1/**************************************************************************/
2/* register_types.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
14/* without limitation the rights to use, copy, modify, merge, publish, */
15/* distribute, sublicense, and/or sell copies of the Software, and to */
16/* permit persons to whom the Software is furnished to do so, subject to */
17/* the following conditions: */
18/* */
19/* The above copyright notice and this permission notice shall be */
20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
25/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "register_types.h"
32
33#include "multiplayer_debugger.h"
34#include "multiplayer_spawner.h"
35#include "multiplayer_synchronizer.h"
36#include "scene_multiplayer.h"
37#include "scene_replication_interface.h"
38#include "scene_rpc_interface.h"
39
40#ifdef TOOLS_ENABLED
41#include "editor/multiplayer_editor_plugin.h"
42#endif
43
44void initialize_multiplayer_module(ModuleInitializationLevel p_level) {
45 if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) {
46 GDREGISTER_CLASS(SceneReplicationConfig);
47 GDREGISTER_CLASS(MultiplayerSpawner);
48 GDREGISTER_CLASS(MultiplayerSynchronizer);
49 GDREGISTER_CLASS(OfflineMultiplayerPeer);
50 GDREGISTER_CLASS(SceneMultiplayer);
51 MultiplayerAPI::set_default_interface("SceneMultiplayer");
52 MultiplayerDebugger::initialize();
53 }
54#ifdef TOOLS_ENABLED
55 if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) {
56 EditorPlugins::add_by_type<MultiplayerEditorPlugin>();
57 }
58#endif
59}
60
61void uninitialize_multiplayer_module(ModuleInitializationLevel p_level) {
62 MultiplayerDebugger::deinitialize();
63}
64