1 | /**************************************************************************/ |
2 | /* multiplayer_debugger.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #include "multiplayer_debugger.h" |
32 | |
33 | #include "multiplayer_synchronizer.h" |
34 | #include "scene_replication_config.h" |
35 | |
36 | #include "core/debugger/engine_debugger.h" |
37 | #include "scene/main/node.h" |
38 | |
39 | List<Ref<EngineProfiler>> multiplayer_profilers; |
40 | |
41 | void MultiplayerDebugger::initialize() { |
42 | Ref<BandwidthProfiler> bandwidth; |
43 | bandwidth.instantiate(); |
44 | bandwidth->bind("multiplayer:bandwidth" ); |
45 | multiplayer_profilers.push_back(bandwidth); |
46 | |
47 | Ref<RPCProfiler> rpc_profiler; |
48 | rpc_profiler.instantiate(); |
49 | rpc_profiler->bind("multiplayer:rpc" ); |
50 | multiplayer_profilers.push_back(rpc_profiler); |
51 | |
52 | Ref<ReplicationProfiler> replication_profiler; |
53 | replication_profiler.instantiate(); |
54 | replication_profiler->bind("multiplayer:replication" ); |
55 | multiplayer_profilers.push_back(replication_profiler); |
56 | |
57 | EngineDebugger::register_message_capture("multiplayer" , EngineDebugger::Capture(nullptr, &_capture)); |
58 | } |
59 | |
60 | void MultiplayerDebugger::deinitialize() { |
61 | multiplayer_profilers.clear(); |
62 | } |
63 | |
64 | Error MultiplayerDebugger::_capture(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) { |
65 | if (p_msg == "cache" ) { |
66 | Array out; |
67 | for (int i = 0; i < p_args.size(); i++) { |
68 | ObjectID id = p_args[i].operator ObjectID(); |
69 | Object *obj = ObjectDB::get_instance(id); |
70 | ERR_CONTINUE(!obj); |
71 | if (Object::cast_to<SceneReplicationConfig>(obj)) { |
72 | out.push_back(id); |
73 | out.push_back(obj->get_class()); |
74 | out.push_back(((SceneReplicationConfig *)obj)->get_path()); |
75 | } else if (Object::cast_to<Node>(obj)) { |
76 | out.push_back(id); |
77 | out.push_back(obj->get_class()); |
78 | out.push_back(String(((Node *)obj)->get_path())); |
79 | } else { |
80 | ERR_FAIL_V(FAILED); |
81 | } |
82 | } |
83 | EngineDebugger::get_singleton()->send_message("multiplayer:cache" , out); |
84 | return OK; |
85 | } |
86 | ERR_FAIL_V(FAILED); |
87 | } |
88 | |
89 | // BandwidthProfiler |
90 | |
91 | int MultiplayerDebugger::BandwidthProfiler::bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { |
92 | ERR_FAIL_COND_V(p_buffer.size() == 0, 0); |
93 | int total_bandwidth = 0; |
94 | |
95 | uint64_t timestamp = OS::get_singleton()->get_ticks_msec(); |
96 | uint64_t final_timestamp = timestamp - 1000; |
97 | |
98 | int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); |
99 | |
100 | while (i != p_pointer && p_buffer[i].packet_size > 0) { |
101 | if (p_buffer[i].timestamp < final_timestamp) { |
102 | return total_bandwidth; |
103 | } |
104 | total_bandwidth += p_buffer[i].packet_size; |
105 | i = (i + p_buffer.size() - 1) % p_buffer.size(); |
106 | } |
107 | |
108 | ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate." ); |
109 | return total_bandwidth; |
110 | } |
111 | |
112 | void MultiplayerDebugger::BandwidthProfiler::toggle(bool p_enable, const Array &p_opts) { |
113 | if (!p_enable) { |
114 | bandwidth_in.clear(); |
115 | bandwidth_out.clear(); |
116 | } else { |
117 | bandwidth_in_ptr = 0; |
118 | bandwidth_in.resize(16384); // ~128kB |
119 | for (int i = 0; i < bandwidth_in.size(); ++i) { |
120 | bandwidth_in.write[i].packet_size = -1; |
121 | } |
122 | bandwidth_out_ptr = 0; |
123 | bandwidth_out.resize(16384); // ~128kB |
124 | for (int i = 0; i < bandwidth_out.size(); ++i) { |
125 | bandwidth_out.write[i].packet_size = -1; |
126 | } |
127 | } |
128 | } |
129 | |
130 | void MultiplayerDebugger::BandwidthProfiler::add(const Array &p_data) { |
131 | ERR_FAIL_COND(p_data.size() < 3); |
