| 1 | /**************************************************************************/ | 
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| 2 | /*  geometry_3d.cpp                                                       */ | 
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| 3 | /**************************************************************************/ | 
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| 4 | /*                         This file is part of:                          */ | 
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| 5 | /*                             GODOT ENGINE                               */ | 
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| 6 | /*                        https://godotengine.org                         */ | 
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| 7 | /**************************************************************************/ | 
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| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
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| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
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| 10 | /*                                                                        */ | 
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| 11 | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
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| 12 | /* a copy of this software and associated documentation files (the        */ | 
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| 13 | /* "Software"), to deal in the Software without restriction, including    */ | 
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| 14 | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
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| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
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| 16 | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
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| 17 | /* the following conditions:                                              */ | 
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| 18 | /*                                                                        */ | 
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| 19 | /* The above copyright notice and this permission notice shall be         */ | 
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| 20 | /* included in all copies or substantial portions of the Software.        */ | 
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| 21 | /*                                                                        */ | 
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| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
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| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
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| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
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| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
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| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
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| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
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| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
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| 29 | /**************************************************************************/ | 
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| 30 |  | 
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| 31 | #include "geometry_3d.h" | 
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| 32 |  | 
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| 33 | #include "thirdparty/misc/polypartition.h" | 
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| 34 |  | 
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| 35 | void Geometry3D::get_closest_points_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1, Vector3 &r_ps, Vector3 &r_qt) { | 
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| 36 | // Based on David Eberly's Computation of Distance Between Line Segments algorithm. | 
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| 37 |  | 
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| 38 | Vector3 p = p_p1 - p_p0; | 
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| 39 | Vector3 q = p_q1 - p_q0; | 
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| 40 | Vector3 r = p_p0 - p_q0; | 
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| 41 |  | 
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| 42 | real_t a = p.dot(p); | 
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| 43 | real_t b = p.dot(q); | 
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| 44 | real_t c = q.dot(q); | 
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| 45 | real_t d = p.dot(r); | 
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| 46 | real_t e = q.dot(r); | 
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| 47 |  | 
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| 48 | real_t s = 0.0f; | 
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| 49 | real_t t = 0.0f; | 
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| 50 |  | 
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| 51 | real_t det = a * c - b * b; | 
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| 52 | if (det > CMP_EPSILON) { | 
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| 53 | // Non-parallel segments | 
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| 54 | real_t bte = b * e; | 
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| 55 | real_t ctd = c * d; | 
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| 56 |  | 
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| 57 | if (bte <= ctd) { | 
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| 58 | // s <= 0.0f | 
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| 59 | if (e <= 0.0f) { | 
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| 60 | // t <= 0.0f | 
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| 61 | s = (-d >= a ? 1 : (-d > 0.0f ? -d / a : 0.0f)); | 
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| 62 | t = 0.0f; | 
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| 63 | } else if (e < c) { | 
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| 64 | // 0.0f < t < 1 | 
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| 65 | s = 0.0f; | 
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| 66 | t = e / c; | 
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| 67 | } else { | 
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| 68 | // t >= 1 | 
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| 69 | s = (b - d >= a ? 1 : (b - d > 0.0f ? (b - d) / a : 0.0f)); | 
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| 70 | t = 1; | 
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| 71 | } | 
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| 72 | } else { | 
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| 73 | // s > 0.0f | 
