111 | readBuffer = buf; |
| 112 | } |
| 113 | |
| 114 | void Framebuffer::setDrawBuffer(GLuint index, GLenum buf) |
| 115 | { |
| 116 | drawBuffer[index] = buf; |
| 117 | } |
| 118 | |
| 119 | GLenum Framebuffer::getReadBuffer() const |
| 120 | { |
| 121 | return readBuffer; |
| 122 | } |
| 123 | |
| 124 | GLenum Framebuffer::getDrawBuffer(GLuint index) const |
| 125 | { |
| 126 | return drawBuffer[index]; |
| 127 | } |
| 128 | |
| 129 | void Framebuffer::detachTexture(GLuint texture) |
| 130 | { |
| 131 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 132 | { |
| 133 | if(mColorbufferPointer[i].name() == texture && IsTextureTarget(mColorbufferType[i])) |
| 134 | { |
| 135 | mColorbufferType[i] = GL_NONE; |
| 136 | mColorbufferPointer[i] = nullptr; |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) |
| 141 | { |
| 142 | mDepthbufferType = GL_NONE; |
| 143 | mDepthbufferPointer = nullptr; |
| 144 | } |
| 145 | |
| 146 | if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType)) |
| 147 | { |
| 148 | mStencilbufferType = GL_NONE; |
| 149 | mStencilbufferPointer = nullptr; |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
| 154 | { |
| 155 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 156 | { |
| 157 | if(mColorbufferPointer[i].name() == renderbuffer && IsRenderbuffer(mColorbufferType[i])) |
| 158 | { |
| 159 | mColorbufferType[i] = GL_NONE; |
| 160 | mColorbufferPointer[i] = nullptr; |
| 161 | } |
| 162 | } |
| 163 | |
| 164 | if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) |
| 165 | { |
| 166 | mDepthbufferType = GL_NONE; |
| 167 | mDepthbufferPointer = nullptr; |
| 168 | } |
| 169 | |
| 170 | if(mStencilbufferPointer.name() == renderbuffer && IsRenderbuffer(mStencilbufferType)) |
| 171 | { |
| 172 | mStencilbufferType = GL_NONE; |
| 173 | mStencilbufferPointer = nullptr; |
| 174 | } |
| 175 | } |
| 176 | |
| 177 | // Increments refcount on surface. |
| 178 | // caller must Release() the returned surface |
| 179 | egl::Image *Framebuffer::getRenderTarget(GLuint index) |
| 180 | { |
| 181 | if(index < MAX_COLOR_ATTACHMENTS) |
| 182 | { |
| 183 | Renderbuffer *colorbuffer = mColorbufferPointer[index]; |
| 184 | |
| 185 | if(colorbuffer) |
| 186 | { |
| 187 | return colorbuffer->getRenderTarget(); |
| 188 | } |
| 189 | } |
| 190 | |
| 191 | return nullptr; |
| 192 | } |
| 193 | |
| 194 | egl::Image *Framebuffer::getReadRenderTarget() |
| 195 | { |
| 196 | return getRenderTarget(getReadBufferIndex()); |
| 197 | } |
| 198 | |
| 199 | // Increments refcount on surface. |
| 200 | // caller must Release() the returned surface |
| 201 | egl::Image *Framebuffer::getDepthBuffer() |
| 202 | { |
| 203 | Renderbuffer *depthbuffer = mDepthbufferPointer; |
| 204 | |
| 205 | if(depthbuffer) |
| 206 | { |
| 207 | return depthbuffer->getRenderTarget(); |
| 208 | } |
| 209 | |
| 210 | return nullptr; |
| 211 | } |
| 212 | |
| 213 | // Increments refcount on surface. |
| 214 | // caller must Release() the returned surface |
| 215 | egl::Image *Framebuffer::getStencilBuffer() |
| 216 | { |
| 217 | Renderbuffer *stencilbuffer = mStencilbufferPointer; |
| 218 | |
| 219 | if(stencilbuffer) |
| 220 | { |
| 221 | return stencilbuffer->getRenderTarget(); |
| 222 | } |
| 223 | |
| 224 | return nullptr; |
