| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // Texture.h: Defines the abstract Texture class and its concrete derived |
| 16 | // classes Texture2D and TextureCubeMap. Implements GL texture objects and |
| 17 | // related functionality. [OpenGL ES 2.0.24] section 3.7 page 63. |
| 18 | |
| 19 | #ifndef LIBGLESV2_TEXTURE_H_ |
| 20 | #define LIBGLESV2_TEXTURE_H_ |
| 21 | |
| 22 | #include "Renderbuffer.h" |
| 23 | #include "common/Object.hpp" |
| 24 | #include "utilities.h" |
| 25 | #include "libEGL/Texture.hpp" |
| 26 | #include "common/debug.h" |
| 27 | |
| 28 | #include <GLES2/gl2.h> |
| 29 | |
| 30 | #include <vector> |
| 31 | |
| 32 | namespace gl { class Surface; } |
| 33 | |
| 34 | namespace es2 |
| 35 | { |
| 36 | class Sampler; |
| 37 | |
| 38 | enum |
| 39 | { |
| 40 | IMPLEMENTATION_MAX_TEXTURE_LEVELS = sw::MIPMAP_LEVELS, |
| 41 | IMPLEMENTATION_MAX_TEXTURE_SIZE = 1 << (IMPLEMENTATION_MAX_TEXTURE_LEVELS - 1), |
| 42 | IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = IMPLEMENTATION_MAX_TEXTURE_SIZE, |
| 43 | IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = IMPLEMENTATION_MAX_TEXTURE_SIZE, |
| 44 | IMPLEMENTATION_MAX_ARRAY_TEXTURE_LAYERS = IMPLEMENTATION_MAX_TEXTURE_SIZE, |
| 45 | IMPLEMENTATION_MAX_RENDERBUFFER_SIZE = sw::OUTLINE_RESOLUTION, |
| 46 | }; |
| 47 | |
| 48 | class ImageLevels |
| 49 | { |
| 50 | public: |
| 51 | inline const egl::Image* operator[](size_t index) const |
| 52 | { |
| 53 | return (index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? image[index] : nullptr; |
| 54 | } |
| 55 | |
| 56 | inline egl::Image*& operator[](size_t index) |
| 57 | { |
| 58 | if(index < IMPLEMENTATION_MAX_TEXTURE_LEVELS) |
| 59 | { |
| 60 | return image[index]; |
| 61 | } |
| 62 | |
| 63 | return getNullImage(); |
| 64 | } |
| 65 | |
| 66 | inline void release() |
| 67 | { |
| 68 | for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 69 | { |
| 70 | if(image[i]) |
| 71 | { |
| 72 | image[i]->release(); |
| 73 | image[i] = nullptr; |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | inline void unbind(const egl::Texture* texture) |
| 79 | { |
| 80 | for(int i = 0; i < IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++) |
| 81 | { |
| 82 | if(image[i]) |
| 83 | { |
| 84 | image[i]->unbind(texture); |
| 85 | image[i] = nullptr; |
| 86 | } |
| 87 | } |
| 88 | } |
| 89 | |
| 90 | private: |
| 91 | egl::Image *image[IMPLEMENTATION_MAX_TEXTURE_LEVELS] = {}; |
| 92 | static egl::Image*& getNullImage(); |
| 93 | }; |
| 94 | |
| 95 | class Texture : public egl::Texture |
| 96 | { |
| 97 | public: |
| 98 | explicit Texture(GLuint name); |
| 99 | |
| 100 | sw::Resource *getResource() const override; |
| 101 | |
| 102 | virtual void addProxyRef(const Renderbuffer *proxy) = 0; |
| 103 | virtual void releaseProxy(const Renderbuffer *proxy) = 0; |
| 104 | |
| 105 | virtual GLenum getTarget() const = 0; |
| 106 | |
| 107 | bool setMinFilter(GLenum filter); |
| 108 | bool setMagFilter(GLenum filter); |
| 109 | bool setWrapS(GLenum wrap); |
| 110 | bool setWrapT(GLenum wrap); |
| 111 | bool setWrapR(GLenum wrap); |
| 112 | bool setMaxAnisotropy(GLfloat textureMaxAnisotropy); |
| 113 | bool setBaseLevel(GLint baseLevel); |
| 114 | bool setCompareFunc(GLenum compareFunc); |
| 115 | bool setCompareMode(GLenum compareMode); |
| 116 | void makeImmutable(GLsizei levels); |
| 117 | bool setMaxLevel(GLint maxLevel); |
| 118 | bool setMaxLOD(GLfloat maxLOD); |
| 119 | bool setMinLOD(GLfloat minLOD); |
| 120 | bool setSwizzleR(GLenum swizzleR); |
| 121 | bool setSwizzleG(GLenum swizzleG); |
| 122 | bool setSwizzleB(GLenum swizzleB); |
| 123 | bool setSwizzleA(GLenum swizzleA); |
| 124 | |
| 125 | GLenum getMinFilter() const { return mMinFilter; } |
| 126 | GLenum getMagFilter() const { return mMagFilter; } |
| 127 | GLenum getWrapS() const { return mWrapS; } |
| 128 | GLenum getWrapT() const { return mWrapT; } |
| 129 | GLenum getWrapR() const { return mWrapR; } |
| 130 | GLfloat getMaxAnisotropy() const { return mMaxAnisotropy; } |
| 131 | GLint getBaseLevel() const { return mBaseLevel; } |
| 132 | GLenum getCompareFunc() const { return mCompareFunc; } |
