1 | /**************************************************************************/ |
2 | /* multimesh_editor_plugin.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef MULTIMESH_EDITOR_PLUGIN_H |
32 | #define MULTIMESH_EDITOR_PLUGIN_H |
33 | |
34 | #include "editor/editor_plugin.h" |
35 | #include "scene/3d/multimesh_instance_3d.h" |
36 | #include "scene/gui/slider.h" |
37 | #include "scene/gui/spin_box.h" |
38 | |
39 | class AcceptDialog; |
40 | class ConfirmationDialog; |
41 | class ; |
42 | class OptionButton; |
43 | class SceneTreeDialog; |
44 | |
45 | class MultiMeshEditor : public Control { |
46 | GDCLASS(MultiMeshEditor, Control); |
47 | |
48 | friend class MultiMeshEditorPlugin; |
49 | |
50 | AcceptDialog *err_dialog = nullptr; |
51 | MenuButton *options = nullptr; |
52 | MultiMeshInstance3D *_last_pp_node = nullptr; |
53 | bool browsing_source = false; |
54 | |
55 | Panel *panel = nullptr; |
56 | MultiMeshInstance3D *node = nullptr; |
57 | |
58 | LineEdit *surface_source = nullptr; |
59 | LineEdit *mesh_source = nullptr; |
60 | |
61 | SceneTreeDialog *std = nullptr; |
62 | |
63 | ConfirmationDialog *populate_dialog = nullptr; |
64 | OptionButton *populate_axis = nullptr; |
65 | HSlider *populate_rotate_random = nullptr; |
66 | HSlider *populate_tilt_random = nullptr; |
67 | SpinBox *populate_scale_random = nullptr; |
68 | SpinBox *populate_scale = nullptr; |
69 | SpinBox *populate_amount = nullptr; |
70 | |
71 | enum { |
72 | |
73 | }; |
74 | |
75 | void _browsed(const NodePath &p_path); |
76 | void (int); |
77 | void _populate(); |
78 | void _browse(bool p_source); |
79 | |
80 | protected: |
81 | void _node_removed(Node *p_node); |
82 | static void _bind_methods(); |
83 | |
84 | public: |
85 | void edit(MultiMeshInstance3D *p_multimesh); |
86 | MultiMeshEditor(); |
87 | }; |
88 | |
89 | class MultiMeshEditorPlugin : public EditorPlugin { |
90 | GDCLASS(MultiMeshEditorPlugin, EditorPlugin); |
91 | |
92 | MultiMeshEditor *multimesh_editor = nullptr; |
93 | |
94 | public: |
95 | virtual String get_name() const override { return "MultiMesh" ; } |
96 | bool has_main_screen() const override { return false; } |
97 | virtual void edit(Object *p_object) override; |
98 | virtual bool handles(Object *p_object) const override; |
99 | virtual void make_visible(bool p_visible) override; |
100 | |
101 | MultiMeshEditorPlugin(); |
102 | ~MultiMeshEditorPlugin(); |
103 | }; |
104 | |
105 | #endif // MULTIMESH_EDITOR_PLUGIN_H |
106 | |