| 225 | } |
| 226 | |
| 227 | Renderbuffer *Framebuffer::getColorbuffer(GLuint index) const |
| 228 | { |
| 229 | return (index < MAX_COLOR_ATTACHMENTS) ? mColorbufferPointer[index] : (Renderbuffer*)nullptr; |
| 230 | } |
| 231 | |
| 232 | Renderbuffer *Framebuffer::getReadColorbuffer() const |
| 233 | { |
| 234 | return getColorbuffer(getReadBufferIndex()); |
| 235 | } |
| 236 | |
| 237 | Renderbuffer *Framebuffer::getDepthbuffer() const |
| 238 | { |
| 239 | return mDepthbufferPointer; |
| 240 | } |
| 241 | |
| 242 | Renderbuffer *Framebuffer::getStencilbuffer() const |
| 243 | { |
| 244 | return mStencilbufferPointer; |
| 245 | } |
| 246 | |
| 247 | GLenum Framebuffer::getReadBufferType() |
| 248 | { |
| 249 | if(readBuffer == GL_NONE) |
| 250 | { |
| 251 | return GL_NONE; |
| 252 | } |
| 253 | |
| 254 | return mColorbufferType[getReadBufferIndex()]; |
| 255 | } |
| 256 | |
| 257 | GLenum Framebuffer::getColorbufferType(GLuint index) |
| 258 | { |
| 259 | return mColorbufferType[index]; |
| 260 | } |
| 261 | |
| 262 | GLenum Framebuffer::getDepthbufferType() |
| 263 | { |
| 264 | return mDepthbufferType; |
| 265 | } |
| 266 | |
| 267 | GLenum Framebuffer::getStencilbufferType() |
| 268 | { |
| 269 | return mStencilbufferType; |
| 270 | } |
| 271 | |
| 272 | GLuint Framebuffer::getColorbufferName(GLuint index) |
| 273 | { |
| 274 | return mColorbufferPointer[index].name(); |
| 275 | } |
| 276 | |
| 277 | GLuint Framebuffer::getDepthbufferName() |
| 278 | { |
| 279 | return mDepthbufferPointer.name(); |
| 280 | } |
| 281 | |
| 282 | GLuint Framebuffer::getStencilbufferName() |
| 283 | { |
| 284 | return mStencilbufferPointer.name(); |
| 285 | } |
| 286 | |
| 287 | GLint Framebuffer::getColorbufferLayer(GLuint index) |
| 288 | { |
| 289 | return mColorbufferLayer[index]; |
| 290 | } |
| 291 | |
| 292 | GLint Framebuffer::getDepthbufferLayer() |
| 293 | { |
| 294 | return mDepthbufferLayer; |
| 295 | } |
| 296 | |
| 297 | GLint Framebuffer::getStencilbufferLayer() |
| 298 | { |
| 299 | return mStencilbufferLayer; |
| 300 | } |
| 301 | |
| 302 | bool Framebuffer::hasStencil() |
| 303 | { |
| 304 | if(mStencilbufferType != GL_NONE) |
| 305 | { |
| 306 | Renderbuffer *stencilbufferObject = getStencilbuffer(); |
| 307 | |
| 308 | if(stencilbufferObject) |
| 309 | { |
| 310 | return stencilbufferObject->getStencilSize() > 0; |
| 311 | } |
| 312 | } |
| 313 | |
| 314 | return false; |
| 315 | } |
| 316 | |
| 317 | GLenum Framebuffer::completeness() |
| 318 | { |
| 319 | int width; |
| 320 | int height; |
| 321 | int samples; |
| 322 | |
| 323 | return completeness(width, height, samples); |
| 324 | } |
| 325 | |
| 326 | GLenum Framebuffer::completeness(int &width, int &height, int &samples) |
| 327 | { |
| 328 | width = -1; |
| 329 | height = -1; |
| 330 | samples = -1; |
| 331 | |
| 332 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
| 333 | { |
| 334 | if(mColorbufferType[i] != GL_NONE) |
| 335 | { |
| 336 | Renderbuffer *colorbuffer = getColorbuffer(i); |
| 337 | |
| 338 | if(!colorbuffer) |
| 339 | { |
| 340 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 341 | } |
| 342 | |
| 343 | if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 || (colorbuffer->getDepth() <= mColorbufferLayer[i])) |
| 344 | { |
