| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // utilities.h: Conversion functions and other utility routines. |
| 16 | |
| 17 | #ifndef LIBGLESV2_UTILITIES_H |
| 18 | #define LIBGLESV2_UTILITIES_H |
| 19 | |
| 20 | #include "Device.hpp" |
| 21 | #include "common/Image.hpp" |
| 22 | #include "Texture.h" |
| 23 | |
| 24 | #include <GLES2/gl2.h> |
| 25 | #include <GLES2/gl2ext.h> |
| 26 | #include <GL/glcorearb.h> |
| 27 | #include <GL/glext.h> |
| 28 | |
| 29 | #include <string> |
| 30 | |
| 31 | namespace es2 |
| 32 | { |
| 33 | struct Color; |
| 34 | class Framebuffer; |
| 35 | |
| 36 | unsigned int UniformComponentCount(GLenum type); |
| 37 | GLenum UniformComponentType(GLenum type); |
| 38 | size_t UniformTypeSize(GLenum type); |
| 39 | bool IsSamplerUniform(GLenum type); |
| 40 | int VariableRowCount(GLenum type); |
| 41 | int VariableColumnCount(GLenum type); |
| 42 | int VariableRegisterCount(GLenum type); |
| 43 | int VariableRegisterSize(GLenum type); |
| 44 | |
| 45 | int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize); |
| 46 | |
| 47 | bool IsCompressed(GLint intenalformat); |
| 48 | bool IsSizedInternalFormat(GLint internalformat); // Not compressed. |
| 49 | GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| 50 | GLsizei width, GLsizei height, GLenum format, GLenum type, Texture *texture); |
| 51 | GLenum ValidateSubImageParams(bool compressed, bool copy, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, |
| 52 | GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, Texture *texture); |
| 53 | bool ValidateCopyFormats(GLenum textureFormat, GLenum colorbufferFormat); |
| 54 | bool ValidateReadPixelsFormatType(const Framebuffer *framebuffer, GLenum format, GLenum type); |
| 55 | bool IsDepthTexture(GLint format); |
| 56 | bool IsStencilTexture(GLint format); |
| 57 | bool IsCubemapTextureTarget(GLenum target); |
| 58 | int CubeFaceIndex(GLenum cubeTarget); |
| 59 | bool IsTexImageTarget(GLenum target); |
| 60 | bool IsTextureTarget(GLenum target); |
| 61 | GLenum ValidateTextureFormatType(GLenum format, GLenum type, GLint internalformat, GLenum target); |
| 62 | size_t GetTypeSize(GLenum type); |
| 63 | sw::Format ConvertReadFormatType(GLenum format, GLenum type); |
| 64 | |
| 65 | bool IsColorRenderable(GLint internalformat); |
| 66 | bool IsDepthRenderable(GLint internalformat); |
| 67 | bool IsStencilRenderable(GLint internalformat); |
| 68 | bool IsMipmappable(GLint internalformat); |
| 69 | |
| 70 | GLuint GetAlphaSize(GLint internalformat); |
| 71 | GLuint GetRedSize(GLint internalformat); |
| 72 | GLuint GetGreenSize(GLint internalformat); |
| 73 | GLuint GetBlueSize(GLint internalformat); |
| 74 | GLuint GetDepthSize(GLint internalformat); |
| 75 | GLuint GetStencilSize(GLint internalformat); |
| 76 | |
| 77 | GLenum GetColorComponentType(GLint internalformat); |
| 78 | GLenum GetComponentType(GLint internalformat, GLenum attachment); |
| 79 | bool IsNormalizedInteger(GLint internalformat); |
| 80 | bool IsNonNormalizedInteger(GLint internalformat); |
| 81 | bool IsFloatFormat(GLint internalformat); |
| 82 | bool IsSignedNonNormalizedInteger(GLint internalformat); |
| 83 | bool IsUnsignedNonNormalizedInteger(GLint internalformat); |
| 84 | GLenum GetColorEncoding(GLint internalformat); |
| 85 | |
| 86 | // Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is |
| 87 | // set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid. |
| 88 | std::string ParseUniformName(const std::string &name, unsigned int *outSubscript); |
| 89 | |
| 90 | bool FloatFitsInInt(float f); |
| 91 | } |
| 92 | |
| 93 | namespace es2sw |
| 94 | { |
| 95 | sw::DepthCompareMode ConvertDepthComparison(GLenum comparison); |
| 96 | sw::StencilCompareMode ConvertStencilComparison(GLenum comparison); |
| 97 | sw::Color<float> ConvertColor(es2::Color color); |
| 98 | sw::BlendFactor ConvertBlendFunc(GLenum blend); |
| 99 | sw::BlendOperation ConvertBlendOp(GLenum blendOp); |
| 100 | sw::LogicalOperation ConvertLogicalOperation(GLenum logicalOperation); |
| 101 | sw::StencilOperation ConvertStencilOp(GLenum stencilOp); |
| 102 | sw::AddressingMode ConvertTextureWrap(GLenum wrap); |
| 103 | sw::CompareFunc ConvertCompareFunc(GLenum compareFunc, GLenum compareMode); |
| 104 | sw::SwizzleType ConvertSwizzleType(GLenum swizzleType); |
| 105 | sw::CullMode ConvertCullMode(GLenum cullFace, GLenum frontFace); |
| 106 | unsigned int ConvertColorMask(bool red, bool green, bool blue, bool alpha); |
| 107 | sw::MipmapType ConvertMipMapFilter(GLenum minFilter); |
| 108 | sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy); |
| 109 | bool ConvertPrimitiveType(GLenum primitiveType, GLsizei elementCount, GLenum elementType, sw::DrawType &swPrimitiveType, int &primitiveCount, int &verticesPerPrimitive); |
| 110 | } |
| 111 | |
| 112 | namespace sw2es |
| 113 | { |
| 114 | GLenum ConvertBackBufferFormat(sw::Format format); |
| 115 | GLenum ConvertDepthStencilFormat(sw::Format format); |
| 116 | } |
| 117 | |
| 118 | #endif // LIBGLESV2_UTILITIES_H |
| 119 | |