1 | /**************************************************************************/ |
2 | /* collision_shape_2d.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef COLLISION_SHAPE_2D_H |
32 | #define COLLISION_SHAPE_2D_H |
33 | |
34 | #include "scene/2d/node_2d.h" |
35 | #include "scene/resources/shape_2d.h" |
36 | |
37 | class CollisionObject2D; |
38 | |
39 | class CollisionShape2D : public Node2D { |
40 | GDCLASS(CollisionShape2D, Node2D); |
41 | Ref<Shape2D> shape; |
42 | Rect2 rect = Rect2(-Point2(10, 10), Point2(20, 20)); |
43 | uint32_t owner_id = 0; |
44 | CollisionObject2D *collision_object = nullptr; |
45 | bool disabled = false; |
46 | bool one_way_collision = false; |
47 | real_t one_way_collision_margin = 1.0; |
48 | Color debug_color; |
49 | |
50 | void _shape_changed(); |
51 | void _update_in_shape_owner(bool p_xform_only = false); |
52 | Color _get_default_debug_color() const; |
53 | |
54 | protected: |
55 | void _notification(int p_what); |
56 | bool _property_can_revert(const StringName &p_name) const; |
57 | bool _property_get_revert(const StringName &p_name, Variant &r_property) const; |
58 | void _validate_property(PropertyInfo &p_property) const; |
59 | static void _bind_methods(); |
60 | |
61 | public: |
62 | #ifdef TOOLS_ENABLED |
63 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const override; |
64 | #else |
65 | virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; |
66 | #endif // TOOLS_ENABLED |
67 | |
68 | void set_shape(const Ref<Shape2D> &p_shape); |
69 | Ref<Shape2D> get_shape() const; |
70 | |
71 | void set_disabled(bool p_disabled); |
72 | bool is_disabled() const; |
73 | |
74 | void set_one_way_collision(bool p_enable); |
75 | bool is_one_way_collision_enabled() const; |
76 | |
77 | void set_one_way_collision_margin(real_t p_margin); |
78 | real_t get_one_way_collision_margin() const; |
79 | |
80 | void set_debug_color(const Color &p_color); |
81 | Color get_debug_color() const; |
82 | |
83 | PackedStringArray get_configuration_warnings() const override; |
84 | |
85 | CollisionShape2D(); |
86 | }; |
87 | |
88 | #endif // COLLISION_SHAPE_2D_H |
89 | |