1/**************************************************************************/
2/* multimesh_editor_plugin.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef MULTIMESH_EDITOR_PLUGIN_H
32#define MULTIMESH_EDITOR_PLUGIN_H
33
34#include "editor/editor_plugin.h"
35#include "scene/3d/multimesh_instance_3d.h"
36#include "scene/gui/slider.h"
37#include "scene/gui/spin_box.h"
38
39class AcceptDialog;
40class ConfirmationDialog;
41class MenuButton;
42class OptionButton;
43class SceneTreeDialog;
44
45class MultiMeshEditor : public Control {
46 GDCLASS(MultiMeshEditor, Control);
47
48 friend class MultiMeshEditorPlugin;
49
50 AcceptDialog *err_dialog = nullptr;
51 MenuButton *options = nullptr;
52 MultiMeshInstance3D *_last_pp_node = nullptr;
53 bool browsing_source = false;
54
55 Panel *panel = nullptr;
56 MultiMeshInstance3D *node = nullptr;
57
58 LineEdit *surface_source = nullptr;
59 LineEdit *mesh_source = nullptr;
60
61 SceneTreeDialog *std = nullptr;
62
63 ConfirmationDialog *populate_dialog = nullptr;
64 OptionButton *populate_axis = nullptr;
65 HSlider *populate_rotate_random = nullptr;
66 HSlider *populate_tilt_random = nullptr;
67 SpinBox *populate_scale_random = nullptr;
68 SpinBox *populate_scale = nullptr;
69 SpinBox *populate_amount = nullptr;
70
71 enum Menu {
72 MENU_OPTION_POPULATE
73 };
74
75 void _browsed(const NodePath &p_path);
76 void _menu_option(int);
77 void _populate();
78 void _browse(bool p_source);
79
80protected:
81 void _node_removed(Node *p_node);
82 static void _bind_methods();
83
84public:
85 void edit(MultiMeshInstance3D *p_multimesh);
86 MultiMeshEditor();
87};
88
89class MultiMeshEditorPlugin : public EditorPlugin {
90 GDCLASS(MultiMeshEditorPlugin, EditorPlugin);
91
92 MultiMeshEditor *multimesh_editor = nullptr;
93
94public:
95 virtual String get_name() const override { return "MultiMesh"; }
96 bool has_main_screen() const override { return false; }
97 virtual void edit(Object *p_object) override;
98 virtual bool handles(Object *p_object) const override;
99 virtual void make_visible(bool p_visible) override;
100
101 MultiMeshEditorPlugin();
102 ~MultiMeshEditorPlugin();
103};
104
105#endif // MULTIMESH_EDITOR_PLUGIN_H
106