| 1 | /**************************************************************************/ |
| 2 | /* multiplayer_spawner.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "multiplayer_spawner.h" |
| 32 | |
| 33 | #include "core/io/marshalls.h" |
| 34 | #include "scene/main/multiplayer_api.h" |
| 35 | #include "scene/main/window.h" |
| 36 | #include "scene/scene_string_names.h" |
| 37 | |
| 38 | #ifdef TOOLS_ENABLED |
| 39 | /* This is editor only */ |
| 40 | bool MultiplayerSpawner::_set(const StringName &p_name, const Variant &p_value) { |
| 41 | if (p_name == "_spawnable_scene_count" ) { |
| 42 | spawnable_scenes.resize(p_value); |
| 43 | notify_property_list_changed(); |
| 44 | return true; |
| 45 | } else { |
| 46 | String ns = p_name; |
| 47 | if (ns.begins_with("scenes/" )) { |
| 48 | uint32_t index = ns.get_slicec('/', 1).to_int(); |
| 49 | ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); |
| 50 | spawnable_scenes[index].path = p_value; |
| 51 | return true; |
| 52 | } |
| 53 | } |
| 54 | return false; |
| 55 | } |
| 56 | |
| 57 | bool MultiplayerSpawner::_get(const StringName &p_name, Variant &r_ret) const { |
| 58 | if (p_name == "_spawnable_scene_count" ) { |
| 59 | r_ret = spawnable_scenes.size(); |
| 60 | return true; |
| 61 | } else { |
| 62 | String ns = p_name; |
| 63 | if (ns.begins_with("scenes/" )) { |
| 64 | uint32_t index = ns.get_slicec('/', 1).to_int(); |
| 65 | ERR_FAIL_UNSIGNED_INDEX_V(index, spawnable_scenes.size(), false); |
| 66 | r_ret = spawnable_scenes[index].path; |
| 67 | return true; |
| 68 | } |
| 69 | } |
| 70 | return false; |
| 71 | } |
| 72 | |
| 73 | void MultiplayerSpawner::_get_property_list(List<PropertyInfo> *p_list) const { |
| 74 | p_list->push_back(PropertyInfo(Variant::INT, "_spawnable_scene_count" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ARRAY, "Auto Spawn List,scenes/" )); |
| 75 | List<String> exts; |
| 76 | ResourceLoader::get_recognized_extensions_for_type("PackedScene" , &exts); |
| 77 | String ext_hint; |
| 78 | for (const String &E : exts) { |
| 79 | if (!ext_hint.is_empty()) { |
| 80 | ext_hint += "," ; |
| 81 | } |
| 82 | ext_hint += "*." + E; |
| 83 | } |
| 84 | for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { |
| 85 | p_list->push_back(PropertyInfo(Variant::STRING, "scenes/" + itos(i), PROPERTY_HINT_FILE, ext_hint, PROPERTY_USAGE_EDITOR)); |
| 86 | } |
| 87 | } |
| 88 | #endif |
| 89 | |
| 90 | PackedStringArray MultiplayerSpawner::get_configuration_warnings() const { |
| 91 | PackedStringArray warnings = Node::get_configuration_warnings(); |
| 92 | |
| 93 | if (spawn_path.is_empty() || !has_node(spawn_path)) { |
| 94 | warnings.push_back(RTR("A valid NodePath must be set in the \"Spawn Path\" property in order for MultiplayerSpawner to be able to spawn Nodes." )); |
| 95 | } |
| 96 | return warnings; |
| 97 | } |
| 98 | |
| 99 | void MultiplayerSpawner::add_spawnable_scene(const String &p_path) { |
| 100 | SpawnableScene sc; |
| 101 | sc.path = p_path; |
| 102 | if (Engine::get_singleton()->is_editor_hint()) { |
| 103 | ERR_FAIL_COND(!FileAccess::exists(p_path)); |
| 104 | } |
| 105 | spawnable_scenes.push_back(sc); |
| 106 | #ifdef TOOLS_ENABLED |
| 107 | if (Engine::get_singleton()->is_editor_hint()) { |
| 108 | return; |
| 109 | } |
| 110 | #endif |
| 111 | Node *node = get_spawn_node(); |
| 112 | if (spawnable_scenes.size() == 1 && node && !node->is_connected("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added))) { |
| 113 | node->connect("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added)); |