| 345 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 346 | } |
| 347 | |
| 348 | if(IsRenderbuffer(mColorbufferType[i])) |
| 349 | { |
| 350 | if(!IsColorRenderable(colorbuffer->getFormat())) |
| 351 | { |
| 352 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 353 | } |
| 354 | } |
| 355 | else if(IsTextureTarget(mColorbufferType[i])) |
| 356 | { |
| 357 | GLint format = colorbuffer->getFormat(); |
| 358 | |
| 359 | if(!IsColorRenderable(format)) |
| 360 | { |
| 361 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 362 | } |
| 363 | |
| 364 | if(IsDepthTexture(format) || IsStencilTexture(format)) |
| 365 | { |
| 366 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 367 | } |
| 368 | } |
| 369 | else |
| 370 | { |
| 371 | UNREACHABLE(mColorbufferType[i]); |
| 372 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 373 | } |
| 374 | |
| 375 | if(width == -1 || height == -1) |
| 376 | { |
| 377 | width = colorbuffer->getWidth(); |
| 378 | height = colorbuffer->getHeight(); |
| 379 | samples = colorbuffer->getSamples(); |
| 380 | } |
| 381 | else |
| 382 | { |
| 383 | if(samples != colorbuffer->getSamples()) |
| 384 | { |
| 385 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| 386 | } |
| 387 | |
| 388 | width = std::min(width, colorbuffer->getWidth()); |
| 389 | height = std::min(height, colorbuffer->getHeight()); |
| 390 | } |
| 391 | } |
| 392 | } |
| 393 | |
| 394 | Renderbuffer *depthbuffer = nullptr; |
| 395 | Renderbuffer *stencilbuffer = nullptr; |
| 396 | |
| 397 | if(mDepthbufferType != GL_NONE) |
| 398 | { |
| 399 | depthbuffer = getDepthbuffer(); |
| 400 | |
| 401 | if(!depthbuffer) |
| 402 | { |
| 403 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 404 | } |
| 405 | |
| 406 | if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 || (depthbuffer->getDepth() <= mDepthbufferLayer)) |
| 407 | { |
| 408 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 409 | } |
| 410 | |
| 411 | if(IsRenderbuffer(mDepthbufferType)) |
| 412 | { |
| 413 | if(!es2::IsDepthRenderable(depthbuffer->getFormat())) |
| 414 | { |
| 415 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 416 | } |
| 417 | } |
| 418 | else if(IsTextureTarget(mDepthbufferType)) |
| 419 | { |
| 420 | if(!es2::IsDepthTexture(depthbuffer->getFormat())) |
| 421 | { |
| 422 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 423 | } |
| 424 | } |
| 425 | else |
| 426 | { |
| 427 | UNREACHABLE(mDepthbufferType); |
| 428 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 429 | } |
| 430 | |
| 431 | if(width == -1 || height == -1) |
| 432 | { |
| 433 | width = depthbuffer->getWidth(); |
| 434 | height = depthbuffer->getHeight(); |
| 435 | samples = depthbuffer->getSamples(); |
| 436 | } |
| 437 | else |
| 438 | { |
| 439 | if(samples != depthbuffer->getSamples()) |
| 440 | { |
| 441 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| 442 | } |
| 443 | |
| 444 | width = std::min(width, depthbuffer->getWidth()); |
| 445 | height = std::min(height, depthbuffer->getHeight()); |
| 446 | } |
| 447 | } |
| 448 | |
| 449 | if(mStencilbufferType != GL_NONE) |
| 450 | { |
| 451 | stencilbuffer = getStencilbuffer(); |
| 452 | |
| 453 | if(!stencilbuffer) |
| 454 | { |
| 455 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 456 | } |
