1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | // Framebuffer.cpp: Implements the Framebuffer class. Implements GL framebuffer |
16 | // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. |
17 | |
18 | #include "Framebuffer.h" |
19 | |
20 | #include "main.h" |
21 | #include "Renderbuffer.h" |
22 | #include "Texture.h" |
23 | #include "utilities.h" |
24 | |
25 | #include <algorithm> |
26 | |
27 | namespace es2 |
28 | { |
29 | |
30 | bool Framebuffer::IsRenderbuffer(GLenum type) |
31 | { |
32 | return type == GL_RENDERBUFFER || type == GL_FRAMEBUFFER_DEFAULT; |
33 | } |
34 | |
35 | Framebuffer::Framebuffer() |
36 | { |
37 | readBuffer = GL_COLOR_ATTACHMENT0; |
38 | drawBuffer[0] = GL_COLOR_ATTACHMENT0; |
39 | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) |
40 | { |
41 | drawBuffer[i] = GL_NONE; |
42 | } |
43 | |
44 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
45 | { |
46 | mColorbufferType[i] = GL_NONE; |
47 | mColorbufferLayer[i] = 0; |
48 | } |
49 | |
50 | mDepthbufferType = GL_NONE; |
51 | mDepthbufferLayer = 0; |
52 | mStencilbufferType = GL_NONE; |
53 | mStencilbufferLayer = 0; |
54 | } |
55 | |
56 | Framebuffer::~Framebuffer() |
57 | { |
58 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
59 | { |
60 | mColorbufferPointer[i] = nullptr; |
61 | } |
62 | mDepthbufferPointer = nullptr; |
63 | mStencilbufferPointer = nullptr; |
64 | } |
65 | |
66 | Renderbuffer *Framebuffer::lookupRenderbuffer(GLenum type, GLuint handle, GLint level) const |
67 | { |
68 | Context *context = getContextLocked(); |
69 | Renderbuffer *buffer = nullptr; |
70 | |
71 | if(type == GL_NONE) |
72 | { |
73 | buffer = nullptr; |
74 | } |
75 | else if(IsRenderbuffer(type)) |
76 | { |
77 | buffer = context->getRenderbuffer(handle); |
78 | } |
79 | else if(IsTextureTarget(type)) |
80 | { |
81 | buffer = context->getTexture(handle)->getRenderbuffer(type, level); |
82 | } |
83 | else UNREACHABLE(type); |
84 | |
85 | return buffer; |
86 | } |
87 | |
88 | void Framebuffer::setColorbuffer(GLenum type, GLuint colorbuffer, GLuint index, GLint level, GLint layer) |
89 | { |
90 | mColorbufferType[index] = (colorbuffer != 0) ? type : GL_NONE; |
91 | mColorbufferPointer[index] = lookupRenderbuffer(type, colorbuffer, level); |
92 | mColorbufferLayer[index] = layer; |
93 | } |
94 | |
95 | void Framebuffer::setDepthbuffer(GLenum type, GLuint depthbuffer, GLint level, GLint layer) |
96 | { |
97 | mDepthbufferType = (depthbuffer != 0) ? type : GL_NONE; |
98 | mDepthbufferPointer = lookupRenderbuffer(type, depthbuffer, level); |
99 | mDepthbufferLayer = layer; |
100 | } |
101 | |
102 | void Framebuffer::setStencilbuffer(GLenum type, GLuint stencilbuffer, GLint level, GLint layer) |
103 | { |
104 | mStencilbufferType = (stencilbuffer != 0) ? type : GL_NONE; |
105 | mStencilbufferPointer = lookupRenderbuffer(type, stencilbuffer, level); |
106 | mStencilbufferLayer = layer; |
107 | } |
108 | |
109 | void Framebuffer::setReadBuffer(GLenum buf) |
110 | { |
111 | readBuffer = buf; |
112 | } |
113 | |
114 | void Framebuffer::setDrawBuffer(GLuint index, GLenum buf) |
115 | { |
