| 1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | // ResourceManager.cpp: Implements the ResourceManager class, which tracks and |
| 16 | // retrieves objects which may be shared by multiple Contexts. |
| 17 | |
| 18 | #include "ResourceManager.h" |
| 19 | |
| 20 | #include "Buffer.h" |
| 21 | #include "Fence.h" |
| 22 | #include "Program.h" |
| 23 | #include "Renderbuffer.h" |
| 24 | #include "Sampler.h" |
| 25 | #include "Shader.h" |
| 26 | #include "Texture.h" |
| 27 | |
| 28 | namespace es2 |
| 29 | { |
| 30 | ResourceManager::ResourceManager() |
| 31 | { |
| 32 | mRefCount = 1; |
| 33 | } |
| 34 | |
| 35 | ResourceManager::~ResourceManager() |
| 36 | { |
| 37 | while(!mBufferNameSpace.empty()) |
| 38 | { |
| 39 | deleteBuffer(mBufferNameSpace.firstName()); |
| 40 | } |
| 41 | |
| 42 | while(!mProgramNameSpace.empty()) |
| 43 | { |
| 44 | deleteProgram(mProgramNameSpace.firstName()); |
| 45 | } |
| 46 | |
| 47 | while(!mShaderNameSpace.empty()) |
| 48 | { |
| 49 | deleteShader(mShaderNameSpace.firstName()); |
| 50 | } |
| 51 | |
| 52 | while(!mRenderbufferNameSpace.empty()) |
| 53 | { |
| 54 | deleteRenderbuffer(mRenderbufferNameSpace.firstName()); |
| 55 | } |
| 56 | |
| 57 | while(!mTextureNameSpace.empty()) |
| 58 | { |
| 59 | deleteTexture(mTextureNameSpace.firstName()); |
| 60 | } |
| 61 | |
| 62 | while(!mSamplerNameSpace.empty()) |
| 63 | { |
| 64 | deleteSampler(mSamplerNameSpace.firstName()); |
| 65 | } |
| 66 | |
| 67 | while(!mFenceSyncNameSpace.empty()) |
| 68 | { |
| 69 | deleteFenceSync(mFenceSyncNameSpace.firstName()); |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | void ResourceManager::addRef() |
| 74 | { |
| 75 | mRefCount++; |
| 76 | } |
| 77 | |
| 78 | void ResourceManager::release() |
| 79 | { |
| 80 | if(--mRefCount == 0) |
| 81 | { |
| 82 | delete this; |
| 83 | } |
| 84 | } |
| 85 | |
| 86 | // Returns an unused buffer name |
| 87 | GLuint ResourceManager::createBuffer() |
| 88 | { |
| 89 | return mBufferNameSpace.allocate(); |
| 90 | } |
| 91 | |
| 92 | // Returns an unused shader name |
| 93 | GLuint ResourceManager::createShader(GLenum type) |
| 94 | { |
| 95 | GLuint name = mProgramShaderNameSpace.allocate(); |
| 96 | |
| 97 | if(type == GL_VERTEX_SHADER) |
| 98 | { |
| 99 | mShaderNameSpace.insert(name, new VertexShader(this, name)); |
| 100 | } |
| 101 | else if(type == GL_FRAGMENT_SHADER) |
| 102 | { |
| 103 | mShaderNameSpace.insert(name, new FragmentShader(this, name)); |
| 104 | } |
| 105 | else UNREACHABLE(type); |
| 106 | |
| 107 | return name; |
| 108 | } |
| 109 | |
| 110 | // Returns an unused program name |
| 111 | GLuint ResourceManager::createProgram() |
| 112 | { |
| 113 | GLuint name = mProgramShaderNameSpace.allocate(); |
| 114 | |
| 115 | mProgramNameSpace.insert(name, new Program(this, name)); |
| 116 | |
| 117 | return name; |
| 118 | } |
| 119 | |
| 120 | // Returns an unused texture name |
| 121 | GLuint ResourceManager::createTexture() |
| 122 | { |
| 123 | return mTextureNameSpace.allocate(); |
| 124 | } |
| 125 | |
| 126 | // Returns an unused renderbuffer name |
| 127 | GLuint ResourceManager::createRenderbuffer() |
| 128 | { |
| 129 | return mRenderbufferNameSpace.allocate(); |
| 130 | } |
| 131 | |