| 133 | GLenum getCompareMode() const { return mCompareMode; } |
| 134 | GLboolean getImmutableFormat() const { return mImmutableFormat; } |
| 135 | GLsizei getImmutableLevels() const { return mImmutableLevels; } |
| 136 | GLint getMaxLevel() const { return mMaxLevel; } |
| 137 | GLfloat getMaxLOD() const { return mMaxLOD; } |
| 138 | GLfloat getMinLOD() const { return mMinLOD; } |
| 139 | GLenum getSwizzleR() const { return mSwizzleR; } |
| 140 | GLenum getSwizzleG() const { return mSwizzleG; } |
| 141 | GLenum getSwizzleB() const { return mSwizzleB; } |
| 142 | GLenum getSwizzleA() const { return mSwizzleA; } |
| 143 | |
| 144 | virtual GLsizei getWidth(GLenum target, GLint level) const = 0; |
| 145 | virtual GLsizei getHeight(GLenum target, GLint level) const = 0; |
| 146 | virtual GLsizei getDepth(GLenum target, GLint level) const; |
| 147 | virtual GLint getFormat(GLenum target, GLint level) const = 0; |
| 148 | virtual int getTopLevel() const = 0; |
| 149 | virtual bool hasNonBaseLevels() const = 0; |
| 150 | virtual bool requiresSync() const = 0; |
| 151 | |
| 152 | virtual bool isBaseLevelDefined() const = 0; |
| 153 | virtual bool isSamplerComplete(Sampler *sampler) const = 0; |
| 154 | virtual bool isCompressed(GLenum target, GLint level) const = 0; |
| 155 | virtual bool isDepth(GLenum target, GLint level) const = 0; |
| 156 | |
| 157 | virtual Renderbuffer *getRenderbuffer(GLenum target, GLint level) = 0; |
| 158 | virtual egl::Image *getRenderTarget(GLenum target, unsigned int level) = 0; |
| 159 | egl::Image *createSharedImage(GLenum target, unsigned int level); |
| 160 | virtual bool isShared(GLenum target, unsigned int level) const = 0; |
| 161 | |
| 162 | virtual void generateMipmaps() = 0; |
| 163 | virtual void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) = 0; |
| 164 | |
| 165 | protected: |
| 166 | ~Texture() override; |
| 167 | |
| 168 | void setImage(GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image); |
| 169 | void subImage(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels, egl::Image *image); |
| 170 | void setCompressedImage(GLsizei imageSize, const void *pixels, egl::Image *image); |
| 171 | void subImageCompressed(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels, egl::Image *image); |
| 172 | |
| 173 | bool copy(egl::Image *source, const sw::SliceRect &sourceRect, GLint xoffset, GLint yoffset, GLint zoffset, egl::Image *dest); |
| 174 | |
| 175 | bool isMipmapFiltered(Sampler *sampler) const; |
| 176 | |
| 177 | GLenum mMinFilter; |
| 178 | GLenum mMagFilter; |
| 179 | GLenum mWrapS; |
| 180 | GLenum mWrapT; |
| 181 | GLenum mWrapR; |
| 182 | GLfloat mMaxAnisotropy; |
| 183 | GLint mBaseLevel; |
| 184 | GLenum mCompareFunc; |
| 185 | GLenum mCompareMode; |
| 186 | GLboolean mImmutableFormat; |
| 187 | GLsizei mImmutableLevels; |
| 188 | GLint mMaxLevel; |
| 189 | GLfloat mMaxLOD; |
| 190 | GLfloat mMinLOD; |
| 191 | GLenum mSwizzleR; |
| 192 | GLenum mSwizzleG; |
| 193 | GLenum mSwizzleB; |
| 194 | GLenum mSwizzleA; |
| 195 | |
| 196 | sw::Resource *resource; |
| 197 | }; |
| 198 | |
| 199 | class Texture2D : public Texture |
| 200 | { |
| 201 | public: |
| 202 | explicit Texture2D(GLuint name); |
| 203 | |
| 204 | void addProxyRef(const Renderbuffer *proxy) override; |
| 205 | void releaseProxy(const Renderbuffer *proxy) override; |
| 206 | void sweep() override; |
| 207 | |
| 208 | GLenum getTarget() const override; |
| 209 | |
| 210 | GLsizei getWidth(GLenum target, GLint level) const override; |
| 211 | GLsizei getHeight(GLenum target, GLint level) const override; |
| 212 | GLint getFormat(GLenum target, GLint level) const override; |
| 213 | int getTopLevel() const override; |
| 214 | bool hasNonBaseLevels() const override; |
| 215 | bool requiresSync() const override; |
| 216 | |
| 217 | void setImage(GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 218 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 219 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 220 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 221 | void copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); |