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| 74 | s = bte - ctd; | 
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| 75 | if (s >= det) { | 
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| 76 | // s >= 1 | 
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| 77 | if (b + e <= 0.0f) { | 
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| 78 | // t <= 0.0f | 
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| 79 | s = (-d <= 0.0f ? 0.0f : (-d < a ? -d / a : 1)); | 
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| 80 | t = 0.0f; | 
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| 81 | } else if (b + e < c) { | 
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| 82 | // 0.0f < t < 1 | 
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| 83 | s = 1; | 
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| 84 | t = (b + e) / c; | 
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| 85 | } else { | 
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| 86 | // t >= 1 | 
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| 87 | s = (b - d <= 0.0f ? 0.0f : (b - d < a ? (b - d) / a : 1)); | 
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| 88 | t = 1; | 
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| 89 | } | 
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| 90 | } else { | 
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| 91 | // 0.0f < s < 1 | 
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| 92 | real_t ate = a * e; | 
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| 93 | real_t btd = b * d; | 
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| 94 |  | 
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| 95 | if (ate <= btd) { | 
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| 96 | // t <= 0.0f | 
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| 97 | s = (-d <= 0.0f ? 0.0f : (-d >= a ? 1 : -d / a)); | 
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| 98 | t = 0.0f; | 
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| 99 | } else { | 
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| 100 | // t > 0.0f | 
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| 101 | t = ate - btd; | 
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| 102 | if (t >= det) { | 
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| 103 | // t >= 1 | 
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| 104 | s = (b - d <= 0.0f ? 0.0f : (b - d >= a ? 1 : (b - d) / a)); | 
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| 105 | t = 1; | 
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| 106 | } else { | 
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| 107 | // 0.0f < t < 1 | 
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| 108 | s /= det; | 
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| 109 | t /= det; | 
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| 110 | } | 
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| 111 | } | 
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| 112 | } | 
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| 113 | } | 
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| 114 | } else { | 
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| 115 | // Parallel segments | 
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| 116 | if (e <= 0.0f) { | 
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| 117 | s = (-d <= 0.0f ? 0.0f : (-d >= a ? 1 : -d / a)); | 
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| 118 | t = 0.0f; | 
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| 119 | } else if (e >= c) { | 
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| 120 | s = (b - d <= 0.0f ? 0.0f : (b - d >= a ? 1 : (b - d) / a)); | 
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| 121 | t = 1; | 
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| 122 | } else { | 
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| 123 | s = 0.0f; | 
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| 124 | t = e / c; | 
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| 125 | } | 
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| 126 | } | 
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| 127 |  | 
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| 128 | r_ps = (1 - s) * p_p0 + s * p_p1; | 
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| 129 | r_qt = (1 - t) * p_q0 + t * p_q1; | 
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| 130 | } | 
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| 131 |  | 
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| 132 | real_t Geometry3D::get_closest_distance_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1) { | 
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| 133 | Vector3 ps; | 
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| 134 | Vector3 qt; | 
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| 135 | get_closest_points_between_segments(p_p0, p_p1, p_q0, p_q1, ps, qt); | 
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| 136 | Vector3 st = qt - ps; | 
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| 137 | return st.length(); | 
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| 138 | } | 
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| 139 |  | 
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| 140 | void Geometry3D::MeshData::optimize_vertices() { | 
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| 141 | HashMap<int, int> vtx_remap; | 
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| 142 |  | 
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| 143 | for (MeshData::Face &face : faces) { | 
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| 144 | for (int &index : face.indices) { | 
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| 145 | if (!vtx_remap.has(index)) { | 
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| 146 | int ni = vtx_remap.size(); | 
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| 147 | vtx_remap[index] = ni; | 
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| 148 | } | 
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| 149 | index = vtx_remap[index]; | 
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| 150 | } | 
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| 151 | } | 
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| 152 |  | 
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| 153 | for (MeshData::Edge &edge : edges) { | 
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| 154 | int a = edge.vertex_a; | 
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| 155 | int b = edge.vertex_b; | 
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| 156 |  | 
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| 157 | if (!vtx_remap.has(a)) { | 
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| 158 | int ni = vtx_remap.size(); | 
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| 159 | vtx_remap[a] = ni; | 
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| 160 | } | 
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| 161 | if (!vtx_remap.has(b)) { | 
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| 162 | int ni = vtx_remap.size(); | 