116 | drawBuffer[index] = buf; |
117 | } |
118 | |
119 | GLenum Framebuffer::getReadBuffer() const |
120 | { |
121 | return readBuffer; |
122 | } |
123 | |
124 | GLenum Framebuffer::getDrawBuffer(GLuint index) const |
125 | { |
126 | return drawBuffer[index]; |
127 | } |
128 | |
129 | void Framebuffer::detachTexture(GLuint texture) |
130 | { |
131 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
132 | { |
133 | if(mColorbufferPointer[i].name() == texture && IsTextureTarget(mColorbufferType[i])) |
134 | { |
135 | mColorbufferType[i] = GL_NONE; |
136 | mColorbufferPointer[i] = nullptr; |
137 | } |
138 | } |
139 | |
140 | if(mDepthbufferPointer.name() == texture && IsTextureTarget(mDepthbufferType)) |
141 | { |
142 | mDepthbufferType = GL_NONE; |
143 | mDepthbufferPointer = nullptr; |
144 | } |
145 | |
146 | if(mStencilbufferPointer.name() == texture && IsTextureTarget(mStencilbufferType)) |
147 | { |
148 | mStencilbufferType = GL_NONE; |
149 | mStencilbufferPointer = nullptr; |
150 | } |
151 | } |
152 | |
153 | void Framebuffer::detachRenderbuffer(GLuint renderbuffer) |
154 | { |
155 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
156 | { |
157 | if(mColorbufferPointer[i].name() == renderbuffer && IsRenderbuffer(mColorbufferType[i])) |
158 | { |
159 | mColorbufferType[i] = GL_NONE; |
160 | mColorbufferPointer[i] = nullptr; |
161 | } |
162 | } |
163 | |
164 | if(mDepthbufferPointer.name() == renderbuffer && IsRenderbuffer(mDepthbufferType)) |
165 | { |
166 | mDepthbufferType = GL_NONE; |
167 | mDepthbufferPointer = nullptr; |
168 | } |
169 | |
170 | if(mStencilbufferPointer.name() == renderbuffer && IsRenderbuffer(mStencilbufferType)) |
171 | { |
172 | mStencilbufferType = GL_NONE; |
173 | mStencilbufferPointer = nullptr; |
174 | } |
175 | } |
176 | |
177 | // Increments refcount on surface. |
178 | // caller must Release() the returned surface |
179 | egl::Image *Framebuffer::getRenderTarget(GLuint index) |
180 | { |
181 | if(index < MAX_COLOR_ATTACHMENTS) |
182 | { |
183 | Renderbuffer *colorbuffer = mColorbufferPointer[index]; |
184 | |
185 | if(colorbuffer) |
186 | { |
187 | return colorbuffer->getRenderTarget(); |
188 | } |
189 | } |
190 | |
191 | return nullptr; |
192 | } |
193 | |
194 | egl::Image *Framebuffer::getReadRenderTarget() |
195 | { |
196 | return getRenderTarget(getReadBufferIndex()); |
197 | } |
198 | |
199 | // Increments refcount on surface. |
200 | // caller must Release() the returned surface |
201 | egl::Image *Framebuffer::getDepthBuffer() |
202 | { |
203 | Renderbuffer *depthbuffer = mDepthbufferPointer; |
204 | |
205 | if(depthbuffer) |
206 | { |
207 | return depthbuffer->getRenderTarget(); |
208 | } |
209 | |
210 | return nullptr; |
211 | } |
212 | |
213 | // Increments refcount on surface. |
214 | // caller must Release() the returned surface |
215 | egl::Image *Framebuffer::getStencilBuffer() |
216 | { |
217 | Renderbuffer *stencilbuffer = mStencilbufferPointer; |
218 | |
219 | if(stencilbuffer) |
220 | { |
221 | return stencilbuffer->getRenderTarget(); |
222 | } |
223 | |
224 | return nullptr; |
225 | } |
226 | |