| 132 | // Returns an unused sampler name |
| 133 | GLuint ResourceManager::createSampler() |
| 134 | { |
| 135 | return mSamplerNameSpace.allocate(); |
| 136 | } |
| 137 | |
| 138 | // Returns the next unused fence name, and allocates the fence |
| 139 | GLuint ResourceManager::createFenceSync(GLenum condition, GLbitfield flags) |
| 140 | { |
| 141 | GLuint name = mFenceSyncNameSpace.allocate(); |
| 142 | |
| 143 | FenceSync *fenceSync = new FenceSync(name, condition, flags); |
| 144 | fenceSync->addRef(); |
| 145 | |
| 146 | mFenceSyncNameSpace.insert(name, fenceSync); |
| 147 | |
| 148 | return name; |
| 149 | } |
| 150 | |
| 151 | void ResourceManager::deleteBuffer(GLuint buffer) |
| 152 | { |
| 153 | Buffer *bufferObject = mBufferNameSpace.remove(buffer); |
| 154 | |
| 155 | if(bufferObject) |
| 156 | { |
| 157 | bufferObject->release(); |
| 158 | } |
| 159 | } |
| 160 | |
| 161 | void ResourceManager::deleteShader(GLuint shader) |
| 162 | { |
| 163 | Shader *shaderObject = mShaderNameSpace.find(shader); |
| 164 | |
| 165 | if(shaderObject) |
| 166 | { |
| 167 | if(shaderObject->getRefCount() == 0) |
| 168 | { |
| 169 | delete shaderObject; |
| 170 | mShaderNameSpace.remove(shader); |
| 171 | mProgramShaderNameSpace.remove(shader); |
| 172 | } |
| 173 | else |
| 174 | { |
| 175 | shaderObject->flagForDeletion(); |
| 176 | } |
| 177 | } |
| 178 | } |
| 179 | |
| 180 | void ResourceManager::deleteProgram(GLuint program) |
| 181 | { |
| 182 | Program *programObject = mProgramNameSpace.find(program); |
| 183 | |
| 184 | if(programObject) |
| 185 | { |
| 186 | if(programObject->getRefCount() == 0) |
| 187 | { |
| 188 | delete programObject; |
| 189 | mProgramNameSpace.remove(program); |
| 190 | mProgramShaderNameSpace.remove(program); |
| 191 | } |
| 192 | else |
| 193 | { |
| 194 | programObject->flagForDeletion(); |
| 195 | } |
| 196 | } |
| 197 | } |
| 198 | |
| 199 | void ResourceManager::deleteTexture(GLuint texture) |
| 200 | { |
| 201 | Texture *textureObject = mTextureNameSpace.remove(texture); |
| 202 | |
| 203 | if(textureObject) |
| 204 | { |
| 205 | textureObject->release(); |
| 206 | } |
| 207 | } |
| 208 | |
| 209 | void ResourceManager::deleteRenderbuffer(GLuint renderbuffer) |
| 210 | { |
| 211 | Renderbuffer *renderbufferObject = mRenderbufferNameSpace.remove(renderbuffer); |
| 212 | |
| 213 | if(renderbufferObject) |
| 214 | { |
| 215 | renderbufferObject->release(); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | void ResourceManager::deleteSampler(GLuint sampler) |
| 220 | { |
| 221 | Sampler *samplerObject = mSamplerNameSpace.remove(sampler); |
| 222 | |
| 223 | if(samplerObject) |
| 224 | { |
| 225 | samplerObject->release(); |
| 226 | } |
| 227 | } |
| 228 | |
| 229 | void ResourceManager::deleteFenceSync(GLuint fenceSync) |
| 230 | { |
| 231 | FenceSync *fenceObject = mFenceSyncNameSpace.remove(fenceSync); |
| 232 | |
| 233 | if(fenceObject) |
| 234 | { |
| 235 | fenceObject->release(); |
| 236 | } |
| 237 | } |
| 238 | |
| 239 | Buffer *ResourceManager::getBuffer(unsigned int handle) |
| 240 | { |
| 241 | return mBufferNameSpace.find(handle); |
| 242 | } |
| 243 | |
| 244 | Shader *ResourceManager::getShader(unsigned int handle) |