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| 163 | vtx_remap[b] = ni; | 
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| 164 | } | 
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| 165 |  | 
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| 166 | edge.vertex_a = vtx_remap[a]; | 
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| 167 | edge.vertex_b = vtx_remap[b]; | 
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| 168 | } | 
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| 169 |  | 
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| 170 | LocalVector<Vector3> new_vertices; | 
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| 171 | new_vertices.resize(vtx_remap.size()); | 
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| 172 |  | 
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| 173 | for (uint32_t i = 0; i < vertices.size(); i++) { | 
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| 174 | if (vtx_remap.has(i)) { | 
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| 175 | new_vertices[vtx_remap[i]] = vertices[i]; | 
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| 176 | } | 
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| 177 | } | 
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| 178 | vertices = new_vertices; | 
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| 179 | } | 
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| 180 |  | 
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| 181 | struct _FaceClassify { | 
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| 182 | struct _Link { | 
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| 183 | int face = -1; | 
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| 184 | int edge = -1; | 
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| 185 | void clear() { | 
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| 186 | face = -1; | 
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| 187 | edge = -1; | 
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| 188 | } | 
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| 189 | _Link() {} | 
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| 190 | }; | 
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| 191 | bool valid = false; | 
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| 192 | int group = -1; | 
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| 193 | _Link links[3]; | 
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| 194 | Face3 face; | 
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| 195 | _FaceClassify() {} | 
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| 196 | }; | 
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| 197 |  | 
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| 198 | /*** GEOMETRY WRAPPER ***/ | 
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| 199 |  | 
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| 200 | enum _CellFlags { | 
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| 201 | _CELL_SOLID = 1, | 
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| 202 | _CELL_EXTERIOR = 2, | 
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| 203 | _CELL_STEP_MASK = 0x1C, | 
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| 204 | _CELL_STEP_NONE = 0 << 2, | 
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| 205 | _CELL_STEP_Y_POS = 1 << 2, | 
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| 206 | _CELL_STEP_Y_NEG = 2 << 2, | 
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| 207 | _CELL_STEP_X_POS = 3 << 2, | 
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| 208 | _CELL_STEP_X_NEG = 4 << 2, | 
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| 209 | _CELL_STEP_Z_POS = 5 << 2, | 
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| 210 | _CELL_STEP_Z_NEG = 6 << 2, | 
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| 211 | _CELL_STEP_DONE = 7 << 2, | 
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| 212 | _CELL_PREV_MASK = 0xE0, | 
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| 213 | _CELL_PREV_NONE = 0 << 5, | 
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| 214 | _CELL_PREV_Y_POS = 1 << 5, | 
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| 215 | _CELL_PREV_Y_NEG = 2 << 5, | 
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| 216 | _CELL_PREV_X_POS = 3 << 5, | 
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| 217 | _CELL_PREV_X_NEG = 4 << 5, | 
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| 218 | _CELL_PREV_Z_POS = 5 << 5, | 
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| 219 | _CELL_PREV_Z_NEG = 6 << 5, | 
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| 220 | _CELL_PREV_FIRST = 7 << 5, | 
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| 221 | }; | 
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| 222 |  | 
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| 223 | static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, const Vector3 &voxelsize, const Face3 &p_face) { | 
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| 224 | AABB aabb(Vector3(x, y, z), Vector3(len_x, len_y, len_z)); | 
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| 225 | aabb.position = aabb.position * voxelsize; | 
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| 226 | aabb.size = aabb.size * voxelsize; | 
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| 227 |  | 
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| 228 | if (!p_face.intersects_aabb(aabb)) { | 
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| 229 | return; | 
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| 230 | } | 
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| 231 |  | 
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| 232 | if (len_x == 1 && len_y == 1 && len_z == 1) { | 
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| 233 | p_cell_status[x][y][z] = _CELL_SOLID; | 
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| 234 | return; | 
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| 235 | } | 
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| 236 |  | 
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| 237 | int div_x = len_x > 1 ? 2 : 1; | 
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| 238 | int div_y = len_y > 1 ? 2 : 1; | 
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| 239 | int div_z = len_z > 1 ? 2 : 1; | 
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| 240 |  | 
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| 241 | #define SPLIT_DIV(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \ | 
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| 242 | if (m_div == 1) {                                             \ | 
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| 243 | m_new_v = m_v;                                            \ | 
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| 244 | m_new_len_v = 1;                                          \ | 
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| 245 | } else if (m_i == 0) {                                        \ | 
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| 246 | m_new_v = m_v;                                            \ | 