227 | Renderbuffer *Framebuffer::getColorbuffer(GLuint index) const |
228 | { |
229 | return (index < MAX_COLOR_ATTACHMENTS) ? mColorbufferPointer[index] : (Renderbuffer*)nullptr; |
230 | } |
231 | |
232 | Renderbuffer *Framebuffer::getReadColorbuffer() const |
233 | { |
234 | return getColorbuffer(getReadBufferIndex()); |
235 | } |
236 | |
237 | Renderbuffer *Framebuffer::getDepthbuffer() const |
238 | { |
239 | return mDepthbufferPointer; |
240 | } |
241 | |
242 | Renderbuffer *Framebuffer::getStencilbuffer() const |
243 | { |
244 | return mStencilbufferPointer; |
245 | } |
246 | |
247 | GLenum Framebuffer::getReadBufferType() |
248 | { |
249 | if(readBuffer == GL_NONE) |
250 | { |
251 | return GL_NONE; |
252 | } |
253 | |
254 | return mColorbufferType[getReadBufferIndex()]; |
255 | } |
256 | |
257 | GLenum Framebuffer::getColorbufferType(GLuint index) |
258 | { |
259 | return mColorbufferType[index]; |
260 | } |
261 | |
262 | GLenum Framebuffer::getDepthbufferType() |
263 | { |
264 | return mDepthbufferType; |
265 | } |
266 | |
267 | GLenum Framebuffer::getStencilbufferType() |
268 | { |
269 | return mStencilbufferType; |
270 | } |
271 | |
272 | GLuint Framebuffer::getColorbufferName(GLuint index) |
273 | { |
274 | return mColorbufferPointer[index].name(); |
275 | } |
276 | |
277 | GLuint Framebuffer::getDepthbufferName() |
278 | { |
279 | return mDepthbufferPointer.name(); |
280 | } |
281 | |
282 | GLuint Framebuffer::getStencilbufferName() |
283 | { |
284 | return mStencilbufferPointer.name(); |
285 | } |
286 | |
287 | GLint Framebuffer::getColorbufferLayer(GLuint index) |
288 | { |
289 | return mColorbufferLayer[index]; |
290 | } |
291 | |
292 | GLint Framebuffer::getDepthbufferLayer() |
293 | { |
294 | return mDepthbufferLayer; |
295 | } |
296 | |
297 | GLint Framebuffer::getStencilbufferLayer() |
298 | { |
299 | return mStencilbufferLayer; |
300 | } |
301 | |
302 | bool Framebuffer::hasStencil() |
303 | { |
304 | if(mStencilbufferType != GL_NONE) |
305 | { |
306 | Renderbuffer *stencilbufferObject = getStencilbuffer(); |
307 | |
308 | if(stencilbufferObject) |
309 | { |
310 | return stencilbufferObject->getStencilSize() > 0; |
311 | } |
312 | } |
313 | |
314 | return false; |
315 | } |
316 | |
317 | GLenum Framebuffer::completeness() |
318 | { |
319 | int width; |
320 | int height; |
321 | int samples; |
322 | |
323 | return completeness(width, height, samples); |
324 | } |
325 | |
326 | GLenum Framebuffer::completeness(int &width, int &height, int &samples) |
327 | { |
328 | width = -1; |
329 | height = -1; |
330 | samples = -1; |
331 | |
332 | for(int i = 0; i < MAX_COLOR_ATTACHMENTS; i++) |
333 | { |
334 | if(mColorbufferType[i] != GL_NONE) |
335 | { |
336 | Renderbuffer *colorbuffer = getColorbuffer(i); |
337 | |
338 | if(!colorbuffer) |
339 | { |
340 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
341 | } |
342 | |
343 | if(colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0 || (colorbuffer->getDepth() <= mColorbufferLayer[i])) |
344 | { |
345 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
346 | } |
347 | |
348 | if(IsRenderbuffer(mColorbufferType[i])) |
