1 | /**************************************************************************/ |
2 | /* gltf_light.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "gltf_light.h" |
32 | |
33 | #include "scene/3d/light_3d.h" |
34 | |
35 | void GLTFLight::_bind_methods() { |
36 | ClassDB::bind_static_method("GLTFLight" , D_METHOD("from_node" , "light_node" ), &GLTFLight::from_node); |
37 | ClassDB::bind_method(D_METHOD("to_node" ), &GLTFLight::to_node); |
38 | |
39 | ClassDB::bind_static_method("GLTFLight" , D_METHOD("from_dictionary" , "dictionary" ), &GLTFLight::from_dictionary); |
40 | ClassDB::bind_method(D_METHOD("to_dictionary" ), &GLTFLight::to_dictionary); |
41 | |
42 | ClassDB::bind_method(D_METHOD("get_color" ), &GLTFLight::get_color); |
43 | ClassDB::bind_method(D_METHOD("set_color" , "color" ), &GLTFLight::set_color); |
44 | ClassDB::bind_method(D_METHOD("get_intensity" ), &GLTFLight::get_intensity); |
45 | ClassDB::bind_method(D_METHOD("set_intensity" , "intensity" ), &GLTFLight::set_intensity); |
46 | ClassDB::bind_method(D_METHOD("get_light_type" ), &GLTFLight::get_light_type); |
47 | ClassDB::bind_method(D_METHOD("set_light_type" , "light_type" ), &GLTFLight::set_light_type); |
48 | ClassDB::bind_method(D_METHOD("get_range" ), &GLTFLight::get_range); |
49 | ClassDB::bind_method(D_METHOD("set_range" , "range" ), &GLTFLight::set_range); |
50 | ClassDB::bind_method(D_METHOD("get_inner_cone_angle" ), &GLTFLight::get_inner_cone_angle); |
51 | ClassDB::bind_method(D_METHOD("set_inner_cone_angle" , "inner_cone_angle" ), &GLTFLight::set_inner_cone_angle); |
52 | ClassDB::bind_method(D_METHOD("get_outer_cone_angle" ), &GLTFLight::get_outer_cone_angle); |
53 | ClassDB::bind_method(D_METHOD("set_outer_cone_angle" , "outer_cone_angle" ), &GLTFLight::set_outer_cone_angle); |
54 | |
55 | ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color" ), "set_color" , "get_color" ); // Color |
56 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity" ), "set_intensity" , "get_intensity" ); // float |
57 | ADD_PROPERTY(PropertyInfo(Variant::STRING, "light_type" ), "set_light_type" , "get_light_type" ); // String |
58 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range" ), "set_range" , "get_range" ); // float |
59 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle" ), "set_inner_cone_angle" , "get_inner_cone_angle" ); // float |
60 | ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle" ), "set_outer_cone_angle" , "get_outer_cone_angle" ); // float |
61 | } |
62 | |
63 | Color GLTFLight::get_color() { |
64 | return color; |
65 | } |
66 | |
67 | void GLTFLight::set_color(Color p_color) { |
68 | color = p_color; |
69 | } |
70 | |
71 | float GLTFLight::get_intensity() { |
72 | return intensity; |
73 | } |
74 | |
75 | void GLTFLight::set_intensity(float p_intensity) { |
76 | intensity = p_intensity; |
77 | } |
78 | |
79 | String GLTFLight::get_light_type() { |
80 | return light_type; |
81 | } |
82 | |
83 | void GLTFLight::set_light_type(String p_light_type) { |
84 | light_type = p_light_type; |
85 | } |
86 | |
87 | float GLTFLight::get_range() { |
88 | return range; |
89 | } |
90 | |
91 | void GLTFLight::set_range(float p_range) { |
92 | range = p_range; |
93 | } |
94 | |
95 | float GLTFLight::get_inner_cone_angle() { |
96 | return inner_cone_angle; |
97 | } |
98 | |
99 | void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) { |
100 | inner_cone_angle = p_inner_cone_angle; |
101 | } |
102 | |
103 | float GLTFLight::get_outer_cone_angle() { |
104 | return outer_cone_angle; |
105 | } |
106 | |
107 | void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { |
108 | outer_cone_angle = p_outer_cone_angle; |
109 | } |
110 | |
111 | Ref<GLTFLight> GLTFLight::from_node(const Light3D *p_light) { |
112 | Ref<GLTFLight> l; |
113 | l.instantiate(); |
114 | ERR_FAIL_COND_V_MSG(!p_light, l, "Tried to create a GLTFLight from a Light3D node, but the given node was null." ); |
115 | l->color = p_light->get_color(); |
116 | if (cast_to<DirectionalLight3D>(p_light)) { |
117 | l->light_type = "directional" ; |
118 | const DirectionalLight3D *light = cast_to<const DirectionalLight3D>(p_light); |
119 | l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY); |
120 | l->range = FLT_MAX; // Range for directional lights is infinite in Godot. |
121 | } else if (cast_to<const OmniLight3D>(p_light)) { |
122 | l->light_type = "point" ; |