132 | const String inout = p_data[0]; |
133 | int time = p_data[1]; |
134 | int size = p_data[2]; |
135 | if (inout == "in" ) { |
136 | bandwidth_in.write[bandwidth_in_ptr].timestamp = time; |
137 | bandwidth_in.write[bandwidth_in_ptr].packet_size = size; |
138 | bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size(); |
139 | } else if (inout == "out" ) { |
140 | bandwidth_out.write[bandwidth_out_ptr].timestamp = time; |
141 | bandwidth_out.write[bandwidth_out_ptr].packet_size = size; |
142 | bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size(); |
143 | } |
144 | } |
145 | |
146 | void MultiplayerDebugger::BandwidthProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { |
147 | uint64_t pt = OS::get_singleton()->get_ticks_msec(); |
148 | if (pt - last_bandwidth_time > 200) { |
149 | last_bandwidth_time = pt; |
150 | int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr); |
151 | int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr); |
152 | |
153 | Array arr; |
154 | arr.push_back(incoming_bandwidth); |
155 | arr.push_back(outgoing_bandwidth); |
156 | EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth" , arr); |
157 | } |
158 | } |
159 | |
160 | // RPCProfiler |
161 | |
162 | Array MultiplayerDebugger::RPCFrame::serialize() { |
163 | Array arr; |
164 | arr.push_back(infos.size() * 6); |
165 | for (int i = 0; i < infos.size(); ++i) { |
166 | arr.push_back(uint64_t(infos[i].node)); |
167 | arr.push_back(infos[i].node_path); |
168 | arr.push_back(infos[i].incoming_rpc); |
169 | arr.push_back(infos[i].incoming_size); |
170 | arr.push_back(infos[i].outgoing_rpc); |
171 | arr.push_back(infos[i].outgoing_size); |
172 | } |
173 | return arr; |
174 | } |
175 | |
176 | bool MultiplayerDebugger::RPCFrame::deserialize(const Array &p_arr) { |
177 | ERR_FAIL_COND_V(p_arr.size() < 1, false); |
178 | uint32_t size = p_arr[0]; |
179 | ERR_FAIL_COND_V(size % 6, false); |
180 | ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); |
181 | infos.resize(size / 6); |
182 | int idx = 1; |
183 | for (uint32_t i = 0; i < size / 6; i++) { |
184 | infos.write[i].node = uint64_t(p_arr[idx]); |
185 | infos.write[i].node_path = p_arr[idx + 1]; |
186 | infos.write[i].incoming_rpc = p_arr[idx + 2]; |
187 | infos.write[i].incoming_size = p_arr[idx + 3]; |
188 | infos.write[i].outgoing_rpc = p_arr[idx + 4]; |
189 | infos.write[i].outgoing_size = p_arr[idx + 5]; |
190 | idx += 6; |
191 | } |
192 | return true; |
193 | } |
194 | |
195 | void MultiplayerDebugger::RPCProfiler::init_node(const ObjectID p_node) { |
196 | if (rpc_node_data.has(p_node)) { |
197 | return; |
198 | } |
199 | rpc_node_data.insert(p_node, RPCNodeInfo()); |
200 | rpc_node_data[p_node].node = p_node; |
201 | rpc_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); |
202 | } |
203 | |
204 | void MultiplayerDebugger::RPCProfiler::toggle(bool p_enable, const Array &p_opts) { |
205 | rpc_node_data.clear(); |
206 | } |
207 | |
208 | void MultiplayerDebugger::RPCProfiler::add(const Array &p_data) { |
209 | ERR_FAIL_COND(p_data.size() != 3); |
210 | const String what = p_data[0]; |
211 | const ObjectID id = p_data[1]; |
212 | const int size = p_data[2]; |
213 | init_node(id); |
214 | RPCNodeInfo &info = rpc_node_data[id]; |
215 | if (what == "rpc_in" ) { |
216 | info.incoming_rpc++; |
217 | info.incoming_size += size; |
218 | } else if (what == "rpc_out" ) { |
219 | info.outgoing_rpc++; |
220 | info.outgoing_size += size; |
221 | } |
222 | } |
223 | |
224 | void MultiplayerDebugger::RPCProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { |
225 | uint64_t pt = OS::get_singleton()->get_ticks_msec(); |
226 | if (pt - last_profile_time > 100) { |
227 | last_profile_time = pt; |
228 | RPCFrame frame; |
229 | for (const KeyValue<ObjectID, RPCNodeInfo> &E : rpc_node_data) { |