349 | { |
350 | if(!IsColorRenderable(colorbuffer->getFormat())) |
351 | { |
352 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
353 | } |
354 | } |
355 | else if(IsTextureTarget(mColorbufferType[i])) |
356 | { |
357 | GLint format = colorbuffer->getFormat(); |
358 | |
359 | if(!IsColorRenderable(format)) |
360 | { |
361 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
362 | } |
363 | |
364 | if(IsDepthTexture(format) || IsStencilTexture(format)) |
365 | { |
366 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
367 | } |
368 | } |
369 | else |
370 | { |
371 | UNREACHABLE(mColorbufferType[i]); |
372 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
373 | } |
374 | |
375 | if(width == -1 || height == -1) |
376 | { |
377 | width = colorbuffer->getWidth(); |
378 | height = colorbuffer->getHeight(); |
379 | samples = colorbuffer->getSamples(); |
380 | } |
381 | else |
382 | { |
383 | if(samples != colorbuffer->getSamples()) |
384 | { |
385 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
386 | } |
387 | |
388 | width = std::min(width, colorbuffer->getWidth()); |
389 | height = std::min(height, colorbuffer->getHeight()); |
390 | } |
391 | } |
392 | } |
393 | |
394 | Renderbuffer *depthbuffer = nullptr; |
395 | Renderbuffer *stencilbuffer = nullptr; |
396 | |
397 | if(mDepthbufferType != GL_NONE) |
398 | { |
399 | depthbuffer = getDepthbuffer(); |
400 | |
401 | if(!depthbuffer) |
402 | { |
403 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
404 | } |
405 | |
406 | if(depthbuffer->getWidth() == 0 || depthbuffer->getHeight() == 0 || (depthbuffer->getDepth() <= mDepthbufferLayer)) |
407 | { |
408 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
409 | } |
410 | |
411 | if(IsRenderbuffer(mDepthbufferType)) |
412 | { |
413 | if(!es2::IsDepthRenderable(depthbuffer->getFormat())) |
414 | { |
415 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
416 | } |
417 | } |
418 | else if(IsTextureTarget(mDepthbufferType)) |
419 | { |
420 | if(!es2::IsDepthTexture(depthbuffer->getFormat())) |
421 | { |
422 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
423 | } |
424 | } |
425 | else |
426 | { |
427 | UNREACHABLE(mDepthbufferType); |
428 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
429 | } |
430 | |
431 | if(width == -1 || height == -1) |
432 | { |
433 | width = depthbuffer->getWidth(); |
434 | height = depthbuffer->getHeight(); |
435 | samples = depthbuffer->getSamples(); |
436 | } |
437 | else |
438 | { |
439 | if(samples != depthbuffer->getSamples()) |
440 | { |
441 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
442 | } |
443 | |
444 | width = std::min(width, depthbuffer->getWidth()); |
445 | height = std::min(height, depthbuffer->getHeight()); |
446 | } |
447 | } |
448 | |
449 | if(mStencilbufferType != GL_NONE) |
450 | { |
451 | stencilbuffer = getStencilbuffer(); |
452 | |
453 | if(!stencilbuffer) |
454 | { |
455 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
456 | } |
457 | |
458 | if(stencilbuffer->getWidth() == 0 || stencilbuffer->getHeight() == 0 || (stencilbuffer->getDepth() <= mStencilbufferLayer)) |