| 222 | void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; |
| 223 | |
| 224 | void setSharedImage(egl::Image *image); |
| 225 | |
| 226 | bool isBaseLevelDefined() const override; |
| 227 | bool isSamplerComplete(Sampler *sampler) const override; |
| 228 | bool isCompressed(GLenum target, GLint level) const override; |
| 229 | bool isDepth(GLenum target, GLint level) const override; |
| 230 | |
| 231 | void bindTexImage(gl::Surface *surface); |
| 232 | void releaseTexImage() override; |
| 233 | |
| 234 | void generateMipmaps() override; |
| 235 | |
| 236 | Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; |
| 237 | egl::Image *getRenderTarget(GLenum target, unsigned int level) override; |
| 238 | bool isShared(GLenum target, unsigned int level) const override; |
| 239 | |
| 240 | egl::Image *getImage(unsigned int level); |
| 241 | |
| 242 | protected: |
| 243 | ~Texture2D() override; |
| 244 | |
| 245 | bool isMipmapComplete() const; |
| 246 | |
| 247 | ImageLevels image; |
| 248 | |
| 249 | gl::Surface *mSurface; |
| 250 | |
| 251 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 252 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 253 | // back to this texture, there would be a circular reference if we used a binding |
| 254 | // pointer here. This reference count will cause the pointer to be set to null if |
| 255 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 256 | Renderbuffer *mColorbufferProxy; |
| 257 | unsigned int mProxyRefs; |
| 258 | }; |
| 259 | |
| 260 | class Texture2DRect : public Texture2D |
| 261 | { |
| 262 | public: |
| 263 | explicit Texture2DRect(GLuint name); |
| 264 | |
| 265 | GLenum getTarget() const override; |
| 266 | |
| 267 | Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; |
| 268 | }; |
| 269 | |
| 270 | class TextureCubeMap : public Texture |
| 271 | { |
| 272 | public: |
| 273 | explicit TextureCubeMap(GLuint name); |
| 274 | |
| 275 | void addProxyRef(const Renderbuffer *proxy) override; |
| 276 | void releaseProxy(const Renderbuffer *proxy) override; |
| 277 | void sweep() override; |
| 278 | |
| 279 | GLenum getTarget() const override; |
| 280 | |
| 281 | GLsizei getWidth(GLenum target, GLint level) const override; |
| 282 | GLsizei getHeight(GLenum target, GLint level) const override; |
| 283 | GLint getFormat(GLenum target, GLint level) const override; |
| 284 | int getTopLevel() const override; |
| 285 | bool hasNonBaseLevels() const override; |
| 286 | bool requiresSync() const override; |
| 287 | |
| 288 | void setImage(GLenum target, GLint level, GLsizei width, GLsizei height, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 289 | void setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels); |
| 290 | |
| 291 | void subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 292 | void subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels); |
| 293 | void copyImage(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source); |
| 294 | void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; |
| 295 | |
| 296 | bool isBaseLevelDefined() const override; |
| 297 | bool isSamplerComplete(Sampler *sampler) const override; |
| 298 | bool isCompressed(GLenum target, GLint level) const override; |
| 299 | bool isDepth(GLenum target, GLint level) const override; |
| 300 | void releaseTexImage() override; |
| 301 | |
| 302 | void generateMipmaps() override; |
| 303 | void updateBorders(int level); |
| 304 | |
| 305 | Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; |
| 306 | egl::Image *getRenderTarget(GLenum target, unsigned int level) override; |
| 307 | bool isShared(GLenum target, unsigned int level) const override; |
| 308 | |
| 309 | egl::Image *getImage(int face, unsigned int level); |
| 310 | |
| 311 | bool isCubeComplete() const; |
| 312 | |
| 313 | protected: |
| 314 | ~TextureCubeMap() override; |
| 315 | |
| 316 | private: |
| 317 | bool isMipmapCubeComplete() const; |
| 318 | |
| 319 | // face is one of the GL_TEXTURE_CUBE_MAP_* enumerants. Returns nullptr on failure. |
| 320 | egl::Image *getImage(GLenum face, unsigned int level); |
| 321 | |