| 457 | |
| 458 | if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0 || (stencilbuffer->getDepth() <= mStencilbufferLayer)) |
| 459 | { |
| 460 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 461 | } |
| 462 | |
| 463 | if(IsRenderbuffer(mStencilbufferType)) |
| 464 | { |
| 465 | if(!es2::IsStencilRenderable(stencilbuffer->getFormat())) |
| 466 | { |
| 467 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 468 | } |
| 469 | } |
| 470 | else if(IsTextureTarget(mStencilbufferType)) |
| 471 | { |
| 472 | GLenum internalformat = stencilbuffer->getFormat(); |
| 473 | |
| 474 | if(!es2::IsStencilTexture(internalformat)) |
| 475 | { |
| 476 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 477 | } |
| 478 | } |
| 479 | else |
| 480 | { |
| 481 | UNREACHABLE(mStencilbufferType); |
| 482 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
| 483 | } |
| 484 | |
| 485 | if(width == -1 || height == -1) |
| 486 | { |
| 487 | width = stencilbuffer->getWidth(); |
| 488 | height = stencilbuffer->getHeight(); |
| 489 | samples = stencilbuffer->getSamples(); |
| 490 | } |
| 491 | else |
| 492 | { |
| 493 | if(samples != stencilbuffer->getSamples()) |
| 494 | { |
| 495 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
| 496 | } |
| 497 | |
| 498 | width = std::min(width, stencilbuffer->getWidth()); |
| 499 | height = std::min(height, stencilbuffer->getHeight()); |
| 500 | } |
| 501 | } |
| 502 | |
| 503 | if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
| 504 | { |
| 505 | // In the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness: |
| 506 | // "The framebuffer object target is said to be framebuffer complete if all the following conditions are true: |
| 507 | // [...] |
| 508 | // Depth and stencil attachments, if present, are the same image. |
| 509 | // { FRAMEBUFFER_UNSUPPORTED }" |
| 510 | return GL_FRAMEBUFFER_UNSUPPORTED; |
| 511 | } |
| 512 | |
| 513 | // We need to have at least one attachment to be complete |
| 514 | if(width == -1 || height == -1) |
| 515 | { |
| 516 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
| 517 | } |
| 518 | |
| 519 | return GL_FRAMEBUFFER_COMPLETE; |
| 520 | } |
| 521 | |
| 522 | GLenum Framebuffer::getImplementationColorReadFormat() const |
| 523 | { |
| 524 | Renderbuffer *colorbuffer = getReadColorbuffer(); |
| 525 | |
| 526 | if(colorbuffer) |
| 527 | { |
| 528 | switch(colorbuffer->getFormat()) |
| 529 | { |
| 530 | case GL_BGRA8_EXT: return GL_BGRA_EXT; |
| 531 | case GL_RGBA4: return GL_RGBA; |
| 532 | case GL_RGB5_A1: return GL_RGBA; |
| 533 | case GL_RGBA8: return GL_RGBA; |
| 534 | case GL_RGB565: return GL_RGB; |
| 535 | case GL_RGB8: return GL_RGB; |
| 536 | case GL_R8: return GL_RED; |
| 537 | case GL_RG8: return GL_RG; |
| 538 | case GL_R8I: return GL_RED_INTEGER; |
| 539 | case GL_RG8I: return GL_RG_INTEGER; |
| 540 | case GL_RGB8I: return GL_RGB_INTEGER; |
| 541 | case GL_RGBA8I: return GL_RGBA_INTEGER; |
| 542 | case GL_R8UI: return GL_RED_INTEGER; |
| 543 | case GL_RG8UI: return GL_RG_INTEGER; |
| 544 | case GL_RGB8UI: return GL_RGB_INTEGER; |
| 545 | case GL_RGBA8UI: return GL_RGBA_INTEGER; |
| 546 | case GL_R16I: return GL_RED_INTEGER; |
| 547 | case GL_RG16I: return GL_RG_INTEGER; |
| 548 | case GL_RGB16I: return GL_RGB_INTEGER; |