459 | { |
460 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
461 | } |
462 | |
463 | if(IsRenderbuffer(mStencilbufferType)) |
464 | { |
465 | if(!es2::IsStencilRenderable(stencilbuffer->getFormat())) |
466 | { |
467 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
468 | } |
469 | } |
470 | else if(IsTextureTarget(mStencilbufferType)) |
471 | { |
472 | GLenum internalformat = stencilbuffer->getFormat(); |
473 | |
474 | if(!es2::IsStencilTexture(internalformat)) |
475 | { |
476 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
477 | } |
478 | } |
479 | else |
480 | { |
481 | UNREACHABLE(mStencilbufferType); |
482 | return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT; |
483 | } |
484 | |
485 | if(width == -1 || height == -1) |
486 | { |
487 | width = stencilbuffer->getWidth(); |
488 | height = stencilbuffer->getHeight(); |
489 | samples = stencilbuffer->getSamples(); |
490 | } |
491 | else |
492 | { |
493 | if(samples != stencilbuffer->getSamples()) |
494 | { |
495 | return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE; |
496 | } |
497 | |
498 | width = std::min(width, stencilbuffer->getWidth()); |
499 | height = std::min(height, stencilbuffer->getHeight()); |
500 | } |
501 | } |
502 | |
503 | if(depthbuffer && stencilbuffer && (depthbuffer != stencilbuffer)) |
504 | { |
505 | // In the GLES 3.0 spec, section 4.4.4, Framebuffer Completeness: |
506 | // "The framebuffer object target is said to be framebuffer complete if all the following conditions are true: |
507 | // [...] |
508 | // Depth and stencil attachments, if present, are the same image. |
509 | // { FRAMEBUFFER_UNSUPPORTED }" |
510 | return GL_FRAMEBUFFER_UNSUPPORTED; |
511 | } |
512 | |
513 | // We need to have at least one attachment to be complete |
514 | if(width == -1 || height == -1) |
515 | { |
516 | return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT; |
517 | } |
518 | |
519 | return GL_FRAMEBUFFER_COMPLETE; |
520 | } |
521 | |
522 | GLenum Framebuffer::getImplementationColorReadFormat() const |
523 | { |
524 | Renderbuffer *colorbuffer = getReadColorbuffer(); |
525 | |
526 | if(colorbuffer) |
527 | { |
528 | switch(colorbuffer->getFormat()) |
529 | { |
530 | case GL_BGRA8_EXT: return GL_BGRA_EXT; |
531 | case GL_RGBA4: return GL_RGBA; |
532 | case GL_RGB5_A1: return GL_RGBA; |
533 | case GL_RGBA8: return GL_RGBA; |
534 | case GL_RGB565: return GL_RGB; |
535 | case GL_RGB8: return GL_RGB; |
536 | case GL_R8: return GL_RED; |
537 | case GL_RG8: return GL_RG; |
538 | case GL_R8I: return GL_RED_INTEGER; |
539 | case GL_RG8I: return GL_RG_INTEGER; |
540 | case GL_RGB8I: return GL_RGB_INTEGER; |
541 | case GL_RGBA8I: return GL_RGBA_INTEGER; |
542 | case GL_R8UI: return GL_RED_INTEGER; |
543 | case GL_RG8UI: return GL_RG_INTEGER; |
544 | case GL_RGB8UI: return GL_RGB_INTEGER; |
545 | case GL_RGBA8UI: return GL_RGBA_INTEGER; |
546 | case GL_R16I: return GL_RED_INTEGER; |
547 | case GL_RG16I: return GL_RG_INTEGER; |
548 | case GL_RGB16I: return GL_RGB_INTEGER; |
549 | case GL_RGBA16I: return GL_RGBA_INTEGER; |
550 | case GL_R16UI: return GL_RED_INTEGER; |