| 322 | ImageLevels image[6]; |
| 323 | |
| 324 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 325 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 326 | // back to this texture, there would be a circular reference if we used a binding |
| 327 | // pointer here. This reference count will cause the pointer to be set to null if |
| 328 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 329 | Renderbuffer *mFaceProxies[6]; |
| 330 | unsigned int mFaceProxyRefs[6]; |
| 331 | }; |
| 332 | |
| 333 | class Texture3D : public Texture |
| 334 | { |
| 335 | public: |
| 336 | explicit Texture3D(GLuint name); |
| 337 | |
| 338 | void addProxyRef(const Renderbuffer *proxy) override; |
| 339 | void releaseProxy(const Renderbuffer *proxy) override; |
| 340 | void sweep() override; |
| 341 | |
| 342 | GLenum getTarget() const override; |
| 343 | |
| 344 | GLsizei getWidth(GLenum target, GLint level) const override; |
| 345 | GLsizei getHeight(GLenum target, GLint level) const override; |
| 346 | GLsizei getDepth(GLenum target, GLint level) const override; |
| 347 | GLint getFormat(GLenum target, GLint level) const override; |
| 348 | int getTopLevel() const override; |
| 349 | bool hasNonBaseLevels() const override; |
| 350 | bool requiresSync() const override; |
| 351 | |
| 352 | void setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLint internalformat, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 353 | void setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels); |
| 354 | void subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const gl::PixelStorageModes &unpackParameters, const void *pixels); |
| 355 | void subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels); |
| 356 | void copyImage(GLint level, GLenum internalformat, GLint x, GLint y, GLint z, GLsizei width, GLsizei height, GLsizei depth, Renderbuffer *source); |
| 357 | void copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Renderbuffer *source) override; |
| 358 | |
| 359 | void setSharedImage(egl::Image *image); |
| 360 | |
| 361 | bool isBaseLevelDefined() const override; |
| 362 | bool isSamplerComplete(Sampler *sampler) const override; |
| 363 | bool isCompressed(GLenum target, GLint level) const override; |
| 364 | bool isDepth(GLenum target, GLint level) const override; |
| 365 | void releaseTexImage() override; |
| 366 | |
| 367 | void generateMipmaps() override; |
| 368 | |
| 369 | Renderbuffer *getRenderbuffer(GLenum target, GLint level) override; |
| 370 | egl::Image *getRenderTarget(GLenum target, unsigned int level) override; |
| 371 | bool isShared(GLenum target, unsigned int level) const override; |
| 372 | |
| 373 | egl::Image *getImage(unsigned int level); |
| 374 | |
| 375 | protected: |
| 376 | ~Texture3D() override; |
| 377 | |
| 378 | bool isMipmapComplete() const; |
| 379 | |
| 380 | ImageLevels image; |
| 381 | |
| 382 | gl::Surface *mSurface; |
| 383 | |
| 384 | // A specific internal reference count is kept for colorbuffer proxy references, |
| 385 | // because, as the renderbuffer acting as proxy will maintain a binding pointer |
| 386 | // back to this texture, there would be a circular reference if we used a binding |
| 387 | // pointer here. This reference count will cause the pointer to be set to null if |
| 388 | // the count drops to zero, but will not cause deletion of the Renderbuffer. |
| 389 | Renderbuffer *mColorbufferProxy; |
| 390 | unsigned int mProxyRefs; |
| 391 | }; |
| 392 | |
| 393 | class Texture2DArray : public Texture3D |
| 394 | { |
| 395 | public: |
| 396 | explicit Texture2DArray(GLuint name); |
| 397 | |
| 398 | GLenum getTarget() const override; |
| 399 | void generateMipmaps() override; |
| 400 | |
| 401 | protected: |
| 402 | ~Texture2DArray() override; |
| 403 | }; |
| 404 | |
| 405 | class TextureExternal : public Texture2D |
| 406 | { |
| 407 | public: |
| 408 | explicit TextureExternal(GLuint name); |
| 409 | |
| 410 | GLenum getTarget() const override; |
| 411 | |
| 412 | protected: |
| 413 | ~TextureExternal() override; |
| 414 | }; |
| 415 | } |
| 416 | |
| 417 | #endif // LIBGLESV2_TEXTURE_H_ |
| 418 | |