1/**************************************************************************/
2/* collision_shape_2d_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
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19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
32#define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/2d/collision_shape_2d.h"
36
37class CanvasItemEditor;
38
39class CollisionShape2DEditor : public Control {
40 GDCLASS(CollisionShape2DEditor, Control);
41
42 enum ShapeType {
43 CAPSULE_SHAPE,
44 CIRCLE_SHAPE,
45 CONCAVE_POLYGON_SHAPE,
46 CONVEX_POLYGON_SHAPE,
47 WORLD_BOUNDARY_SHAPE,
48 SEPARATION_RAY_SHAPE,
49 RECTANGLE_SHAPE,
50 SEGMENT_SHAPE
51 };
52
53 const Point2 RECT_HANDLES[8] = {
54 Point2(1, 0),
55 Point2(1, 1),
56 Point2(0, 1),
57 Point2(-1, 1),
58 Point2(-1, 0),
59 Point2(-1, -1),
60 Point2(0, -1),
61 Point2(1, -1),
62 };
63
64 CanvasItemEditor *canvas_item_editor = nullptr;
65 CollisionShape2D *node = nullptr;
66
67 Vector<Point2> handles;
68
69 int shape_type = -1;
70 int edit_handle = -1;
71 bool pressed = false;
72 real_t grab_threshold = 8;
73 Variant original;
74 Transform2D original_transform;
75 Vector2 original_point;
76 Point2 last_point;
77
78 Ref<Shape2D> current_shape;
79
80 Variant get_handle_value(int idx) const;
81 void set_handle(int idx, Point2 &p_point);
82 void commit_handle(int idx, Variant &p_org);
83
84 void _shape_changed();
85
86protected:
87 void _notification(int p_what);
88 void _node_removed(Node *p_node);
89
90public:
91 bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
92 void forward_canvas_draw_over_viewport(Control *p_overlay);
93 void edit(Node *p_node);
94
95 CollisionShape2DEditor();
96};
97
98class CollisionShape2DEditorPlugin : public EditorPlugin {
99 GDCLASS(CollisionShape2DEditorPlugin, EditorPlugin);
100
101 CollisionShape2DEditor *collision_shape_2d_editor = nullptr;
102
103public:
104 virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return collision_shape_2d_editor->forward_canvas_gui_input(p_event); }
105 virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { collision_shape_2d_editor->forward_canvas_draw_over_viewport(p_overlay); }
106
107 virtual String get_name() const override { return "CollisionShape2D"; }
108 bool has_main_screen() const override { return false; }
109 virtual void edit(Object *p_obj) override;
110 virtual bool handles(Object *p_obj) const override;
111 virtual void make_visible(bool visible) override;
112
113 CollisionShape2DEditorPlugin();
114 ~CollisionShape2DEditorPlugin();
115};
116
117#endif // COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
118