123 | const OmniLight3D *light = cast_to<const OmniLight3D>(p_light); |
124 | l->range = light->get_param(OmniLight3D::PARAM_RANGE); |
125 | l->intensity = light->get_param(OmniLight3D::PARAM_ENERGY); |
126 | } else if (cast_to<const SpotLight3D>(p_light)) { |
127 | l->light_type = "spot" ; |
128 | const SpotLight3D *light = cast_to<const SpotLight3D>(p_light); |
129 | l->range = light->get_param(SpotLight3D::PARAM_RANGE); |
130 | l->intensity = light->get_param(SpotLight3D::PARAM_ENERGY); |
131 | l->outer_cone_angle = Math::deg_to_rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); |
132 | // This equation is the inverse of the import equation (which has a desmos link). |
133 | float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION))); |
134 | angle_ratio = MAX(0, angle_ratio); |
135 | l->inner_cone_angle = l->outer_cone_angle * angle_ratio; |
136 | } |
137 | return l; |
138 | } |
139 | |
140 | Light3D *GLTFLight::to_node() const { |
141 | if (light_type == "directional" ) { |
142 | DirectionalLight3D *light = memnew(DirectionalLight3D); |
143 | light->set_param(Light3D::PARAM_ENERGY, intensity); |
144 | light->set_color(color); |
145 | return light; |
146 | } |
147 | if (light_type == "point" ) { |
148 | OmniLight3D *light = memnew(OmniLight3D); |
149 | light->set_param(OmniLight3D::PARAM_ENERGY, intensity); |
150 | light->set_param(OmniLight3D::PARAM_RANGE, CLAMP(range, 0, 4096)); |
151 | light->set_color(color); |
152 | return light; |
153 | } |
154 | if (light_type == "spot" ) { |
155 | SpotLight3D *light = memnew(SpotLight3D); |
156 | light->set_param(SpotLight3D::PARAM_ENERGY, intensity); |
157 | light->set_param(SpotLight3D::PARAM_RANGE, CLAMP(range, 0, 4096)); |
158 | light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad_to_deg(outer_cone_angle)); |
159 | light->set_color(color); |
160 | // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b |
161 | // The points in desmos are not exact, except for (1, infinity). |
162 | float angle_ratio = inner_cone_angle / outer_cone_angle; |
163 | float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1; |
164 | light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation); |
165 | return light; |
166 | } |
167 | return memnew(Light3D); |
168 | } |
169 | |
170 | Ref<GLTFLight> GLTFLight::from_dictionary(const Dictionary p_dictionary) { |
171 | ERR_FAIL_COND_V_MSG(!p_dictionary.has("type" ), Ref<GLTFLight>(), "Failed to parse GLTF light, missing required field 'type'." ); |
172 | Ref<GLTFLight> light; |
173 | light.instantiate(); |
174 | const String &type = p_dictionary["type" ]; |
175 | light->light_type = type; |
176 | |
177 | if (p_dictionary.has("color" )) { |
178 | const Array &arr = p_dictionary["color" ]; |
179 | if (arr.size() == 3) { |
180 | light->color = Color(arr[0], arr[1], arr[2]).linear_to_srgb(); |
181 | } else { |
182 | ERR_PRINT("Error parsing GLTF light: The color must have exactly 3 numbers." ); |
183 | } |
184 | } |
185 | if (p_dictionary.has("intensity" )) { |
186 | light->intensity = p_dictionary["intensity" ]; |
187 | } |
188 | if (p_dictionary.has("range" )) { |
189 | light->range = p_dictionary["range" ]; |
190 | } |
191 | if (type == "spot" ) { |
192 | const Dictionary &spot = p_dictionary["spot" ]; |
193 | light->inner_cone_angle = spot["innerConeAngle" ]; |
194 | light->outer_cone_angle = spot["outerConeAngle" ]; |
195 | if (light->inner_cone_angle >= light->outer_cone_angle) { |
196 | ERR_PRINT("Error parsing GLTF light: The inner angle must be smaller than the outer angle." ); |
197 | } |
198 | } else if (type != "point" && type != "directional" ) { |
199 | ERR_PRINT("Error parsing GLTF light: Light type '" + type + "' is unknown." ); |
200 | } |
201 | return light; |
202 | } |
203 | |
204 | Dictionary GLTFLight::to_dictionary() const { |
205 | Dictionary d; |
206 | Array color_array; |
207 | color_array.resize(3); |
208 | color_array[0] = color.r; |
209 | color_array[1] = color.g; |
210 | color_array[2] = color.b; |
211 | d["color" ] = color_array; |
212 | d["type" ] = light_type; |
213 | if (light_type == "spot" ) { |
214 | Dictionary spot_dict; |
215 | spot_dict["innerConeAngle" ] = inner_cone_angle; |
216 | spot_dict["outerConeAngle" ] = outer_cone_angle; |
217 | d["spot" ] = spot_dict; |
218 | } |
219 | d["intensity" ] = intensity; |
220 | d["range" ] = range; |
221 | return d; |
222 | } |
223 | |