| 549 | case GL_RGBA16I: return GL_RGBA_INTEGER; |
| 550 | case GL_R16UI: return GL_RED_INTEGER; |
| 551 | case GL_RG16UI: return GL_RG_INTEGER; |
| 552 | case GL_RGB16UI: return GL_RGB_INTEGER; |
| 553 | case GL_RGB10_A2UI: return GL_RGBA_INTEGER; |
| 554 | case GL_RGBA16UI: return GL_RGBA_INTEGER; |
| 555 | case GL_R32I: return GL_RED_INTEGER; |
| 556 | case GL_RG32I: return GL_RG_INTEGER; |
| 557 | case GL_RGB32I: return GL_RGB_INTEGER; |
| 558 | case GL_RGBA32I: return GL_RGBA_INTEGER; |
| 559 | case GL_R32UI: return GL_RED_INTEGER; |
| 560 | case GL_RG32UI: return GL_RG_INTEGER; |
| 561 | case GL_RGB32UI: return GL_RGB_INTEGER; |
| 562 | case GL_RGBA32UI: return GL_RGBA_INTEGER; |
| 563 | case GL_R16F: return GL_RED; |
| 564 | case GL_RG16F: return GL_RG; |
| 565 | case GL_R11F_G11F_B10F: return GL_RGB; |
| 566 | case GL_RGB16F: return GL_RGB; |
| 567 | case GL_RGBA16F: return GL_RGBA; |
| 568 | case GL_R32F: return GL_RED; |
| 569 | case GL_RG32F: return GL_RG; |
| 570 | case GL_RGB32F: return GL_RGB; |
| 571 | case GL_RGBA32F: return GL_RGBA; |
| 572 | case GL_RGB10_A2: return GL_RGBA; |
| 573 | case GL_SRGB8: return GL_RGB; |
| 574 | case GL_SRGB8_ALPHA8: return GL_RGBA; |
| 575 | default: |
| 576 | UNREACHABLE(colorbuffer->getFormat()); |
| 577 | } |
| 578 | } |
| 579 | |
| 580 | return GL_RGBA; |
| 581 | } |
| 582 | |
| 583 | GLenum Framebuffer::getImplementationColorReadType() const |
| 584 | { |
| 585 | Renderbuffer *colorbuffer = getReadColorbuffer(); |
| 586 | |
| 587 | if(colorbuffer) |
| 588 | { |
| 589 | switch(colorbuffer->getFormat()) |
| 590 | { |
| 591 | case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; |
| 592 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; |
| 593 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; |
| 594 | case GL_RGBA8: return GL_UNSIGNED_BYTE; |
| 595 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; |
| 596 | case GL_RGB8: return GL_UNSIGNED_BYTE; |
| 597 | case GL_R8: return GL_UNSIGNED_BYTE; |
| 598 | case GL_RG8: return GL_UNSIGNED_BYTE; |
| 599 | case GL_R8I: return GL_INT; |
| 600 | case GL_RG8I: return GL_INT; |
| 601 | case GL_RGB8I: return GL_INT; |
| 602 | case GL_RGBA8I: return GL_INT; |
| 603 | case GL_R8UI: return GL_UNSIGNED_BYTE; |
| 604 | case GL_RG8UI: return GL_UNSIGNED_BYTE; |
| 605 | case GL_RGB8UI: return GL_UNSIGNED_BYTE; |
| 606 | case GL_RGBA8UI: return GL_UNSIGNED_BYTE; |
| 607 | case GL_R16I: return GL_INT; |
| 608 | case GL_RG16I: return GL_INT; |
| 609 | case GL_RGB16I: return GL_INT; |
| 610 | case GL_RGBA16I: return GL_INT; |
| 611 | case GL_R16UI: return GL_UNSIGNED_INT; |
| 612 | case GL_RG16UI: return GL_UNSIGNED_INT; |
| 613 | case GL_RGB16UI: return GL_UNSIGNED_INT; |
| 614 | case GL_RGB10_A2UI: return GL_UNSIGNED_INT_2_10_10_10_REV; |
| 615 | case GL_RGBA16UI: return GL_UNSIGNED_INT; |
| 616 | case GL_R32I: return GL_INT; |
| 617 | case GL_RG32I: return GL_INT; |
| 618 | case GL_RGB32I: return GL_INT; |
| 619 | case GL_RGBA32I: return GL_INT; |
| 620 | case GL_R32UI: return GL_UNSIGNED_INT; |
| 621 | case GL_RG32UI: return GL_UNSIGNED_INT; |
| 622 | case GL_RGB32UI: return GL_UNSIGNED_INT; |
| 623 | case GL_RGBA32UI: return GL_UNSIGNED_INT; |
| 624 | case GL_R16F: return GL_HALF_FLOAT; |