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| 247 | m_new_len_v = m_len_v / 2;                                \ | 
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| 248 | } else {                                                      \ | 
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| 249 | m_new_v = m_v + m_len_v / 2;                              \ | 
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| 250 | m_new_len_v = m_len_v - m_len_v / 2;                      \ | 
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| 251 | } | 
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| 252 |  | 
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| 253 | int new_x; | 
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| 254 | int new_len_x; | 
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| 255 | int new_y; | 
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| 256 | int new_len_y; | 
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| 257 | int new_z; | 
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| 258 | int new_len_z; | 
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| 259 |  | 
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| 260 | for (int i = 0; i < div_x; i++) { | 
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| 261 | SPLIT_DIV(i, div_x, x, len_x, new_x, new_len_x); | 
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| 262 |  | 
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| 263 | for (int j = 0; j < div_y; j++) { | 
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| 264 | SPLIT_DIV(j, div_y, y, len_y, new_y, new_len_y); | 
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| 265 |  | 
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| 266 | for (int k = 0; k < div_z; k++) { | 
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| 267 | SPLIT_DIV(k, div_z, z, len_z, new_z, new_len_z); | 
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| 268 |  | 
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| 269 | _plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face); | 
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| 270 | } | 
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| 271 | } | 
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| 272 | } | 
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| 273 |  | 
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| 274 | #undef SPLIT_DIV | 
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| 275 | } | 
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| 276 |  | 
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| 277 | static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) { | 
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| 278 | if (p_cell_status[x][y][z] & 3) { | 
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| 279 | return; // Nothing to do, already used and/or visited. | 
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| 280 | } | 
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| 281 |  | 
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| 282 | p_cell_status[x][y][z] = _CELL_PREV_FIRST; | 
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| 283 |  | 
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| 284 | while (true) { | 
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| 285 | uint8_t &c = p_cell_status[x][y][z]; | 
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| 286 |  | 
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| 287 | if ((c & _CELL_STEP_MASK) == _CELL_STEP_NONE) { | 
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| 288 | // Haven't been in here, mark as outside. | 
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| 289 | p_cell_status[x][y][z] |= _CELL_EXTERIOR; | 
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| 290 | } | 
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| 291 |  | 
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| 292 | if ((c & _CELL_STEP_MASK) != _CELL_STEP_DONE) { | 
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| 293 | // If not done, increase step. | 
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| 294 | c += 1 << 2; | 
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| 295 | } | 
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| 296 |  | 
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| 297 | if ((c & _CELL_STEP_MASK) == _CELL_STEP_DONE) { | 
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| 298 | // Go back. | 
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| 299 | switch (c & _CELL_PREV_MASK) { | 
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| 300 | case _CELL_PREV_FIRST: { | 
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| 301 | return; | 
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| 302 | } break; | 
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| 303 | case _CELL_PREV_Y_POS: { | 
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| 304 | y++; | 
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| 305 | ERR_FAIL_COND(y >= len_y); | 
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| 306 | } break; | 
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| 307 | case _CELL_PREV_Y_NEG: { | 
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| 308 | y--; | 
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| 309 | ERR_FAIL_COND(y < 0); | 
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| 310 | } break; | 
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| 311 | case _CELL_PREV_X_POS: { | 
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| 312 | x++; | 
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| 313 | ERR_FAIL_COND(x >= len_x); | 
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| 314 | } break; | 
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| 315 | case _CELL_PREV_X_NEG: { | 
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| 316 | x--; | 
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| 317 | ERR_FAIL_COND(x < 0); | 
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| 318 | } break; | 
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| 319 | case _CELL_PREV_Z_POS: { | 
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| 320 | z++; | 
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| 321 | ERR_FAIL_COND(z >= len_z); | 
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| 322 | } break; | 
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| 323 | case _CELL_PREV_Z_NEG: { | 
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| 324 | z--; | 
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| 325 | ERR_FAIL_COND(z < 0); | 
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| 326 | } break; | 
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| 327 | default: { | 
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| 328 | ERR_FAIL(); | 
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| 329 | } | 
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| 330 | } | 
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| 331 | continue; | 
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| 332 | } | 