230 | frame.infos.push_back(E.value); |
231 | } |
232 | rpc_node_data.clear(); |
233 | EngineDebugger::get_singleton()->send_message("multiplayer:rpc" , frame.serialize()); |
234 | } |
235 | } |
236 | |
237 | // ReplicationProfiler |
238 | |
239 | MultiplayerDebugger::SyncInfo::SyncInfo(MultiplayerSynchronizer *p_sync) { |
240 | ERR_FAIL_COND(!p_sync); |
241 | synchronizer = p_sync->get_instance_id(); |
242 | if (p_sync->get_replication_config().is_valid()) { |
243 | config = p_sync->get_replication_config()->get_instance_id(); |
244 | } |
245 | if (p_sync->get_root_node()) { |
246 | root_node = p_sync->get_root_node()->get_instance_id(); |
247 | } |
248 | } |
249 | |
250 | void MultiplayerDebugger::SyncInfo::write_to_array(Array &r_arr) const { |
251 | r_arr.push_back(synchronizer); |
252 | r_arr.push_back(config); |
253 | r_arr.push_back(root_node); |
254 | r_arr.push_back(incoming_syncs); |
255 | r_arr.push_back(incoming_size); |
256 | r_arr.push_back(outgoing_syncs); |
257 | r_arr.push_back(outgoing_size); |
258 | } |
259 | |
260 | bool MultiplayerDebugger::SyncInfo::read_from_array(const Array &p_arr, int p_offset) { |
261 | ERR_FAIL_COND_V(p_arr.size() - p_offset < 7, false); |
262 | synchronizer = int64_t(p_arr[p_offset]); |
263 | config = int64_t(p_arr[p_offset + 1]); |
264 | root_node = int64_t(p_arr[p_offset + 2]); |
265 | incoming_syncs = p_arr[p_offset + 3]; |
266 | incoming_size = p_arr[p_offset + 4]; |
267 | outgoing_syncs = p_arr[p_offset + 5]; |
268 | outgoing_size = p_arr[p_offset + 6]; |
269 | return true; |
270 | } |
271 | |
272 | Array MultiplayerDebugger::ReplicationFrame::serialize() { |
273 | Array arr; |
274 | arr.push_back(infos.size() * 7); |
275 | for (const KeyValue<ObjectID, SyncInfo> &E : infos) { |
276 | E.value.write_to_array(arr); |
277 | } |
278 | return arr; |
279 | } |
280 | |
281 | bool MultiplayerDebugger::ReplicationFrame::deserialize(const Array &p_arr) { |
282 | ERR_FAIL_COND_V(p_arr.size() < 1, false); |
283 | uint32_t size = p_arr[0]; |
284 | ERR_FAIL_COND_V(size % 7, false); |
285 | ERR_FAIL_COND_V((uint32_t)p_arr.size() != size + 1, false); |
286 | int idx = 1; |
287 | for (uint32_t i = 0; i < size / 7; i++) { |
288 | SyncInfo info; |
289 | if (!info.read_from_array(p_arr, idx)) { |
290 | return false; |
291 | } |
292 | infos[info.synchronizer] = info; |
293 | idx += 7; |
294 | } |
295 | return true; |
296 | } |
297 | |
298 | void MultiplayerDebugger::ReplicationProfiler::toggle(bool p_enable, const Array &p_opts) { |
299 | sync_data.clear(); |
300 | } |
301 | |
302 | void MultiplayerDebugger::ReplicationProfiler::add(const Array &p_data) { |
303 | ERR_FAIL_COND(p_data.size() != 3); |
304 | const String what = p_data[0]; |
305 | const ObjectID id = p_data[1]; |
306 | const uint64_t size = p_data[2]; |
307 | MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(id)); |
308 | ERR_FAIL_COND(!sync); |
309 | if (!sync_data.has(id)) { |
310 | sync_data[id] = SyncInfo(sync); |
311 | } |
312 | SyncInfo &info = sync_data[id]; |
313 | if (what == "sync_in" ) { |
314 | info.incoming_syncs++; |
315 | info.incoming_size += size; |
316 | } else if (what == "sync_out" ) { |
317 | info.outgoing_syncs++; |
318 | info.outgoing_size += size; |
319 | } |
320 | } |
321 | |
322 | void MultiplayerDebugger::ReplicationProfiler::tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) { |
323 | uint64_t pt = OS::get_singleton()->get_ticks_msec(); |
324 | if (pt - last_profile_time > 100) { |
325 | last_profile_time = pt; |
326 | ReplicationFrame frame; |
327 | for (const KeyValue<ObjectID, SyncInfo> &E : sync_data) { |
328 | frame.infos[E.key] = E.value; |
329 | } |
330 | sync_data.clear(); |
331 | EngineDebugger::get_singleton()->send_message("multiplayer:syncs" , frame.serialize()); |
332 | } |
333 | } |
334 | |