| 114 | } |
| 115 | } |
| 116 | |
| 117 | int MultiplayerSpawner::get_spawnable_scene_count() const { |
| 118 | return spawnable_scenes.size(); |
| 119 | } |
| 120 | |
| 121 | String MultiplayerSpawner::get_spawnable_scene(int p_idx) const { |
| 122 | ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "" ); |
| 123 | return spawnable_scenes[p_idx].path; |
| 124 | } |
| 125 | |
| 126 | void MultiplayerSpawner::clear_spawnable_scenes() { |
| 127 | spawnable_scenes.clear(); |
| 128 | #ifdef TOOLS_ENABLED |
| 129 | if (Engine::get_singleton()->is_editor_hint()) { |
| 130 | return; |
| 131 | } |
| 132 | #endif |
| 133 | Node *node = get_spawn_node(); |
| 134 | if (node && node->is_connected("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added))) { |
| 135 | node->disconnect("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added)); |
| 136 | } |
| 137 | } |
| 138 | |
| 139 | Vector<String> MultiplayerSpawner::_get_spawnable_scenes() const { |
| 140 | Vector<String> ss; |
| 141 | ss.resize(spawnable_scenes.size()); |
| 142 | for (int i = 0; i < ss.size(); i++) { |
| 143 | ss.write[i] = spawnable_scenes[i].path; |
| 144 | } |
| 145 | return ss; |
| 146 | } |
| 147 | |
| 148 | void MultiplayerSpawner::_set_spawnable_scenes(const Vector<String> &p_scenes) { |
| 149 | clear_spawnable_scenes(); |
| 150 | for (int i = 0; i < p_scenes.size(); i++) { |
| 151 | add_spawnable_scene(p_scenes[i]); |
| 152 | } |
| 153 | } |
| 154 | |
| 155 | void MultiplayerSpawner::_bind_methods() { |
| 156 | ClassDB::bind_method(D_METHOD("add_spawnable_scene" , "path" ), &MultiplayerSpawner::add_spawnable_scene); |
| 157 | ClassDB::bind_method(D_METHOD("get_spawnable_scene_count" ), &MultiplayerSpawner::get_spawnable_scene_count); |
| 158 | ClassDB::bind_method(D_METHOD("get_spawnable_scene" , "index" ), &MultiplayerSpawner::get_spawnable_scene); |
| 159 | ClassDB::bind_method(D_METHOD("clear_spawnable_scenes" ), &MultiplayerSpawner::clear_spawnable_scenes); |
| 160 | |
| 161 | ClassDB::bind_method(D_METHOD("_get_spawnable_scenes" ), &MultiplayerSpawner::_get_spawnable_scenes); |
| 162 | ClassDB::bind_method(D_METHOD("_set_spawnable_scenes" , "scenes" ), &MultiplayerSpawner::_set_spawnable_scenes); |
| 163 | |
| 164 | ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_spawnable_scenes" , PROPERTY_HINT_NONE, "" , (PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL)), "_set_spawnable_scenes" , "_get_spawnable_scenes" ); |
| 165 | |
| 166 | ClassDB::bind_method(D_METHOD("spawn" , "data" ), &MultiplayerSpawner::spawn, DEFVAL(Variant())); |
| 167 | |
| 168 | ClassDB::bind_method(D_METHOD("get_spawn_path" ), &MultiplayerSpawner::get_spawn_path); |
| 169 | ClassDB::bind_method(D_METHOD("set_spawn_path" , "path" ), &MultiplayerSpawner::set_spawn_path); |
| 170 | ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "spawn_path" , PROPERTY_HINT_NONE, "" ), "set_spawn_path" , "get_spawn_path" ); |
| 171 | |
| 172 | ClassDB::bind_method(D_METHOD("get_spawn_limit" ), &MultiplayerSpawner::get_spawn_limit); |
| 173 | ClassDB::bind_method(D_METHOD("set_spawn_limit" , "limit" ), &MultiplayerSpawner::set_spawn_limit); |
| 174 | ADD_PROPERTY(PropertyInfo(Variant::INT, "spawn_limit" , PROPERTY_HINT_RANGE, "0,1024,1,or_greater" ), "set_spawn_limit" , "get_spawn_limit" ); |
| 175 | |
| 176 | ClassDB::bind_method(D_METHOD("get_spawn_function" ), &MultiplayerSpawner::get_spawn_function); |
| 177 | ClassDB::bind_method(D_METHOD("set_spawn_function" , "spawn_function" ), &MultiplayerSpawner::set_spawn_function); |