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| 333 |  | 
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| 334 | int next_x = x, next_y = y, next_z = z; | 
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| 335 | uint8_t prev = 0; | 
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| 336 |  | 
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| 337 | switch (c & _CELL_STEP_MASK) { | 
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| 338 | case _CELL_STEP_Y_POS: { | 
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| 339 | next_y++; | 
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| 340 | prev = _CELL_PREV_Y_NEG; | 
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| 341 | } break; | 
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| 342 | case _CELL_STEP_Y_NEG: { | 
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| 343 | next_y--; | 
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| 344 | prev = _CELL_PREV_Y_POS; | 
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| 345 | } break; | 
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| 346 | case _CELL_STEP_X_POS: { | 
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| 347 | next_x++; | 
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| 348 | prev = _CELL_PREV_X_NEG; | 
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| 349 | } break; | 
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| 350 | case _CELL_STEP_X_NEG: { | 
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| 351 | next_x--; | 
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| 352 | prev = _CELL_PREV_X_POS; | 
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| 353 | } break; | 
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| 354 | case _CELL_STEP_Z_POS: { | 
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| 355 | next_z++; | 
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| 356 | prev = _CELL_PREV_Z_NEG; | 
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| 357 | } break; | 
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| 358 | case _CELL_STEP_Z_NEG: { | 
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| 359 | next_z--; | 
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| 360 | prev = _CELL_PREV_Z_POS; | 
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| 361 | } break; | 
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| 362 | default: | 
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| 363 | ERR_FAIL(); | 
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| 364 | } | 
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| 365 |  | 
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| 366 | if (next_x < 0 || next_x >= len_x) { | 
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| 367 | continue; | 
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| 368 | } | 
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| 369 | if (next_y < 0 || next_y >= len_y) { | 
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| 370 | continue; | 
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| 371 | } | 
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| 372 | if (next_z < 0 || next_z >= len_z) { | 
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| 373 | continue; | 
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| 374 | } | 
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| 375 |  | 
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| 376 | if (p_cell_status[next_x][next_y][next_z] & 3) { | 
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| 377 | continue; | 
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| 378 | } | 
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| 379 |  | 
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| 380 | x = next_x; | 
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| 381 | y = next_y; | 
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| 382 | z = next_z; | 
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| 383 | p_cell_status[x][y][z] |= prev; | 
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| 384 | } | 
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| 385 | } | 
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| 386 |  | 
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| 387 | static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z, Vector<Face3> &p_faces) { | 
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| 388 | ERR_FAIL_INDEX(x, len_x); | 
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| 389 | ERR_FAIL_INDEX(y, len_y); | 
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| 390 | ERR_FAIL_INDEX(z, len_z); | 
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| 391 |  | 
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| 392 | if (p_cell_status[x][y][z] & _CELL_EXTERIOR) { | 
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| 393 | return; | 
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| 394 | } | 
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| 395 |  | 
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| 396 | #define vert(m_idx) Vector3(((m_idx)&4) >> 2, ((m_idx)&2) >> 1, (m_idx)&1) | 
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| 397 |  | 
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| 398 | static const uint8_t indices[6][4] = { | 
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| 399 | { 7, 6, 4, 5 }, | 
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| 400 | { 7, 3, 2, 6 }, | 
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| 401 | { 7, 5, 1, 3 }, | 
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| 402 | { 0, 2, 3, 1 }, | 
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| 403 | { 0, 1, 5, 4 }, | 
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| 404 | { 0, 4, 6, 2 }, | 
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| 405 |  | 
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| 406 | }; | 
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| 407 |  | 
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| 408 | for (int i = 0; i < 6; i++) { | 
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| 409 | Vector3 face_points[4]; | 
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| 410 | int disp_x = x + ((i % 3) == 0 ? ((i < 3) ? 1 : -1) : 0); | 
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| 411 | int disp_y = y + (((i - 1) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0); | 
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| 412 | int disp_z = z + (((i - 2) % 3) == 0 ? ((i < 3) ? 1 : -1) : 0); | 
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| 413 |  | 
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| 414 | bool plot = false; | 
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| 415 |  | 
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| 416 | if (disp_x < 0 || disp_x >= len_x) { | 
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| 417 | plot = true; | 
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| 418 | } | 
|---|
| 419 | if (disp_y < 0 || disp_y >= len_y) { | 
|---|
| 420 | plot = true; | 
|---|
| 421 | } | 
|---|
| 422 | if (disp_z < 0 || disp_z >= len_z) { | 
|---|
| 423 | plot = true; | 
|---|
| 424 | } | 
|---|
| 425 |  | 
|---|
