| 1 | /**************************************************************************/ |
| 2 | /* scene_multiplayer.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef SCENE_MULTIPLAYER_H |
| 32 | #define SCENE_MULTIPLAYER_H |
| 33 | |
| 34 | #include "scene_cache_interface.h" |
| 35 | #include "scene_replication_interface.h" |
| 36 | #include "scene_rpc_interface.h" |
| 37 | |
| 38 | #include "scene/main/multiplayer_api.h" |
| 39 | |
| 40 | class OfflineMultiplayerPeer : public MultiplayerPeer { |
| 41 | GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); |
| 42 | |
| 43 | public: |
| 44 | virtual int get_available_packet_count() const override { return 0; } |
| 45 | virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { |
| 46 | *r_buffer = nullptr; |
| 47 | r_buffer_size = 0; |
| 48 | return OK; |
| 49 | } |
| 50 | virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } |
| 51 | virtual int get_max_packet_size() const override { return 0; } |
| 52 | |
| 53 | virtual void set_target_peer(int p_peer_id) override {} |
| 54 | virtual int get_packet_peer() const override { return 0; } |
| 55 | virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; |
| 56 | virtual int get_packet_channel() const override { return 0; } |
| 57 | virtual void disconnect_peer(int p_peer, bool p_force = false) override {} |
| 58 | virtual bool is_server() const override { return true; } |
| 59 | virtual void poll() override {} |
| 60 | virtual void close() override {} |
| 61 | virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } |
| 62 | virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; |
| 63 | }; |
| 64 | |
| 65 | class SceneMultiplayer : public MultiplayerAPI { |
| 66 | GDCLASS(SceneMultiplayer, MultiplayerAPI); |
| 67 | |
| 68 | public: |
| 69 | enum NetworkCommands { |
| 70 | NETWORK_COMMAND_REMOTE_CALL = 0, |
| 71 | NETWORK_COMMAND_SIMPLIFY_PATH, |
| 72 | NETWORK_COMMAND_CONFIRM_PATH, |
| 73 | NETWORK_COMMAND_RAW, |
| 74 | NETWORK_COMMAND_SPAWN, |
| 75 | NETWORK_COMMAND_DESPAWN, |
| 76 | NETWORK_COMMAND_SYNC, |
| 77 | NETWORK_COMMAND_SYS, |
| 78 | }; |
| 79 | |
| 80 | enum SysCommands { |
| 81 | SYS_COMMAND_AUTH, |
| 82 | SYS_COMMAND_ADD_PEER, |
| 83 | SYS_COMMAND_DEL_PEER, |
| 84 | SYS_COMMAND_RELAY, |
| 85 | }; |
| 86 | |
| 87 | enum { |
| 88 | SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload). |
| 89 | }; |
| 90 | |
| 91 | // For each command, the 4 MSB can contain custom flags, as defined by subsystems. |
| 92 | enum { |
| 93 | CMD_FLAG_0_SHIFT = 4, |
| 94 | CMD_FLAG_1_SHIFT = 5, |
| 95 | CMD_FLAG_2_SHIFT = 6, |
| 96 | CMD_FLAG_3_SHIFT = 7, |
| 97 | }; |
| 98 | |
| 99 | // This is the mask that will be used to extract the command. |
| 100 | enum { |
| 101 | CMD_MASK = 7, // 0x7 -> 0b00001111 |
| 102 | }; |
| 103 | |
| 104 | private: |
| 105 | struct PendingPeer { |
| 106 | bool local = false; |
| 107 | bool remote = false; |
| 108 | uint64_t time = 0; |
| 109 | }; |
| 110 | |
| 111 | Ref<MultiplayerPeer> multiplayer_peer; |
| 112 | MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED; |
| 113 | HashMap<int, PendingPeer> pending_peers; // true if locally finalized. |
| 114 | Callable auth_callback; |
| 115 | uint64_t auth_timeout = 3000; |
| 116 | HashSet<int> connected_peers; |
| 117 | int remote_sender_id = 0; |
| 118 | int remote_sender_override = 0; |
| 119 | |
| 120 | Vector<uint8_t> packet_cache; |
| 121 | |
| 122 | NodePath root_path; |
| 123 | bool allow_object_decoding = false; |
| 124 | bool server_relay = true; |