| 178 | ADD_PROPERTY(PropertyInfo(Variant::CALLABLE, "spawn_function" , PROPERTY_HINT_NONE, "" , PROPERTY_USAGE_NONE), "set_spawn_function" , "get_spawn_function" ); |
| 179 | |
| 180 | ADD_SIGNAL(MethodInfo("despawned" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 181 | ADD_SIGNAL(MethodInfo("spawned" , PropertyInfo(Variant::OBJECT, "node" , PROPERTY_HINT_RESOURCE_TYPE, "Node" ))); |
| 182 | } |
| 183 | |
| 184 | void MultiplayerSpawner::_update_spawn_node() { |
| 185 | #ifdef TOOLS_ENABLED |
| 186 | if (Engine::get_singleton()->is_editor_hint()) { |
| 187 | return; |
| 188 | } |
| 189 | #endif |
| 190 | if (spawn_node.is_valid()) { |
| 191 | Node *node = Object::cast_to<Node>(ObjectDB::get_instance(spawn_node)); |
| 192 | if (node && node->is_connected("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added))) { |
| 193 | node->disconnect("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added)); |
| 194 | } |
| 195 | } |
| 196 | Node *node = spawn_path.is_empty() && is_inside_tree() ? nullptr : get_node_or_null(spawn_path); |
| 197 | if (node) { |
| 198 | spawn_node = node->get_instance_id(); |
| 199 | if (get_spawnable_scene_count()) { |
| 200 | node->connect("child_entered_tree" , callable_mp(this, &MultiplayerSpawner::_node_added)); |
| 201 | } |
| 202 | } else { |
| 203 | spawn_node = ObjectID(); |
| 204 | } |
| 205 | } |
| 206 | |
| 207 | void MultiplayerSpawner::_notification(int p_what) { |
| 208 | switch (p_what) { |
| 209 | case NOTIFICATION_POST_ENTER_TREE: { |
| 210 | _update_spawn_node(); |
| 211 | } break; |
| 212 | |
| 213 | case NOTIFICATION_EXIT_TREE: { |
| 214 | _update_spawn_node(); |
| 215 | |
| 216 | for (const KeyValue<ObjectID, SpawnInfo> &E : tracked_nodes) { |
| 217 | Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key)); |
| 218 | ERR_CONTINUE(!node); |
| 219 | node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit)); |
| 220 | get_multiplayer()->object_configuration_remove(node, this); |
| 221 | } |
| 222 | tracked_nodes.clear(); |
| 223 | } break; |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | void MultiplayerSpawner::_node_added(Node *p_node) { |
| 228 | if (!get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority()) { |
| 229 | return; |
| 230 | } |
| 231 | if (tracked_nodes.has(p_node->get_instance_id())) { |
| 232 | return; |
| 233 | } |
| 234 | const Node *parent = get_spawn_node(); |
| 235 | if (!parent || p_node->get_parent() != parent) { |
| 236 | return; |
| 237 | } |
| 238 | int id = find_spawnable_scene_index_from_path(p_node->get_scene_file_path()); |
| 239 | if (id == INVALID_ID) { |
| 240 | return; |
| 241 | } |
| 242 | const String name = p_node->get_name(); |
| 243 | ERR_FAIL_COND_MSG(name.validate_node_name() != name, vformat("Unable to auto-spawn node with reserved name: %s. Make sure to add your replicated scenes via 'add_child(node, true)' to produce valid names." , name)); |
| 244 | _track(p_node, Variant(), id); |
| 245 | } |
| 246 | |
| 247 | NodePath MultiplayerSpawner::get_spawn_path() const { |
| 248 | return spawn_path; |
| 249 | } |
| 250 | |
| 251 | void MultiplayerSpawner::set_spawn_path(const NodePath &p_path) { |
| 252 | spawn_path = p_path; |
| 253 | _update_spawn_node(); |
| 254 | } |
| 255 | |
| 256 | void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_scene_id) { |
| 257 | ObjectID oid = p_node->get_instance_id(); |
| 258 | if (!tracked_nodes.has(oid)) { |
| 259 | tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id); |
| 260 | p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT); |