551 | case GL_RG16UI: return GL_RG_INTEGER; |
552 | case GL_RGB16UI: return GL_RGB_INTEGER; |
553 | case GL_RGB10_A2UI: return GL_RGBA_INTEGER; |
554 | case GL_RGBA16UI: return GL_RGBA_INTEGER; |
555 | case GL_R32I: return GL_RED_INTEGER; |
556 | case GL_RG32I: return GL_RG_INTEGER; |
557 | case GL_RGB32I: return GL_RGB_INTEGER; |
558 | case GL_RGBA32I: return GL_RGBA_INTEGER; |
559 | case GL_R32UI: return GL_RED_INTEGER; |
560 | case GL_RG32UI: return GL_RG_INTEGER; |
561 | case GL_RGB32UI: return GL_RGB_INTEGER; |
562 | case GL_RGBA32UI: return GL_RGBA_INTEGER; |
563 | case GL_R16F: return GL_RED; |
564 | case GL_RG16F: return GL_RG; |
565 | case GL_R11F_G11F_B10F: return GL_RGB; |
566 | case GL_RGB16F: return GL_RGB; |
567 | case GL_RGBA16F: return GL_RGBA; |
568 | case GL_R32F: return GL_RED; |
569 | case GL_RG32F: return GL_RG; |
570 | case GL_RGB32F: return GL_RGB; |
571 | case GL_RGBA32F: return GL_RGBA; |
572 | case GL_RGB10_A2: return GL_RGBA; |
573 | case GL_SRGB8: return GL_RGB; |
574 | case GL_SRGB8_ALPHA8: return GL_RGBA; |
575 | default: |
576 | UNREACHABLE(colorbuffer->getFormat()); |
577 | } |
578 | } |
579 | |
580 | return GL_RGBA; |
581 | } |
582 | |
583 | GLenum Framebuffer::getImplementationColorReadType() const |
584 | { |
585 | Renderbuffer *colorbuffer = getReadColorbuffer(); |
586 | |
587 | if(colorbuffer) |
588 | { |
589 | switch(colorbuffer->getFormat()) |
590 | { |
591 | case GL_BGRA8_EXT: return GL_UNSIGNED_BYTE; |
592 | case GL_RGBA4: return GL_UNSIGNED_SHORT_4_4_4_4; |
593 | case GL_RGB5_A1: return GL_UNSIGNED_SHORT_5_5_5_1; |
594 | case GL_RGBA8: return GL_UNSIGNED_BYTE; |
595 | case GL_RGB565: return GL_UNSIGNED_SHORT_5_6_5; |
596 | case GL_RGB8: return GL_UNSIGNED_BYTE; |
597 | case GL_R8: return GL_UNSIGNED_BYTE; |
598 | case GL_RG8: return GL_UNSIGNED_BYTE; |
599 | case GL_R8I: return GL_INT; |
600 | case GL_RG8I: return GL_INT; |
601 | case GL_RGB8I: return GL_INT; |
602 | case GL_RGBA8I: return GL_INT; |
603 | case GL_R8UI: return GL_UNSIGNED_BYTE; |
604 | case GL_RG8UI: return GL_UNSIGNED_BYTE; |
605 | case GL_RGB8UI: return GL_UNSIGNED_BYTE; |
606 | case GL_RGBA8UI: return GL_UNSIGNED_BYTE; |
607 | case GL_R16I: return GL_INT; |
608 | case GL_RG16I: return GL_INT; |
609 | case GL_RGB16I: return GL_INT; |
610 | case GL_RGBA16I: return GL_INT; |
611 | case GL_R16UI: return GL_UNSIGNED_INT; |
612 | case GL_RG16UI: return GL_UNSIGNED_INT; |
613 | case GL_RGB16UI: return GL_UNSIGNED_INT; |
614 | case GL_RGB10_A2UI: return GL_UNSIGNED_INT_2_10_10_10_REV; |
615 | case GL_RGBA16UI: return GL_UNSIGNED_INT; |
616 | case GL_R32I: return GL_INT; |
617 | case GL_RG32I: return GL_INT; |
618 | case GL_RGB32I: return GL_INT; |
619 | case GL_RGBA32I: return GL_INT; |
620 | case GL_R32UI: return GL_UNSIGNED_INT; |
621 | case GL_RG32UI: return GL_UNSIGNED_INT; |
622 | case GL_RGB32UI: return GL_UNSIGNED_INT; |
623 | case GL_RGBA32UI: return GL_UNSIGNED_INT; |
624 | case GL_R16F: return GL_HALF_FLOAT; |
625 | case GL_RG16F: return GL_HALF_FLOAT; |
626 | case GL_R11F_G11F_B10F: return GL_HALF_FLOAT; |
627 | case GL_RGB16F: return GL_HALF_FLOAT; |