| 625 | case GL_RG16F: return GL_HALF_FLOAT; |
| 626 | case GL_R11F_G11F_B10F: return GL_HALF_FLOAT; |
| 627 | case GL_RGB16F: return GL_HALF_FLOAT; |
| 628 | case GL_RGBA16F: return GL_HALF_FLOAT; |
| 629 | case GL_R32F: return GL_FLOAT; |
| 630 | case GL_RG32F: return GL_FLOAT; |
| 631 | case GL_RGB32F: return GL_FLOAT; |
| 632 | case GL_RGBA32F: return GL_FLOAT; |
| 633 | case GL_RGB10_A2: return GL_UNSIGNED_INT_2_10_10_10_REV; |
| 634 | case GL_SRGB8: return GL_UNSIGNED_BYTE; |
| 635 | case GL_SRGB8_ALPHA8: return GL_UNSIGNED_BYTE; |
| 636 | default: |
| 637 | UNREACHABLE(colorbuffer->getFormat()); |
| 638 | } |
| 639 | } |
| 640 | |
| 641 | return GL_UNSIGNED_BYTE; |
| 642 | } |
| 643 | |
| 644 | GLenum Framebuffer::getDepthReadFormat() const |
| 645 | { |
| 646 | Renderbuffer *depthbuffer = getDepthbuffer(); |
| 647 | |
| 648 | if(depthbuffer) |
| 649 | { |
| 650 | // There is only one depth read format. |
| 651 | return GL_DEPTH_COMPONENT; |
| 652 | } |
| 653 | |
| 654 | // If there is no depth buffer, GL_INVALID_OPERATION occurs. |
| 655 | return GL_NONE; |
| 656 | } |
| 657 | |
| 658 | GLenum Framebuffer::getDepthReadType() const |
| 659 | { |
| 660 | Renderbuffer *depthbuffer = getDepthbuffer(); |
| 661 | |
| 662 | if(depthbuffer) |
| 663 | { |
| 664 | switch(depthbuffer->getFormat()) |
| 665 | { |
| 666 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
| 667 | case GL_DEPTH_COMPONENT24: return GL_UNSIGNED_INT; |
| 668 | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; |
| 669 | case GL_DEPTH_COMPONENT32F: return GL_FLOAT; |
| 670 | case GL_DEPTH24_STENCIL8: return GL_UNSIGNED_INT_24_8_OES; |
| 671 | case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
| 672 | default: |
| 673 | UNREACHABLE(depthbuffer->getFormat()); |
| 674 | } |
| 675 | } |
| 676 | |
| 677 | // If there is no depth buffer, GL_INVALID_OPERATION occurs. |
| 678 | return GL_NONE; |
| 679 | } |
| 680 | |
| 681 | GLuint Framebuffer::getReadBufferIndex() const |
| 682 | { |
| 683 | switch(readBuffer) |
| 684 | { |
| 685 | case GL_BACK: |
| 686 | return 0; |
| 687 | case GL_NONE: |
| 688 | return GL_INVALID_INDEX; |
| 689 | default: |
| 690 | return readBuffer - GL_COLOR_ATTACHMENT0; |
| 691 | } |
| 692 | } |
| 693 | |
| 694 | DefaultFramebuffer::DefaultFramebuffer() |
| 695 | { |
| 696 | readBuffer = GL_BACK; |
| 697 | drawBuffer[0] = GL_BACK; |
| 698 | } |
| 699 | |
| 700 | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
| 701 | { |
| 702 | GLenum defaultRenderbufferType = GL_FRAMEBUFFER_DEFAULT; |
| 703 | mColorbufferPointer[0] = new Renderbuffer(0, colorbuffer); |
| 704 | mColorbufferType[0] = defaultRenderbufferType; |
| 705 | |
| 706 | readBuffer = GL_BACK; |
| 707 | drawBuffer[0] = GL_BACK; |
| 708 | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) |
| 709 | { |
| 710 | mColorbufferPointer[i] = nullptr; |
| 711 | mColorbufferType[i] = GL_NONE; |
| 712 | } |
| 713 | |
| 714 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
| 715 | mDepthbufferPointer = depthStencilRenderbuffer; |
| 716 | mStencilbufferPointer = depthStencilRenderbuffer; |
| 717 | |
| 718 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; |
| 719 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; |
| 720 | } |
| 721 | |
| 722 | } |
| 723 | |