1 | // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
2 | // |
3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
4 | // you may not use this file except in compliance with the License. |
5 | // You may obtain a copy of the License at |
6 | // |
7 | // http://www.apache.org/licenses/LICENSE-2.0 |
8 | // |
9 | // Unless required by applicable law or agreed to in writing, software |
10 | // distributed under the License is distributed on an "AS IS" BASIS, |
11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
12 | // See the License for the specific language governing permissions and |
13 | // limitations under the License. |
14 | |
15 | #include "VertexProgram.hpp" |
16 | |
17 | #include "SamplerCore.hpp" |
18 | #include "Device/Renderer.hpp" |
19 | #include "Device/Vertex.hpp" |
20 | #include "System/Half.hpp" |
21 | #include "Vulkan/VkDebug.hpp" |
22 | |
23 | #include "Vulkan/VkPipelineLayout.hpp" |
24 | |
25 | namespace sw |
26 | { |
27 | VertexProgram::VertexProgram( |
28 | const VertexProcessor::State &state, |
29 | vk::PipelineLayout const *pipelineLayout, |
30 | SpirvShader const *spirvShader, |
31 | const vk::DescriptorSet::Bindings &descriptorSets) |
32 | : VertexRoutine(state, pipelineLayout, spirvShader), |
33 | descriptorSets(descriptorSets) |
34 | { |
35 | routine.setImmutableInputBuiltins(spirvShader); |
36 | |
37 | routine.setInputBuiltin(spirvShader, spv::BuiltInViewIndex, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
38 | { |
39 | assert(builtin.SizeInComponents == 1); |
40 | value[builtin.FirstComponent] = As<Float4>(Int4((*Pointer<Int>(data + OFFSET(DrawData, viewID))))); |
41 | }); |
42 | |
43 | routine.setInputBuiltin(spirvShader, spv::BuiltInInstanceIndex, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
44 | { |
45 | // TODO: we could do better here; we know InstanceIndex is uniform across all lanes |
46 | assert(builtin.SizeInComponents == 1); |
47 | value[builtin.FirstComponent] = As<Float4>(Int4((*Pointer<Int>(data + OFFSET(DrawData, instanceID))))); |
48 | }); |
49 | |
50 | routine.setInputBuiltin(spirvShader, spv::BuiltInSubgroupSize, [&](const SpirvShader::BuiltinMapping& builtin, Array<SIMD::Float>& value) |
51 | { |
52 | ASSERT(builtin.SizeInComponents == 1); |
53 | value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); |
54 | }); |
55 | |
56 | routine.descriptorSets = data + OFFSET(DrawData, descriptorSets); |
57 | routine.descriptorDynamicOffsets = data + OFFSET(DrawData, descriptorDynamicOffsets); |
58 | routine.pushConstants = data + OFFSET(DrawData, pushConstants); |
59 | routine.constants = *Pointer<Pointer<Byte>>(data + OFFSET(DrawData, constants)); |
60 | } |
61 | |
62 | VertexProgram::~VertexProgram() |
63 | { |
64 | } |
65 | |
66 | void VertexProgram::program(Pointer<UInt> &batch, UInt& vertexCount) |
67 | { |
68 | auto it = spirvShader->inputBuiltins.find(spv::BuiltInVertexIndex); |
69 | if (it != spirvShader->inputBuiltins.end()) |
70 | { |
71 | assert(it->second.SizeInComponents == 1); |
72 | |
73 | routine.getVariable(it->second.Id)[it->second.FirstComponent] = |
74 | As<Float4>(*Pointer<Int4>(As<Pointer<Int4>>(batch)) + |
75 | Int4(*Pointer<Int>(data + OFFSET(DrawData, baseVertex)))); |
76 | } |
77 | |
78 | auto activeLaneMask = SIMD::Int(0xFFFFFFFF); |
79 | Int4 storesAndAtomicsMask = CmpGE(UInt4(vertexCount), UInt4(1, 2, 3, 4)); |
80 | spirvShader->emit(&routine, activeLaneMask, storesAndAtomicsMask, descriptorSets); |
81 | |
82 | spirvShader->emitEpilog(&routine); |
83 | } |
84 | } |
85 | |