1 | /**************************************************************************/ |
2 | /* scene_multiplayer.h */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
10 | /* */ |
11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
12 | /* a copy of this software and associated documentation files (the */ |
13 | /* "Software"), to deal in the Software without restriction, including */ |
14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
17 | /* the following conditions: */ |
18 | /* */ |
19 | /* The above copyright notice and this permission notice shall be */ |
20 | /* included in all copies or substantial portions of the Software. */ |
21 | /* */ |
22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
29 | /**************************************************************************/ |
30 | |
31 | #ifndef SCENE_MULTIPLAYER_H |
32 | #define SCENE_MULTIPLAYER_H |
33 | |
34 | #include "scene_cache_interface.h" |
35 | #include "scene_replication_interface.h" |
36 | #include "scene_rpc_interface.h" |
37 | |
38 | #include "scene/main/multiplayer_api.h" |
39 | |
40 | class OfflineMultiplayerPeer : public MultiplayerPeer { |
41 | GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); |
42 | |
43 | public: |
44 | virtual int get_available_packet_count() const override { return 0; } |
45 | virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { |
46 | *r_buffer = nullptr; |
47 | r_buffer_size = 0; |
48 | return OK; |
49 | } |
50 | virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } |
51 | virtual int get_max_packet_size() const override { return 0; } |
52 | |
53 | virtual void set_target_peer(int p_peer_id) override {} |
54 | virtual int get_packet_peer() const override { return 0; } |
55 | virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; |
56 | virtual int get_packet_channel() const override { return 0; } |
57 | virtual void disconnect_peer(int p_peer, bool p_force = false) override {} |
58 | virtual bool is_server() const override { return true; } |
59 | virtual void poll() override {} |
60 | virtual void close() override {} |
61 | virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } |
62 | virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; |
63 | }; |
64 | |
65 | class SceneMultiplayer : public MultiplayerAPI { |
66 | GDCLASS(SceneMultiplayer, MultiplayerAPI); |
67 | |
68 | public: |
69 | enum NetworkCommands { |
70 | NETWORK_COMMAND_REMOTE_CALL = 0, |
71 | NETWORK_COMMAND_SIMPLIFY_PATH, |
72 | NETWORK_COMMAND_CONFIRM_PATH, |
73 | NETWORK_COMMAND_RAW, |
74 | NETWORK_COMMAND_SPAWN, |
75 | NETWORK_COMMAND_DESPAWN, |
76 | NETWORK_COMMAND_SYNC, |
77 | NETWORK_COMMAND_SYS, |
78 | }; |
79 | |
80 | enum SysCommands { |
81 | SYS_COMMAND_AUTH, |
82 | SYS_COMMAND_ADD_PEER, |
83 | SYS_COMMAND_DEL_PEER, |
84 | SYS_COMMAND_RELAY, |
85 | }; |
86 | |
87 | enum { |
88 | SYS_CMD_SIZE = 6, // Command + sys command + peer_id (+ optional payload). |
89 | }; |
90 | |
91 | // For each command, the 4 MSB can contain custom flags, as defined by subsystems. |
92 | enum { |
93 | CMD_FLAG_0_SHIFT = 4, |
94 | CMD_FLAG_1_SHIFT = 5, |
95 | CMD_FLAG_2_SHIFT = 6, |
96 | CMD_FLAG_3_SHIFT = 7, |
97 | }; |
98 | |
99 | // This is the mask that will be used to extract the command. |
100 | enum { |
101 | CMD_MASK = 7, // 0x7 -> 0b00001111 |
102 | }; |
103 | |
104 | private: |
105 | struct PendingPeer { |
106 | bool local = false; |
107 | bool remote = false; |
108 | uint64_t time = 0; |
109 | }; |
110 | |
111 | Ref<MultiplayerPeer> multiplayer_peer; |
112 | MultiplayerPeer::ConnectionStatus last_connection_status = MultiplayerPeer::CONNECTION_DISCONNECTED; |
113 | HashMap<int, PendingPeer> pending_peers; // true if locally finalized. |
114 | Callable auth_callback; |
115 | uint64_t auth_timeout = 3000; |
116 | HashSet<int> connected_peers; |
117 | int remote_sender_id = 0; |