| 261 | _spawn_notify(p_node->get_instance_id()); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | void MultiplayerSpawner::_spawn_notify(ObjectID p_id) { |
| 266 | get_multiplayer()->object_configuration_add(ObjectDB::get_instance(p_id), this); |
| 267 | } |
| 268 | |
| 269 | void MultiplayerSpawner::_node_exit(ObjectID p_id) { |
| 270 | Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id)); |
| 271 | ERR_FAIL_COND(!node); |
| 272 | if (tracked_nodes.has(p_id)) { |
| 273 | tracked_nodes.erase(p_id); |
| 274 | get_multiplayer()->object_configuration_remove(node, this); |
| 275 | } |
| 276 | } |
| 277 | |
| 278 | int MultiplayerSpawner::find_spawnable_scene_index_from_path(const String &p_scene) const { |
| 279 | for (uint32_t i = 0; i < spawnable_scenes.size(); i++) { |
| 280 | if (spawnable_scenes[i].path == p_scene) { |
| 281 | return i; |
| 282 | } |
| 283 | } |
| 284 | return INVALID_ID; |
| 285 | } |
| 286 | |
| 287 | int MultiplayerSpawner::find_spawnable_scene_index_from_object(const ObjectID &p_id) const { |
| 288 | const SpawnInfo *info = tracked_nodes.getptr(p_id); |
| 289 | return info ? info->id : INVALID_ID; |
| 290 | } |
| 291 | |
| 292 | const Variant MultiplayerSpawner::get_spawn_argument(const ObjectID &p_id) const { |
| 293 | const SpawnInfo *info = tracked_nodes.getptr(p_id); |
| 294 | return info ? info->args : Variant(); |
| 295 | } |
| 296 | |
| 297 | Node *MultiplayerSpawner::instantiate_scene(int p_id) { |
| 298 | ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!" ); |
| 299 | ERR_FAIL_UNSIGNED_INDEX_V((uint32_t)p_id, spawnable_scenes.size(), nullptr); |
| 300 | SpawnableScene &sc = spawnable_scenes[p_id]; |
| 301 | if (sc.cache.is_null()) { |
| 302 | sc.cache = ResourceLoader::load(sc.path); |
| 303 | } |
| 304 | ERR_FAIL_COND_V_MSG(sc.cache.is_null(), nullptr, "Invalid spawnable scene: " + sc.path); |
| 305 | return sc.cache->instantiate(); |
| 306 | } |
| 307 | |
| 308 | Node *MultiplayerSpawner::instantiate_custom(const Variant &p_data) { |
| 309 | ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!" ); |
| 310 | ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires a valid 'spawn_function'." ); |
| 311 | const Variant *argv[1] = { &p_data }; |
| 312 | Variant ret; |
| 313 | Callable::CallError ce; |
| 314 | spawn_function.callp(argv, 1, ret, ce); |
| 315 | ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, nullptr, "Failed to call spawn function." ); |
| 316 | ERR_FAIL_COND_V_MSG(ret.get_type() != Variant::OBJECT, nullptr, "The spawn function must return a Node." ); |
| 317 | return Object::cast_to<Node>(ret.operator Object *()); |
| 318 | } |
| 319 | |
| 320 | Node *MultiplayerSpawner::spawn(const Variant &p_data) { |
| 321 | ERR_FAIL_COND_V(!is_inside_tree() || !get_multiplayer()->has_multiplayer_peer() || !is_multiplayer_authority(), nullptr); |
| 322 | ERR_FAIL_COND_V_MSG(spawn_limit && spawn_limit <= tracked_nodes.size(), nullptr, "Spawn limit reached!" ); |
| 323 | ERR_FAIL_COND_V_MSG(!spawn_function.is_valid(), nullptr, "Custom spawn requires the 'spawn_function' property to be a valid callable." ); |
| 324 | |
| 325 | Node *parent = get_spawn_node(); |
| 326 | ERR_FAIL_COND_V_MSG(!parent, nullptr, "Cannot find spawn node." ); |
| 327 | |
| 328 | Node *node = instantiate_custom(p_data); |
| 329 | ERR_FAIL_COND_V_MSG(!node, nullptr, "The 'spawn_function' callable must return a valid node." ); |
| 330 | |
| 331 | _track(node, p_data); |
| 332 | parent->add_child(node, true); |
| 333 | return node; |
| 334 | } |
| 335 | |