| 426 | if (!plot && (p_cell_status[disp_x][disp_y][disp_z] & _CELL_EXTERIOR)) { | 
|---|
| 427 | plot = true; | 
|---|
| 428 | } | 
|---|
| 429 |  | 
|---|
| 430 | if (!plot) { | 
|---|
| 431 | continue; | 
|---|
| 432 | } | 
|---|
| 433 |  | 
|---|
| 434 | for (int j = 0; j < 4; j++) { | 
|---|
| 435 | face_points[j] = vert(indices[i][j]) + Vector3(x, y, z); | 
|---|
| 436 | } | 
|---|
| 437 |  | 
|---|
| 438 | p_faces.push_back( | 
|---|
| 439 | Face3( | 
|---|
| 440 | face_points[0], | 
|---|
| 441 | face_points[1], | 
|---|
| 442 | face_points[2])); | 
|---|
| 443 |  | 
|---|
| 444 | p_faces.push_back( | 
|---|
| 445 | Face3( | 
|---|
| 446 | face_points[2], | 
|---|
| 447 | face_points[3], | 
|---|
| 448 | face_points[0])); | 
|---|
| 449 | } | 
|---|
| 450 | } | 
|---|
| 451 |  | 
|---|
| 452 | Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) { | 
|---|
| 453 | int face_count = p_array.size(); | 
|---|
| 454 | const Face3 *faces = p_array.ptr(); | 
|---|
| 455 | constexpr double min_size = 1.0; | 
|---|
| 456 | constexpr int max_length = 20; | 
|---|
| 457 |  | 
|---|
| 458 | AABB global_aabb; | 
|---|
| 459 |  | 
|---|
| 460 | for (int i = 0; i < face_count; i++) { | 
|---|
| 461 | if (i == 0) { | 
|---|
| 462 | global_aabb = faces[i].get_aabb(); | 
|---|
| 463 | } else { | 
|---|
| 464 | global_aabb.merge_with(faces[i].get_aabb()); | 
|---|
| 465 | } | 
|---|
| 466 | } | 
|---|
| 467 |  | 
|---|
| 468 | global_aabb.grow_by(0.01f); // Avoid numerical error. | 
|---|
| 469 |  | 
|---|
| 470 | // Determine amount of cells in grid axis. | 
|---|
| 471 | int div_x, div_y, div_z; | 
|---|
| 472 |  | 
|---|
| 473 | if (global_aabb.size.x / min_size < max_length) { | 
|---|
| 474 | div_x = (int)(global_aabb.size.x / min_size) + 1; | 
|---|
| 475 | } else { | 
|---|
| 476 | div_x = max_length; | 
|---|
| 477 | } | 
|---|
| 478 |  | 
|---|
| 479 | if (global_aabb.size.y / min_size < max_length) { | 
|---|
| 480 | div_y = (int)(global_aabb.size.y / min_size) + 1; | 
|---|
| 481 | } else { | 
|---|
| 482 | div_y = max_length; | 
|---|
| 483 | } | 
|---|
| 484 |  | 
|---|
| 485 | if (global_aabb.size.z / min_size < max_length) { | 
|---|
| 486 | div_z = (int)(global_aabb.size.z / min_size) + 1; | 
|---|
| 487 | } else { | 
|---|
| 488 | div_z = max_length; | 
|---|
| 489 | } | 
|---|
| 490 |  | 
|---|
| 491 | Vector3 voxelsize = global_aabb.size; | 
|---|
| 492 | voxelsize.x /= div_x; | 
|---|
| 493 | voxelsize.y /= div_y; | 
|---|
| 494 | voxelsize.z /= div_z; | 
|---|
| 495 |  | 
|---|
| 496 | // Create and initialize cells to zero. | 
|---|
| 497 |  | 
|---|
| 498 | uint8_t ***cell_status = memnew_arr(uint8_t **, div_x); | 
|---|
| 499 | for (int i = 0; i < div_x; i++) { | 
|---|
| 500 | cell_status[i] = memnew_arr(uint8_t *, div_y); | 
|---|
| 501 |  | 
|---|
| 502 | for (int j = 0; j < div_y; j++) { | 
|---|
| 503 | cell_status[i][j] = memnew_arr(uint8_t, div_z); | 
|---|
| 504 |  | 
|---|
| 505 | for (int k = 0; k < div_z; k++) { | 
|---|
| 506 | cell_status[i][j][k] = 0; | 
|---|
| 507 | } | 
|---|
| 508 | } | 
|---|
| 509 | } | 
|---|
| 510 |  | 
|---|
| 511 | // Plot faces into cells. | 
|---|
| 512 |  | 
|---|
| 513 | for (int i = 0; i < face_count; i++) { | 
|---|
| 514 | Face3 f = faces[i]; | 
|---|
| 515 | for (int j = 0; j < 3; j++) { | 
|---|
| 516 | f.vertex[j] -= global_aabb.position; | 
|---|
| 517 | } | 
|---|
| 518 | _plot_face(cell_status, 0, 0, 0, div_x, div_y, div_z, voxelsize, f); | 
|---|
| 519 | } | 
|---|
| 520 |  | 
|---|
| 521 | // Determine which cells connect to the outside by traversing the outside and recursively flood-fill marking. | 
|---|
| 522 |  | 
|---|
| 523 | for (int i = 0; i < div_x; i++) { | 
|---|
| 524 | for (int j = 0; j < div_y; j++) { | 
|---|
| 525 | _mark_outside(cell_status, i, j, 0, div_x, div_y, div_z); | 
|---|
| 526 | _mark_outside(cell_status, i, j, div_z - 1, div_x, div_y, div_z); | 
|---|
| 527 | } | 
|---|
| 528 | } | 
|---|
| 529 |  | 
|---|
| 530 | for (int i = 0; i < div_z; i++) { | 
|---|
| 531 | for (int j = 0; j < div_y; j++) { | 
|---|
| 532 | _mark_outside(cell_status, 0, j, i, div_x, div_y, div_z); | 
|---|
| 533 | _mark_outside(cell_status, div_x - 1, j, i, div_x, div_y, div_z); | 
|---|
| 534 | } | 
|---|
| 535 | } | 
|---|
| 536 |  | 
|---|
| 537 | for (int i = 0; i < div_x; i++) { | 
|---|
| 538 | for (int j = 0; j < div_z; j++) { | 
|---|
| 539 | _mark_outside(cell_status, i, 0, j, div_x, div_y, div_z); | 
|---|
| 540 | _mark_outside(cell_status, i, div_y - 1, j, div_x, div_y, div_z); | 
|---|
| 541 | } | 
|---|
| 542 | } | 
|---|
| 543 |  | 
|---|
| 544 | // Build faces for the inside-outside cell divisors. | 
|---|
| 545 |  | 
|---|
| 546 | Vector<Face3> wrapped_faces; | 
|---|
| 547 |  | 
|---|
| 548 | for (int i = 0; i < div_x; i++) { | 
|---|
| 549 | for (int j = 0; j < div_y; j++) { | 
|---|
| 550 | for (int k = 0; k < div_z; k++) { | 
|---|
| 551 | _build_faces(cell_status, i, j, k, div_x, div_y, div_z, wrapped_faces); | 
|---|
| 552 | } | 
|---|
| 553 | } | 
|---|
| 554 | } | 
|---|
| 555 |  | 
|---|
| 556 | // Transform face vertices to global coords. | 
|---|
| 557 |  | 
|---|
| 558 | int wrapped_faces_count = wrapped_faces.size(); | 
|---|
| 559 | Face3 *wrapped_faces_ptr = wrapped_faces.ptrw(); | 
|---|
| 560 |  | 
|---|
| 561 | for (int i = 0; i < wrapped_faces_count; i++) { | 
|---|
| 562 | for (int j = 0; j < 3; j++) { | 
|---|
| 563 | Vector3 &v = wrapped_faces_ptr[i].vertex[j]; | 
|---|
| 564 | v = v * voxelsize; | 
|---|
| 565 | v += global_aabb.position; | 
|---|
| 566 | } | 
|---|
| 567 | } | 
|---|
| 568 |  | 
|---|
| 569 | // clean up grid | 
|---|
| 570 |  | 
|---|
| 571 | for (int i = 0; i < div_x; i++) { | 
|---|
| 572 | for (int j = 0; j < div_y; j++) { | 
|---|
| 573 | memdelete_arr(cell_status[i][j]); | 
|---|
| 574 | } | 
|---|
| 575 |  | 
|---|
| 576 | memdelete_arr(cell_status[i]); | 
|---|
| 577 | } | 
|---|
| 578 |  | 
|---|
| 579 | memdelete_arr(cell_status); | 
|---|
| 580 | if (p_error) { | 
|---|
| 581 | *p_error = voxelsize.length(); | 
|---|
| 582 | } | 
|---|
| 583 |  | 
|---|
| 584 | return wrapped_faces; | 
|---|
| 585 | } | 
|---|
| 586 |  | 
|---|
| 587 | Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes) { | 
|---|
| 588 | MeshData mesh; | 
|---|
| 589 |  | 
|---|
| 590 | #define SUBPLANE_SIZE 1024.0 | 
|---|
| 591 |  | 
|---|
| 592 | real_t subplane_size = 1024.0; // Should compute this from the actual plane. | 
|---|
| 593 | for (int i = 0; i < p_planes.size(); i++) { | 
|---|
| 594 | Plane p = p_planes[i]; | 
|---|
| 595 |  | 
|---|
| 596 | Vector3 ref = Vector3(0.0, 1.0, 0.0); | 
|---|
| 597 |  | 
|---|
| 598 | if (ABS(p.normal.dot(ref)) > 0.95f) { | 
|---|
| 599 | ref = Vector3(0.0, 0.0, 1.0); // Change axis. | 
|---|
| 600 | } | 
|---|
| 601 |  | 
|---|
| 602 | Vector3 right = p.normal.cross(ref).normalized(); | 
|---|
| 603 | Vector3 up = p.normal.cross(right).normalized(); | 
|---|
| 604 |  | 
|---|
| 605 | Vector3 center = p.get_center(); | 
|---|
| 606 |  | 
|---|
| 607 | // make a quad clockwise | 
|---|
| 608 | LocalVector<Vector3> vertices = { | 
|---|
| 609 | center - up * subplane_size + right * subplane_size, | 
|---|
| 610 | center - up * subplane_size - right * subplane_size, | 
|---|