628 | case GL_RGBA16F: return GL_HALF_FLOAT; |
629 | case GL_R32F: return GL_FLOAT; |
630 | case GL_RG32F: return GL_FLOAT; |
631 | case GL_RGB32F: return GL_FLOAT; |
632 | case GL_RGBA32F: return GL_FLOAT; |
633 | case GL_RGB10_A2: return GL_UNSIGNED_INT_2_10_10_10_REV; |
634 | case GL_SRGB8: return GL_UNSIGNED_BYTE; |
635 | case GL_SRGB8_ALPHA8: return GL_UNSIGNED_BYTE; |
636 | default: |
637 | UNREACHABLE(colorbuffer->getFormat()); |
638 | } |
639 | } |
640 | |
641 | return GL_UNSIGNED_BYTE; |
642 | } |
643 | |
644 | GLenum Framebuffer::getDepthReadFormat() const |
645 | { |
646 | Renderbuffer *depthbuffer = getDepthbuffer(); |
647 | |
648 | if(depthbuffer) |
649 | { |
650 | // There is only one depth read format. |
651 | return GL_DEPTH_COMPONENT; |
652 | } |
653 | |
654 | // If there is no depth buffer, GL_INVALID_OPERATION occurs. |
655 | return GL_NONE; |
656 | } |
657 | |
658 | GLenum Framebuffer::getDepthReadType() const |
659 | { |
660 | Renderbuffer *depthbuffer = getDepthbuffer(); |
661 | |
662 | if(depthbuffer) |
663 | { |
664 | switch(depthbuffer->getFormat()) |
665 | { |
666 | case GL_DEPTH_COMPONENT16: return GL_UNSIGNED_SHORT; |
667 | case GL_DEPTH_COMPONENT24: return GL_UNSIGNED_INT; |
668 | case GL_DEPTH_COMPONENT32_OES: return GL_UNSIGNED_INT; |
669 | case GL_DEPTH_COMPONENT32F: return GL_FLOAT; |
670 | case GL_DEPTH24_STENCIL8: return GL_UNSIGNED_INT_24_8_OES; |
671 | case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; |
672 | default: |
673 | UNREACHABLE(depthbuffer->getFormat()); |
674 | } |
675 | } |
676 | |
677 | // If there is no depth buffer, GL_INVALID_OPERATION occurs. |
678 | return GL_NONE; |
679 | } |
680 | |
681 | GLuint Framebuffer::getReadBufferIndex() const |
682 | { |
683 | switch(readBuffer) |
684 | { |
685 | case GL_BACK: |
686 | return 0; |
687 | case GL_NONE: |
688 | return GL_INVALID_INDEX; |
689 | default: |
690 | return readBuffer - GL_COLOR_ATTACHMENT0; |
691 | } |
692 | } |
693 | |
694 | DefaultFramebuffer::DefaultFramebuffer() |
695 | { |
696 | readBuffer = GL_BACK; |
697 | drawBuffer[0] = GL_BACK; |
698 | } |
699 | |
700 | DefaultFramebuffer::DefaultFramebuffer(Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil) |
701 | { |
702 | GLenum defaultRenderbufferType = GL_FRAMEBUFFER_DEFAULT; |
703 | mColorbufferPointer[0] = new Renderbuffer(0, colorbuffer); |
704 | mColorbufferType[0] = defaultRenderbufferType; |
705 | |
706 | readBuffer = GL_BACK; |
707 | drawBuffer[0] = GL_BACK; |
708 | for(int i = 1; i < MAX_COLOR_ATTACHMENTS; i++) |
709 | { |
710 | mColorbufferPointer[i] = nullptr; |
711 | mColorbufferType[i] = GL_NONE; |
712 | } |
713 | |
714 | Renderbuffer *depthStencilRenderbuffer = new Renderbuffer(0, depthStencil); |
715 | mDepthbufferPointer = depthStencilRenderbuffer; |
716 | mStencilbufferPointer = depthStencilRenderbuffer; |
717 | |
718 | mDepthbufferType = (depthStencilRenderbuffer->getDepthSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; |
719 | mStencilbufferType = (depthStencilRenderbuffer->getStencilSize() != 0) ? GL_FRAMEBUFFER_DEFAULT : GL_NONE; |
720 | } |
721 | |
722 | } |
723 | |