| 245 | { |
| 246 | return mShaderNameSpace.find(handle); |
| 247 | } |
| 248 | |
| 249 | Texture *ResourceManager::getTexture(unsigned int handle) |
| 250 | { |
| 251 | return mTextureNameSpace.find(handle); |
| 252 | } |
| 253 | |
| 254 | Program *ResourceManager::getProgram(unsigned int handle) |
| 255 | { |
| 256 | return mProgramNameSpace.find(handle); |
| 257 | } |
| 258 | |
| 259 | Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle) |
| 260 | { |
| 261 | return mRenderbufferNameSpace.find(handle); |
| 262 | } |
| 263 | |
| 264 | Sampler *ResourceManager::getSampler(unsigned int handle) |
| 265 | { |
| 266 | return mSamplerNameSpace.find(handle); |
| 267 | } |
| 268 | |
| 269 | FenceSync *ResourceManager::getFenceSync(unsigned int handle) |
| 270 | { |
| 271 | return mFenceSyncNameSpace.find(handle); |
| 272 | } |
| 273 | |
| 274 | void ResourceManager::checkBufferAllocation(unsigned int buffer) |
| 275 | { |
| 276 | if(buffer != 0 && !getBuffer(buffer)) |
| 277 | { |
| 278 | Buffer *bufferObject = new Buffer(buffer); |
| 279 | bufferObject->addRef(); |
| 280 | |
| 281 | mBufferNameSpace.insert(buffer, bufferObject); |
| 282 | } |
| 283 | } |
| 284 | |
| 285 | void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) |
| 286 | { |
| 287 | if(!getTexture(texture) && texture != 0) |
| 288 | { |
| 289 | Texture *textureObject; |
| 290 | |
| 291 | if(type == TEXTURE_2D) |
| 292 | { |
| 293 | textureObject = new Texture2D(texture); |
| 294 | } |
| 295 | else if(type == TEXTURE_CUBE) |
| 296 | { |
| 297 | textureObject = new TextureCubeMap(texture); |
| 298 | } |
| 299 | else if(type == TEXTURE_EXTERNAL) |
| 300 | { |
| 301 | textureObject = new TextureExternal(texture); |
| 302 | } |
| 303 | else if(type == TEXTURE_3D) |
| 304 | { |
| 305 | textureObject = new Texture3D(texture); |
| 306 | } |
| 307 | else if(type == TEXTURE_2D_ARRAY) |
| 308 | { |
| 309 | textureObject = new Texture2DArray(texture); |
| 310 | } |
| 311 | else if(type == TEXTURE_2D_RECT) |
| 312 | { |
| 313 | textureObject = new Texture2DRect(texture); |
| 314 | } |
| 315 | else |
| 316 | { |
| 317 | UNREACHABLE(type); |
| 318 | return; |
| 319 | } |
| 320 | |
| 321 | textureObject->addRef(); |
| 322 | |
| 323 | mTextureNameSpace.insert(texture, textureObject); |
| 324 | } |
| 325 | } |
| 326 | |
| 327 | void ResourceManager::checkRenderbufferAllocation(GLuint handle) |
| 328 | { |
| 329 | if(handle != 0 && !getRenderbuffer(handle)) |
| 330 | { |
| 331 | Renderbuffer *renderbufferObject = new Renderbuffer(handle, new Colorbuffer(0, 0, GL_NONE, 0)); |
| 332 | renderbufferObject->addRef(); |
| 333 | |
| 334 | mRenderbufferNameSpace.insert(handle, renderbufferObject); |
| 335 | } |
| 336 | } |
| 337 | |
| 338 | void ResourceManager::checkSamplerAllocation(GLuint sampler) |
| 339 | { |
| 340 | if(sampler != 0 && !getSampler(sampler)) |
| 341 | { |
| 342 | Sampler *samplerObject = new Sampler(sampler); |
| 343 | samplerObject->addRef(); |
| 344 | |
| 345 | mSamplerNameSpace.insert(sampler, samplerObject); |
| 346 | } |
| 347 | } |
| 348 | |
| 349 | bool ResourceManager::isSampler(GLuint sampler) |
| 350 | { |
| 351 | return mSamplerNameSpace.isReserved(sampler); |
| 352 | } |
| 353 | |
| 354 | } |
| 355 | |