| 611 | center + up * subplane_size - right * subplane_size, | 
|---|
| 612 | center + up * subplane_size + right * subplane_size | 
|---|
| 613 | }; | 
|---|
| 614 |  | 
|---|
| 615 | for (int j = 0; j < p_planes.size(); j++) { | 
|---|
| 616 | if (j == i) { | 
|---|
| 617 | continue; | 
|---|
| 618 | } | 
|---|
| 619 |  | 
|---|
| 620 | LocalVector<Vector3> new_vertices; | 
|---|
| 621 | Plane clip = p_planes[j]; | 
|---|
| 622 |  | 
|---|
| 623 | if (clip.normal.dot(p.normal) > 0.95f) { | 
|---|
| 624 | continue; | 
|---|
| 625 | } | 
|---|
| 626 |  | 
|---|
| 627 | if (vertices.size() < 3) { | 
|---|
| 628 | break; | 
|---|
| 629 | } | 
|---|
| 630 |  | 
|---|
| 631 | for (uint32_t k = 0; k < vertices.size(); k++) { | 
|---|
| 632 | int k_n = (k + 1) % vertices.size(); | 
|---|
| 633 |  | 
|---|
| 634 | Vector3 edge0_A = vertices[k]; | 
|---|
| 635 | Vector3 edge1_A = vertices[k_n]; | 
|---|
| 636 |  | 
|---|
| 637 | real_t dist0 = clip.distance_to(edge0_A); | 
|---|
| 638 | real_t dist1 = clip.distance_to(edge1_A); | 
|---|
| 639 |  | 
|---|
| 640 | if (dist0 <= 0) { // Behind plane. | 
|---|
| 641 |  | 
|---|
| 642 | new_vertices.push_back(vertices[k]); | 
|---|
| 643 | } | 
|---|
| 644 |  | 
|---|
| 645 | // Check for different sides and non coplanar. | 
|---|
| 646 | if ((dist0 * dist1) < 0) { | 
|---|
| 647 | // Calculate intersection. | 
|---|
| 648 | Vector3 rel = edge1_A - edge0_A; | 
|---|
| 649 |  | 
|---|
| 650 | real_t den = clip.normal.dot(rel); | 
|---|
| 651 | if (Math::is_zero_approx(den)) { | 
|---|
| 652 | continue; // Point too short. | 
|---|
| 653 | } | 
|---|
| 654 |  | 
|---|
| 655 | real_t dist = -(clip.normal.dot(edge0_A) - clip.d) / den; | 
|---|
| 656 | Vector3 inters = edge0_A + rel * dist; | 
|---|
| 657 | new_vertices.push_back(inters); | 
|---|
| 658 | } | 
|---|
| 659 | } | 
|---|
| 660 |  | 
|---|
| 661 | vertices = new_vertices; | 
|---|
| 662 | } | 
|---|
| 663 |  | 
|---|
| 664 | if (vertices.size() < 3) { | 
|---|
| 665 | continue; | 
|---|
| 666 | } | 
|---|
| 667 |  | 
|---|
| 668 | // Result is a clockwise face. | 
|---|
| 669 |  | 
|---|
| 670 | MeshData::Face face; | 
|---|
| 671 |  | 
|---|
| 672 | // Add face indices. | 
|---|
| 673 | for (const Vector3 &vertex : vertices) { | 
|---|
| 674 | int idx = -1; | 
|---|
| 675 | for (uint32_t k = 0; k < mesh.vertices.size(); k++) { | 
|---|
| 676 | if (mesh.vertices[k].distance_to(vertex) < 0.001f) { | 
|---|
| 677 | idx = k; | 
|---|
| 678 | break; | 
|---|
| 679 | } | 
|---|
| 680 | } | 
|---|
| 681 |  | 
|---|
| 682 | if (idx == -1) { | 
|---|
| 683 | idx = mesh.vertices.size(); | 
|---|
| 684 | mesh.vertices.push_back(vertex); | 
|---|
| 685 | } | 
|---|
| 686 |  | 
|---|
| 687 | face.indices.push_back(idx); | 
|---|
| 688 | } | 
|---|
| 689 | face.plane = p; | 
|---|
| 690 | mesh.faces.push_back(face); | 
|---|
| 691 |  | 
|---|
| 692 | // Add edge. | 
|---|
| 693 |  | 
|---|
| 694 | for (uint32_t j = 0; j < face.indices.size(); j++) { | 
|---|
| 695 | int a = face.indices[j]; | 
|---|
| 696 | int b = face.indices[(j + 1) % face.indices.size()]; | 
|---|
| 697 |  | 
|---|
| 698 | bool found = false; | 
|---|
| 699 | int found_idx = -1; | 
|---|
| 700 | for (uint32_t k = 0; k < mesh.edges.size(); k++) { | 
|---|
| 701 | if (mesh.edges[k].vertex_a == a && mesh.edges[k].vertex_b == b) { | 
|---|
| 702 | found = true; | 
|---|
| 703 | found_idx = k; | 
|---|
| 704 | break; | 
|---|
| 705 | } | 
|---|
| 706 | if (mesh.edges[k].vertex_b == a && mesh.edges[k].vertex_a == b) { | 
|---|
| 707 | found = true; | 
|---|
| 708 | found_idx = k; | 
|---|
| 709 | break; | 
|---|
| 710 | } | 
|---|
| 711 | } | 
|---|
| 712 |  | 
|---|
| 713 | if (found) { | 
|---|
| 714 | mesh.edges[found_idx].face_b = j; | 
|---|
| 715 | continue; | 
|---|
| 716 | } | 
|---|
| 717 | MeshData::Edge edge; | 
|---|
| 718 | edge.vertex_a = a; | 
|---|
| 719 | edge.vertex_b = b; | 
|---|
| 720 | edge.face_a = j; | 
|---|
| 721 | edge.face_b = -1; | 
|---|
| 722 | mesh.edges.push_back(edge); | 
|---|
| 723 | } | 
|---|
| 724 | } | 
|---|
| 725 |  | 
|---|
| 726 | return mesh; | 
|---|
| 727 | } | 
|---|
| 728 |  | 
|---|
| 729 | Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) { | 
|---|
| 730 | Vector<Plane> planes = { | 
|---|
| 731 | Plane(Vector3(1, 0, 0), p_extents.x), | 
|---|
| 732 | Plane(Vector3(-1, 0, 0), p_extents.x), | 
|---|
| 733 | Plane(Vector3(0, 1, 0), p_extents.y), | 
|---|
| 734 | Plane(Vector3(0, -1, 0), p_extents.y), | 
|---|
| 735 | Plane(Vector3(0, 0, 1), p_extents.z), | 
|---|
| 736 | Plane(Vector3(0, 0, -1), p_extents.z) | 
|---|
| 737 | }; | 
|---|
| 738 |  | 
|---|
| 739 | return planes; | 
|---|
| 740 | } | 
|---|
| 741 |  | 
|---|
| 742 | Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height, int p_sides, Vector3::Axis p_axis) { | 
|---|
| 743 | ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>()); | 
|---|
| 744 |  | 
|---|
| 745 | Vector<Plane> planes; | 
|---|
| 746 |  | 
|---|
| 747 | const double sides_step = Math_TAU / p_sides; | 
|---|
| 748 | for (int i = 0; i < p_sides; i++) { | 
|---|
| 749 | Vector3 normal; | 
|---|
| 750 | normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); | 
|---|
| 751 | normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); | 
|---|
| 752 |  | 
|---|
| 753 | planes.push_back(Plane(normal, p_radius)); | 
|---|
| 754 | } | 
|---|
| 755 |  | 
|---|
| 756 | Vector3 axis; | 
|---|
| 757 | axis[p_axis] = 1.0; | 
|---|
| 758 |  | 
|---|
| 759 | planes.push_back(Plane(axis, p_height * 0.5f)); | 
|---|
| 760 | planes.push_back(Plane(-axis, p_height * 0.5f)); | 
|---|
| 761 |  | 
|---|
| 762 | return planes; | 
|---|
| 763 | } | 
|---|
| 764 |  | 
|---|
| 765 | Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p_lons, Vector3::Axis p_axis) { | 
|---|
| 766 | ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>()); | 
|---|
| 767 |  | 
|---|
| 768 | Vector<Plane> planes; | 
|---|
| 769 |  | 
|---|
| 770 | Vector3 axis; | 
|---|
| 771 | axis[p_axis] = 1.0; | 
|---|
| 772 |  | 
|---|
| 773 | Vector3 axis_neg; | 
|---|
| 774 | axis_neg[(p_axis + 1) % 3] = 1.0; | 
|---|
| 775 | axis_neg[(p_axis + 2) % 3] = 1.0; | 
|---|
| 776 | axis_neg[p_axis] = -1.0; | 
|---|
| 777 |  | 
|---|
| 778 | const double lon_step = Math_TAU / p_lons; | 
|---|
| 779 | for (int i = 0; i < p_lons; i++) { | 
|---|
| 780 | Vector3 normal; | 
|---|
| 781 | normal[(p_axis + 1) % 3] = Math::cos(i * lon_step); | 
|---|
| 782 | normal[(p_axis + 2) % 3] = Math::sin(i * lon_step); | 
|---|
| 783 |  | 
|---|
| 784 | planes.push_back(Plane(normal, p_radius)); | 
|---|
| 785 |  | 
|---|
| 786 | for (int j = 1; j <= p_lats; j++) { | 
|---|
| 787 | Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized(); | 
|---|
| 788 | planes.push_back(Plane(plane_normal, p_radius)); | 
|---|
| 789 | planes.push_back(Plane(plane_normal * axis_neg, p_radius)); | 
|---|
| 790 | } | 
|---|
| 791 | } | 
|---|
| 792 |  | 
|---|
| 793 | return planes; | 
|---|
| 794 | } | 
|---|
| 795 |  | 
|---|
| 796 | Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height, int p_sides, int p_lats, Vector3::Axis p_axis) { | 
|---|
| 797 | ERR_FAIL_INDEX_V(p_axis, 3, Vector<Plane>()); | 
|---|
| 798 |  | 
|---|
| 799 | Vector<Plane> planes; | 
|---|
| 800 |  | 
|---|
| 801 | Vector3 axis; | 
|---|