| 125 | Ref<StreamPeerBuffer> relay_buffer; |
| 126 | |
| 127 | Ref<SceneCacheInterface> cache; |
| 128 | Ref<SceneReplicationInterface> replicator; |
| 129 | Ref<SceneRPCInterface> rpc; |
| 130 | |
| 131 | #ifdef DEBUG_ENABLED |
| 132 | _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); |
| 133 | _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. |
| 134 | #else |
| 135 | _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { |
| 136 | return multiplayer_peer->put_packet(p_packet, p_packet_len); |
| 137 | } |
| 138 | #endif |
| 139 | |
| 140 | protected: |
| 141 | static void _bind_methods(); |
| 142 | |
| 143 | void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); |
| 144 | void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); |
| 145 | void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel); |
| 146 | |
| 147 | void _add_peer(int p_id); |
| 148 | void _admit_peer(int p_id); |
| 149 | void _del_peer(int p_id); |
| 150 | void _update_status(); |
| 151 | |
| 152 | public: |
| 153 | virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override; |
| 154 | virtual Ref<MultiplayerPeer> get_multiplayer_peer() override; |
| 155 | |
| 156 | virtual Error poll() override; |
| 157 | virtual int get_unique_id() override; |
| 158 | virtual Vector<int> get_peer_ids() override; |
| 159 | virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; } |
| 160 | |
| 161 | virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; |
| 162 | |
| 163 | virtual Error object_configuration_add(Object *p_obj, Variant p_config) override; |
| 164 | virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override; |
| 165 | |
| 166 | void clear(); |
| 167 | |
| 168 | // Usually from object_configuration_add/remove |
| 169 | void set_root_path(const NodePath &p_path); |
| 170 | NodePath get_root_path() const; |
| 171 | |
| 172 | void disconnect_peer(int p_id); |
| 173 | |
| 174 | Error send_auth(int p_to, Vector<uint8_t> p_bytes); |
| 175 | Error complete_auth(int p_peer); |
| 176 | void set_auth_callback(Callable p_callback); |
| 177 | Callable get_auth_callback() const; |
| 178 | void set_auth_timeout(double p_timeout); |
| 179 | double get_auth_timeout() const; |
| 180 | Vector<int> get_authenticating_peer_ids(); |
| 181 | |
| 182 | Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed. |
| 183 | Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); |
| 184 | String get_rpc_md5(const Object *p_obj); |
| 185 | |
| 186 | const HashSet<int> get_connected_peers() const { return connected_peers; } |
| 187 | |
| 188 | void set_remote_sender_override(int p_id) { remote_sender_override = p_id; } |
| 189 | void set_refuse_new_connections(bool p_refuse); |
| 190 | bool is_refusing_new_connections() const; |
| 191 | |
| 192 | void set_allow_object_decoding(bool p_enable); |
| 193 | bool is_object_decoding_allowed() const; |
| 194 | |
| 195 | void set_server_relay_enabled(bool p_enabled); |
| 196 | bool is_server_relay_enabled() const; |
| 197 | |
| 198 | void set_max_sync_packet_size(int p_size); |
| 199 | int get_max_sync_packet_size() const; |
| 200 | |
| 201 | void set_max_delta_packet_size(int p_size); |
| 202 | int get_max_delta_packet_size() const; |
| 203 | |
| 204 | Ref<SceneCacheInterface> get_path_cache() { return cache; } |
| 205 | Ref<SceneReplicationInterface> get_replicator() { return replicator; } |
| 206 | |
| 207 | SceneMultiplayer(); |
| 208 | ~SceneMultiplayer(); |
| 209 | }; |
| 210 | |
| 211 | #endif // SCENE_MULTIPLAYER_H |
| 212 | |