118 | int remote_sender_override = 0; |
119 | |
120 | Vector<uint8_t> packet_cache; |
121 | |
122 | NodePath root_path; |
123 | bool allow_object_decoding = false; |
124 | bool server_relay = true; |
125 | Ref<StreamPeerBuffer> relay_buffer; |
126 | |
127 | Ref<SceneCacheInterface> cache; |
128 | Ref<SceneReplicationInterface> replicator; |
129 | Ref<SceneRPCInterface> rpc; |
130 | |
131 | #ifdef DEBUG_ENABLED |
132 | _FORCE_INLINE_ void _profile_bandwidth(const String &p_what, int p_value); |
133 | _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len); // Also profiles. |
134 | #else |
135 | _FORCE_INLINE_ Error _send(const uint8_t *p_packet, int p_packet_len) { |
136 | return multiplayer_peer->put_packet(p_packet, p_packet_len); |
137 | } |
138 | #endif |
139 | |
140 | protected: |
141 | static void _bind_methods(); |
142 | |
143 | void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len); |
144 | void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len); |
145 | void _process_sys(int p_from, const uint8_t *p_packet, int p_packet_len, MultiplayerPeer::TransferMode p_mode, int p_channel); |
146 | |
147 | void _add_peer(int p_id); |
148 | void _admit_peer(int p_id); |
149 | void _del_peer(int p_id); |
150 | void _update_status(); |
151 | |
152 | public: |
153 | virtual void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) override; |
154 | virtual Ref<MultiplayerPeer> get_multiplayer_peer() override; |
155 | |
156 | virtual Error poll() override; |
157 | virtual int get_unique_id() override; |
158 | virtual Vector<int> get_peer_ids() override; |
159 | virtual int get_remote_sender_id() override { return remote_sender_override ? remote_sender_override : remote_sender_id; } |
160 | |
161 | virtual Error rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) override; |
162 | |
163 | virtual Error object_configuration_add(Object *p_obj, Variant p_config) override; |
164 | virtual Error object_configuration_remove(Object *p_obj, Variant p_config) override; |
165 | |
166 | void clear(); |
167 | |
168 | // Usually from object_configuration_add/remove |
169 | void set_root_path(const NodePath &p_path); |
170 | NodePath get_root_path() const; |
171 | |
172 | void disconnect_peer(int p_id); |
173 | |
174 | Error send_auth(int p_to, Vector<uint8_t> p_bytes); |
175 | Error complete_auth(int p_peer); |
176 | void set_auth_callback(Callable p_callback); |
177 | Callable get_auth_callback() const; |
178 | void set_auth_timeout(double p_timeout); |
179 | double get_auth_timeout() const; |
180 | Vector<int> get_authenticating_peer_ids(); |
181 | |
182 | Error send_command(int p_to, const uint8_t *p_packet, int p_packet_len); // Used internally to relay packets when needed. |
183 | Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE, int p_channel = 0); |
184 | String get_rpc_md5(const Object *p_obj); |
185 | |
186 | const HashSet<int> get_connected_peers() const { return connected_peers; } |
187 | |
188 | void set_remote_sender_override(int p_id) { remote_sender_override = p_id; } |
189 | void set_refuse_new_connections(bool p_refuse); |
190 | bool is_refusing_new_connections() const; |
191 | |
192 | void set_allow_object_decoding(bool p_enable); |
193 | bool is_object_decoding_allowed() const; |
194 | |
195 | void set_server_relay_enabled(bool p_enabled); |
196 | bool is_server_relay_enabled() const; |
197 | |
198 | void set_max_sync_packet_size(int p_size); |
199 | int get_max_sync_packet_size() const; |
200 | |
201 | void set_max_delta_packet_size(int p_size); |
202 | int get_max_delta_packet_size() const; |
203 | |
204 | Ref<SceneCacheInterface> get_path_cache() { return cache; } |
205 | Ref<SceneReplicationInterface> get_replicator() { return replicator; } |
206 | |
207 | SceneMultiplayer(); |
208 | ~SceneMultiplayer(); |
209 | }; |
210 | |
211 | #endif // SCENE_MULTIPLAYER_H |
212 | |