| 802 | axis[p_axis] = 1.0; | 
|---|
| 803 |  | 
|---|
| 804 | Vector3 axis_neg; | 
|---|
| 805 | axis_neg[(p_axis + 1) % 3] = 1.0; | 
|---|
| 806 | axis_neg[(p_axis + 2) % 3] = 1.0; | 
|---|
| 807 | axis_neg[p_axis] = -1.0; | 
|---|
| 808 |  | 
|---|
| 809 | const double sides_step = Math_TAU / p_sides; | 
|---|
| 810 | for (int i = 0; i < p_sides; i++) { | 
|---|
| 811 | Vector3 normal; | 
|---|
| 812 | normal[(p_axis + 1) % 3] = Math::cos(i * sides_step); | 
|---|
| 813 | normal[(p_axis + 2) % 3] = Math::sin(i * sides_step); | 
|---|
| 814 |  | 
|---|
| 815 | planes.push_back(Plane(normal, p_radius)); | 
|---|
| 816 |  | 
|---|
| 817 | for (int j = 1; j <= p_lats; j++) { | 
|---|
| 818 | Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized(); | 
|---|
| 819 | Vector3 position = axis * p_height * 0.5f + plane_normal * p_radius; | 
|---|
| 820 | planes.push_back(Plane(plane_normal, position)); | 
|---|
| 821 | planes.push_back(Plane(plane_normal * axis_neg, position * axis_neg)); | 
|---|
| 822 | } | 
|---|
| 823 | } | 
|---|
| 824 |  | 
|---|
| 825 | return planes; | 
|---|
| 826 | } | 
|---|
| 827 |  | 
|---|
| 828 | Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, int p_plane_count) { | 
|---|
| 829 | Vector<Vector3> points; | 
|---|
| 830 |  | 
|---|
| 831 | // Iterate through every unique combination of any three planes. | 
|---|
| 832 | for (int i = p_plane_count - 1; i >= 0; i--) { | 
|---|
| 833 | for (int j = i - 1; j >= 0; j--) { | 
|---|
| 834 | for (int k = j - 1; k >= 0; k--) { | 
|---|
| 835 | // Find the point where these planes all cross over (if they | 
|---|
| 836 | // do at all). | 
|---|
| 837 | Vector3 convex_shape_point; | 
|---|
| 838 | if (p_planes[i].intersect_3(p_planes[j], p_planes[k], &convex_shape_point)) { | 
|---|
| 839 | // See if any *other* plane excludes this point because it's | 
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| 840 | // on the wrong side. | 
|---|
| 841 | bool excluded = false; | 
|---|
| 842 | for (int n = 0; n < p_plane_count; n++) { | 
|---|
| 843 | if (n != i && n != j && n != k) { | 
|---|
| 844 | real_t dp = p_planes[n].normal.dot(convex_shape_point); | 
|---|
| 845 | if (dp - p_planes[n].d > (real_t)CMP_EPSILON) { | 
|---|
| 846 | excluded = true; | 
|---|
| 847 | break; | 
|---|
| 848 | } | 
|---|
| 849 | } | 
|---|
| 850 | } | 
|---|
| 851 |  | 
|---|
| 852 | // Only add the point if it passed all tests. | 
|---|
| 853 | if (!excluded) { | 
|---|
| 854 | points.push_back(convex_shape_point); | 
|---|
| 855 | } | 
|---|
| 856 | } | 
|---|
| 857 | } | 
|---|
| 858 | } | 
|---|
| 859 | } | 
|---|
| 860 |  | 
|---|
| 861 | return points; | 
|---|
| 862 | } | 
|---|
| 863 |  | 
|---|
| 864 | #define square(m_s) ((m_s) * (m_s)) | 
|---|
| 865 | #define INF 1e20 | 
|---|
| 866 |  | 
|---|
| 867 | /* dt of 1d function using squared distance */ | 
|---|
| 868 | static void edt(float *f, int stride, int n) { | 
|---|
| 869 | float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1)); | 
|---|
| 870 | int *v = reinterpret_cast<int *>(&(d[n])); | 
|---|
| 871 | float *z = reinterpret_cast<float *>(&v[n]); | 
|---|
| 872 |  | 
|---|
| 873 | int k = 0; | 
|---|
| 874 | v[0] = 0; | 
|---|
| 875 | z[0] = -INF; | 
|---|
| 876 | z[1] = +INF; | 
|---|
| 877 | for (int q = 1; q <= n - 1; q++) { | 
|---|
| 878 | float s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]); | 
|---|
| 879 | while (s <= z[k]) { | 
|---|
| 880 | k--; | 
|---|
| 881 | s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]); | 
|---|
| 882 | } | 
|---|
| 883 | k++; | 
|---|
| 884 | v[k] = q; | 
|---|
| 885 |  | 
|---|
| 886 | z[k] = s; | 
|---|
| 887 | z[k + 1] = +INF; | 
|---|
| 888 | } | 
|---|
| 889 |  | 
|---|
| 890 | k = 0; | 
|---|
| 891 | for (int q = 0; q <= n - 1; q++) { | 
|---|
| 892 | while (z[k + 1] < q) { | 
|---|
| 893 | k++; | 
|---|
| 894 | } | 
|---|
| 895 | d[q] = square(q - v[k]) + f[v[k] * stride]; | 
|---|
| 896 | } | 
|---|
| 897 |  | 
|---|
| 898 | for (int i = 0; i < n; i++) { | 
|---|
| 899 | f[i * stride] = d[i]; | 
|---|
| 900 | } | 
|---|
| 901 | } | 
|---|
| 902 |  | 
|---|
| 903 | #undef square | 
|---|
| 904 |  | 
|---|
| 905 | Vector<uint32_t> Geometry3D::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) { | 
|---|
| 906 | uint32_t float_count = p_size.x * p_size.y * p_size.z; | 
|---|
| 907 |  | 
|---|
| 908 | ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>()); | 
|---|
| 909 |  | 
|---|
| 910 | float *work_memory = memnew_arr(float, float_count); | 
|---|
| 911 | for (uint32_t i = 0; i < float_count; i++) { | 
|---|
| 912 | work_memory[i] = INF; | 
|---|
| 913 | } | 
|---|
| 914 |  | 
|---|
| 915 | uint32_t y_mult = p_size.x; | 
|---|
| 916 | uint32_t z_mult = y_mult * p_size.y; | 
|---|
| 917 |  | 
|---|
| 918 | //plot solid cells | 
|---|
| 919 | { | 
|---|
| 920 | const bool *voxr = p_voxels.ptr(); | 
|---|
| 921 | for (uint32_t i = 0; i < float_count; i++) { | 
|---|
| 922 | bool plot = voxr[i]; | 
|---|
| 923 | if (p_negative) { | 
|---|
| 924 | plot = !plot; | 
|---|
| 925 | } | 
|---|
| 926 | if (plot) { | 
|---|
| 927 | work_memory[i] = 0; | 
|---|
| 928 | } | 
|---|
| 929 | } | 
|---|
| 930 | } | 
|---|
| 931 |  | 
|---|
| 932 | //process in each direction | 
|---|
| 933 |  | 
|---|
| 934 | //xy->z | 
|---|
| 935 |  | 
|---|
| 936 | for (int i = 0; i < p_size.x; i++) { | 
|---|
| 937 | for (int j = 0; j < p_size.y; j++) { | 
|---|
| 938 | edt(&work_memory[i + j * y_mult], z_mult, p_size.z); | 
|---|
| 939 | } | 
|---|
| 940 | } | 
|---|
| 941 |  | 
|---|
| 942 | //xz->y | 
|---|
| 943 |  | 
|---|
| 944 | for (int i = 0; i < p_size.x; i++) { | 
|---|
| 945 | for (int j = 0; j < p_size.z; j++) { | 
|---|
| 946 | edt(&work_memory[i + j * z_mult], y_mult, p_size.y); | 
|---|
| 947 | } | 
|---|
| 948 | } | 
|---|
| 949 |  | 
|---|
| 950 | //yz->x | 
|---|
| 951 | for (int i = 0; i < p_size.y; i++) { | 
|---|
| 952 | for (int j = 0; j < p_size.z; j++) { | 
|---|
| 953 | edt(&work_memory[i * y_mult + j * z_mult], 1, p_size.x); | 
|---|
| 954 | } | 
|---|
| 955 | } | 
|---|
| 956 |  | 
|---|
| 957 | Vector<uint32_t> ret; | 
|---|
| 958 | ret.resize(float_count); | 
|---|
| 959 | { | 
|---|
| 960 | uint32_t *w = ret.ptrw(); | 
|---|
| 961 | for (uint32_t i = 0; i < float_count; i++) { | 
|---|
| 962 | w[i] = uint32_t(Math::sqrt(work_memory[i])); | 
|---|
| 963 | } | 
|---|
| 964 | } | 
|---|
| 965 |  | 
|---|
| 966 | memdelete_arr(work_memory); | 
|---|
| 967 |  | 
|---|
| 968 | return ret; | 
|---|
| 969 | } | 
|---|
| 970 |  | 
|---|
| 971 | Vector<int8_t> Geometry3D::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) { | 
|---|
| 972 | ERR_FAIL_COND_V(p_positive.size() != p_negative.size(), Vector<int8_t>()); | 
|---|
| 973 | Vector<int8_t> sdf8; | 
|---|
| 974 | int s = p_positive.size(); | 
|---|
| 975 | sdf8.resize(s); | 
|---|
| 976 |  | 
|---|
| 977 | const uint32_t *rpos = p_positive.ptr(); | 
|---|
| 978 | const uint32_t *rneg = p_negative.ptr(); | 
|---|
| 979 | int8_t *wsdf = sdf8.ptrw(); | 
|---|
| 980 | for (int i = 0; i < s; i++) { | 
|---|
| 981 | int32_t diff = int32_t(rpos[i]) - int32_t(rneg[i]); | 
|---|
| 982 | wsdf[i] = CLAMP(diff, -128, 127); | 
|---|
| 983 | } | 
|---|
| 984 | return sdf8; | 
|---|
| 985 | } | 
|---|
| 986 |  | 
|---|